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WxW Shopper (1 Crate)

WxW Shopper (1 Crate) by flashR

Scheme #5152, Viewed 1321 Time(s)

Basic Information
Summary
Util.
F1
F7
F8
F12
Crate probability
9.6%
9.6%
7.2%
7.2%
7.2%
4.8%
4.8%
4.8%
4.8%
4.8%
4.8%
4.8%
4.8%
4.8%
4.8%
2.4%
2.4%
2.4%
2.4%
1.2%
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: WxW Shopper (1 Crate)
Name: WxW Shopper (1 Crate) by flashR
Type: Battle
Submitted by:
Original author(s):

Download this scheme:
Downloaded 137 time(s).

Time: June 02, 2023, 10:23 PM
Description:

This is WxW edition of scheme № 4777 with small changes described below:

☢ ⇝ WEAPONS ⇜ ☢

Super Sheep have been removed.

☢ ⇝ POWER ⇜ ☢

▣ Mad Cow power have been reduced to 1 (previously 2).

☢ ⇝ CRATE PROBABILITY ⇜ ☢

▣ Homing Pigeon crate probability have been reduced to 4.81% (previously 6.74%).
▣ Cluster Bomb crate probability have been reduced to 2.4% (previously 4.49%).
▣ Mole Bomb crate probability have been increased to 4.81% (previously 2.24%).
▣ Crate Probability of other weapons have been slightly changed according to the new percentage settings.

∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼

☢ ⇝ RULES ⇜ ☢

◉ Crate Before Attack [CBA] – players must pick up a crate at the start of each turn before attack.
◉ Attack From Rope [AFR] – players must attack while using the ninja rope, unless the weapon being used cannot be used from the rope.
◉ Kill The Leader [KTL] – players must injure worms belonging to the team in first place.
    or All But Last [ABL] – players must not injure any worms belonging to the team in last place, unless they are in pile and also injure other worms in the same attack.
◉ Wall Before Attack [WBA] – players must touch a number of specified walls during their turn before attack.

∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼

☢ ⇝ ALL MY SCHEMES ⇜ ☢

The WormNET Shopper 1.0
The WormNET Shopper 2.0
The WormNET Shopper 2.0 (1 Crate)
Practice Mode Shopper
WxW Shopper
WxW Shopper (1 Crate)
Acrobatic WxW Shopper
Military Warmer

∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼

Updated: 23.11.2024
Scheme game options
Game options
200
1
100%
Time options
90
30
3
10
10
Crate options
25
Sudden death options
Objects options
10
4
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
1
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
30
Low Gravity
3
Fast Walk
3
Laser Sight
3
Invisibility
3
Bazooka
3
Homing Missile
3
Mortar
3
Homing Pigeon
3
Sheep Launcher
3
Grenade
3
Cluster Bomb
3
Banana Bomb
3
Battle Axe
3
Earth Quake
1
Shotgun
3
Handgun
3
Uzi
3
Minigun
3
Longbow
5
Fire Punch
3
Dragon Ball
3
Kamikaze
3
Suicide Bomber
1
Prod
3
Dynamite
3
Mine
3
Sheep
3
Super Sheep
3
Mole Bomb
15
Air Strike
3
Napalm Strike
3
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
3
Girder Starter Pack
1
Ninja Rope
5
Bungee
3
Parachute
3
Teleport
3
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
2
Flame Thrower
3
Sally Army
1
MB Bomb
1
Petrol Bomb
3
Skunk
3
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
1
Old Woman
3
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
1
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
3
Mortar
1
Homing Pigeon
2
Sheep Launcher
2
Grenade
4
Cluster Bomb
1
Banana Bomb
0
Battle Axe
1
Earth Quake
0
Shotgun
3
Handgun
0
Uzi
0
Minigun
1
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
2
Mine
4
Sheep
2
Super Sheep
0
Mole Bomb
2
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
2
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
2
Flame Thrower
2
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
2
Old Woman
3
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Petrol Turn Decay
0.25500
Petrol Touch Decay
15
Maximum crate count on map at once
1
Keep control after skimming
Keep control and rope
Help

0 Members and 1 Guest are viewing this topic.

flashR

Updated 24.01.2024

Uzi have been removed.
Shotgun crate probability have been returned back to old values.
Donor Cards have been disabled, because I've discovered a bug with this option: any Donor Card appeared on a map prevents a crate spawning in all "1 Crate" schemes.

Kradie

It's good to see one crate only shoppers and wxw becoming more of a thing. Good work.
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Someone is using my name on WormNET. If you are under suspicion if you aren't with the real Kradie, then pelase confirm my real ID here on TUS or discord @Kradie.

Schemes I mostly play: Big RRz and Roperz.

https://worms2d.info/People/Kradie

flashR

Yea, it's an interesting gaming experience. If we compare the 1 crate shopper and wxw schemes to the regular ones, we discover some new gameplay nuances:

1. Players plays with a slight lack of weapons, because if someone failed, the next player won't receive an extra crate. So everyone needs better planning their attacks, and use zooka more often.
2. There are no situations when one player gets an "easy to pick up" crate and another player gets a "hard" one. If one player failed to take the crate, the next player should take (or destroy) the same crate, no matter where it's spawned.
3. If someone is afk or cowed (this happens often in fun games), the next player won't receive an extra crate, so no more "cheap" advantage over others.
4. There are no situations when players intentionally blows up a crate for extra damage to their opponent's worms. To compensate, I've added a green barrels into the scheme.

In general, everytime I host, I prefer to set up this 1 crate scheme over the regular one.