Schemes
April 30, 2024, 11:04 PM

Froggers

Froggers (Quick and Fun Jetpack Scheme)

Scheme #4696, Viewed 478 Time(s)

Basic Information
Summary
Util.
F3
F7
F8
F12
Crate probability
14.4%
10.8%
9%
9%
9%
7.2%
5.4%
5.4%
3.6%
3.6%
1.8%
1.8%
1.8%
1.8%
1.8%
1.8%
1.8%
1.8%
1.8%
1.8%
1.8%
1.8%
0.9%
Scheme Rate
5 / 5
Total Members Voted: 3
Acronym: Froggers
Name: Froggers (Quick and Fun Jetpack Scheme)
Type: Battle
Submitted by: Ukraine doc

Download this scheme:
Downloaded 121 time(s).
Example replays: Downloaded 80 time(s)

Time: September 16, 2022, 07:47 AM
Description:
This scheme is best played 1v1, 4 worms per team. There are no rules. You use low fuel jetpack to jump around the map to get crates and handgun to knock opponent's worms onto instant mines. Most weapons are very weak except some close combat weapons like prod, drill, fire punch, dragon ball, baseball bat + holy grenade. Fall damage is significantly reduced. You can activate low gravity mid-air to jump further and also parachute (you only have 2) to land more precisely. Use worm select to save your worms during first turn.

First version of this scheme was made by someone named "grenadeguy" according to pavlepavle. Some edits were made by pavlepavle, orbik. But then I decided to improve this scheme even more. Thanks pavlepavle and Mega`Adnan for testing this scheme with me.
Scheme game options
Game options
27
3
28%
Time options
6
25
0
0
3
Crate options
0
Sudden death options
20
Objects options
40
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
4
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
Inf
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
1
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
2
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
2
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Rope-roll drops
As from rope or jump
Help

Author Topic: Scheme #4752, Drive for Weapons submitted by FoxHound  (Read 494 times)

0 Members and 1 Guest are viewing this topic.

Online FoxHound

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Scheme #4752, Drive for Weapons submitted by FoxHound
« on: November 01, 2022, 02:46 PM »
I realized that I made a mistake on this replay. I played with the stoned worm in the end, so I killed Driver on the hospital roof. I don't have time to upload a new replay now, but at night I will fix this.

the mistake is minimal, though. I think people will still get the idea.

EDIT: Replay updated. Now without mistakes, didactic gameplay.
« Last Edit: November 02, 2022, 01:22 AM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
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