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Practice Mode Shopper

Practice Mode Shopper by flashR

Scheme #4848, Viewed 1080 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F9
F10
F11
F12
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: Practice Mode Shopper
Name: Practice Mode Shopper by flashR
Type: Battle, Rubberworm
Submitted by:
Original author(s):

Download this scheme:
Downloaded 173 time(s).

Time: January 02, 2023, 06:40 PM
Description:

This version of Shopper have been designed for training roping skills and practicing shooting with various weapons, which most commonly used in this type of schemes.

☢ ⇝ FEATURES ⇜ ☢

All most commonly used weapons are available with infinite ammo. Shoot with no limits!
First-aid crates falls every turn instead of weapon crates, because a weapon crates can't drop anymore since you have infinite ammo. But now you can heal an injured buddy!
Initial energy of worms is 250. I hadn't made them invincible, because you would like to see amount of damage done in most cases.
Turn time is infinite. So be aware, any player can keep turn as long as needed.
Type and number of objects set to 8 Mines + Oil Drums. You can practice interaction with any object.
Mole Bomb power is 15. The Mole Bomb has always been useless in Shopper schemes (except Mole Shopper of course), and I'd like to fix that. Now Mole is a WEAPON, not shit.
Keep control and rope after skimming is enabled. Now you can practice casual surf things.
Keep control after bumping head is enabled. It allows you to practice crazy surf things.
X-Impact loss of control is disabled. It allows you to practice insane surf things.
Rubberworm antisink is enabled. Now you can't even drown.

☢ ⇝ WHAT CAN YOU PRACTICE ⇜ ☢

Roping skills, including knocking worms into water with no fear to be drowned.
Aiming and shooting skills with most commonly used weapons, seeing the amount of damage done.
Certain glitches like floating bazooka.
Interaction with any object (mines, oil drums).
Surf things, even the craziest tricks like 'ass-surfing'.

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☢ ⇝ ALL MY SCHEMES ⇜ ☢

The WormNET Shopper 1.0
The WormNET Shopper 2.0
The WormNET Shopper 2.0 (1 Crate)
Practice Mode Shopper
WxW Shopper
WxW Shopper (1 Crate)
Acrobatic WxW Shopper
Military Warmer

∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼∼

Updated: 07.07.2023
Scheme game options
Game options
250
1
100%
Time options
30
3
10
5
Crate options
250
Sudden death options
Objects options
8
3
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
Inf
Mortar
Inf
Homing Pigeon
Inf
Sheep Launcher
Inf
Grenade
Inf
Cluster Bomb
Inf
Banana Bomb
Inf
Battle Axe
Inf
Earth Quake
0
Shotgun
Inf
Handgun
0
Uzi
Inf
Minigun
Inf
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
Inf
Mine
Inf
Sheep
Inf
Super Sheep
Inf
Mole Bomb
Inf
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
Inf
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
Inf
Flame Thrower
Inf
Sally Army
0
MB Bomb
0
Petrol Bomb
Inf
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
Inf
Old Woman
Inf
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
Inf
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
30
Low Gravity
3
Fast Walk
3
Laser Sight
3
Invisibility
3
Bazooka
3
Homing Missile
3
Mortar
3
Homing Pigeon
3
Sheep Launcher
3
Grenade
3
Cluster Bomb
3
Banana Bomb
3
Battle Axe
3
Earth Quake
1
Shotgun
3
Handgun
3
Uzi
3
Minigun
3
Longbow
5
Fire Punch
3
Dragon Ball
3
Kamikaze
3
Suicide Bomber
1
Prod
3
Dynamite
3
Mine
3
Sheep
3
Super Sheep
3
Mole Bomb
15
Air Strike
3
Napalm Strike
3
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
3
Girder Starter Pack
1
Ninja Rope
5
Bungee
3
Parachute
3
Teleport
3
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
2
Flame Thrower
3
Sally Army
1
MB Bomb
1
Petrol Bomb
3
Skunk
3
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
2
Old Woman
3
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
1
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
3
Mortar
1
Homing Pigeon
3
Sheep Launcher
2
Grenade
4
Cluster Bomb
2
Banana Bomb
0
Battle Axe
1
Earth Quake
0
Shotgun
3
Handgun
0
Uzi
0
Minigun
1
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
2
Mine
4
Sheep
2
Super Sheep
2
Mole Bomb
1
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
2
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
2
Flame Thrower
2
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
2
Old Woman
3
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Keep control and rope
RubberWorm anti-sink
Help

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flashR

Updated 07.07.2023:

▣ Mad Cow power have been reduced to 2 (previously 3).
▣ Holy Hand Grenade power have been reduced to 2 (previously 3).