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NEW: The Wheat Snooper 2.9.3 community build

Started by dbanet, May 05, 2014, 01:33 AM

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Joschi

I like the option "Disconnect from WN when joing a game". But not as a standard configuration. Could you imagine to to offer this in a scroll down menu?

My suggestion:

righ click on the host name -> "Join the host and close TWS"

StepS

Yeah that should be an easy option. However, right now the version 3.0 is in development which will redesign the snooper completely, so I'm not sure if it's worth adding something to the 2.9.x, but I might do it.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

dbanet

@Joschi, exclusively for you.
patch src\wormnet\window.cpp
16a17
> #include "quithandler.h"
95a96
>     joinMenu.addAction(tr("Join the game and quit"));
476a477,480
>                 else if(a->text()==tr("Join the game and quit")){
>                     singleton<netcoupler>().joinGame(hostinfo,currentChannel,gamename);
>                     singleton<quithandler>().inducequit("Joined Game");
>                 }


Joschi

#93
Thanks!

Can somebody explain this step by step? I am not very good at this and I don't have any idea where to start :p

dbanet

#94
I've made a Win32 build for you, @Joschi.

Joschi


Alien

i can't see the arrows for #help, #partytime and #ropersheaven channels.

fajghfjlkghs.JPG

StepS

Quote from: Alien on August 16, 2014, 10:07 AM
i can't see the arrows for #help, #partytime and #ropersheaven channels.

[attachment=1]
That's normal. To see the players from other channels, you must join the channels. Previously there was a bug that allowed to see some of the people from the other channels, but as you can guess, this was not an intended behavior and it was partially broken.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Pixy

#98
Is it possible to make a feature that notifies you whenever a game with a specific name or containing certain words is created?
For example If I add "shopper" to the list and someones creates a game called "shopper rules" TWS notifies me through a sound and a tray message if it's minimized.
Here comes the snow

j0hny

If you wanna play cup or something, Im at the email: lukaszmok21@gmail.com sound on my phone.
ʕ•ᴥ•ʔ ( ͡° ͜ʖ ͡°) \(ツ)/ (╯°□°)

j0hny

#100
I finded one mistake:

when a player comes out of the channel, in the chat box is not the message says that I write with a ghost. Shown only on the main channel, which is not always seen :)

If you wanna play cup or something, Im at the email: lukaszmok21@gmail.com sound on my phone.
ʕ•ᴥ•ʔ ( ͡° ͜ʖ ͡°) \(ツ)/ (╯°□°)

Ashtar

#101
Quote from: Pixy on September 18, 2014, 03:07 AM
Is it possible to make a feature that notifies you whenever a game with a specific name or containing certain words is created?
For example If I add "shopper" to the list and someones creates a game called "shopper rules" TWS notifies me through a sound and a tray message if it's minimized.

On the first Settings page, you can set some words of which you will be notified. Imagine that you set "normal" as a custom word. You will be notiified when players write the word in the channel, when they use HostingBuddy to create a game by writing "!host normal," and when players with a client like The Wheat Snooper connect to games containing the word, if it leaves messages like "Odinist joined a game: Normal for Pixy."

It is useful for me but would be better if we could be notified about regular game names too.

Ashtar

The game list updates slowly and the Refresh button does little to help. A way to make it load faster is to restart the program.

Is this the case with all clients like The Wheat Snooper? It loads faster without such a program.

StepS

Wheat Snooper uses Connection Keep-Alive when working with game lists. As a result, the refresh speed is the server's own refresh rate, it's sent to you. You aren't enforcing it on the server. Some snoopers however use Connection Close, including the game. List is manually redownloaded everytime. But WebSnoop seems to be on keep-alive.
An override would require a separate connection or cancellation of the live-retrieval of the game list. Note that this would be bad for tray notifications. Your client would be obliged to retrieve the game list even when it's minimized, which is wasteful for anything but friend host notices.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Ashtar

#104
Thank you for the explanation. What about giving users the option to choose between those two connection methods? Sometimes players create games and close them before I even see the games at the list, the Refresh button not helping. I rarely keep the client running for long when not playing. My guess is that the majority of players would appreciate having the quicker connection method as default.

How is the development going with version 3.0?