Quote from: oldsock on July 30, 2018, 09:10 PM
Lots of ttrr players play different maps that they don't practice week after week, challenges are just for fun m8.
Yeah I know, what's your point? I was replying to lalo mate.
Quote from: lalo on July 30, 2018, 09:20 PM
Apart from Masta, who are these Big RR pro players? Sorry for my ignorance, I have not followed the Big RR scene.
That's one of my points lol, Big RR doesn't have the same opportunity TTRR had in terms of playerbase, hardcore players competing with each other rigorously, there are quite a few good players with the potential of surpassing Masta but it doesn't seem like it has enough interest.
You guys are saying Big RR is easier but that's only because the bar hasn't been set high enough yet because it doesn't have the popularity that TTRR had.
If everybody here, and dozens more were actively playing this as much as TTRR in the past, you would understand what I mean about pushing boundaries and that it's still just as hard as TTRR because you can't physically reach the limit because our human bodies can't react as fast flawlessly as tool assist.
Also, Masta has been playing offline and online for years, he put hell of a lot of hours into Big RR, just as he did TTRR. I think it would take any top TTRR player a while to get as good as Masta in Big RR as well.
Quote from: oldsock on July 30, 2018, 09:56 PM
I am pretty sure when I watched masta play the Big RR challenge the other week, he fell and used his parachute a couple times if i am not mistaken. Proven wrong
TTRR is the harder scheme and if you are good at TTRR it will be much easier to get good at BigRR. End of Story. No more posts, please. Let's talk about the variety of games more. yay 
How does him falling and using parachute a couple times prove anything? People fall and use parachute in TTRR as well, what's your point here?
TTRR is not the harder scheme, you are being subjective.
It's this simple, if you play Big RR you learn how to control the rope in wider more open spaces, you have more room to sustain full speed, you can play safe and get solid times, but if you really have that fire in your heart and want to be the fastest humanly possible, you will push your worm to do the fastest tricks, like power spikes, pumps, outlaws, full speed scrolling on zig zag sections with 1 bounce each side, paying attention to the upcoming sections and keeping yourself on the optimum route, each time you do the wrong move, or lose momentum you fall behind, if this scheme was played in the same scheme settings as TTRR, infinite time, I actually think it would be harder to go full speed for 5+ minutes without pause, than doing a short TTRR map for 1 minute.
If you play TTRR you learn how to control the rope in tighter areas, you have less room to sustain full speed, you can play safe and get solid times, but if you really have that fire in your heart and want to be the fastest humanly possible, you will push your worm to do the fastest tricks, you will learn to scroll in tight gaps because your hand eye coordination skills will learn the timing/groove for that map type just as simply as they will on larger maps at faster speeds.
The most crucial aspects in all schemes, is confidence and passion, once you practise enough, you feel more natural, and everything becomes a daily routine you can do in your sleep.
Also, if TTRR players are so good, howcome every single one, consistently makes the same amount of mistakes in Roper, WxW AND Big RR just as much as they do in TTRR?
Also, in TTRR, you get what, 4 chances to finish just 1 worm, in Big RR, you get just 1 worm, you get no do-overs.
I honestly just seem them all as equal.