Schemes
May 04, 2024, 01:30 PM

Sheeper ZaR Roper

SZR

Scheme #5170, Viewed 282 Time(s)

Basic Information
Summary
F5
F8
F12
Crate probability
90.9%
9%
Scheme Rate
5 / 5
Total Members Voted: 3
Acronym: Sheeper ZaR Roper
Name: SZR
Type: Battle
Submitted by: Norway Kradie

Download this scheme:
Downloaded 74 time(s).
Example replays: Downloaded 92 time(s)

Time: June 18, 2023, 11:39 PM
Description:
Introduction
Sheeper ZaR Roper is a variation of ZAR, Roper, and Super Sheeper. The goal is to collect crates with super sheep and attack from rope. The player has multishot which means he/she/it can perform multiple attacks.

Settings
Multishot ON
Super Sheep ON
1 or 2 worms per team.
6 Crates Spawns simultaneously.
20 health points per health crates.

Rules
1. Use Super Sheep from any location of choice and collect 2 crates. You can do it with or without rope.
2. Attack From Rope.

Cows
If player attacks other player with sheep by accident or not, player must skip next turn.
If player unwillingly or willingly collects a crate, that player cannot attack.

Thanks to FlashR, Kociao, JoneZ, Lupastic, and others for testing and helping out.
Scheme game options
Game options
240
1
100%
Time options
10
20
0
5
5
Crate options
20
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
Inf
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Wind
112
Phased Worms (Allied)
Worms
Phased Worms (Enemy)
Worms
Maximum Jet Pack speed
1000.00000
Maximum crate count on map at once
6
Sudden Death disables Worm Select
Sudden Death worm damage per turn
0
Rope-roll drops
As from rope only
Keep control after bumping head
Weapon use doesn't end turn
Automatic end-of-turn retreat
Health crates cure poison
Don't cure
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block everywhere
Floating weapon glitch
Worm Selection doesn't end Hot Seat
RubberWorm crate rate
6
RubberWorm extended fuses/herds
Help

Author Topic: Scheme #4848, Practice Mode Shopper submitted by flashR  (Read 254 times)

0 Members and 1 Guest are viewing this topic.

Offline flashR

Updated 07.07.2023:

▣ Mad Cow power have been reduced to 2 (previously 3).
▣ Holy Hand Grenade power have been reduced to 2 (previously 3).
« Last Edit: July 07, 2023, 01:36 PM by flashR »