Schemes
April 27, 2024, 05:42 AM

Practice Mode Shopper

flashR's Practice Mode Shopper

Scheme #4848, Viewed 456 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F9
F10
F11
F12
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: Practice Mode Shopper
Name: flashR's Practice Mode Shopper
Type: Battle, Rubberworm
Submitted by: Russian Federation flashR

Download this scheme:
Downloaded 117 time(s).

Time: January 02, 2023, 06:40 PM
Description:

This version of Shopper have been designed for training roping skills and practicing shooting with various weapons, which most commonly used in this type of schemes.

GENERAL FEATURES

All most commonly used weapons are available with infinite ammo. Shoot with no limits!
First-aid crates falls every turn instead of weapon crates, because a weapon crates can't drop anymore since you have infinite ammo. But now you can heal an injured buddy!
Initial energy of worms is 250. I hadn't made them invincible, because you would like to see amount of damage done in most cases.
Turn time is infinite. So be aware, any player can keep turn as long as needed.
Type and number of objects set to 8 Mines + Oil Drums. You can practice interaction with any object.
Mole Bomb power is 15. The Mole Bomb has always been useless in Shopper schemes (except Mole Shopper of course), and I'd like to fix that. Now Mole is a WEAPON, not shit.
Keep control and rope after skimming is enabled. Now you can practice casual surf things.
Keep control after bumping head is enabled. It allows you to practice crazy surf things.
X-Impact loss of control is disabled. It allows you to practice insane surf things.
Rubberworm antisink is enabled. Now you can't even drown.

WHAT CAN YOU PRACTICE

Roping skills, including knocking worms into water with no fear to be drowned.
Aiming and shooting skills with most commonly used weapons, seeing the amount of damage done.
Certain glitches like floating bazooka.
Interaction with any object (mines, oil drums).
Surf things, even the craziest tricks like 'ass-surfing'.

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ALL MY SCHEMES

The WormNET Shopper 1.0 https://www.tus-wa.com/schemes/scheme-4760
The WormNET Shopper 2.0 https://www.tus-wa.com/schemes/scheme-4774
The WormNET Shopper 2.0 (1 Crate) https://www.tus-wa.com/schemes/scheme-4777
Practice Mode Shopper https://www.tus-wa.com/schemes/scheme-4848 < You are here >
WxW Shopper https://www.tus-wa.com/schemes/scheme-5151
WxW Shopper (1 Crate) https://www.tus-wa.com/schemes/scheme-5152
Acrobatic WxW Shopper https://www.tus-wa.com/schemes/scheme-5200
Military Warmer https://www.tus-wa.com/schemes/scheme-5252

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Updated: 07.07.2023
Scheme game options
Game options
250
1
100%
Time options
30
3
10
5
Crate options
250
Sudden death options
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
Inf
Mortar
Inf
Homing Pigeon
Inf
Sheep Launcher
Inf
Grenade
Inf
Cluster Bomb
Inf
Banana Bomb
Inf
Battle Axe
Inf
Earth Quake
0
Shotgun
Inf
Handgun
0
Uzi
Inf
Minigun
Inf
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
Inf
Mine
Inf
Sheep
Inf
Super Sheep
Inf
Mole Bomb
Inf
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
Inf
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
Inf
Flame Thrower
Inf
Sally Army
0
MB Bomb
0
Petrol Bomb
Inf
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
Inf
Old Woman
Inf
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
Inf
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Keep control and rope
RubberWorm anti-sink
Help

Author Topic: Scheme #5170, Sheeper ZaR Roper submitted by Kradie  (Read 286 times)

0 Members and 1 Guest are viewing this topic.

Offline Lupastic

Scheme #5170, Sheeper ZaR Roper submitted by Kradie
« on: June 20, 2023, 02:40 PM »
I had a bet with Kradz that he wouldn't be able to mix supersheeper into zar.. and here we are xd
gj :)

Offline FoxHound

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Re: Scheme #5170, Sheeper ZaR Roper submitted by Kradie
« Reply #1 on: June 20, 2023, 03:20 PM »
Quote
Cows
If player attacks other player with sheep by accident or not, player must skip next turn.

Why create such a rule if you can set the sheep power to 21? This has been done since February 2009 at the latest, not long after the release of RubberWorm. Sheeper is only an example. But DumbBongChow (a.k.a. SomeGuy) created schemes using powerless sheeps and myself too with Snooker scheme.

Maybe even earlier than RubberWorm people might have played supersheeper with powerless sheeps (with single shot turns). But in 2023 we need to create a rule for this.
« Last Edit: June 20, 2023, 03:25 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'