Schemes
March 19, 2024, 03:41 AM

TTRR

Time Trial Rope Race

Scheme #4, Viewed 9700 Time(s)

Basic Information
Summary
F8
F12
Scheme Rate
4 / 5
Total Members Voted: 17
Acronym: TTRR
Name: Time Trial Rope Race
Type: Race
Submitted by: Denmark wormiverse

  • This scheme must be played in Rope/Classic/Allround league(s).
Download this scheme:
Downloaded 6954 time(s).
Example replays: Downloaded 1443 time(s)

Time: November 18, 2008, 04:40 PM
Description:

https://worms2d.info/Rope_Race

Modes:

1v1 (4 worms per player); Best of 1 by default
2v2 (4 worms per player); Best of 1 by default
3v3 (4 worms per player); Best of 1 by default

Map size:

1920x696 by default

Rules:

Rope from Start to Finish

No shortcuts

The player who reaches the finish with the best time wins. In 2v2 and 3v3 each player of the team needs to finish and the team with the best combined time wins.

No blocking at the start or in any other part of the map.

Knocking the opponent's worms into the water is NOT allowed.
Scheme game options
Game options
1
Time options
45
3
5
5
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Constant Wind
Wind
0
Phased Worms (Allied)
Worms
Phased Worms (Enemy)
Worms
Worm Selection doesn't end Hot Seat
Help

Author Topic: TTRR scheme, By wormiverse  (Read 9200 times)

0 Members and 1 Guest are viewing this topic.

Offline MAFIA

  • New Member
  • *

  • Egypt Egypt
  • Posts: 1
    • View Profile
TTRR scheme, By wormiverse
« on: April 19, 2010, 10:17 PM »
hi, when we will start the cup?

Offline Camper

Re: TTRR scheme, By wormiverse
« Reply #1 on: April 19, 2010, 11:38 PM »
TOOOODAY!

Offline Bonhert

Re: TTRR scheme, By wormiverse
« Reply #2 on: May 18, 2011, 03:38 PM »
Please add another rule: You can't have turns longer than 200 seconds.
 Atm I'm wasting my time because my opponent (Doubletime) realized he can't win so is doing 700 seconds turns on 30s map.

Sure we could rope slower but it's not sexy!

Offline CMV

Re: TTRR scheme, By wormiverse
« Reply #3 on: May 18, 2011, 05:38 PM »
I don't think that's a good idea, some extremely evil maps need that amount of time with not-so-experienced ropers. But that might be a fair point to be able to report the game if your opponent seems to intentionally play like an asshole. However, it's more than likely that he has been aliased, so I wouldn't blame him.
SÜN
SÜN
SÜÜÜN
...

Offline Spid3yo

Re: TTRR scheme, By wormiverse
« Reply #4 on: August 09, 2013, 11:13 PM »
Sorry I've never done this before but are you allowed to use just 1 worm?

Re: TTRR scheme, By wormiverse
« Reply #5 on: August 10, 2013, 12:25 AM »
Sorry I've never done this before but are you allowed to use just 1 worm?
Why not, you can plop 2 of them at start, but your opponent will use those 3 worms for sure.  :D


Offline Korydex

Re: TTRR scheme, By wormiverse
« Reply #6 on: July 18, 2020, 09:47 AM »
Version for 3.8 with phased worms enabled (racing stuff)

Offline Kaleu

Re: TTRR scheme, By wormiverse
« Reply #7 on: August 10, 2020, 09:53 PM »
Hey Kory, nice scheme but I think you forgot to add an important feature that we all were waiting for, which now makes TTRR the one and the only scheme with no presence of any luck factor.

Phased Worms and wind bias set to 0 (disabled).

* TTRR 3.8 Definitive.wsc (0.32 kB - downloaded 82 times.)
« Last Edit: August 11, 2020, 06:35 PM by Kaleu »
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓

Offline Senator

Re: TTRR scheme, By wormiverse
« Reply #8 on: August 11, 2020, 08:12 AM »
You forgot to enable "Worm Selection doesn't end Hot Seat" :P

Offline Kaleu

Re: TTRR scheme, By wormiverse
« Reply #9 on: August 11, 2020, 04:45 PM »
You forgot to enable "Worm Selection doesn't end Hot Seat" :P

Didn't even know that was an option!
Fixed :D
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓