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Hysteria again xd

Started by Peja, January 14, 2012, 05:22 AM

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Would setting down the sd timer to 5 seconds usefull for league games?

yes, lets do it
5 (18.5%)
no, lets keep it as it is
14 (51.9%)
i want to join darkzs anti hysteria movement to erase this scheme from classic league!
8 (29.6%)

Total Members Voted: 27

Peja


darKz

Join the darkz side, young padawans!  8)

No seriously, I already talked to Peja about this (again lol), I don't think the scheme belongs in a league with its current settings/rules/maps. The reasons are obvious enough.
I remember knowing who it was but dont remember exactly what I knew
~ Dubc 2010

barman

Mine and statik's posts from the "Classic league is not classic!" thread:

Quote from: barman on November 23, 2011, 12:31 PM
Quote from: Statik on November 23, 2011, 08:40 AM
Me & barman tried hysteria with a low water rising (sd comes 1st turn). I think it can add more action to the scheme and prevent too long games with side hides (really boring in clanners) :P
That's right, we think the scheme is much better that way. The starting positions become a little more of a lottery, but the game remains interesting all the time to the end of match, with no situations where two players fruitlessly attempt to score an accurate hit for many minutes.

What do you guys think about this idea?
Here's the modified scheme:
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Quote from: Statikbarman's fails are best

skOrpuz

Quote from: barman on January 14, 2012, 10:05 AM
Mine and statik's posts from the "Classic league is not classic!" thread:

Quote from: barman on November 23, 2011, 12:31 PM
Quote from: Statik on November 23, 2011, 08:40 AM
Me & barman tried hysteria with a low water rising (sd comes 1st turn). I think it can add more action to the scheme and prevent too long games with side hides (really boring in clanners) :P
That's right, we think the scheme is much better that way. The starting positions become a little more of a lottery, but the game remains interesting all the time to the end of match, with no situations where two players fruitlessly attempt to score an accurate hit for many minutes.

What do you guys think about this idea?
Here's the modified scheme:

i agree! i like the scheme, but it gets boring after a while...and it annoys me a lot!

GreatProfe

senseless reduce the sd time for 5secs coz sd in hysteria is brutal anal xDDDD

Kaleu




Gabriel

Mole shopper is the worst thing in the world.

darKz

Some people seem to like the pseudo tactics and the boring always-the-same stuff near the end.. D:
I remember knowing who it was but dont remember exactly what I knew
~ Dubc 2010

Gabriel

bah i've seen games where someone gets very bad positions at the start, and the enemy just pile around their worms, and loser has not chance to telecow...
if we had 1 second of SD time, the winner just would force the loser to go up and kill him easily.
Atleast with 10 seconds the loser gets some chance to zook the winner or force him to do some errors.
Mole shopper is the worst thing in the world.

Abnaxus

Just don't attack on your turn, so it takes 1 full sec.
10 turns = sd.
Watashi wa, jinmei ni iku sa reru ka o kakunin surunoni nagai jikan o matteita.
Shikashi, tada nariyuki o mimamoru.
Jikan dake to iudarou gen'in to naru.

May the force be with you.

Dub-c

Make the maps have flat sides, easy.
Your favorite ropers favorite roper

Phanton

Quote from: Kaleu on January 14, 2012, 05:13 PM
Keep it as it is.
Quote from: Gabriel on January 14, 2012, 08:03 PM
bah i've seen games where someone gets very bad positions at the start, and the enemy just pile around their worms, and loser has not chance to telecow...
if we had 1 second of SD time, the winner just would force the loser to go up and kill him easily.
Atleast with 10 seconds the loser gets some chance to zook the winner or force him to do some errors.


Miss, old's players..... Miss, old's times :)

r3spect