Schemes
May 04, 2024, 07:49 AM

GBA

Goku Battle Arena 3.8

Scheme #4510, Viewed 725 Time(s)

Basic Information
Summary
Util.
F4
F7
F8
F12
Scheme Rate
5 / 5
Total Members Voted: 2
Acronym: GBA
Name: Goku Battle Arena 3.8
Type: Battle, Rubberworm
Submitted by: Serbia pavlepavle

Download this scheme:
Downloaded 105 time(s).
Example replays: Downloaded 63 time(s)

Time: May 10, 2022, 12:13 PM
Description:
Goku Battle Arena or GBA is a RubberWorm scheme in which the core weapon is Dragon Ball, being possible to attack multiple times with the energy balls due to the multishot feature and the lower gravity that increases the amplitude of the jumps. There are some few other unlimited weapons such as the Jet Pack with only 5 fuel and the Parachute, all being useful to navigate through the map with better precision. There is also infinite Pneumatic Drill that may sometimes be a better choice to plop enemy worms, or to change the direction the worm is facing in mid-air. The battle concept is about throwing the opponent's worms outside the arena (drowning them), or dealing damage to them, even though the inicial health is high and there are several Health Crates that cure 35 HP each. The scheme should be played with 150% speed (Game Engine Speed row on "Gameplay 1" section in extended game options) and has 40 seconds of turn time.

No rules!

Big thanks to Orbik, Tomt, Muk and SiD for helping, giving some great ideas, making maps and testing!

Maps:
https://www.wmdb.org/42809
https://www.wmdb.org/42807
https://www.wmdb.org/42805
https://www.wmdb.org/42806

More about Goku on this link https://worms2d.info/Goku_Battle_Arena

Thanks to FoxHound for making wiki arcticle!
Scheme game options
Game options
255
3
100%
Time options
60
40
0
0
10
Crate options
35
Sudden death options
Objects options
5
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Game engine speed
1.50000
RubberWorm gravity type
Standard
RubberWorm gravity strength
0.16667
RubberWorm remember weapons
Help

Author Topic: Scheme #4093, SJ submitted by Kradie  (Read 870 times)

0 Members and 1 Guest are viewing this topic.

Offline FoxHound

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Scheme #4093, SJ submitted by Kradie
« on: May 07, 2022, 04:19 PM »
Quote
So did you make this scheme? Maybe you played it long ago offline or with a couple of friends? Maybe you dreamed about it? Maybe you daydreamed it? Maybe you were thinking it during climax? Well I dunno what to say I didn't steal it and now here it is on TUS. But Kradie! I have link elsewhere! I have a community that makes scheme! This is ours! Again, sorry I dunno about that.

Yes, Kradie. You didn't steal it. You never bother about other people's schemes. I never seen you promote any scheme that is not yours or from your community. So, you create all these schemes that are usually variations of already existing schemes and instead of crediting the people you inspired on to create the scheme, you prefer to say that you invented a completely new scheme, when you actually reinvented the wheel (and it's like this most of the times). And I'm really waiting a scheme that you made, capable of surprising me. I want to see a scheme that does not take only 5 minutes to create and is fun to play, different than the other schemes.

ZaR, ZaR, ZaR, ZaR, ZaR and ZaR. Sometimes I think you only care about the stuff you are involved with.

I don't want to fight and I don't want to create enemies or rivality here. I would actually prefer to work on new schemes with all WA Scheme makers, so maybe we can create an elaborate scheme that will not be put in favor of another, just because it is from other player or community. I would like to see people wanting to play new stuff several people worked on together to create. And not the same old schemes forever, always.

This scheme is almost the same thing as Aerial and almost the same thing as Jet Pack War that I was planning to update with more weapons and 3.8 features like this one you added about speed limit. I have several replays of testing a new variant of Jet Pack War / Aerial that I think is more interesting than this scheme. For example, adding phased worms to ally weapons to avoid grenades hitting your own worm in the air, like happened in this replay you shared in this scheme page. I was thinking on a scheme about dropping Old Women from Jet Pack to tribute lacoste's Mom Wars scheme.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kradie

Re: Scheme #4093, SJ submitted by Kradie
« Reply #1 on: May 07, 2022, 04:52 PM »
When I make a scheme, I do not delve into decades of old replays, logs, and what have you. I just make something and promote it as is, and with a bit of luck people like it and may start playing it. Unfortunately with most schemes made by anyone normally struggle to gain momentum for a proper liftoff. I think most people do not think about who made this scheme and that scheme, no one questions about who made Shopper, Elite, and Hysteria for example. So when a new scheme is made maybe some people care at first who made it but foremost it is about fun the scheme can provide which is most and foremost importance imo. Sure I may not care about other people's scheme, but if I or anyone else made something either unique or something based of something and becomes Increasingly popular why not? There is no problem in this. Also for the record, I do not spend 5 minutes to make one scheme but I do not dive into old history of ancient past.
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Re: Scheme #4093, SJ submitted by Kradie
« Reply #2 on: May 07, 2022, 11:51 PM »
Adnan was playing pretty good in those example replays that are uploaded there!