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Warlings 2 scheme

Warlings 2: total armageddon scheme

Scheme #5602, Viewed 672 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F12
Scheme Rate
3.5 / 5
Total Members Voted: 2
Acronym: Warlings 2 scheme
Name: Warlings 2: total armageddon scheme
Type: Battle, Rubberworm
Submitted by:

Download this scheme:
Downloaded 64 time(s).

Time: June 26, 2024, 07:02 PM
Description:
Blue vs. Green
1 vs 1 , 4 worms in the team
:-\ No backflip :-\
Scheme game options
Game options
125
1
100%
Time options
120
30
5
5
0
Crate options
40
Sudden death options
Objects options
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
1
Low Gravity
0
Fast Walk
0
Laser Sight
Inf
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
1
Banana Bomb
1
Battle Axe
1
Earth Quake
0
Shotgun
Inf
Handgun
1
Uzi
1
Minigun
1
Longbow
1
Fire Punch
Inf
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
1
Mine
3
Sheep
0
Super Sheep
1
Mole Bomb
1
Air Strike
1
Napalm Strike
0
Mail Strike
0
Mine Strike
1
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
0
Girder
1
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
1
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
1
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
1
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
1
Freeze
1
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
5
Low Gravity
1
Fast Walk
1
Laser Sight
1
Invisibility
1
Bazooka
2
Homing Missile
2
Mortar
1
Homing Pigeon
1
Sheep Launcher
1
Grenade
3
Cluster Bomb
3
Banana Bomb
1
Battle Axe
1
Earth Quake
1
Shotgun
3
Handgun
5
Uzi
2
Minigun
2
Longbow
4
Fire Punch
1
Dragon Ball
1
Kamikaze
1
Suicide Bomber
1
Prod
1
Dynamite
1
Mine
3
Sheep
1
Super Sheep
1
Mole Bomb
5
Air Strike
3
Napalm Strike
1
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
1
Pnuematic Drill
1
Girder
1
Baseball Bat
1
Girder Starter Pack
1
Ninja Rope
1
Bungee
1
Parachute
1
Teleport
1
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
1
Flame Thrower
1
Sally Army
1
MB Bomb
1
Petrol Bomb
1
Skunk
3
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
1
Old Woman
1
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
1
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Wind
0
Wind Bias
0
Terrain Friction
0.00000
Phased Worms (Allied)
Worms
Phased Worms (Enemy)
Worms
Maximum crate count on map at once
0
Sudden Death disables Worm Select
Sudden Death worm damage per turn
0
Loss of control doesn't end turn
Skip-walking
Disabled
Floating weapon glitch
Blood Level
0
Help

0 Members and 1 Guest are viewing this topic.

FoxHound

Excuse me, but I would like to know why you applied this rule for this scheme. Even Worms 2 received an update to allow using backflip without needing to type a cheat code and you made the second edition of this scheme with the same rule. It is a unique rule, I never seen anything like this before, but I would like to understand better why is it so important. Does it make a significant difference in the gameplay?

ValDorado

Quote from: FoxHound on June 27, 2024, 01:40 AM
Excuse me, but I would like to know why you applied this rule for this scheme. Even Worms 2 received an update to allow using backflip without needing to type a cheat code and you made the second edition of this scheme with the same rule. It is a unique rule, I never seen anything like this before, but I would like to understand better why is it so important. Does it make a significant difference in the gameplay?
To be honest, this scheme is from the Warlings game. Why did I apply the *No Backflip* rule? Because in the game where this scheme comes from, you could only jump left and right, there is no backflip in this game. And in general, the minus of the scheme is that there are not many weapons from the game itself.Maybe someday I will make a PX scheme.

FoxHound

I didn't know this game. Seems to be a Worms clone for Smartphone. Gameplay seems worse than worms, though. So it's an adaptation, now I got it. I do think that it's better to change some things to make the scheme more fun rather than making the scheme as equal as possible. I might try this scheme one day. I like adaptations.