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June 12, 2025, 06:17 AM
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New rules for BnG
New rules for BnG
Started by obscure, December 05, 2009, 11:01 AM
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Ramone
Serbia
b2b community
Hero Member
Posts: 774
Logged
Re: New rules for BnG
#75
May 23, 2010, 07:13 PM
Uhh, I've started a subject and then wasn't home for 2 days... Excuse moi, I've just came back..
Don't get me wrong Abnax, I didn't mean to accuse MI, he is far away the best admin that I've ever met.. He deleted it and I can completely understand that..
I just wanted to hear the opinions of other players, should it be valid here or not?
I still think it should be...
Kaleu
W:A, TUS & TWS Translator
TU$ Support
Hong Kong
Hero Member
Posts: 4,486
Bóris The Cat
Logged
Re: New rules for BnG
#76
June 15, 2010, 09:48 PM
Someone please answer me!
The grenade is bound to explode in the air ?
Or has a timeout of seconds when she to the ground ?
Ray
Hungary
CF clan
ea community
Hero Member
Posts: 3,135
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Re: New rules for BnG
#77
June 15, 2010, 09:50 PM
@xSnipeRx - a grenade may not stand still on the ground for more than 0.25 sec (some say it is 0.50 sec or else) and damage the enemy worm.
Maciej
Poland
CKC clan
rM community
Hero Member
Posts: 2,267
Logged
Re: New rules for BnG
#78
June 15, 2010, 09:55 PM
i haven't this topic and haven't seen it before
but imo the good change in bng could be rule about max 2 shots 4 sec nades without LG, because we call ppl lamers in bng throwing still and still 4 sec nades
it was in use in some WO tourneys and it worked nice for me, there were not lamers
Kaleu
W:A, TUS & TWS Translator
TU$ Support
Hong Kong
Hero Member
Posts: 4,486
Bóris The Cat
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Re: New rules for BnG
#79
June 15, 2010, 09:56 PM
Ok
Thanks !
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