Name: TTRR Challenge
Type: Public
Game type: 1vs1
Created: December 04, 2012, 06:18 PM
Cup scheme(s):
TTRRClick on the book to download the scheme. Click on the scheme name to view the scheme page.
Signups time: December 04, 2012, 08:00 PM
Finished
Description:
How it works:
1. Each game is
5 rounds. Except the final, that one is 7 rounds.
2. Play the rounds like normal TTRR; on 5 different maps.
3. Each player gets 4
(!) worms.
4. After each round you write down the difference in times. At the end of the 5 rounds you count all the time differences together and decide who is the winner.
5. The match is instantly stopped when one of the players loses by 7 seconds or more (that includes plopping all worms). This player has lost the game, no matter what the score was up to that point.
6. Once finished, the winner reports the game as 1:0 (and not 3:2 or 5:0 or whatever).
Example:1st round: player A scores 82; B scores 80. (A gets +2 secs)
2nd round: player A scores 70; B scores 73 (B gets +3) (total score = +1 sec for B)
3rd round: A scores 64; B scores 65 (B gets +1) (total score = +2 sec for B) (as in, player B is 2 seconds behind)
4th round: A scores 93; B scores 86 (A gets +7 secs)
=> round is lost by 7 seconds by player A. Player A is terminated cos 7-sec rule. 5th round is cancelled.
Winner of the match: player B.
More rules:= Play a 6th round if the score is still equal after the first 5.
= Please mention in your report what the score was (in each round). (in the comments)
= Equal points in group stage = count seconds to see who goes through.
= Maps must be approved by both players.
Have fun

I hope this is not too confusing. I know most of you RR'ers have some experience, so it shouldn't be too much of a prob. Questions in comments