Schemes
May 05, 2024, 06:55 AM

OoE (Glitches disabled)

One of Everything (Glitches disabled)

Scheme #4690, Viewed 640 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: OoE (Glitches disabled)
Name: One of Everything (Glitches disabled)
Type: Battle
Submitted by: Russian Federation SIBASA

Download this scheme:
Downloaded 166 time(s).
Example replays: Downloaded 240 time(s)

Time: September 09, 2022, 12:49 PM
Description:
One of Everything is a scheme that provides players with precisely one of every weapon, with some of the more powerful weapons being delayed by a few turns. Three rounds must be won to win the match, and anti-stockpiling is turned on, so players must make their limited arsenal last for the entire match.

Modes:

1v1 (8 worms per player); Best of 5 by default
2v2 (5 worms per player); Best of 5 by default

Maps:

Any open island map (1920x696) by default.

Rules:

No rules

Glitches:

Glitches disabled

Disconnection rules:
Spoiler! View
Disconnection during a league match is always bad, especially in schemes with anti-stockpiling enabled, so try to avoid such cases, but if it does happen, then try to peacefully resolve this problem by mutual agreement, and our drafted rules can help you in this.

Main method:
1. If the disconnect happened in the first round, then start again with a score of 0-0.
2. If the disconnect happened in the second or more rounds, then start again with a score of 1-0, where 0 is the one who disconnected.
⠀⠀2.1. Or start again with a score of 0-0 with the consent of both players.
3. Second disconnect - loss of the match.
⠀⠀3.1. Or follow step 2 if both players agree.
4. Use an alternative method if both players agree.

Before you read the alternative methods, please note that they have one small disadvantage - both players will know exactly the remaining arsenal of each other at the time they resume the game, and they are more time consuming, but if both players are ready for it - then go for it .

Alternative method:
1. Open a replay and write down / memorize the weapons you used before the disconnect and play one "technical" round in which everyone should simply "dropped" all the weapons used, thereby bringing their arsenal to the state it was in before the disconnect . Then surrender and start the correct round by continuing the match.
2. Open the replay and write down / memorize the weapon you used before the disconnect and start playing, pretending that you don't have this weapon.
⠀⠀2.1. If you make a mistake and use the weapon again, you lose the round.
⠀⠀⠀⠀2.1.1. Or start playing again with the consent of both players.


Read more description, strategy and history here: https://worms2d.info/One_of_Everything

Scheme game options
Game options
100
3
100%
Time options
5
30
5
10
10
Crate options
25
Sudden death options
20
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
1
Low Gravity
1
Fast Walk
1
Laser Sight
1
Invisibility
1
Bazooka
1
Homing Missile
1
Mortar
1
Homing Pigeon
1
Sheep Launcher
1
Grenade
1
Cluster Bomb
1
Banana Bomb
1
Battle Axe
1
Earth Quake
1
Shotgun
1
Handgun
1
Uzi
1
Minigun
1
Longbow
1
Fire Punch
1
Dragon Ball
1
Kamikaze
1
Suicide Bomber
1
Prod
1
Dynamite
1
Mine
1
Sheep
1
Super Sheep
1
Mole Bomb
1
Air Strike
1
Napalm Strike
1
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
1
Pnuematic Drill
1
Girder
1
Baseball Bat
1
Girder Starter Pack
1
Ninja Rope
1
Bungee
1
Parachute
1
Teleport
1
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
1
Flame Thrower
1
Sally Army
1
MB Bomb
1
Petrol Bomb
1
Skunk
1
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
1
Old Woman
1
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
0
Surrender
0
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
0
Scheme extended game options
Scheme extended game options
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block everywhere
Floating weapon glitch
Terrain overlap phasing glitch
Help

Author Topic: Scheme #4703, CRAZY SHOPPER submitted by Viktori  (Read 495 times)

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Offline Lupastic

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Scheme #4703, CRAZY SHOPPER submitted by Viktori
« on: September 20, 2022, 12:05 AM »
this is basically supermarket shopper with true kaos elements like: no turn loss upon receiving damage, and some bouncing

Offline FoxHound

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Re: Scheme #4703, CRAZY SHOPPER submitted by Viktori
« Reply #1 on: September 20, 2022, 12:17 AM »
I liked that the creator of Crazy Shopper referenced the original scheme that was based on. wkShopper is older than Triple Shopper, lol. Not sure if Warg created wkShopper, since many of his uploads are schemes that other people created, and TUS has no authorship field to schemes yet. wkShopper is probably the real first published Rubber Shopper scheme (multishot shopper), which is way older than Supermarket that got the fame of the idea.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
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