Quote from: argo on March 24, 2013, 08:56 PM
Quote from: StepS on March 24, 2013, 08:37 PM
not a version... it's a module
Lol. It's a version of a module or whatever, I think it was clear from the beginning lol. Nvm.
it's not a version of a module... it's another module. can't you see the damn filenames?
as i said, if it doesn't work, bl then, no other solution. if it works from snooper, use snooper, etc.
Quote from: argo on March 24, 2013, 08:56 PMAs I've said before, I'd had only wkWormnat2.dll in my folder and no any wkwormnat2ex.dll before you gave me one.
rofl, we all know this, but what we ask now is to delete that wkWormnat2.dll, and you are resisting. do you take at least a little time to understand what each sentense means? instead of shouting something without even thinking first.
I just tried both original and modified WormNAT2, and they all work perfectly, there was not even a little delay while creating the hosts. I'm sorry but I don't know a solution to your problem.
Quote from: argo on March 24, 2013, 08:56 PMI'm gonna wait for Deadcode's reply if he will do.
WormNAT2 is CyberShadow's module, as well as wkPackets. before creating a host, WA connects to the proxy server in order to get hosting port and establish a working connection, as well as get GameId from WormNET. if you have timeouts then it means that your network is certainly blocking something. and it's not about software firewalls: they're just a tiny border compared to what is happening on ISP level. it could be an unannounced change in your ISP, whatever. if you can't host without WormNAT2 it already means that you are unable to communicate normally.