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September 25, 2023, 10:46 PM
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Scheme #5235
OER
One Every Round
Scheme #5235, Viewed 199 Time(s)
Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
...
Scheme Rate
Not rated yet
Acronym:
OER
Name:
One Every Round
Type:
Battle
Submitted by:
NetherstormSchememaker
Download this scheme:
Downloaded 32 time(s).
3 members and about 29 guests have downloaded this scheme.
NetherstormSchememaker
July 30, 2023, 03:30 PM
ricdo
August 05, 2023, 01:15 AM
Time:
July 30, 2023, 03:27 PM
Description:
ONE EVERY ROUND
One Every Round is a circuit similar to "One of Everything". However, here, you do not immediately get the entire range to choose from. It opens gradually. (And is also in one copy)
Each round, your assortment will be replenished with one weapon. From bazooka to armageddon.
This scheme has two types of game:
You have all the weapons that are unlocked each round in 1 copy. Your goal is to kill others. Be careful, one wrong shot and your move is failed.
Scheme game options
Game options
100
2
100%
Time options
15
15
3
5
5
Crate options
25
Sudden death options
20
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
0
0
1
1
1
1
2
3
4
5
1
9
27
24
33
2
8
17
25
35
3
7
0
26
36
4
6
22
28
37
10
5
21
29
38
11
12
20
30
39
2
3
5
31
8
4
1
6
7
40
23
16
19
32
41
14
13
18
34
42
15
17
47
46
45
0
0
0
44
43
6
30
1
1
1
1
3
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
1
1
3
3
3
3
1
3
1
1
1
1
1
3
3
1
1
3
3
1
1
1
3
3
1
1
1
1
1
1
1
1
1
0
9.52%
0
9.52%
1
19.04%
0
9.52%
0
4.76%
0
0%
1
3.07%
1
3.07%
2
3.07%
2
3.07%
1
3.07%
1
3.07%
0
0%
1
3.07%
0
???
0
0%
0
0%
0
0%
2
6.15%
1
3.07%
0
0%
0
0%
1
3.07%
0
???
0
0%
1
3.07%
1
3.07%
1
3.07%
2
3.07%
2
3.07%
1
3.07%
1
3.07%
0
???
0
???
0
???
1
3.07%
1
3.07%
1
3.07%
1
3.07%
0
???
1
3.07%
1
3.07%
1
3.07%
1
3.07%
0
???
0
???
2
3.07%
2
3.07%
0
???
0
???
1
3.07%
1
3.07%
0
???
0
???
0
???
2
3.07%
2
3.07%
0
???
0
???
0
???
0
0%
0
0%
0
1.53%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
Help
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Author
Topic: Scheme #5235, OER submitted by NetherstormSchememaker (Read 196 times)
0 Members and 1 Guest are viewing this topic.
FoxHound
Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
Hero Member
Brazil
STF clan
WoSC community
PoC community
Posts: 771
Founder of WoSC, a community about scheme creation
Scheme #5235, OER submitted by NetherstormSchememaker
«
on:
July 30, 2023, 08:57 PM »
Seems very similar with
Rowy
, a scheme available in HostingBuddy, it was hosted on 10 WO events and
many TUS cups
. I didn't test it, though. Maybe is different.
«
Last Edit: July 30, 2023, 09:07 PM by FoxHound
»
Logged
Scheme ideas
Korydex
TU$ Support
Hero Member
Russian Federation
TdC clan
Posts: 1,776
Re: Scheme #5235, OER submitted by NetherstormSchememaker
«
Reply #1 on:
August 01, 2023, 04:55 PM »
Quote
Be careful, one wrong shot and your move is failed.
thanks, captain (=
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Scheme #5235