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Worms: Armageddon => General discussion => Topic started by: Gabriel on July 23, 2018, 10:59 PM

Title: Current status of the League
Post by: Gabriel on July 23, 2018, 10:59 PM
(This is the offtopic part of this topic (https://www.tus-wa.com/forums/worms-armageddon/the-daina-vs-zalo-$40-challenge-31876/msg268375/?topicseen#new))

Sometimes, I like sneaking into newcomers' games, just to talk / play / show them any moves.
Most of games go like this: everyone's silent, the usual "gl hf", nobody talks. If the host forgets to set !crate banana 0 in a Shopper, people start flaming.
People play intermediate, do some random moves. Silent games, nobody talks. Some people quit, etc.

What I want to say is, I don't see people trying to get "involved" with the community overall. I have mentioned, in several games, the existence of TUS. I rarely see any of the people register. People no longer try to take this game competitively; I heard from a close friend IRL, literally: "who'd want to play Leagues in such an old game, where I can barely find any hosts whenever I get on?"

What is the encouragement? I don't know, but I believe, we should reconsider: do we need a League anymore? Whatever schemes it had, we need to see if there is any will of competition coming from the community, and I don't think there's any.
Title: Re: Current status of the League
Post by: j0e on July 23, 2018, 11:39 PM
I think people might play in a mole league with mole-only clans. Is it worth a try?

For that to work we'd need a competition bureau/monopoly-busting taskforce to avoid letting the best players all form into a single clan. That was what killed regular clanners.
Title: Re: Current status of the League
Post by: Anubis on July 24, 2018, 12:49 PM

For that to work we'd need a competition bureau/monopoly-busting taskforce to avoid letting the best players all form into a single clan. That was what killed regular clanners.

That is actually just a consequence of lack of players. Obviously similar skilled players want to band together and that is usually no problem if the playerbase is healthy. But it is not, so 10 good players is already half or more of the active good players in a scheme. Some years ago there was no such thing as too many good players in a clan, most clans had a handful of very skilled players to relay on. Sure, TdC had phases with too many players overall but there were plenty of clans to play with.
Title: Re: Current status of the League
Post by: Senator on July 24, 2018, 02:59 PM
When TUS introduced separate leagues for rope and default, I joined games in AG and advertised the new leagues to random people. I did that for 1-2 months. A handful of players registered at TUS and some of them even played a game or two but that's it. Did people hate some of the schemes in rope/default or were they just not interested in league games? I don't know.
Title: Re: Current status of the League
Post by: HHC on July 24, 2018, 05:04 PM
A lot of people also aren't used to this kind of system anymore. Only a small portion plays for stuff like ESL or other gaming leagues outside the actual game. 'Ranked' play to some degree exists in nearly every game out there.
Plus, Worms has all these different schemes, which makes it a hassle to understand and master competition. I mean, which players play Elite or Roper nowadays? Zero to none outside of Tus.
Title: Re: Current status of the League
Post by: Anubis on July 24, 2018, 05:52 PM
A lot of people also aren't used to this kind of system anymore. Only a small portion plays for stuff like ESL or other gaming leagues outside the actual game. 'Ranked' play to some degree exists in nearly every game out there.
Plus, Worms has all these different schemes, which makes it a hassle to understand and master competition. I mean, which players play Elite or Roper nowadays? Zero to none outside of Tus.

Good point, all the MP games have automatic match-making where you can play ranked without the hassle of a third party site. Sure there are 3rd party leagues for all the games but the majority play ranked in the game itself. The BEST patch would be an automatic match-making that let's you grind ranks online but that won't happen so in my opinion W:A will never get as competitive as it used to be no matter if you change the schemes or league structure.
Title: Re: Current status of the League
Post by: Mega`Adnan on July 24, 2018, 05:56 PM
Yeah, calling us a low self esteem trash plus getting rid of us, and still cry for inactivity.
WaAaAaH! WhY WoRmS iS DyInG!?! WaAaAaH!
Title: Re: Current status of the League
Post by: Anubis on July 24, 2018, 05:59 PM
Yeah, calling us a low self esteem trash plus getting rid of us, and still cry for inactivity.
WaAaAaH! WhY WoRmS iS DyInG!?! WaAaAaH!

You mean, WAAAGH WAAAAGH, right?  :P

http://youtu.be/7D70lewiWWQ?t=127 (http://youtu.be/7D70lewiWWQ?t=127)
Title: Re: Current status of the League
Post by: skunk3 on July 25, 2018, 08:40 AM
The only way W:A is going to become 'competitive' again is if people actually sign onto WormNET and start playing games. I haven't played this past week aside from like 2-3 rr's today but I've been pretty active for a little while and I rarely see any players of note online at any time of day. People can worry about league shit AFTER activity picks up. If people want to see this game get more active / competitive again they need to show some initiative by actually being present, not talking about it on a forum or idling on a snooper.
Title: Re: Current status of the League
Post by: Sbaffo on July 25, 2018, 09:35 AM
I know it's not really league related what im gonna say, but we had eac previously, why don't we make something like that but based on tus classic?

@Adnan hey did my post offend you? Huahauahau
Title: Re: Current status of the League
Post by: Sensei on July 25, 2018, 10:12 AM
Last real fall of competitive TUS happened soon after MI stopped funding league. That's obvious. You can check activities of seasons around that time.

It wasn't realistic to expect MI to continue paying bunch of geezers to play 20yr old game. To bring back ppl in default/rope, make them pay buy-in. Like 5$ each. At the end of a season there will be enough money for rewards and what's left of it send to paypals of MI and other W:A ppl that deserved it for their contribution.

If 5$ for few months of season is too much for someone.. Then wow :D
Title: Re: Current status of the League
Post by: Sbaffo on July 25, 2018, 11:37 AM
If 5$ for few months of season is too much for someone.. Then wow :D

40$ would be a symbolic buy-in xd but also it would be to an huge prize
Title: Re: Current status of the League
Post by: Mega`Adnan on July 25, 2018, 12:45 PM
@Adnan hey did my post offend you? Huahauahau

What post?
Title: Re: Current status of the League
Post by: TheKomodo on July 25, 2018, 12:46 PM
That's a HUGE reason why I suggested going back to just 3 schemes, instead of having a selection of 8...

What is the biggest problem you ever saw while playing Leagues, it isn't activity, it's people avoiding, that's what pissed off most people.

Do you know how much it sucks when you are #1 at a scheme, and people wanna give you free wins cuz they just think they gonna lose, or they don't even respect the scheme you love enough to play it for 5-20 minutes, like Sbaffo couldn't find TTRR anywhere, that actually makes me feel crap he doesn't have his competition either...

Many of you, fair enough, disagree with a lot of what I say on these forums, nobody can say anything perfect on these forums, we all come against opposing arguements, but surely you can all agree with this statement - I love this game, and many of you do as well!

Even I, avoided schemes in the past, especially when it comes to Clanners, the simple reason is I love being so good at the schemes I love, and they take so much practise to stay at the top, I don't see myself as having enough time to be good enough to compete in all schemes, seriously... Even more these days because I am more active outside.

8 f**king schemes with the individual skillsets we have today, it's too much...

There are only really a handful of true all rounders who have the time to master everything and happily accept a challenge against anyone.

If you cut this league down to 3 schemes again, 3 schemes we know the majority of the WA community enjoy enough to play competitively, I think we could at least get enough activity to have anywhere between 25-100 players active which is better than right now it seems about 10 people.

I think we should have a rope scheme, a scheme with limited weapons and fast action that focuses on aiming/accuracy like BnG, but more modern, and a strategic scheme, just like the old days:

Rope - Big RR / WxW
Fast action, aiming/accuracy - Hysteria or Aerial
Strategic - Elite or Intermediate

These are the best schemes on Worms right now that I see most people agree are highly skilled, easy to learn, hard to master.

Do we even need Classic/Free league to stay when we have Tournaments and Cups available where people can play the other schemes they love like TTRR, Mole Shopper, Kaos etc...
Title: Re: Current status of the League
Post by: Senator on July 25, 2018, 03:33 PM
I know it's not really league related what im gonna say, but we had eac previously, why don't we make something like that but based on tus classic?

I was actually planning to host a cup similar to previous Elite Winter Cup but with 5 schemes.. "Allround Summer Cup" :) Last time we had +100$ prize pool.
Title: Re: Current status of the League
Post by: Sbaffo on July 25, 2018, 03:36 PM
I know it's not really league related what im gonna say, but we had eac previously, why don't we make something like that but based on tus classic?

I was actually planning to host a cup similar to previous Elite Winter Cup but with 5 schemes.. "Allround Summer Cup" :) Last time we had +100$ prize pool.

No buy-in? Completely free?
Title: Re: Current status of the League
Post by: TheKomodo on July 25, 2018, 03:40 PM
That's nice but cmon...

Instead of focusing what we can do for the remaining players, we should be thinking what we can do to entice other players!

Face it, we are a lost civilization, we're finished, our glorious ERA is over, we need to start from the beginning, start fresh, build something new!
Title: Re: Current status of the League
Post by: Senator on July 25, 2018, 03:59 PM
If you are going to make a league for new players, you can cut Elite and Hysteria.. People don't play those schemes on WormNet so why would they be interested? :-[

No buy-in? Completely free?

Yeah no buy-in and anyone can play. Last time we got donations.
Title: Re: Current status of the League
Post by: Sensei on July 25, 2018, 04:13 PM
If there are ppl that are eager to donate some money to get this community started, isn't it better to look on a long(er) term solution and instead of cup/tournaments - invest money in 1 league season?

I don't dig most of the schemes from ex classic league and don't have knowledge to get in first few spots even if tryhard, but would surely chip in some money to get competitivity going.
Title: Re: Current status of the League
Post by: HHC on July 25, 2018, 04:32 PM
If you are going to make a league for new players, you can cut Elite and Hysteria.. People don't play those schemes on WormNet so why would they be interested? :-[

Hysteria too?? That was the most pop when I left.

Which schemes then? Shopper and moleshopper? Inter?
Title: Re: Current status of the League
Post by: Senator on July 25, 2018, 04:38 PM
Yeah those 3 + supersheeper
Title: Re: Current status of the League
Post by: TheKomodo on July 25, 2018, 04:49 PM
I always see Hysterias hosted in AG, I see Elites and Intermediates hosted now and again as well.

I said the most popular schemes that collectively most people who play Worms Armageddon, not limited to just old schoolers, all would probably agree are fun and league worthy.

I see shoppers the most, that includes all variations, mole, normal, wxw, but cmon shoppers are too noob, mole shoppers, I don't need to explain that if you've followed TUS the past few weeks, and WxW, WxW is ok, but still people tend to favour Big RR more than the other rope schemes.

So we invest our time and money on 1 season, that only a few obvious people are gonna have a chance of winning, to everyone else it's waste of time, they either don't have a chance to win, they absolutely suck and don't feel worthy enough, or they just find most schemes boring.

Competitive Worms is like real life, the gap between the rich and poor, good and bad, just gets bigger and bigger.

Am I wrong?
Title: Re: Current status of the League
Post by: HHC on July 25, 2018, 05:06 PM
Competitive Worms is like real life, the gap between the rich and poor, good and bad, just gets bigger and bigger.

Am I wrong?

Well it sure is gonna be that way if you call the schemes you play Elite and league-worthy and discard every new scheme as noob and not fit for any kind of skill contest/comparison.

It would be a lot closer if you took the fight to their home ground.
Title: Re: Current status of the League
Post by: Mega`Adnan on July 25, 2018, 06:00 PM
@Adnan hey did my post offend you? Huahauahau

What post?
Title: Re: Current status of the League
Post by: TheKomodo on July 25, 2018, 06:10 PM
Competitive Worms is like real life, the gap between the rich and poor, good and bad, just gets bigger and bigger.

Am I wrong?

Well it sure is gonna be that way if you call the schemes you play Elite and league-worthy and discard every new scheme as noob and not fit for any kind of skill contest/comparison.

It would be a lot closer if you took the fight to their home ground.

Apart from Elite-Intermediate, the other schemes I mentioned are fairly new in comparison, Big RR, Hysteria, Aerial, WxW, Hyst and WxW like 10 years or something, but Big RR and WxW are the newest, it's better than sticking to Roper/BnG/Team17 etc.

I didn't include Mole Shopper, because it's incredibly boring to many players just as BnG/Darts etc.

If you think about it, ignore the selection of schemes and their age, but think about how they play out.

The ones I mentioned have an average game time of 10-20 minutes, apart from Intermediate because it's 3 rounds, but it's a popular enough scheme to handle that.

They aren't hard to understand/learn so newer players can get into them easier than other schemes, and at the highest level they are very competitive and deserving.

I mentioned those specific schemes based on every reason I could think of for someone wanting to play the league.

So there is a rope scheme, a strategic scheme, and an artillery scheme.
Title: Re: Current status of the League
Post by: Sensei on July 25, 2018, 06:38 PM
For once, I would agree with komo.
Big rr is logical choice considering so much players getting addicted to rope and this scheme in particular last few years. Also there's quite bigger chance for guys like dibz, sbaffo, ryan to actually lose rope battle.
 
hyst/aerial - for sure aerial. Especially cause you wanna attract newer players. And let's be honest. Hyst is pure bullshit.

Elite/inter - whatever you choose to put in league, players would adapt easily cause it's wa basics. Skill will come eventually.

That's enough for competitive league.

Removing scheme picking could be a thing too. All play all, when you agree on TUS. Or mutual choice on 1 scheme.
Title: Re: Current status of the League
Post by: TheKomodo on July 25, 2018, 06:50 PM
THAT is a great idea Sensei!

If we had only 3 schemes, when you agree to play TUS you agree to play every scheme once.

That's f@#!ing brilliant, on average you could still play all games in about an hour, and for people who say they don't have time, just allow them to pick 1 each if they want, or agree on 1, but if they play again, they must play the other remaining schemes, before starting again.

That way, you literally can't noob bash the same player over and over in 1 scheme.

Personally i'd vote for Big RR / Hysteria / Elite, but i'm happy to learn Aerial if it was the only artillery scheme to focus on and became popular, I vote Elite as well but would happily stick to Intermediate if that was the vote.

As long as I can focus on 1 scheme of each variation, I think that would be pretty cool for a lot of people, we could still have individual rankings for those schemes and an all-round ranking :)
Title: Re: Current status of the League
Post by: skunk3 on July 25, 2018, 08:10 PM
Personally I like hysteria much more than aerial. I've played aerial about a dozen times total and I can't understand why anyone prefers it over hyst. The most commonly-hosted schemes that I've seen in AG are intermediate, shopper, mole, wxw, big bna, etc. I never see certain schemes hosted anymore, like tower, battle race, elite, bng, wfw, ctf, forts, golf, and so on.

Anyway, all this hypothesizing about starting up new leagues and whatnot is fine but as I said before, if you guys really want to pull something like this off, you have to start being more active and also spend time in AG spamming a bit with info about tourneys/cups/leagues/etc so that these newer players are actually aware of what is going on. Anything with a buy-in is probably going to be a non-starter. Most of the people who play this game didn't even pay for it, so I highly doubt they are going to want to gamble real money, especially super noobs. Free events are going to be significantly more popular.

I agree with Senator in that we should cater to these newer players first and foremost. If they like shit schemes, so be it. Eventually they will get better and learn to appreciate other schemes. That said, I just don't see W:A ever being as active/competitive as it used to be no matter what is tried. The only way anything is going to work is if old schoolers become active again. "be the change you want to see in the world" and all that.
Title: Re: Current status of the League
Post by: sock on July 25, 2018, 08:35 PM
I think that if we want the league to continue and grow as a community we need to keep a steady pace of mole shoppers and intermediates. A long with a few shoppers here and there.
Title: Re: Current status of the League
Post by: Sbaffo on July 25, 2018, 09:24 PM
big rr is a cool alternative to ttrr, i've been actually enjoying it lately, i'd add shopper as well cuz people play it
Title: Re: Current status of the League
Post by: sock on July 25, 2018, 09:40 PM
i don't mind bigRR, but with smaller maps with no long gaps
Title: Re: Current status of the League
Post by: TheKomodo on July 26, 2018, 12:33 AM
i'd add shopper as well cuz people play it

Yeah, but if you could only chose 1 rope scheme, 1 strategic scheme, and 1 artillery scheme, what would you choose? Could everyone actually answer this please, without hating on other peoples choices?
Title: Re: Current status of the League
Post by: skunk3 on July 26, 2018, 02:47 AM
i'd add shopper as well cuz people play it

Yeah, but if you could only chose 1 rope scheme, 1 strategic scheme, and 1 artillery scheme, what would you choose? Could everyone actually answer this please, without hating on other peoples choices?

Big RR, Elite, and BnG would be my picks. (Not that I'd play league games.)
Title: Re: Current status of the League
Post by: sock on July 26, 2018, 02:57 AM
i'd add shopper as well cuz people play it

Yeah, but if you could only chose 1 rope scheme, 1 strategic scheme, and 1 artillery scheme, what would you choose? Could everyone actually answer this please, without hating on other peoples choices?
roper, elite, bng
Title: Re: Current status of the League
Post by: Sbaffo on July 26, 2018, 06:15 AM
Well it doesn't have to be strictly 3 schemes, 4 is also a good number xd shopper is popular. This way we have 2 rope schemes and 2 ground schemes, each one has a "pro" and "amateur" choice
Title: Re: Current status of the League
Post by: Shadow-The-Worm on July 26, 2018, 03:49 PM
Good lord, it's not good to quit an Armageddon-to-Mania game (Worms Armageddon) just because I exist and I caused the tremors in the community. I did that just for entertainement of others. I fell into the pit, cursed by you, I cursed you in return, I fell deeper into the pit and an ancient evil with an "excuse me" habit awakened, the chaos began, the ancient evil with an "excuse me" habit hypnotized people to leave WA by calling me and them noobs, calling WormKit modules cheats and being a plophole in general. I feel cursed... CURSED!!! I really wish somebody understood me and kept playing the TUS Leagues as usual. Is that me... or is that just their destiny... nobody knows. I am sorry...!
Title: Re: Current status of the League
Post by: Sensei on July 26, 2018, 03:59 PM
Anyone know who is this guy?
Title: Re: Current status of the League
Post by: sock on July 26, 2018, 04:33 PM
Tony Robbins?
Title: Re: Current status of the League
Post by: TheKomodo on July 26, 2018, 05:00 PM
Well it doesn't have to be strictly 3 schemes, 4 is also a good number xd shopper is popular. This way we have 2 rope schemes and 2 ground schemes, each one has a "pro" and "amateur" choice

Yeah, but if you could only chose 1 rope scheme, 1 strategic scheme, and 1 artillery scheme, what would you choose?
Title: Re: Current status of the League
Post by: Sbaffo on July 26, 2018, 05:14 PM
Big RR, elite, hysteria (+shoppa) sounds fine
Title: Re: Current status of the League
Post by: sock on July 26, 2018, 05:23 PM
This thread will go in a circle, stop it please.
Title: Re: Current status of the League
Post by: TheKomodo on July 26, 2018, 05:31 PM
It's ok sock, just wanted to know what his 3 picks would be :)

Thanks Sbaffo :)
Title: Re: Current status of the League
Post by: NinjaCamel on July 26, 2018, 07:41 PM
Anyone know who is this guy?

Russian revelation of Doubletime?


Im in with elite, hyst and big rr
Title: Re: Current status of the League
Post by: Ytrojan on July 26, 2018, 07:46 PM
Maybe we shouldn't have split Classic league, because it might be your problem.


I'd also blame the lack of updates, as we haven't had an update in FIVE AND A HALF YEARS! 3.8 is the best option at this point, as otherwise we'd be stuck with this issue.
Title: Re: Current status of the League
Post by: sock on July 26, 2018, 07:55 PM
Anyone know who is this guy?

Russian revelation of Doubletime?


Im in with elite, hyst and big rr
If they get rid of roper, ttrr, bng, and wxw. I would be sad.
Title: Re: Current status of the League
Post by: TheKomodo on July 26, 2018, 08:50 PM
Maybe we shouldn't have split Classic league, because it might be your problem.

Well, we haven't yet... Surprisingly enough I don't really see many people opposing this, definitely not as many as I thought would, so it seems the idea of going back to 3 simple schemes is pretty good, vastly acceptable at least :)

I'd also blame the lack of updates, as we haven't had an update in FIVE AND A HALF YEARS! 3.8

Well, I don't want to blame the lack of updates, while the updates will indeed give us more useful and interesting features, what we have already is good enough, we just want more players, the update would help a little I guess, especially if we had real-time games.

It's not like Worms Armageddon was ever the most popular game in the world to begin with, I think we still have a fairly healthy playerbase considering how old it is, just a lack of official ranked games, and less players who enjoy more hardcore schemes.


Even though I don't enjoy playing Mole, I actually enjoy watching it, I actually prefer organizing things more than being a player these days so I don't care what the community wants, if we can have an active community, would be fun to organize stuff, Tournaments and do streaming etc.

And the truth is HHC, newer players are just far less skilled overall because they tend to stick to 1-2 schemes, yeah these guys are good at Mole, what else can they do lol?
Title: Re: Current status of the League
Post by: sock on July 26, 2018, 09:12 PM
Maybe we shouldn't have split Classic league, because it might be your problem.

Well, we haven't yet... Surprisingly enough I don't really see many people opposing this, definitely not as many as I thought would, so it seems the idea of going back to 3 simple schemes is pretty good, vastly acceptable at least :)

I'd also blame the lack of updates, as we haven't had an update in FIVE AND A HALF YEARS! 3.8

Well, I don't want to blame the lack of updates, while the updates will indeed give us more useful and interesting features, what we have already is good enough, we just want more players, the update would help a little I guess, especially if we had real-time games.

It's not like Worms Armageddon was ever the most popular game in the world to begin with, I think we still have a fairly healthy playerbase considering how old it is, just a lack of official ranked games, and less players who enjoy more hardcore schemes.


Even though I don't enjoy playing Mole, I actually enjoy watching it, I actually prefer organizing things more than being a player these days so I don't care what the community wants, if we can have an active community, would be fun to organize stuff, Tournaments and do streaming etc.

And the truth is HHC, newer players are just far less skilled overall because they tend to stick to 1-2 schemes, yeah these guys are good at Mole, what else can they do lol?
I oppose splitting it
Title: Re: Current status of the League
Post by: TheKomodo on July 26, 2018, 09:18 PM
I oppose splitting it

If the choice is between having 8 schemes, nobody to play, or 3 schemes, and more people to play, what would you choose?
Title: Re: Current status of the League
Post by: sock on July 26, 2018, 09:52 PM
I oppose splitting it

If the choice is between having 8 schemes, nobody to play, or 3 schemes, and more people to play, what would you choose?
Leaving the 8 schemes right where they are. If people don't want to play those schemes they don't have to.
Title: Re: Current status of the League
Post by: TheKomodo on July 26, 2018, 10:54 PM
I find ita little frustrating you would rather have an empty dying league, than a more active league, if given the choice...

But fair enough :)
Title: Re: Current status of the League
Post by: Sensei on July 27, 2018, 12:36 AM
You seem really confident that sock is thinking it wrong. It's not hard to predict league will be more active with 3 schemes. Cause activity is below zero atm.

Although, you were one of the loudest members when it came to TUS stats reset and splitting classic into rope/default. That was quite a change, but it lead nowhere. Might've even pushed community few steps backwards. Let's not jump to conclusions.

Changing league's interface is not priority, changing way of interacting with newcomers and getting ppl interested in W:A alone - is!
Title: Re: Current status of the League
Post by: TheKomodo on July 27, 2018, 01:29 AM
Well oldsock isn't wrong, I just find it odd someone would choose this level of activity over less schemes more activity, that's if it worked lol.
Title: Re: Current status of the League
Post by: sock on July 27, 2018, 01:54 AM
I find ita little frustrating you would rather have an empty dying league, than a more active league, if given the choice...

But fair enough :)
I never said i want a empty dying league.
Title: Re: Current status of the League
Post by: sock on July 27, 2018, 01:55 AM
Well oldsock isn't wrong, I just find it odd someone would choose this level of activity over less schemes more activity, that's if it worked lol.
I never chose this level of activity. I would much rather have a lot more activity.
Title: Re: Current status of the League
Post by: Ryan on July 27, 2018, 05:27 AM
I don't understand the obsession with 3 schemes. Even more specifically role, strategic, artillery? That's nonsense and arbitrary.
If you want activity then let's go with Mole Shopper, Intermediate, aerial.

Activity is low here because the game is old (which we can't help) and we as a community are turning into jerks.
Title: Re: Current status of the League
Post by: sock on July 27, 2018, 05:43 AM
I don't understand the obsession with 3 schemes. Even more specifically role, strategic, artillery? That's nonsense and arbitrary.
If you want activity then let's go with Mole Shopper, Intermediate, aerial.

Activity is low here because the game is old (which we can't help) and we as a community are turning into jerks.
You can't speak for anyone individual let alone an entire community. I don't view myself as a jerk.
Title: Re: Current status of the League
Post by: TheKomodo on July 27, 2018, 05:56 AM
Well it's just a suggestion it's not an obsession Ryan.

I just remember the days of 3 schemes in WACL and it was pretty awesome.
Title: Re: Current status of the League
Post by: NinjaCamel on July 27, 2018, 06:41 AM
Anyone know who is this guy?

Russian revelation of Doubletime?


Im in with elite, hyst and big rr
If they get rid of roper, ttrr, bng, and wxw. I would be sad.

Well i wouldnt be happy either about roper and ttrr.  But im not happy with current status of the league either. Not sure if i would become very active if league was active though. Tight big rr maps are good enough to replace ttrr imo.
Title: Re: Current status of the League
Post by: sock on July 27, 2018, 06:48 AM
Well it's just a suggestion it's not an obsession Ryan.

I just remember the days of 3 schemes in WACL and it was pretty awesome.
What were those three schemes? roper, elite, and t17?
Title: Re: Current status of the League
Post by: sock on July 27, 2018, 06:49 AM
Anyone know who is this guy?

Russian revelation of Doubletime?


Im in with elite, hyst and big rr
If they get rid of roper, ttrr, bng, and wxw. I would be sad.

Well i wouldnt be happy either about roper and ttrr.  But im not happy with current status of the league either. Not sure if i would become very active if league was active though. Tight big rr maps are good enough to replace ttrr imo.
Why would you want to replace ttrr, Tight big rr maps are fun also.
Title: Re: Current status of the League
Post by: NinjaCamel on July 27, 2018, 07:41 AM
Just because ttrr is imposible scheme for new players for way too long time. Its definitely the hardest scheme to be good enough to enjoy it.
Title: Re: Current status of the League
Post by: Sbaffo on July 27, 2018, 07:55 AM
No sock, i think we will keep other schemes in their actual league, we're not going to shut them downn
Title: Re: Current status of the League
Post by: KinslayeR on July 27, 2018, 11:07 AM
it is time to change the socks and go on
Title: Re: Current status of the League
Post by: Mega`Adnan on July 27, 2018, 01:08 PM
Just because ttrr is imposible scheme for new players for way too long time. Its definitely the hardest scheme to be good enough to enjoy it.

NOPE! TTRR is not and never will be enjoyable scheme. TTRR is the cheating game by using multiple spaces that helps you to avoid failing.
Title: Re: Current status of the League
Post by: Sensei on July 27, 2018, 01:09 PM
TTRR is the cheating game by using multiple spaces that helps you to avoid failing.

If you are about to fail in ttrr, nothing can save you ;)
Title: Re: Current status of the League
Post by: Senator on July 27, 2018, 02:26 PM
Even more specifically rope, strategic, artillery? That's nonsense and arbitrary.

Why? Most schemes can be categorized easily into rope, strategic or artillery. You can be great at Intermediate but totally suck at BnG. If you master them both, you are more of an allrounder than someone who can only rope (there's a difference between Roper and TTRR but not that big). FB and leagues before that used to have a balance between those 3 or at least more of strategic and artillery schemes together than rope. It turned around when WxW was introduced and Pro, Fort etc were excluded. From WACL rules: "Each of the three games played will be, one rope, one bng and one default. No exceptions. Any clan playing 2 ropes, etc., loses." From WL rules: "A playoffs match consists of 3 games: one rope, one bng and one pro/default."
Title: Re: Current status of the League
Post by: TheKomodo on July 27, 2018, 02:47 PM
Tight big rr maps are good enough to replace ttrr imo.

Noooooo! Tightness in Big RR ruins the whole f**king flow and dynamic of Big RR! They should be abolished!

Keep tight maps to TTRR, where that specific group of people can have their own enjoyment without affecting people who enjoy actual fast roping on a normal map.

(Lmao i'm a dumbass who read it the wrong way round, ignore me please Camelo :D )

What were those three schemes? roper, elite, and t17?

BnG, Elite and Roper. (But after reading Senators last post I may be wrong, was it really 1 rope 1 bng 1 default? Was default either Elite or Intermediate? I honestly thought it was the 3 I mentioned...)

Just because ttrr is imposible scheme for new players for way too long time. Its definitely the hardest scheme to be good enough to enjoy it.

Maybe i'm alone in this but I don't see TTRR as any harder to learn than anything else, it's just different, if I had spent 18 years playing TTRR instead of Roper etc, i'd be better at that than the other way around.

But I can't, because to me playing it is so f**king slow and fidgity/boring compared to Big RR where worms fly fast as hell doing cool moves at full speed...

It has nothing to do with skill, I enjoy watching the best players doing TTRR, because it's still nice to watch when you have 2 very good players battling each other who will win etc, but playing it has never been exciting to me, ever...

Annnnnnd don't need to answer Ryan again as Senator did :)

Title: Re: Current status of the League
Post by: sock on July 27, 2018, 03:09 PM
Just because ttrr is imposible scheme for new players for way too long time. Its definitely the hardest scheme to be good enough to enjoy it.
A lot of young players get good at ttrr pretty fast.
Title: Re: Current status of the League
Post by: sock on July 27, 2018, 03:10 PM
No sock, i think we will keep other schemes in their actual league, we're not going to shut them downn
Cool :)
Title: Re: Current status of the League
Post by: sock on July 27, 2018, 03:10 PM
it is time to change the socks and go on
Brilliant comment
Title: Re: Current status of the League
Post by: lalo on July 27, 2018, 06:46 PM
Tight big rr maps are good enough to replace ttrr imo.

Noooooo! Tightness in Big RR ruins the whole f**king flow and dynamic of Big RR! They should be abolished!

Keep tight maps to TTRR, where that specific group of people can have their own enjoyment without affecting people who enjoy actual fast roping on a normal map.

(Lmao i'm a dumbass who read it the wrong way round, ignore me please Camelo :D )

What were those three schemes? roper, elite, and t17?

BnG, Elite and Roper. (But after reading Senators last post I may be wrong, was it really 1 rope 1 bng 1 default? Was default either Elite or Intermediate? I honestly thought it was the 3 I mentioned...)

Just because ttrr is imposible scheme for new players for way too long time. Its definitely the hardest scheme to be good enough to enjoy it.

Maybe i'm alone in this but I don't see TTRR as any harder to learn than anything else, it's just different...

TTRR is definitely the hardest amongst ropes. You might see good players in wxw or roper getting beaten time and time again in TTRR.
The knowledge and skills you get there can be applied easily in other rope games, giving you a huge handicap. However, will you stand a chance if you only devote yourself to big rr or roper? Nope

Anyways, I doubt any change will result in a positive outcome. New players do not enjoy competition, they are to used to play casually because nobody can show them otherwise. We all work and have busy life, nothing will change unless T17 releases a decent worms game.
Title: Re: Current status of the League
Post by: TheKomodo on July 27, 2018, 06:51 PM
You can also see good players in TTRR get beat time and time again in Rope if they don't play Rope often.

But it all depends on the player, do they practise both, or just 1 or the other?

I still stand by what I said, if you focus on either one, you will get really good at it, don't you agree?
Title: Re: Current status of the League
Post by: lalo on July 27, 2018, 06:58 PM
Lol Roper is mostly luck with even players.

And yeah if you focus on any scheme you will get good.
1 day for granny shopper.
1 year for roper.
2 years for evil wxw maps.
3 years ttrr  :D
Title: Re: Current status of the League
Post by: TheKomodo on July 27, 2018, 07:04 PM
1 day for granny shopper.
1 year for roper.
2 years for evil wxw maps.
3 years ttrr  :D

Nah, realistically, i'd say 1-2 years for all of them, but picking that 1, and only that one, and constantly playing with the best.

And i'd say that for someone with no Worms experience at all.
Title: Re: Current status of the League
Post by: Ryan on July 28, 2018, 08:42 AM
It takes longer to get "good" at certain schemes, I would say that is obvious.

To increase activity given our constraints we should either have the most popular schemes or easier to learn.

I don't think we should be worrying about the balance of the schemes, we are beyond that.
Title: Re: Current status of the League
Post by: skunk3 on July 29, 2018, 10:03 AM
While I do think that TTRR is probably the hardest of the rope schemes to be truly great at, I don't enjoy it at all. I think it's dumb that one good turn decides who wins and who loses. That's why I've always disliked the scheme. TTRR is very mechanical in that you have to navigate certain parts a certain way because it is the fastest / most efficient way and if you have one little mistake you can easily end your turn or lose enough time to where your run counts for nothing. I much prefer Big RR because there's a far greater variety of roping challenges to overcome in Big RR maps, not to mention the games are not won or lost by a single turn, although sometimes when it comes to good players one fail can cause one to lose. Also, there is more room for personal style in Big RR (without costing you the game) rather than just pure mechanical repetition. I like Big RR because it's more of a test of who can rope the fastest and most consistently over several turns rather than just one. There's also plenty of Big RR maps with TTRR sections. I do think that TTRR is a great scheme for practicing and honing roping skills, especially when it comes to control and efficiency, but I'd rather play Big RR any day because it's more fun and lasts longer.

As far as Roper goes, I used to love it and still play it once in a while but I just can't deal with the luck factor and annoying pixel hides anymore. So many Roper matches come down to crate luck and/or people sticking to the same 1 or 2 hides over and over and over. Meh. I still think it's fun as a team scheme but as with TTRR, I'd rather spend my time playing Big RR personally. Next to Big RR I think that WxW on a decently hard map with zook/nade/drill only is my preferred choice.

That said, every rope scheme teaches different competencies and while a lot of them translate to other schemes, some don't. I've seen people who are godly at TTRR yet can't win a roper match. I've also seen people who are extremely solid at roper or wxw who are awful at TTRR. IMO Big RR is the best middle ground of all rope schemes, especially given the huge variation in maps.
Title: Re: Current status of the League
Post by: Senator on July 29, 2018, 12:47 PM
Any scheme becomes more enjoyable when you get good at it.. In league games you are forced to play every scheme and it's not rare that a scheme you hate becomes one of your favorites. I'd rather hear Masta's opinion on TTRR vs Big RR because he is great at both of them ;D

Yes, you can be great at Roper but noob at TTRR. It works the other way, though. If you are great at TTRR,  you are also quite good at Roper with no or very little practice.
Title: Re: Current status of the League
Post by: TheKomodo on July 29, 2018, 05:06 PM
This fascinates me so much, seeing different perspectives.

I honestly don't see TTRR as difficult as other people do, I just see it as 1 thing...

It's hard to explain this without offending people who love the scheme because it is a great scheme and I enjoy watching it sometimes.

Guess what puts me off TTRR so much, is I know exactly what it takes to be good, countless hours of practise with, like skunk said, mechanical repetition, I don't see that as difficult, just doing the same thing day in day out, that's f**king easy if you actually enjoy it.

I don't feel like there is anything I could add, or anybody really, that nobody else has done before, that and there isn't a captivating enough roping community to feel like being part of would be fun.

The simple fact is because you can rope faster and fly, and look smoother in Big RR / Roper / WxW, it's just way more appealing to me.

I will never be good at TTRR, because I know the kind of commitment needed to be good and it's just not appealing enough, I get bored fast, my mind wanders, I start losing focus and can't do sh*t.

I don't think it's a bad scheme, i've always had great respect for any rope scheme(except shopper), and the players involved.

People constantly mock BnG, so I can say TTRR is boring  :P

Any scheme becomes more enjoyable when you get good at it..

For me it's the other way around, anything I enjoy, I get good at, if I enjoy it, I pay more attention, I focus more, I have a passion to improve, if you think something is boring though, you will never improve if given the opportunity to ignore it.

I do enjoy watching TTRR challenges, live TTRR matches, for the excitement of who will win etc though, kinda like how I enjoy watching Resident Evil games for the story, but can't be bothered with the hassle of playing, i'd rather just sit back with some junk food and irn bru, and watch :D

I guess we are all like that though, we have things we find interesting enough to watch, and things interesting enough to take part in.

Also want to add, even though Big RR is my favourite, it's still not THAT exciting because there aren't enough good ropers around to play with, always the same handful of people, sometimes nobody at all...

Maybe i'm just reaching the stage where I am trying to stretch out the last bits of enjoyment I can from this game? Sometimes it feels like i'm forcing myself to play... Anyone else get that? Like you are clinging on desperately, or you know what... Playing Worms Armageddon presently, is like waiting on your ex to take you back... You remember how good it is so you stick around hoping it'll feel like that again, but it never f**king does!
Title: Re: Current status of the League
Post by: Sensei on July 29, 2018, 05:52 PM
This is a game of pixels and reflexes. Nothing is repetitive. Every rope attach will be different than the one in game before. After every move, you instantly need to think how to approach next obstacle in the map. Whether it's a climb, drop or a fly.

That's why this scheme can never get you bored by itself. Only thing changing is ppl you play with and you in general.
Title: Re: Current status of the League
Post by: Senator on July 29, 2018, 06:10 PM
You can learn a scheme because your opponents pick it all the time and then you start enjoying it :)
Title: Re: Current status of the League
Post by: Gabriel on July 29, 2018, 06:21 PM
You can learn a scheme because your opponents pick it all the time and then you start enjoying it :)

This is not always true.

Some people's hate grow even bigger.
Title: Re: Current status of the League
Post by: sock on July 29, 2018, 07:32 PM
You can learn a scheme because your opponents pick it all the time and then you start enjoying it :)
opponents don't always pick the same schemes every time as well.
Title: Re: Current status of the League
Post by: Sbaffo on July 29, 2018, 07:46 PM
You can learn a scheme because your opponents pick it all the time and then you start enjoying it :)

I still hate shopper senator
Title: Re: Current status of the League
Post by: skunk3 on July 29, 2018, 08:12 PM
Any scheme becomes more enjoyable when you get good at it.. In league games you are forced to play every scheme and it's not rare that a scheme you hate becomes one of your favorites. I'd rather hear Masta's opinion on TTRR vs Big RR because he is great at both of them ;D

Yes, you can be great at Roper but noob at TTRR. It works the other way, though. If you are great at TTRR,  you are also quite good at Roper with no or very little practice.

The thing is, when I am warmed up and have been actively playing recently I am pretty good at all of the rope schemes. I'd say that of those schemes I am probably least good at TTRR because I go for safety/consistency over raw speed. I typically finish all of my worms... not every single time, but most of the time. I might not have the fastest time by the end but I feel better about finishing all 3 or 4 of my worms with mediocre to decent times than finishing one worm with a blazing fast time and falling with / plopping the rest, even if that's not the point of the scheme. That said, I've never been a huge fan of TTRR for that reason. I don't like the idea of a scheme in which you can win or lose from one great turn. If I cared to improve I am certain that if I trained in TTRR exclusively for 2-3 months I could become dramatically better but even then I still wouldn't enjoy it.

I don't agree with the part about TTRR players being good at roper with no or very little practice though. (But I guess this depends on one's definition of 'good.') First of all, it's hard to imagine anyone who is excellent at TTRR who has little to no experience with Roper. Second, this is purely anecdotal but I have played with many amazing TTRR players over the years in both TTRR and Roper and their skill in TTRR doesn't necessarily mean that they are going to own in Roper because there's other competencies involved, like crate collecting, the randomness of crate drops, knocking, attacking, piling (in team games) and dealing with the constraints of only having 15 seconds to work with as opposed to an infinite timer.

If I were to arrange the 'big 4' rope schemes in terms of skill, I'd rank them as:

1. TTRR
2. Big RR
3. WxW (hard settings)
4. Roper

If I were to arrange them in terms of fun, I'd rank them as:

1. Big RR
2. WxW (hard settings)
3. Roper
4. TTRR

So while TTRR might be a bit more difficult to excel at than Big RR, the fun factor of Big RR more than makes up for it.

Just my opinion!


Title: Re: Current status of the League
Post by: sock on July 29, 2018, 09:48 PM
League is good!
Title: Re: Current status of the League
Post by: TheKomodo on July 30, 2018, 03:05 AM
Generally speaking, a scheme is only as hard as the map.

Whether it's WxW, Roper, Big RR or TTRR, they are all easy to learn, all easy to play, but they all take time and dedication to master.

The only thing that actually gets "harder" is competing with the top players, because as they specialize more and more, they get better and better, so you have to keep getting better/stay warm to keep up, TTRR is definitely harder in that sense, because there is a much greater amount of good players than Big RR.

TTRR actually has legends and history, Big RR has Masta, and that's pretty much it lol, and I think many players have the ability to surpass Masta if they tried, but it's not popular enough :(

Since TTRR has a MUCH bigger and more hardcore fanbase, it's been around longer, and has various godlike players than Big RR, it doesn't surprise me people think TTRR is harder than Big RR, because more has been done with it, I wonder what things would be like, if Big RR as we know it now, was available when TTRR 1st started, I guess it would be as popular if not more popular because of it's more appealing speed/trickery.

Generally speaking Ropers are always decided on the crates, but, in this sense isn't Roper the most difficult? Because sometimes the crates demand absolute perfect roping or you won't even meet the target, at least in TTRR, you CAN reach the finish. Then again, that makes it the easiest as well lol.

You can only get so good at TTRR, you can only get so good at Big RR, you can only get so good at WxW.

What can you even say is harder about TTRR? Or what does it have that's unique that another Rope scheme doesn't have?

"It takes longer to get better than any other rope scheme" - Does it? Or maybe people have just played TTRR for longer, with greater passion than Big RR and therefor it's just evolved more.

Every rope scheme the goal is to get better and better, we've never seen anybody rope even close to what tool assist can do, for any scheme, but we've both seen insane levels of skill for all these schemes, and I think each are as impressive as the other.

Nobody will ever be perfect at any of these schemes, so none of them are harder than the other.

The only thing I ever found hard about this game, is trying to prevent my own anger when I fail easy things i've done a million times before, and that happens in every scheme...

Also, what about Warmers? You could practise for years and years and still suck...

Title: Re: Current status of the League
Post by: skunk3 on July 30, 2018, 03:45 AM
Generally speaking, a scheme is only as hard as the map.

Whether it's WxW, Roper, Big RR or TTRR, they are all easy to learn, all easy to play, but they all take time and dedication to master.

The only thing that actually gets "harder" is competing with the top players, because as they specialize more and more, they get better and better, so you have to keep getting better/stay warm to keep up, TTRR is definitely harder in that sense, because there is a much greater amount of good players than Big RR.

TTRR actually has legends and history, Big RR has Masta, and that's pretty much it lol, and I think many players have the ability to surpass Masta if they tried, but it's not popular enough :(

Since TTRR has a MUCH bigger and more hardcore fanbase, it's been around longer, and has various godlike players than Big RR, it doesn't surprise me people think TTRR is harder than Big RR, because more has been done with it, I wonder what things would be like, if Big RR as we know it now, was available when TTRR 1st started, I guess it would be as popular if not more popular because of it's more appealing speed/trickery.

Generally speaking Ropers are always decided on the crates, but, in this sense isn't Roper the most difficult? Because sometimes the crates demand absolute perfect roping or you won't even meet the target, at least in TTRR, you CAN reach the finish. Then again, that makes it the easiest as well lol.

You can only get so good at TTRR, you can only get so good at Big RR, you can only get so good at WxW.

What can you even say is harder about TTRR? Or what does it have that's unique that another Rope scheme doesn't have?

"It takes longer to get better than any other rope scheme" - Does it? Or maybe people have just played TTRR for longer, with greater passion than Big RR and therefor it's just evolved more.

Every rope scheme the goal is to get better and better, we've never seen anybody rope even close to what tool assist can do, for any scheme, but we've both seen insane levels of skill for all these schemes, and I think each are as impressive as the other.

Nobody will ever be perfect at any of these schemes, so none of them are harder than the other.

The only thing I ever found hard about this game, is trying to prevent my own anger when I fail easy things i've done a million times before, and that happens in every scheme...

Also, what about Warmers? You could practise for years and years and still suck...

Eh, I disagree in a way. Hardly anyone plays TTRR anymore, especially now that league activity is next to nothing. Even when the league was very active, most people hosted non-TUS TTRRs so they could practice for ranked. Big RR is far, far more common / popular these days. Also, the TTRR gods of yore pretty much don't play at all anymore. On the other hand, there's plenty of solid Big RR players who are currently active. As far as Masta goes, I'm not trying to throw any shade but meh. I don't care about offline challenges. If you're not actively on WormNET owning people in multiplayer on at least a semi-regular basis, I couldn't give a crap about any accomplishments you may have. I haven't seen Masta on WormNET in at least 2 years, except for one possible time in which I am fairly sure I played vs. him in Big RR using an alias, but it's entirely possible that I could be wrong. Masta's 'legendary' status comes from offline challenges and nothing else. (In other words, replaying the same map a hundred times until you get a perfect run.) I'm seriously not trying to sound like a hater here, I'm just speaking how I feel. I think that the level of competition in the Big RR scene over the past few years is just as high as it was in the TTRR scene during it's golden years, although it's definitely slowed down in the last year or so.

The reason why I think that TTRR is harder than other rope-based schemes is because there's a much smaller threshold for error due to roping in tight spaces. It is easier to correct small mistakes in other schemes, and a single mistake is often not going to be enough to cause you to lose. You also need to be very mechanically consistent and do everything 'just so' during your turn because one tiny mistake can cost you a single second and that's enough to lose if players are evenly matched. Of course this applies to other rope schemes as well but it is far more crucial in TTRR.



Title: Re: Current status of the League
Post by: TheKomodo on July 30, 2018, 08:04 AM
Well, I meant in general, TTRR has seen a MUCH bigger player base over time, right now Big RR is more popular, but like not even 5% the popularity TTRR had...

This is why competition is good, and why people should compete with legit names, cuz nobody knows who is who, people are using scripts, double spacebars, aliasing constantly, it's healthy to have a place to actually compete against each other, see other players progress and improve, get some hype!

To be honest, the challenges don't impress me as much as live roping, but Masta is the best i've seen in an actual live game in Big RR.

TTRR has a smaller threshold for error due to roping in tight spaces, but because of this the worms don't go anywhere near as fast as in Big RR, if you were throwing your worms around as fast as you do in Big RR, you wouldn't last more than a few seconds, so that's why I don't see it as harder than Big RR, it's no harder learning to control the rope in tighter areas carefully, than it is throwing your worm as hard as you can in Big RR, pushing both schemes to the limit.

In Big RR you REALLY gotta push yourself harder and faster as much as you can, and take greater risks with power spikes/scrolls etc, to get the job done faster than anyone else, Big RR hasn't even reached it's potential yet, I wish it had the fanbase and dedication that TTRR used to have, I would bet more people would witness what i'm talking about.

It's a completely different groove to master.

I've never said TTRR was easier than anything else, or whatever, all I said was TTRR is slower and way less appealing to me, compared to Big RR.
Title: Re: Current status of the League
Post by: lalo on July 30, 2018, 02:31 PM
Dave take a look at the best records in some of the most popular challenges, people go full speed with extreme accuracy pushing it to the limit.
Title: Re: Current status of the League
Post by: Senator on July 30, 2018, 03:14 PM
I still hate shopper senator
Didn't you enjoy it more after you learned the basics of roping and were able to make successful turns? ;D Besides, TUS scheme is stripped down to a few different weapons so I don't wonder why people don't enjoy it.

If I were to arrange the 'big 4' rope schemes in terms of skill, I'd rank them as:

1. TTRR
2. Big RR
3. WxW (hard settings)
4. Roper
Why do you rank Big RR and WxW higher than Roper? They require very similar roping skills (when you get a hard crate in Roper). One could say Roper is a bit harder because the maps are non-linear. Also this:
Generally speaking Ropers are always decided on the crates, but, in this sense isn't Roper the most difficult? Because sometimes the crates demand absolute perfect roping or you won't even meet the target


it's no harder learning to control the rope in tighter areas carefully, than it is throwing your worm as hard as you can in Big RR, pushing both schemes to the limit.
I think you are alone with this view. It's easier to keep the worm on the track on a wide map even if the pace is faster.
Title: Re: Current status of the League
Post by: TheWalrus on July 30, 2018, 05:16 PM
As far as Masta goes, I'm not trying to throw any shade but meh. I don't care about offline challenges. If you're not actively on WormNET owning people in multiplayer on at least a semi-regular basis, I couldn't give a crap about any accomplishments you may have. I haven't seen Masta on WormNET in at least 2 years, except for one possible time in which I am fairly sure I played vs. him in Big RR using an alias, but it's entirely possible that I could be wrong. Masta's 'legendary' status comes from offline challenges and nothing else. (In other words, replaying the same map a hundred times until you get a perfect run.) I'm seriously not trying to sound like a hater here, I'm just speaking how I feel.
You are wrong, masta is the best overall roper in the game and has been for some time, we played plenty over the past few years when i was still active.  Pretty sure hes bored of owning the noobs that play nowadays, so offline challenges present an actual test to push his roping.  Maybe since we didn't get daina-zalo, we can have masta-skunk3 instead?
Title: Re: Current status of the League
Post by: sock on July 30, 2018, 08:04 PM
As far as Masta goes, I'm not trying to throw any shade but meh. I don't care about offline challenges. If you're not actively on WormNET owning people in multiplayer on at least a semi-regular basis, I couldn't give a crap about any accomplishments you may have. I haven't seen Masta on WormNET in at least 2 years, except for one possible time in which I am fairly sure I played vs. him in Big RR using an alias, but it's entirely possible that I could be wrong. Masta's 'legendary' status comes from offline challenges and nothing else. (In other words, replaying the same map a hundred times until you get a perfect run.) I'm seriously not trying to sound like a hater here, I'm just speaking how I feel.
You are wrong, masta is the best overall roper in the game and has been for some time, we played plenty over the past few years when i was still active.  Pretty sure hes bored of owning the noobs that play nowadays, so offline challenges present an actual test to push his roping.  Maybe since we didn't get daina-zalo, we can have masta-skunk3 instead?
You got to be in the top 20 ropers to say he is the best overall roper, top 30-40 at least.
Title: Re: Current status of the League
Post by: sock on July 30, 2018, 08:12 PM
Can we have masta-skun3 instead? are you that bored? masta would destroy skunk3, wouldn't even be fun to watch.
Title: Re: Current status of the League
Post by: TheWalrus on July 30, 2018, 08:16 PM
Can we have masta-skun3 instead? are you that bored? masta would destroy skunk3, wouldn't even be fun to watch.
it follows the same formula [ competent challenger ] - [ player who's skill level is less than they believe ]
Title: Re: Current status of the League
Post by: sock on July 30, 2018, 08:18 PM
Can we have masta-skun3 instead? are you that bored? masta would destroy skunk3, wouldn't even be fun to watch.
it follows the same formula [ competent challenger ] - [ player who's skill level is less than they believe ]
I just don't any more hype and not show up, cause you know that's whats going to happen.
Title: Re: Current status of the League
Post by: sock on July 30, 2018, 08:27 PM
If this challenge does happen, I bet boardwalk and park place on masta! ;)
Title: Re: Current status of the League
Post by: Ryan on July 30, 2018, 08:39 PM
Getting money challenges streamed would be a good way to entertain everyone.
Probably sustainable if it was done every week...
Title: Re: Current status of the League
Post by: sock on July 30, 2018, 08:42 PM
Getting money challenges streamed would be a good way to entertain everyone.
Probably sustainable if it was done every week...
Challengers would have put up at least 100 bucks for me to watch it. Just saying.
Title: Re: Current status of the League
Post by: sock on July 30, 2018, 08:43 PM
Getting money challenges streamed would be a good way to entertain everyone.
Probably sustainable if it was done every week...
Doubt this will happen.
Title: Re: Current status of the League
Post by: TheKomodo on July 30, 2018, 09:01 PM
Dave take a look at the best records in some of the most popular challenges, people go full speed with extreme accuracy pushing it to the limit.

I keep up to date with challenges, hence why I am saying this ;)

Sorry but i'm with skunk on this one, if you are already good at TTRR, and doing the same map for a whole week, it's not as impressive as winning actual games, in my opinion.

There is next to no pressure when you have all that time to sit and focus, alone, without distraction.

It still looks cool though, but i've never saw anyone go full speed in a TTRR, I mean the league style TTRR games, ever, well, without falling anyway :D

The only full speed I saw in TTRR is on challenges, on the smaller, more open maps.

Edit - Missed Senators reply:

I think you are alone with this view. It's easier to keep the worm on the track on a wide map even if the pace is faster.

Then howcome players of any skill level fall on both schemes, the best players in TTRR hardly fall, the best players in Big RR hardly fall.

If you try to go as fast as humanly possible in TTRR you will fall, in Big RR, you will fall, and I mean throwing your worm and bouncing as hard/fast as possible.

Try and prove me wrong :)

Title: Re: Current status of the League
Post by: sock on July 30, 2018, 09:10 PM
Dave take a look at the best records in some of the most popular challenges, people go full speed with extreme accuracy pushing it to the limit.

I keep up to date with challenges, hence why I am saying this ;)

Sorry but i'm with skunk on this one, if you are already good at TTRR, and doing the same map for a whole week, it's not as impressive as winning actual games, in my opinion.

There is next to no pressure when you have all that time to sit and focus, alone, without distraction.

It still looks cool though, but i've never saw anyone go full speed in a TTRR, I mean the league style TTRR games, ever, well, without falling anyway :D

The only full speed I saw in TTRR is on challenges, on the smaller, more open maps.
Lots of ttrr players play different maps that they don't practice week after week, challenges are just for fun m8.
Title: Re: Current status of the League
Post by: Hussar on July 30, 2018, 09:14 PM
hey Gabriel.
lets play !
Title: Re: Current status of the League
Post by: lalo on July 30, 2018, 09:20 PM
Apart from Masta, who are these Big RR pro players? Sorry for my ignorance, I have not followed the Big RR scene.
Title: Re: Current status of the League
Post by: sock on July 30, 2018, 09:28 PM
Apart from Masta, who are these Big RR pro players? Sorry for my ignorance, I have not followed the Big RR scene.
I've heard a lot about fast players in Big RR, not sure who is pro though apart from Masta.
Title: Re: Current status of the League
Post by: Sensei on July 30, 2018, 09:35 PM
Stop talking about it and start playing it!
Title: Re: Current status of the League
Post by: sock on July 30, 2018, 09:36 PM
Stop talking about it and start playing it!
TTRR ne1?
Title: Re: Current status of the League
Post by: sock on July 30, 2018, 09:56 PM
Dave take a look at the best records in some of the most popular challenges, people go full speed with extreme accuracy pushing it to the limit.

I keep up to date with challenges, hence why I am saying this ;)

Sorry but i'm with skunk on this one, if you are already good at TTRR, and doing the same map for a whole week, it's not as impressive as winning actual games, in my opinion.

There is next to no pressure when you have all that time to sit and focus, alone, without distraction.

It still looks cool though, but i've never saw anyone go full speed in a TTRR, I mean the league style TTRR games, ever, well, without falling anyway :D

The only full speed I saw in TTRR is on challenges, on the smaller, more open maps.

Edit - Missed Senators reply:

I think you are alone with this view. It's easier to keep the worm on the track on a wide map even if the pace is faster.

Then howcome players of any skill level fall on both schemes, the best players in TTRR hardly fall, the best players in Big RR hardly fall.

If you try to go as fast as humanly possible in TTRR you will fall, in Big RR, you will fall, and I mean throwing your worm and bouncing as hard/fast as possible.

Try and prove me wrong :)
I am pretty sure when I watched masta play the Big RR challenge the other week, he fell and used his parachute a couple times if i am not mistaken. You rarely see anyone in TTRR challenge win without falling even once, sometimes one parachute, rarely 2 parachutes. Proven wrong :) TTRR is the harder scheme and if you are good at TTRR it will be much easier to get good at BigRR. End of Story. No more posts, please. Let's talk about the variety of games more. yay  8)
Title: Re: Current status of the League
Post by: TheKomodo on July 30, 2018, 10:30 PM
Lots of ttrr players play different maps that they don't practice week after week, challenges are just for fun m8.

Yeah I know, what's your point? I was replying to lalo mate.

Apart from Masta, who are these Big RR pro players? Sorry for my ignorance, I have not followed the Big RR scene.

That's one of my points lol, Big RR doesn't have the same opportunity TTRR had in terms of playerbase, hardcore players competing with each other rigorously, there are quite a few good players with the potential of surpassing Masta but it doesn't seem like it has enough interest.

You guys are saying Big RR is easier but that's only because the bar hasn't been set high enough yet because it doesn't have the popularity that TTRR had.

If everybody here, and dozens more were actively playing this as much as TTRR in the past, you would understand what I mean about pushing boundaries and that it's still just as hard as TTRR because you can't physically reach the limit because our human bodies can't react as fast flawlessly as tool assist.

Also, Masta has been playing offline and online for years, he put hell of a lot of hours into Big RR, just as he did TTRR. I think it would take any top TTRR player a while to get as good as Masta in Big RR as well.

I am pretty sure when I watched masta play the Big RR challenge the other week, he fell and used his parachute a couple times if i am not mistaken. Proven wrong :) TTRR is the harder scheme and if you are good at TTRR it will be much easier to get good at BigRR. End of Story. No more posts, please. Let's talk about the variety of games more. yay  8)

How does him falling and using parachute a couple times prove anything? People fall and use parachute in TTRR as well, what's your point here?

TTRR is not the harder scheme, you are being subjective.

It's this simple, if you play Big RR you learn how to control the rope in wider more open spaces, you have more room to sustain full speed, you can play safe and get solid times, but if you really have that fire in your heart and want to be the fastest humanly possible, you will push your worm to do the fastest tricks, like power spikes, pumps, outlaws, full speed scrolling on zig zag sections with 1 bounce each side, paying attention to the upcoming sections and keeping yourself on the optimum route, each time you do the wrong move, or lose momentum you fall behind, if this scheme was played in the same scheme settings as TTRR, infinite time, I actually think it would be harder to go full speed for 5+ minutes without pause, than doing a short TTRR map for 1 minute.

If you play TTRR you learn how to control the rope in tighter areas, you have less room to sustain full speed, you can play safe and get solid times, but if you really have that fire in your heart and want to be the fastest humanly possible, you will push your worm to do the fastest tricks, you will learn to scroll in tight gaps because your hand eye coordination skills will learn the timing/groove for that map type just as simply as they will on larger maps at faster speeds.

The most crucial aspects in all schemes, is confidence and passion, once you practise enough, you feel more natural, and everything becomes a daily routine you can do in your sleep.

Also, if TTRR players are so good, howcome every single one, consistently makes the same amount of mistakes in Roper, WxW AND Big RR just as much as they do in TTRR?

Also, in TTRR, you get what, 4 chances to finish just 1 worm, in Big RR, you get just 1 worm, you get no do-overs.

I honestly just seem them all as equal.
Title: Re: Current status of the League
Post by: sock on July 30, 2018, 10:39 PM
Lots of ttrr players play different maps that they don't practice week after week, challenges are just for fun m8.

Yeah I know, what's your point? I was replying to lalo mate.

Apart from Masta, who are these Big RR pro players? Sorry for my ignorance, I have not followed the Big RR scene.

That's one of my points lol, Big RR doesn't have the same opportunity TTRR had in terms of playerbase, hardcore players competing with each other rigorously, there are quite a few good players with the potential of surpassing Masta but it doesn't seem like it has enough interest.

You guys are saying Big RR is easier but that's only because the bar hasn't been set high enough yet because it doesn't have the popularity that TTRR had.

If everybody here, and dozens more were actively playing this as much as TTRR in the past, you would understand what I mean about pushing boundaries and that it's still just as hard as TTRR because you can't physically reach the limit because our human bodies can't react as fast flawlessly as tool assist.

Also, Masta has been playing offline and online for years, he put hell of a lot of hours into Big RR, just as he did TTRR. I think it would take any top TTRR player a while to get as good as Masta in Big RR as well.

I am pretty sure when I watched masta play the Big RR challenge the other week, he fell and used his parachute a couple times if i am not mistaken. Proven wrong :) TTRR is the harder scheme and if you are good at TTRR it will be much easier to get good at BigRR. End of Story. No more posts, please. Let's talk about the variety of games more. yay  8)

How does him falling and using parachute a couple times prove anything? People fall and use parachute in TTRR as well, what's your point here?

TTRR is not the harder scheme, you are being subjective.

It's this simple, if you play Big RR you learn how to control the rope in wider more open spaces, you have more room to sustain full speed, you can play safe and get solid times, but if you really have that fire in your heart and want to be the fastest humanly possible, you will push your worm to do the fastest tricks, like power spikes, pumps, outlaws, full speed scrolling on zig zag sections with 1 bounce each side, paying attention to the upcoming sections and keeping yourself on the optimum route, each time you do the wrong move, or lose momentum you fall behind, if this scheme was played in the same scheme settings as TTRR, infinite time, I actually think it would be harder to go full speed for 5+ minutes without pause, than doing a short TTRR map for 1 minute.

If you play TTRR you learn how to control the rope in tighter areas, you have less room to sustain full speed, you can play safe and get solid times, but if you really have that fire in your heart and want to be the fastest humanly possible, you will push your worm to do the fastest tricks, you will learn to scroll in tight gaps because your hand eye coordination skills will learn the timing/groove for that map type just as simply as they will on larger maps at faster speeds.

The most crucial aspects in all schemes, is confidence and passion, once you practise enough, you feel more natural, and everything becomes a daily routine you can do in your sleep.
Maybe it's not a harder scheme, but it is the more popular scheme, because you can see the whole map almost on any resolution, lot less confusion of where your going. Less confusion = better scheme.
Title: Re: Current status of the League
Post by: sock on July 30, 2018, 10:42 PM
Why practice hours on end to get good at a scheme that makes me nauseous. TTRR is a much faster scheme, you don't have to play for 10-30 minutes finishing a match. Less time wasted = more matches = more players = more variety of schemes that don't take too much time = more fun = more activity. The majority of the games I have played in Anything Goes with BigRR has been 4-5 people in the match, which usually takes about 45 minutes. Lots of fun...
Title: Re: Current status of the League
Post by: TheKomodo on July 30, 2018, 10:47 PM
Why does time even matter?

Do you prefer quality, or quantity?

These are all subjective, what's the best fruit? What's the best colour?

I am talking purely about getting from start to finish, I see Big RR and TTRR as equal in terms of difficulty, and i've explained why already.

They both have their individual elements, right now the collective skill level of TTRR is higher than Big RR, but it's not harder.
Title: Re: Current status of the League
Post by: sock on July 30, 2018, 10:51 PM
Why does time even matter?

Do you prefer quality, or quantity?

These are all subjective, what's the best fruit? What's the best colour?

I am talking purely about getting from start to finish, I see Big RR and TTRR as equal in terms of difficulty, and i've explained why already.

They both have their individual elements, right now the collective skill level of TTRR is higher than Big RR, but it's not harder.
I prefer quality, and a BigRR with 5 people playing and falling every turn isn't my idea of quality time. They do both have their individual elements, but overall the collective skill level of TTRR is higher than Big RR, but I disagree, it is still harder.
Title: Re: Current status of the League
Post by: TheKomodo on July 30, 2018, 10:53 PM
Well, don't fall every turn then.

Improve.

It's harder, because why?

Is is possibly because you don't find Big RR as interesting, so don't push the limits as much as you do in TTRR?

Just because TTRR is tighter, and slower, doesn't make it harder, just different lol.
Title: Re: Current status of the League
Post by: sock on July 30, 2018, 10:55 PM
Well, don't fall every turn then.

Improve.
I don't enjoy BigRR, why would I even play it? If I wanted to improve, I could do so very easily and become a "pro". But there is not incentive, no ambition to play this boring scheme, imo
Title: Re: Current status of the League
Post by: sock on July 30, 2018, 10:56 PM
Well, don't fall every turn then.

Improve.

It's harder, because why?

Is is possibly because you don't find Big RR as interesting, so don't push the limits as much as you do in TTRR?
Yeah, because it is not nearly as interesting. It's the truth! It's fun to go fast and hit some nice speeds, but after 20 minutes I'm cooked. Why push the limits. This will just hurt my fingers in the long run as well as everyone else's who decide to put so many hours into this scheme
Title: Re: Current status of the League
Post by: TheKomodo on July 30, 2018, 10:56 PM
I don't enjoy BigRR, why would I even play it? If I wanted to improve, I could do so very easily and become a "pro". But there is not incentive, no ambition to play this boring scheme, imo

I don't enjoy TTRR, why would I even play it? If I wanted to improve, I could do so very easily and become a "pro". But there is not incentive, no ambition to play this boring scheme, imo

Checkmate.
Title: Re: Current status of the League
Post by: sock on July 30, 2018, 10:58 PM
IMO, if you want to push the limits and do power spikes and stuff, there is a game called a warmer, heard some people were pretty good at it years ago.
Title: Re: Current status of the League
Post by: TheKomodo on July 30, 2018, 11:00 PM
There is no risk in Warmer.

You can have 10 bad turns then do the best turn of all time, then do another 10 bad turns.

Going the speeds of warmer, in Big RR, is the ultimate goal, it's MUCH more appealing than the slowness of TTRR.
Title: Re: Current status of the League
Post by: sock on July 30, 2018, 11:00 PM
I don't enjoy BigRR, why would I even play it? If I wanted to improve, I could do so very easily and become a "pro". But there is not incentive, no ambition to play this boring scheme, imo

I don't enjoy TTRR, why would I even play it? If I wanted to improve, I could do so very easily and become a "pro". But there is not incentive, no ambition to play this boring scheme, imo

Checkmate.
You can practice BigRR for the next 2 years, and I will barely play any, then we can have a challenge, and if you beat me, then you can say checkmate, until then your all talk.
Title: Re: Current status of the League
Post by: sock on July 30, 2018, 11:00 PM
There is no risk in Warmer.

You can have 10 bad turns then do the best turn of all time, then do another 10 bad turns.
Same with BigRR, "checkmate"
Title: Re: Current status of the League
Post by: TheKomodo on July 30, 2018, 11:02 PM
You kind of ejaculated too early there sock lol.

How is there no risk in Big RR lol? You can lose, you can't lose a Warmer, jesus did you really just say something that stupid?

Actually wait lol, there is a risk in warmer, at least as I remember as a kid, the risk of waking your parents up with your tapping :D

Edit - Also if we done that, I would practise TTRR for 2 years, you would practise Big RR for 2 years, i'd win TTRR you would win Big RR.
Title: Re: Current status of the League
Post by: sock on July 30, 2018, 11:04 PM
You kind of ejaculated too early there sock lol.

How is there no risk in Big RR lol? You can lose, you can't lose a Warmer, jesus did you really just say something that stupid?
Big RR isn't a real scheme, I can lose, but I will never lose to you. checkmate!  :D It is basically a big long linear wxw warmer with a start and finish sign, idk why they have these start and finish signs on here though, waste of map space for the long warmer maze!  :P
Title: Re: Current status of the League
Post by: TheKomodo on July 30, 2018, 11:08 PM
I've already beat you in Big RR(not officially though), and i've beat you in Roper before.

Besides, you are slow in Big RR compared to how fast I can go, when I can master how fast I can potentially go, you wouldn't come close to me, i'm practising cross handed roping right now so yeah I suck, but in 6 months i'll destroy you.

Even when I rope normal I can still move around a Big RR faster than you, you aren't really fast, but damn you are efficient :)
Title: Re: Current status of the League
Post by: Sensei on July 30, 2018, 11:10 PM
Edit - Also if we done that, I would practise TTRR for 2 years, you would practise Big RR for 2 years, i'd win TTRR you would win Big RR.

Didn't you agree with sock few days ago, when he said you wouldn't win even after putting double amount of hours he did in ttrr? I can't follow you guys.

Is this just a juvenile text battle or you actually gonna do some roping?
There's still bad taste in mouth after Zalo's behaviour. We need some excitement!

panem et circenses
Title: Re: Current status of the League
Post by: TheKomodo on July 30, 2018, 11:12 PM
Sensei, if he did nothing but practise Big RR for 2 years, and didn't even look at TTRR, his memory would fail him.

If I was doing nothing but TTRR for 2 years, i'd naturally become good, he would probably fall, and I could just glide to the finish.

And the other way around, i'd forget the timing/groove of Big RR and i'd get owned.

Edit - But I don't wanna get good in TTRR I wanna get good in Big RR!
Title: Re: Current status of the League
Post by: sock on July 30, 2018, 11:17 PM
I've already beat you in Big RR(not officially though), and i've beat you in Roper before.

Besides, you are slow in Big RR compared to how fast I can go, when I can master how fast I can potentially go, you wouldn't come close to me, i'm practising cross handed roping right now so yeah I suck, but in 6 months i'll destroy you.

Even when I rope normal I can still move around a Big RR faster than you, you aren't really fast, but damn you are efficient :)
I'm in AG anytime you are ready bro, maybe sensei can stream it possibly now, don't know if he's available. Don't worry, I'll be gentle.
Title: Re: Current status of the League
Post by: TheKomodo on July 30, 2018, 11:22 PM
Ready for what? I said i've beat you before I didn't say I am gonna beat you right now, you know i've been focusing on roping cross handed for the past month or so.

I don't want to ruin my progress by focusing on normal roping right now, I mean, i'll play you right now if you want but I ain't gonna say i'll win because I won't be comfortable, i'd rather you just wait the until I get to where I want to be, because I have set targets for myself, then i'd challenge you for real, can even put money on it.

And just incase you didn't get what I said above, I can move faster than you, but you are more efficient than me right now because you play more serious.
Title: Re: Current status of the League
Post by: sock on July 30, 2018, 11:25 PM
Ready for what? I said i've beat you before I didn't say I am gonna beat you right now, you know i've been focusing on roping cross handed for the past month or so.

I don't want to ruin my progress by focusing on normal roping right now, I mean, i'll play you right now if you want but I ain't gonna say i'll win because I won't be comfortable, i'd rather you just wait the until I get to where I want to be, because I have set targets for myself, then i'd challenge you for real, can even put money on it.
Your like a boxer or MMA fighter that doesn't take the challenge right away because he is scared. I get it man, no need to be nervous. Take all the time you need. I only make friendly bets, not for money, sorry.
Title: Re: Current status of the League
Post by: sock on July 30, 2018, 11:36 PM
Ready for what? I said i've beat you before I didn't say I am gonna beat you right now, you know i've been focusing on roping cross handed for the past month or so.

I don't want to ruin my progress by focusing on normal roping right now, I mean, i'll play you right now if you want but I ain't gonna say i'll win because I won't be comfortable, i'd rather you just wait the until I get to where I want to be, because I have set targets for myself, then i'd challenge you for real, can even put money on it.

And just incase you didn't get what I said above, I can move faster than you, but you are more efficient than me right now because you play more serious.
And btw, you just think you can move faster than me, you can't actually move faster than me when I try to move fast, and I am more efficient = no contest :)
Title: Re: Current status of the League
Post by: Sensei on July 30, 2018, 11:43 PM
Title: Re: Current status of the League
Post by: TheKomodo on July 30, 2018, 11:58 PM
No, i'm a person who doesn't like to waste his time.

I am not here to prove if I am or am not better than you, all I said was I am faster than you, but you are more efficient, once I learn to control that speed better, i'll destroy you.

Unless you actually get better as well in that time obviously.

So obviously you would win right now if you even play half good, because i'd probably fall, I haven't played normal for a while, and i've only been doing cross for a little while, so your challenge is pretty stupid really.

I am not in a place where I feel I am good enough to be challenging people.

You can't understand that? I am not a kid, I don't need to prove how good I am to anyone, I ain't Zalo ;)
Title: Re: Current status of the League
Post by: sock on July 31, 2018, 12:03 AM
No, i'm a person who doesn't like to waste his time.

I am not here to prove if I am or am not better than you, all I said was I am faster than you, but you are more efficient, once I learn to control that speed better, i'll destroy you.

Unless you actually get better as well in that time obviously.

So obviously you would win right now if you even play half good, because i'd probably fall, I haven't played normal for a while, and i've only been doing cross for a little while, so your challenge is pretty stupid really.

I am not in a place where I feel I am good enough to be challenging people.

You can't understand that? I am not a kid, I don't need to prove how good I am to anyone, I ain't Zalo ;)
And you think I am a kid? All you said is that your faster than me, I don't know what that means where you from but from around here, that is trying to prove or say something. And my response is, get a live stream right now, we can do warmer, BigRR, TTRR, and get a panel of judges to see who goes faster. Unless you don't feel "comfortable" enough.
Title: Re: Current status of the League
Post by: sock on July 31, 2018, 12:05 AM
You thinking that you'll destroy me in speed is going to keep me up all night laughing, I might not get much sleep tonight :/
Title: Re: Current status of the League
Post by: j0e on July 31, 2018, 12:05 AM
I'm not trying to swing my willy around and claim I'm among the best at anything, because I'm not, but in my opinion Big RR is far less difficult than TTRR. In Big RR even a noob can learn to max out the rope speed, for the most part, within a year. In TTRR all except the very best players rope safely because it's faster for them to do so. I think y'all have forgotten how amazing Mablak was at TTRR. He would do crazy pump climbs and scrolls all over the place and rarely fall. TTRR has basically an infinite skill ceiling, the ideal (impossible) run resembling a TAS run. It is much harder to time speedy maneuvers on short ropes. In Big RR everyone can maintain full speed all the time without having to operate very close to the margins. Same goes for WXW. TTRR fell out of favor precisely because nobody could compete with the top players... in Big RR I haven't seen nearly that kind of skill divide.

However I haven't seen those Masta Big RR replays people keep mentioning. He's a great roper so I'm sure they are pretty impressive. Could someone link a couple?
Title: Re: Current status of the League
Post by: sock on July 31, 2018, 12:07 AM
I'm not trying to swing my willy around and claim I'm among the best at anything, but in my opinion Big RR is far less difficult than TTRR. In Big RR even a noob can learn to max out the rope speed, for the most part, within a year. In TTRR all except the very best players rope safely because it's faster for them to do so. I think y'all have forgotten how amazing Mablak was at TTRR. He would do crazy pump climbs and scrolls all over the place and rarely fall. TTRR has basically an infinite skill ceiling, the ideal (impossible) run resembling a TAS run. It is much harder to time speedy maneuvers on short ropes. In Big RR everyone can maintain full speed all the time without having to operate very close to the margins. Same goes for WXW. TTRR fell out of favor precisely because nobody could compete with the top players... in Big RR I haven't seen nearly that kind of skill divide.

However I haven't seen those Masta Big RR replays people keep mentioning. He's a great roper so I'm sure they are pretty impressive. Could someone link a couple?
I agree joe, you can see his latest replays in the latest challenges section if you want. Here is the latest https://www.tus-wa.com/challenges/challenge-747/
Title: Re: Current status of the League
Post by: skunk3 on July 31, 2018, 12:13 AM
As far as Masta goes, I'm not trying to throw any shade but meh. I don't care about offline challenges. If you're not actively on WormNET owning people in multiplayer on at least a semi-regular basis, I couldn't give a crap about any accomplishments you may have. I haven't seen Masta on WormNET in at least 2 years, except for one possible time in which I am fairly sure I played vs. him in Big RR using an alias, but it's entirely possible that I could be wrong. Masta's 'legendary' status comes from offline challenges and nothing else. (In other words, replaying the same map a hundred times until you get a perfect run.) I'm seriously not trying to sound like a hater here, I'm just speaking how I feel.
You are wrong, masta is the best overall roper in the game and has been for some time, we played plenty over the past few years when i was still active.  Pretty sure hes bored of owning the noobs that play nowadays, so offline challenges present an actual test to push his roping.  Maybe since we didn't get daina-zalo, we can have masta-skunk3 instead?

I disagree. I used to play with Masta daily before he went inactive and we were basically equal. I'd win, he'd win, I'd win... back and forth all day long. Since he's been inactive all he's done really is post up offline challenges, and as he doesn't play online anymore (at least never when I'm around) I am willing to bet that he puts more effort into the challenges than perhaps anyone. I personally can't compete in the offline challenges because after about 60 solid seconds of roping my hand(s) cramp up and it becomes very painful. Carpal Tunnel is a bitch. Also, I am not making any claim about myself here. I'm not claiming to be better than anyone in particular but what I can say with 100% honesty is that I actively play W:A and I play a shitload of Big RR and there's only a handful of people who can rival me when I am warmed up. I'd say that most of my Big RR losses in the last year or so have come from Dibz, and like 90%+ of those games are literally my first game of the day. I'm sure there's plenty of other non-active players that could give me a run for my money though. Anyway, I'm getting off point. All I'm saying is that I do not agree that Masta is the best overall roper in the game, active or inactive. There is no doubt that he's great with the rope. He's just not the g.o.a.t. IMO, but then again everyone has their own opinions.
Title: Re: Current status of the League
Post by: skunk3 on July 31, 2018, 12:17 AM
I'm not trying to swing my willy around and claim I'm among the best at anything, because I'm not, but in my opinion Big RR is far less difficult than TTRR. In Big RR even a noob can learn to max out the rope speed, for the most part, within a year. In TTRR all except the very best players rope safely because it's faster for them to do so. I think y'all have forgotten how amazing Mablak was at TTRR. He would do crazy pump climbs and scrolls all over the place and rarely fall. TTRR has basically an infinite skill ceiling, the ideal (impossible) run resembling a TAS run. It is much harder to time speedy maneuvers on short ropes. In Big RR everyone can maintain full speed all the time without having to operate very close to the margins. Same goes for WXW. TTRR fell out of favor precisely because nobody could compete with the top players... in Big RR I haven't seen nearly that kind of skill divide.

However I haven't seen those Masta Big RR replays people keep mentioning. He's a great roper so I'm sure they are pretty impressive. Could someone link a couple?

I agree with you to a point. Big RR is less difficult IMO than TTRR but there's still a huge gap between skill levels of players. I think that Big RR has a basically infinite skill ceiling as well because there's far more variety of roping obstacles to overcome. There's big sections, tight sections, ellipses, etc. I know people who beat me in TTRR every time yet they can't beat me in Big RR. Big RR is a marathon and TTRR is a sprint. Having one good run in Big RR doesn't really mean much, but in TTRR it wins you the game.
Title: Re: Current status of the League
Post by: Sensei on July 31, 2018, 12:19 AM
I hear sock is challenging ppl in big rr. Komo didn't feel like raising up to the occasion. Maybe you can give him a battle, skunk3?
After all these claims.. I personally would.
Title: Re: Current status of the League
Post by: WTF-8 on July 31, 2018, 12:25 AM
I guess bigrr is like billiards and ttrr is like snooker...

billiards is more accesible for most, while snooker requires more precise control
Title: Re: Current status of the League
Post by: TheKomodo on July 31, 2018, 12:27 AM
oldsock I just asked if you wanted to do a couple of Big RRs and you said no unless it's a bet...

I'm quite happy to do a serious game with you and see how I stack up right now, because in my head, i'm not good right now, you claim you are, so if I can even get fairly equal with you in this state, i'm pretty confident i'll beat you when i've had practise.
Title: Re: Current status of the League
Post by: skunk3 on July 31, 2018, 12:31 AM
I'll gladly take on anyone in Big RR any time.
Title: Re: Current status of the League
Post by: sock on July 31, 2018, 12:33 AM
oldsock I just asked if you wanted to do a couple of Big RRs and you said no unless it's a bet...

I'm quite happy to do a serious game with you and see how I stack up right now, because in my head, i'm not good right now, you claim you are, so if I can even get fairly equal with you in this state, i'm pretty confident i'll beat you when i've had practise.
Sure, let's have a game.
Title: Re: Current status of the League
Post by: TheKomodo on July 31, 2018, 12:35 AM
Let's do 2 please, I wanna do 1 normal and 1 cross handed, see if I can beat myself cross yet as well lol, i'm in a game with salty and fen right now, come AG we'll be finished in a few turns.
Title: Re: Current status of the League
Post by: sock on July 31, 2018, 12:37 AM
Let's do 2 please, I wanna do 1 normal and 1 cross handed, see if I can beat myself cross yet as well lol, i'm in a game with salty and fen right now, come AG we'll be finished in a few turns.
sounds good!
Title: Re: Current status of the League
Post by: sock on July 31, 2018, 12:38 AM
oldsock I just asked if you wanted to do a couple of Big RRs and you said no unless it's a bet...

I'm quite happy to do a serious game with you and see how I stack up right now, because in my head, i'm not good right now, you claim you are, so if I can even get fairly equal with you in this state, i'm pretty confident i'll beat you when i've had practise.
I never said unless a bet, I don't even bet anymore :)
Title: Re: Current status of the League
Post by: Sensei on July 31, 2018, 12:41 AM
what I can say with 100% honesty is that I actively play W:A and I play a shitload of Big RR and there's only a handful of people who can rival me when I am warmed up. I'd say that most of my Big RR losses in the last year or so have come from Dibz, and like 90%+ of those games are literally my first game of the day.

I'll gladly take on anyone in Big RR any time.

I'll be honest and say I never thought of you as more than a mediocre roper.
Would be fun to see how you cope with guys such as: SiD, Masta, saltyk9, TheWalrus.. There are also bunch of less known ropers around. Shtaket being one of them. Sock is not that familiar or in love with the scheme, but he seems pretty fired up for some battles.

Anyway, I think your statement of being in the tippity top of Big RR community is a bit exaggarated. But respect your decision to play anyone who challenges you. At least you're sticking with your word.

If this is gonna be next big thing, I can stream so more ppl can watch live. Gl
Title: Re: Current status of the League
Post by: lalo on July 31, 2018, 01:32 AM
My money is on OS, he is one of the best and more consistent ropers when he wants, except wxw maybe. No offense Dave xd.
Title: Re: Current status of the League
Post by: Anubis on July 31, 2018, 01:35 AM
This is the kind of stuff that is missing from W:A. People competing who is better, bonus points that it's about roping. If more people show that passion it might reignite my desire to play again. I am always lurking and following.
Title: Re: Current status of the League
Post by: sock on July 31, 2018, 02:02 AM
This is the kind of stuff that is missing from W:A. People competing who is better, bonus points that it's about roping. If more people show that passion it might reignite my desire to play again. I am always lurking and following.
I challenge you to 50 ttrrs!
Title: Re: Current status of the League
Post by: TheKomodo on July 31, 2018, 02:22 AM
At least I didn't run like a certain someone :D
Title: Re: Current status of the League
Post by: skunk3 on July 31, 2018, 02:23 AM
what I can say with 100% honesty is that I actively play W:A and I play a shitload of Big RR and there's only a handful of people who can rival me when I am warmed up. I'd say that most of my Big RR losses in the last year or so have come from Dibz, and like 90%+ of those games are literally my first game of the day.

I'll gladly take on anyone in Big RR any time.

I'll be honest and say I never thought of you as more than a mediocre roper.
Would be fun to see how you cope with guys such as: SiD, Masta, saltyk9, TheWalrus.. There are also bunch of less known ropers around. Shtaket being one of them. Sock is not that familiar or in love with the scheme, but he seems pretty fired up for some battles.

Anyway, I think your statement of being in the tippity top of Big RR community is a bit exaggarated. But respect your decision to play anyone who challenges you. At least you're sticking with your word.

If this is gonna be next big thing, I can stream so more ppl can watch live. Gl

Why don't you ask any of those players yourself, aside from Masta who doesn't even play anymore? They will all tell you that I wreck shop in Big RR.
Title: Re: Current status of the League
Post by: Sensei on July 31, 2018, 02:33 AM
That's the problem m8. We heard it only from you :D

Will also join the train and jump in this challenge.
4:30 am now, but any of next few days fine for me.
Title: Re: Current status of the League
Post by: TheKomodo on July 31, 2018, 03:24 AM
Well, I beat oldsock 2-1, but lost to skunk3 2-0, to be fair we both struggled a bit but I made worse mistakes, he played solid the entire evening losing only to Fenice.

Been a fun night, hope to do more of these challenges, wanna improve!

I can't say anybody has done anything special tonight though, everybody kinda struggled and fell too much, by special I mean impressive roping.
Title: Re: Current status of the League
Post by: sock on July 31, 2018, 04:01 AM
skunk3, eazy. Next?
Title: Re: Current status of the League
Post by: TheKomodo on July 31, 2018, 04:18 AM
sock, please play skunk again, he played very poor compared to his other games.

Also, I wanna rematch with you, cuz neither of us played our peak either.
Title: Re: Current status of the League
Post by: sock on July 31, 2018, 04:33 AM
sock, please play skunk again, he played very poor compared to his other games.

Also, I wanna rematch with you, cuz neither of us played our peak either.
Anytime skunk3 would like some more of this, he's more than welcome. As for you, I've unfinished business with you, so get some rest.
Title: Re: Current status of the League
Post by: TheKomodo on July 31, 2018, 04:49 AM
oldsock, I will hopefully be playing you like 1000 games over the next 6 months, would be nice to have someone who actually wants to compete and see who can end up better :)
Title: Re: Current status of the League
Post by: skunk3 on July 31, 2018, 04:53 AM
Sock I'm not making excuses but my game with you was hands down the worst I have roped all day, including the games I played with everyone else before you. I had just played several 1 vs 1 rr's right before you and was kinda burned out.
Title: Re: Current status of the League
Post by: sock on July 31, 2018, 04:55 AM
oldsock, I will hopefully be playing you like 1000 games over the next 6 months, would be nice to have someone who actually wants to compete and see who can end up better :)
Imma take a guess..
Title: Re: Current status of the League
Post by: sock on July 31, 2018, 04:55 AM
Sock I'm not making excuses but my game with you was hands down the worst I have roped all day, including the games I played with everyone else before you. I had just played several 1 vs 1 rr's right before you and was kinda burned out.
Don't worry, i understand...
Title: Re: Current status of the League
Post by: Senator on July 31, 2018, 06:22 AM
skunk3 can you attach some replay of your games with Masta?
Title: Re: Current status of the League
Post by: skunk3 on July 31, 2018, 06:57 AM
skunk3 can you attach some replay of your games with Masta?

I am like 3 computers past that point. I do have some of my old hard drives though but I don't have any way of accessing the data because all I have is a laptop now. For that matter, I don't even know if any replay data is on them for sure but I would assume so since I never deleted it. One of these days I'll get one of those external bays and try to pull data off of my old drives. It just sucks though because the pins on the back of one of my hard drives are all bent so Im not sure if I will be able to get them straightened out so I can 'dock' the hard drive. :/
Title: Re: Current status of the League
Post by: Senator on July 31, 2018, 02:19 PM
17:02:40 Kekkity: must have been many years ago
17:04:18 Kekkity: well, you must keep in mind I only started playing in 2010
17:04:35 Kekkity: it might be true that he beat me in 2010-2012
17:15:26 Kekkity: I have made a search in replays, most of our games are in 2010 and 2011
17:16:04 Kekkity: he should have little problem beating me around that time
Title: Re: Current status of the League
Post by: Ryan on July 31, 2018, 09:08 PM
I would come back for a 1v1 TTRR marathon for money  ;D
Title: Re: Current status of the League
Post by: Chicken23 on August 03, 2018, 07:41 PM
i've not read this whole threat but when i was online and have been in ag the other week i always managed to find a good game in a classic scheme with players of good competition. Some of those games were reported as TUS games and thats one of the points raised earlier in the thread that people need to actually play instead of being idle on AG and just posting on forums.

However the approve doeasn't apply to the whole population of AG.

My suggestion would be to encourage competitive play but not dividing and chopping up the league into multiple league types, theres too many different leagues and i have no motivation to play competitively in a ranked system when the league seasons over over 200 days! when i report some TUS games this is what season info gave me.

Money has nothing to do with things and people who care about the game will play without the motivation of cash. The history of worms funded leagues is very short vs the history of ranked leagues in general.

My honest opinion would be to go back to a very basic league system. Remove ratings, award 3 points for a win and -1 for a lose. Set a limit of how many league games in a season and keep seasons to only be 1 month (maybe 2 depending on how active the new league is). Set game limits against the same player. ALLOW DONs (this lets active players play alot more games and the thrill of seeking a prefect 50-0 record).

Next radical suggestion. Allow any scheme to be played (as long as uploaded and TUS approved). This way the league is open to all players, people won't care about avoiding if they can play their pick, even if its a non-classic scheme, and gives all players in AG the opportunity to learn a 'ranked' league system. If you allow DONs, then perhaps people won't mind playing a non classic scheme. The era of today isn't classic schemes, so why not let new players pick the schemes they enjoy in a competitive setting?

Playoff picks would need to alternate like usually and more thought would go into this.

If tomorrow i could create this league system above I would, but sadly i can't and won't be able to find out if it gets games until someone else does or MI is happy to completely revolutionise TUS into a whole new point based open single league system.



Title: Re: Current status of the League
Post by: Chicken23 on August 03, 2018, 07:56 PM
Well it's just a suggestion it's not an obsession Ryan.

I just remember the days of 3 schemes in WACL and it was pretty awesome.

incorrect. WACL only had 3 schemes for the playoffs, as did all major leagues until FB and TUS and other ranked schemes.

WACL had bng, fort, rope, rr, t17, pro, elite.

CL2K was the same and didn't take long until shopper was added. Shortly after shopper i think WL, xtc and FB all accepted wxw as fort and pro died in popularity.

I'm on page 3 of this thread and still think my idea of a point based league and any pick would be the solutions. We could use the 3 scheme categories that Komodo is suggesting for the playoff picks perhaps?
Title: Re: Current status of the League
Post by: Chicken23 on August 03, 2018, 08:19 PM
without being big headed, imagine how many more playoffs CKC might have won if po's were only 1 rope, bng and 1 default (this was elite, pro or t17) back in the day.

I think that playoff format might prove to be really motivational to the majority of players, i know for example coming up against good ropers that would own me in ttrr or roper, i'd still stand a chance in elite and bng. I might stand a chance in beating Random00 or Mablak in a playoff if i pulled off the elite and bng victory which i have done vs both in the past. If it was vs komodo, again i might fancy my chances of beating him in bng (he is better in bng than me usually but we've had amazingly close games) but the rope scheme if he went with rope i might stand a chance as i learnt league style with middle hides, being consistent and thinking of cr8 placements, i beat dibz in some tus ropers a few time :p Same with anubis, diana, darkz, almog any top allrounders that this game has seen.. infact my only league singles victory was on wwp against almog in final because i won the bng and elite. I can still remember some of the clanner 1 rope, bng and 1 default loses... the worst was to EiF and finding out years later that they cheated because MrRaja was using silkworm.  :( :(

So yes in a league situation i would totally favour the 3 playoff scheme options.

However that doesn't solve our current situation... which is activity of leagues and i think as i've said already this is down to either the oldschoolers coming back and playing again, or finding a way to motivate the new players of todays era into rank play.

Why don't we remove ratings? And add DONs and game limits? This would remove all the issues that Komodo pointed out, no avoiding would ever happen because;

a) you don't have a rating to risk if you lose (some good player avoid to keep their ratings if they were scared of losing to a better player)

b) you don't have to avoid if you don't like a scheme someone picks and you might lose because you can pick your prefer scheme and if you 1-1, both players either get 2 points, or you decide to make it 0-0.

I think this would let new players want to play because they could pick arial and mole shopper and still be rewarded for it, they might pick mole shop for all their picks in the league but at least they would be exposed to other more classic schemes, or different schemes that are not classic.

I admit it would need some thought to think it through, for example a ttrr is over in a few minutes and worth the same amount of points as a inter which could take hours if 3 rounds are used. But atleast it could bring everyone together and then we could pick a playoff system that follows the suggest model some people have mentioned of picking a rope based scheme, a default based scheme (elite, inter, t17), and an artillery based scheme, (bng, hysteria). Highest seed players pick first.

Suggested schemes accepted league schemes;

big rr
ttrr
(classic 30sec rr)
shopper
wxw
mole shopper
bng
super sheep racer (is this popular and would make new players want to take part?)
inter
elite
t17
hysteria
arial
Title: Re: Current status of the League
Post by: TheKomodo on August 03, 2018, 08:59 PM
Wow really? I only ever saw people pick BnG Roper and Elite in WACL and CL2K back in 1999/2000...

I can't ever remember any those other schemes you mentioned being played, I didn't even know Forts was a thing back then in Leagues and didn't even think RR was invented till like 2000 or 2001 lol.

Perhaps that's part of the community I didn't see because I was so focused on Warmers and Ropers.
Title: Re: Current status of the League
Post by: Chicken23 on August 03, 2018, 10:06 PM
Wow really? I only ever saw people pick BnG Roper and Elite in WACL and CL2K back in 1999/2000...

I can't ever remember any those other schemes you mentioned being played, I didn't even know Forts was a thing back then in Leagues and didn't even think RR was invented till like 2000 or 2001 lol.

Perhaps that's part of the community I didn't see because I was so focused on Warmers and Ropers.

i think it was like, i could be wrong though as so long ago. HHC is probably only person who would remember that era from a league perspective now.
Title: Re: Current status of the League
Post by: Anubis on August 03, 2018, 10:45 PM
I can confirm Forts, I played that shit in leagues back then. It was very niche, similar to Pro and died out around 2002/3 in league environment. Sometimes people would pick and be surprised it was still officially supported lol. RR I actually don't remember in early leagues that much but that's probably because I didn't start to play RR until they introduced TTRR. I didn't really like the 30s/45s RR that much.
Title: Re: Current status of the League
Post by: HHC on August 03, 2018, 10:49 PM
I dunno. I can't recall doing fort or pro against really good clans, for the highest level. That by all means doesn't imply that I didn't actually play them.

I have a penis for a brain, and it's wee small  :(
Title: Re: Current status of the League
Post by: Ryan on August 04, 2018, 01:29 AM
I don't know if a steady league format would boost overall activity. It depends on what individuals want.

I miss paying competitive games. I think money does help. For example, I would happily re-learn and b07/b09 ttrr vs masta, or sbaffo for money and the streaming would entertain.
Title: Re: Current status of the League
Post by: Ryan on August 04, 2018, 01:36 AM
30s RR did exist in WL days.
Was the only scheme I could play in 2001 xD
Title: Re: Current status of the League
Post by: Senator on August 04, 2018, 08:01 AM
WACL:
  • Battle Race
  • BnG
  • Fort
  • Pro
  • Roper
  • Rope Race
  • Team17

Source: http://web.archive.org/web/20010707075917/http://www.wa-forum.com/waclfiles.htm
Title: Re: Current status of the League
Post by: TheKomodo on August 04, 2018, 01:59 PM
So that was December 2000, wow...

I remember the day I discovered Worms Armageddon, it was also the first time I used a PC for games and discovered the internet, 12-17th June 1999...(Forget exact day now)

I remember that day clearly, with my mates John and Gary, it was hot, we were in shorts and t-shirts, my friend John told us about the "Interesk Cyber Cafe", I was like woah that sounds cool, so he took us there and I remember walking in just feeling this overwhelming sense of WOW!

So I walked up the corridor which had 5 computers, the 1st guy was playing Diablo, the next guy was playing Command & Conquer, then the guy who works there, Alex, was on the 3rd computer playing Worms and my eyes lit up, I was like "Hey, I have that on my Game Boy!", and since he was a like a youth worker he took interest and asked if I wanted to play so I took a seat and he joined a game in #AnythingGoes, at that point I was like, "Wait, are you playing this with other people??" he was like yeah, that guy is from UK, that guy is from US...

THAT! Blew my mind! So we started the game, I think it was Intermediate scheme or something, cuz we had special weapons and I had HHG, I actually won that game with the last move and took everyone out with the HHG! I was absolutely hooked, so I spent the whole summer at that cafe playing Worms for like 2-3 hours a day, it was a matter of weeks before I discovered Roper when I say "eliteboyz" who later became "TheSheriFF" roping, he wasn't the rope god he eventually became at that point but he was pretty good I remember feeling like it was the most awesome f@#!ing thing I ever saw in my life!

So yeah I started getting involved in Ropers then within days played my first Warmer, few months later I joined a clan but honestly forget which, or maybe that is when I made BDD - Bringers of Death and Destruction, Dodgefreak was in that clan with me, so was avatar and a few other pretty good players, I actually forget who was in that clan now...

So yeah I saw a lot of Elites and BnG being played in the Clanners I played/watched, but I never ever saw any other scheme being picked until around 2002+

Probably because I exclusively stuck to Rope for the first 4-5 years then switched exclusively to BnG until a few years into TuS where I started Roping again, but ever since I started playing BnG, i've never been as good in Rope as I was back then, i'm hoping to become even better than I was back then roping cross handed, but honestly I was doing a TT Big RR with blitz last night for like 6 hours straight and I only finished the map once, at my furthest point I was faster than blitz but honestly most turns I couldn't even last 20-30 seconds and I feel quite depressed I can't do it like I used to, but, it has only been about 6 weeks in total i've roped this way and it's a lot of fun, I forget it took almost 2 years to reach my peak when I first started so need to give my body time to adjust to swapping hands.

This is definitely interesting though, amazing to still learn history even having been there almost the entire time :)
Title: Re: Current status of the League
Post by: Anubis on August 05, 2018, 12:56 AM
So that was December 2000, wow...

I remember the day I discovered Worms Armageddon, it was also the first time I used a PC for games and discovered the internet, 12-17th June 1999...(Forget exact day now)

I remember that day clearly, with my mates John and Gary, it was hot, we were in shorts and t-shirts, my friend John told us about the "Interesk Cyber Cafe", I was like woah that sounds cool, so he took us there and I remember walking in just feeling this overwhelming sense of WOW!

So I walked up the corridor which had 5 computers, the 1st guy was playing Diablo, the next guy was playing Command & Conquer, then the guy who works there, Alex, was on the 3rd computer playing Worms and my eyes lit up, I was like "Hey, I have that on my Game Boy!", and since he was a like a youth worker he took interest and asked if I wanted to play so I took a seat and he joined a game in #AnythingGoes, at that point I was like, "Wait, are you playing this with other people??" he was like yeah, that guy is from UK, that guy is from US...

THAT! Blew my mind! So we started the game, I think it was Intermediate scheme or something, cuz we had special weapons and I had HHG, I actually won that game with the last move and took everyone out with the HHG! I was absolutely hooked, so I spent the whole summer at that cafe playing Worms for like 2-3 hours a day, it was a matter of weeks before I discovered Roper when I say "eliteboyz" who later became "TheSheriFF" roping, he wasn't the rope god he eventually became at that point but he was pretty good I remember feeling like it was the most awesome f@#!ing thing I ever saw in my life!

So yeah I started getting involved in Ropers then within days played my first Warmer, few months later I joined a clan but honestly forget which, or maybe that is when I made BDD - Bringers of Death and Destruction, Dodgefreak was in that clan with me, so was avatar and a few other pretty good players, I actually forget who was in that clan now...

So yeah I saw a lot of Elites and BnG being played in the Clanners I played/watched, but I never ever saw any other scheme being picked until around 2002+

Probably because I exclusively stuck to Rope for the first 4-5 years then switched exclusively to BnG until a few years into TuS where I started Roping again, but ever since I started playing BnG, i've never been as good in Rope as I was back then, i'm hoping to become even better than I was back then roping cross handed, but honestly I was doing a TT Big RR with blitz last night for like 6 hours straight and I only finished the map once, at my furthest point I was faster than blitz but honestly most turns I couldn't even last 20-30 seconds and I feel quite depressed I can't do it like I used to, but, it has only been about 6 weeks in total i've roped this way and it's a lot of fun, I forget it took almost 2 years to reach my peak when I first started so need to give my body time to adjust to swapping hands.

This is definitely interesting though, amazing to still learn history even having been there almost the entire time :)

I would love to time-travel back for one day and relive the experience back then. I think it would be awesome. Especially with all the knowledge you have now. :D
Title: Re: Current status of the League
Post by: skunk3 on August 05, 2018, 05:40 AM
So that was December 2000, wow...

I remember the day I discovered Worms Armageddon, it was also the first time I used a PC for games and discovered the internet, 12-17th June 1999...(Forget exact day now)

I remember that day clearly, with my mates John and Gary, it was hot, we were in shorts and t-shirts, my friend John told us about the "Interesk Cyber Cafe", I was like woah that sounds cool, so he took us there and I remember walking in just feeling this overwhelming sense of WOW!

So I walked up the corridor which had 5 computers, the 1st guy was playing Diablo, the next guy was playing Command & Conquer, then the guy who works there, Alex, was on the 3rd computer playing Worms and my eyes lit up, I was like "Hey, I have that on my Game Boy!", and since he was a like a youth worker he took interest and asked if I wanted to play so I took a seat and he joined a game in #AnythingGoes, at that point I was like, "Wait, are you playing this with other people??" he was like yeah, that guy is from UK, that guy is from US...

THAT! Blew my mind! So we started the game, I think it was Intermediate scheme or something, cuz we had special weapons and I had HHG, I actually won that game with the last move and took everyone out with the HHG! I was absolutely hooked, so I spent the whole summer at that cafe playing Worms for like 2-3 hours a day, it was a matter of weeks before I discovered Roper when I say "eliteboyz" who later became "TheSheriFF" roping, he wasn't the rope god he eventually became at that point but he was pretty good I remember feeling like it was the most awesome f@#!ing thing I ever saw in my life!

So yeah I started getting involved in Ropers then within days played my first Warmer, few months later I joined a clan but honestly forget which, or maybe that is when I made BDD - Bringers of Death and Destruction, Dodgefreak was in that clan with me, so was avatar and a few other pretty good players, I actually forget who was in that clan now...

So yeah I saw a lot of Elites and BnG being played in the Clanners I played/watched, but I never ever saw any other scheme being picked until around 2002+

Probably because I exclusively stuck to Rope for the first 4-5 years then switched exclusively to BnG until a few years into TuS where I started Roping again, but ever since I started playing BnG, i've never been as good in Rope as I was back then, i'm hoping to become even better than I was back then roping cross handed, but honestly I was doing a TT Big RR with blitz last night for like 6 hours straight and I only finished the map once, at my furthest point I was faster than blitz but honestly most turns I couldn't even last 20-30 seconds and I feel quite depressed I can't do it like I used to, but, it has only been about 6 weeks in total i've roped this way and it's a lot of fun, I forget it took almost 2 years to reach my peak when I first started so need to give my body time to adjust to swapping hands.

This is definitely interesting though, amazing to still learn history even having been there almost the entire time :)

I would love to time-travel back for one day and relive the experience back then. I think it would be awesome. Especially with all the knowledge you have now. :D

Yeah, it'd be great to go back then and just demolish everyone lol
Title: Re: Current status of the League
Post by: TheKomodo on August 05, 2018, 06:10 AM
skunk, honestly the old me would absolutely annihilate me now at rope hahaha!
Title: Re: Current status of the League
Post by: Sensei on August 05, 2018, 06:49 AM
We could use a pre-millenium section on tus. Some of you just going back with every chance you get :)
Title: Re: Current status of the League
Post by: Chicken23 on August 05, 2018, 06:54 PM
...... so any opinions on my suggest. Lets stop reminiscing and work on a league format that would encourage activity and be open to today's current players but not exclude us old classic guys.

Title: Re: Current status of the League
Post by: skunk3 on August 05, 2018, 10:20 PM
skunk, honestly the old me would absolutely annihilate me now at rope hahaha!

You say that but what is more likely is that you felt more confident at rope back then because of your skill relative to that of other players. Generally speaking a player from today who has all those extra years of experience and practice would destroy their past self as well as most other people. You might be rusty at certain schemes that were more popular back then than today but overall I guarantee that a lot of those memories we have of godly players from way back in the day are heavily rose-tinted from our nostalgia glasses and that players only get better as time goes on, not worse. That's just my opinion, anyhow.

Of course people are different than others and some people can develop roughly the same amount of skill as someone else in far less time, which explains how some people who haven't been playing that long (relatively speaking) can hold their own against people who have been playing from day one, or close to it. I remember pre-Mablak Mablak, when he was just an average player. He was never godly at anything for the longest time... just another person and I played with him a bunch. Then in less than a year he went from an average player to an excellent player, which brings me back to my point that experience matters in Worms, as does routine practice. I am certain that if we took pretty much any good player from today and sent them back in time to WormNET in 99-00 they would utterly rape everyone, including those old names we miss so much.

Also, as an unrelated side note, I've noticed that if I play for an extended period of time and then take a break (a few months, maybe) from Worms I end up playing better than if I played straight through. I think that taking a break from Worms every once in a while is a good thing because some players (myself, at least) develop bad habits and when you can take a break and press the 'reset' button and come back to the game fresh you remember what you should and shouldn't do and those bad habits get dropped. I might be a little rusty for the first few days but eventually my skills come back and I play better than before because I can take all of that experience forward and start over again clean.
Title: Re: Current status of the League
Post by: TheWalrus on August 05, 2018, 10:47 PM
skunk, honestly the old me would absolutely annihilate me now at rope hahaha!

You say that but what is more likely is that you felt more confident at rope back then because of your skill relative to that of other players. Generally speaking a player from today who has all those extra years of experience and practice would destroy their past self as well as most other people. You might be rusty at certain schemes that were more popular back then than today but overall I guarantee that a lot of those memories we have of godly players from way back in the day are heavily rose-tinted from our nostalgia glasses and that players only get better as time goes on, not worse. That's just my opinion, anyhow.

Of course people are different than others and some people can develop roughly the same amount of skill as someone else in far less time, which explains how some people who haven't been playing that long (relatively speaking) can hold their own against people who have been playing from day one, or close to it. I remember pre-Mablak Mablak, when he was just an average player. He was never godly at anything for the longest time... just another person and I played with him a bunch. Then in less than a year he went from an average player to an excellent player, which brings me back to my point that experience matters in Worms, as does routine practice. I am certain that if we took pretty much any good player from today and sent them back in time to WormNET in 99-00 they would utterly rape everyone, including those old names we miss so much.

Also, as an unrelated side note, I've noticed that if I play for an extended period of time and then take a break (a few months, maybe) from Worms I end up playing better than if I played straight through. I think that taking a break from Worms every once in a while is a good thing because some players (myself, at least) develop bad habits and when you can take a break and press the 'reset' button and come back to the game fresh you remember what you should and shouldn't do and those bad habits get dropped. I might be a little rusty for the first few days but eventually my skills come back and I play better than before because I can take all of that experience forward and start over again clean.
You always re-imagine old players, Cody was better than me in 2001 and he is better than me in 2019.  You do revisionist history better than anyone I know.  You can't beat me in a bo7 and i cant beat mablak in a bo7, so you are a few standard deviations from a worms pro.  You'll get there if you spend half as much time talking about how great you used to be, as you claim your mastery to be.  You have to play much more to jump up to the next tier, right now you are relegated to being a has been.  You play one or two schemes well, but that doesn't give you carte blanche to say or do whatever you want, it just makes you into the next Zalo.  Your lack of humility is  incredibly annoying to me, nothing worse than a player who thinks he is way better than he is.  I'll offer a paypal match which you will inevitably decline, but ill give you 10-1 odds on a bo7, you are that much of an underdog in a real competitive match.  And you bet your ass I'll show up, unlike Zalo, and in not even in shape anymore, I don't play this game anymore.  You won't back it up, though, I'm sure there will be some apologist reply by this time tomorrow. 

Skill has gotten better, and you are blinded because you play nobodys all day in a deserted server.
Title: Re: Current status of the League
Post by: WTF-8 on August 06, 2018, 12:49 AM
Also, as an unrelated side note, I've noticed that if I play for an extended period of time and then take a break (a few months, maybe) from Worms I end up playing better than if I played straight through. I think that taking a break from Worms every once in a while is a good thing because some players (myself, at least) develop bad habits and when you can take a break and press the 'reset' button and come back to the game fresh you remember what you should and shouldn't do and those bad habits get dropped.
Quote from: http://wqdb.org/?357
<Cueshark> i found that after a long break from rr isn't so bad...you might forget a little about how to rope correctly but you also forget a little about roping incorrectly
Title: Re: Current status of the League
Post by: TheKomodo on August 06, 2018, 01:15 AM
skunk, honestly the old me would absolutely annihilate me now at rope hahaha!
You say that but what is more likely is that you felt more confident at rope back then because of your skill relative to that of other players.

This is beyond madness...

There is so much wrong with what you said it's frustrating choosing where to begin.

Well, to begin with, I said the old me would absolutely annihilate me now, not the old me would absolutely annihilate me if I practised for a year straight.

Next, I know myself and my experiences, that I experienced by the way, better than anyone.

I already explained my story earlier about how I exclusively switched schemes for like 10 years and very rarely ever roped during that whole period, and now even on TUS when I started to Rope again it was never the same without my old keyboard, not to mention i've just NEVER felt the passion that I felt back then, and that I was mostly picking BnG/Hysteria at every opportunity, I did get back into rope for 1-2 years when I was in cfc, but I still focused more on BnG.

Before BnG, I only focused on Rope, during BnG I focused on BnG, during TUS I played a lot of everything but spent a few years focused on mastering Darts as well.

Yeah you are right, people get better with time and practise, but I haven't spent my time practising, I can't believe that isn't obvious to you.

I had a funny vision, you on Jerry Springer right after he tells us his "Final Thought" and you turn round and try to convince the audience "What he meant to say was..."

Title: Re: Current status of the League
Post by: skunk3 on August 06, 2018, 01:22 AM
skunk, honestly the old me would absolutely annihilate me now at rope hahaha!

You say that but what is more likely is that you felt more confident at rope back then because of your skill relative to that of other players. Generally speaking a player from today who has all those extra years of experience and practice would destroy their past self as well as most other people. You might be rusty at certain schemes that were more popular back then than today but overall I guarantee that a lot of those memories we have of godly players from way back in the day are heavily rose-tinted from our nostalgia glasses and that players only get better as time goes on, not worse. That's just my opinion, anyhow.

Of course people are different than others and some people can develop roughly the same amount of skill as someone else in far less time, which explains how some people who haven't been playing that long (relatively speaking) can hold their own against people who have been playing from day one, or close to it. I remember pre-Mablak Mablak, when he was just an average player. He was never godly at anything for the longest time... just another person and I played with him a bunch. Then in less than a year he went from an average player to an excellent player, which brings me back to my point that experience matters in Worms, as does routine practice. I am certain that if we took pretty much any good player from today and sent them back in time to WormNET in 99-00 they would utterly rape everyone, including those old names we miss so much.

Also, as an unrelated side note, I've noticed that if I play for an extended period of time and then take a break (a few months, maybe) from Worms I end up playing better than if I played straight through. I think that taking a break from Worms every once in a while is a good thing because some players (myself, at least) develop bad habits and when you can take a break and press the 'reset' button and come back to the game fresh you remember what you should and shouldn't do and those bad habits get dropped. I might be a little rusty for the first few days but eventually my skills come back and I play better than before because I can take all of that experience forward and start over again clean.
You always re-imagine old players, Cody was better than me in 2001 and he is better than me in 2019.  You do revisionist history better than anyone I know.  You can't beat me in a bo7 and i cant beat mablak in a bo7, so you are a few standard deviations from a worms pro.  You'll get there if you spend half as much time talking about how great you used to be, as you claim your mastery to be.  You have to play much more to jump up to the next tier, right now you are relegated to being a has been.  You play one or two schemes well, but that doesn't give you carte blanche to say or do whatever you want, it just makes you into the next Zalo.  Your lack of humility is  incredibly annoying to me, nothing worse than a player who thinks he is way better than he is.  I'll offer a paypal match which you will inevitably decline, but ill give you 10-1 odds on a bo7, you are that much of an underdog in a real competitive match.  And you bet your ass I'll show up, unlike Zalo, and in not even in shape anymore, I don't play this game anymore.  You won't back it up, though, I'm sure there will be some apologist reply by this time tomorrow. 

Skill has gotten better, and you are blinded because you play nobodys all day in a deserted server.

What is with your shitty attitude lately? Every time you respond to anything that I say it's always argumentative, hateful, spiteful, etc.

It makes rational sense that someone with nearly 20 years of Worms experience is going to trounce someone who is playing a game that is only 1-2 years old, am I right? I am not "revising" history here. All I said is that players tend to get better over time and that a lot of the greatness we remember from the past (not always, but mostly) is distorted by nostalgia and a lack of perspective. Someone who was an amazing player back in the early 2000's might only be a mediocre player by recent standards, and by 'recent' I mean in the last ~5 years, not necessarily *right now.* This is because people almost invariably get better at ANYTHING with practice and experience.

I can't beat you in a bo7 of what? And why are you even making a challenge? I'm not talking any sort of shit. I think you're misinterpreting what I'm saying somewhere along the way. I also am not talking about how great I used to be, so I don't understand how you come to that. If anything what I said is that I am better today than what I used to be. Actually, that's exactly what I said.

I am very active. I'm on WormNET every day playing games of all sorts, although Big RR is what I play the most. I also don't think that I have carte blanche to say whatever I want, nor do I think that anything I've said is out of line, arrogant, or factually incorrect. Humility? The only thing that I've said recently that can be taken as arrogant was me talking about Big RR the other day, and it's not arrogance when it's just plain true.

You also went on to say that skill has gotten better, which reinforces what I said and undermines what you said. (derp!) And yeah, AG is a bit boring these days but I was also playing before lots of people decided to quit, so what's your point there? Also, it's not as though AG is totally lacking in skilled players. I really don't understand what you're talking about, or why you're even mad. If you want to play some games vs. me get your ass in WormNET and challenge me because I'm on a lot.

Finally, as far as Mablak goes, he wasn't always an elite level player. I'm not taking anything away from him by saying that. All I'm saying is that he started off as an average player and ended up rapidly gaining in skill due to lots of practice. Within less than a year he practically exponentially increased his skill level, and I remember it because before I took that break he was whatever, and when I got back I was like wtf man! That isn't revisionist history, btw. That's just how it was.


Title: Re: Current status of the League
Post by: skunk3 on August 06, 2018, 01:32 AM
skunk, honestly the old me would absolutely annihilate me now at rope hahaha!
You say that but what is more likely is that you felt more confident at rope back then because of your skill relative to that of other players.

This is beyond madness...

There is so much wrong with what you said it's frustrating choosing where to begin.

Well, to begin with, I said the old me would absolutely annihilate me now, not the old me would absolutely annihilate me if I practised for a year straight.

Next, I know myself and my experiences, that I experienced by the way, better than anyone.

I already explained my story earlier about how I exclusively switched schemes for like 10 years and very rarely ever roped during that whole period, and now even on TUS when I started to Rope again it was never the same without my old keyboard, not to mention i've just NEVER felt the passion that I felt back then, and that I was mostly picking BnG/Hysteria at every opportunity, I did get back into rope for 1-2 years when I was in cfc, but I still focused more on BnG.

Before BnG, I only focused on Rope, during BnG I focused on BnG, during TUS I played a lot of everything but spent a few years focused on mastering Darts as well.

Yeah you are right, people get better with time and practise, but I haven't spent my time practising, I can't believe that isn't obvious to you.

I had a funny vision, you on Jerry Springer right after he tells us his "Final Thought" and you turn round and try to convince the audience "What he meant to say was..."



Well of course the old you who has done nothing but practice a particular scheme for quite a while would *possibly* beat the current you who hasn't devoted time to that one scheme in a while. However, no matter how good at rope you were back then, if you were to practice it even for a fairly short time, I don't see how/why your current self shouldn't be able to win because you're literally the same person, only with more experience. Unless you got some sort of an injury between then and now there's no major reason why your old self should dominate your current self as long as you've practiced up a little bit. You still have all of the skills your former self had, it's just a matter of shaking the cobwebs off.

In short, what I'm saying is that your current self should be capable of doing anything your past self was capable of and then some. This isn't like a physical sport where age plays a factor in declining ability.
Title: Re: Current status of the League
Post by: TheKomodo on August 06, 2018, 02:27 AM
In short, what I'm saying is that your current self should be capable of doing anything your past self was capable of and then some. This isn't like a physical sport where age plays a factor in declining ability.

No, this is what you said, less than 4 hours ago:

You say that but what is more likely is that you felt more confident at rope back then because of your skill relative to that of other players.

Telling me I can be as good as I used to be, and that my mind and feelings are pretty much f**king useless are 2 completely different things.

And actually, age can decline, i've cracked my knuckles my whole life and just like my Mum told me as a little boy, I shouldn't have, for one...

I can't tap as good with my left hand as I used to, it hurts and seizes up, I used to be almost as good with my left as I am with my right, now it's not, which is why i'm so excited about learning cross now I don't have to actually cross my arms over.
Title: Re: Current status of the League
Post by: skunk3 on August 06, 2018, 03:13 AM
In short, what I'm saying is that your current self should be capable of doing anything your past self was capable of and then some. This isn't like a physical sport where age plays a factor in declining ability.

No, this is what you said, less than 4 hours ago:

You say that but what is more likely is that you felt more confident at rope back then because of your skill relative to that of other players.

Telling me I can be as good as I used to be, and that my mind and feelings are pretty much f**king useless are 2 completely different things.

And actually, age can decline, i've cracked my knuckles my whole life and just like my Mum told me as a little boy, I shouldn't have, for one...

I can't tap as good with my left hand as I used to, it hurts and seizes up, I used to be almost as good with my left as I am with my right, now it's not, which is why i'm so excited about learning cross now I don't have to actually cross my arms over.

I'd say that loss of physical ability due to knuckle cracking falls more under 'injury' than 'age-related decline,' but that's kinda moot and splitting hairs.


What I said earlier still applies though... how 'good' someone was at a particular scheme 'X' number of years ago is relative to the overall skill level of everyone else they were playing against at that time, and as I said, players tend to get better as time goes on. This applies to almost any video game. You can look at tournament footage from any competitive game around the time it came out and compare it to people years later playing the same game and there's often a very noticeable jump in skill level, with people who would have been 'elite' back in the day being average today. It's just the natural progression of any game, even professional sports. A good NBA team from today would dominate a good NBA team from the 70's, for instance. The bottom line is that if all things are equal, the version of yourself with more practice/experience is going to be better than the version with less practice/experience. 

What I am saying by all of this isn't taking away from any past Worms players at all. What I'm saying is that anyone who has played this game for an extended period of time has only gotten better *overall* due to practice/experience. I am also furthermore saying that anyone who reached a certain level of performance in whatever scheme can still play at that level if they chose to, barring injury and whatnot. A little practice might be needed but those skills don't just disappear into the ether.

Also, I am not saying that these older players sucked and that our memories of them being great are PURELY nostalgia. For anyone reading, please don't misinterpret that. They were great for their time, and that may or may not mean that they would be great compared to the skill level of players within the past couple of years. What I am getting at is that as time has gone on and people have learned more and more about the intricacies of the game, players in general have gotten better. Individual players who have been playing for a long time are most certainly better today on the whole than they were in the past, although they might be a bit rusty at certain schemes... and generally speaking, your garden-variety mediocre modern Worms player is very likely to be of a higher general, overall skill level than that of a player back in the early 2000's of the same relative 'level' (so to speak), and that's because they have been able to learn from other players with years of experience with the game, as not every W2 competency translated over to W:A with perfect accuracy in addition W:A being nearly 20 years old at this point.

The one thing that limits the skill growth of current players is the lack of game activity. Back in the day the game was far more active, and as a result, more competitive and people developed skills faster.

To get back to the original topic, I like Chicken23's ideas, for the most part. If people want league play to be a big thing again it needs to be accessable to everyone, which means that it needs to be simplified into one Free League with players having the ability to play just about any scheme they want and also do BO3/DON. Also, there needs to be veteran players in AG telling newcomers about the league, how to sign up, how to report games, and letting people know about tourneys/cups/etc. Cater to what is currently popular, even if it sucks. I think Super Sheep Race is wack but if people like playing it, make a tournament. Make Mole tournaments. Hell, have a freakin' Shopper tournament. Anything to drum up interest and excitement and also to get players familiar with TUS and the league. Most importantly veteran players need to come back and start playing regularly because complaining about a lack of activity is kinda circular logic. BE THE CHANGE.
Title: Re: Current status of the League
Post by: Anubis on August 06, 2018, 10:55 AM
In short, what I'm saying is that your current self should be capable of doing anything your past self was capable of and then some. This isn't like a physical sport where age plays a factor in declining ability.

No, this is what you said, less than 4 hours ago:

You say that but what is more likely is that you felt more confident at rope back then because of your skill relative to that of other players.

Telling me I can be as good as I used to be, and that my mind and feelings are pretty much f**king useless are 2 completely different things.

And actually, age can decline, i've cracked my knuckles my whole life and just like my Mum told me as a little boy, I shouldn't have, for one...

I can't tap as good with my left hand as I used to, it hurts and seizes up, I used to be almost as good with my left as I am with my right, now it's not, which is why i'm so excited about learning cross now I don't have to actually cross my arms over.

What Komo writes is true. Also, nobody here kept playing the same scheme for 15+ years and we all took breaks and whatnot. 10 years ago my former self would absolutely demolish me in anything roping related because at that point I was playing W:A 24/7. Just because this game is not physical does not mean you do not decline over the time if you stop caring and put passion in. Being good at something is not just your body, it's your mindset as well and frankly my mindset back then was "I wanna be the best there ever was" and now it's "who cares game is dead". So naturally my former self will just laugh and show me why he is better while I will accept that he's better since my drive to be better than him would be gone.
Title: Re: Current status of the League
Post by: Chicken23 on August 06, 2018, 12:40 PM
lets get back on track about discussing a new league system we think is sustainable in wn's current state
Title: Re: Current status of the League
Post by: TheKomodo on August 06, 2018, 12:56 PM
Nah, honestly, f**k that, do NOT make the mistake of giving people far too much choice, it just splits everyone up even more.

All we need is a small handful of popular schemes, something that appeals to old and new players.

I could name at least 10 people off the top of my head that would stop playing if this system Chicken23 and skunk3 said was put into place.

Who honestly gives a f**k about 3 scheme PO when you still gotta put up with boring ass schemes you don't wanna waste your life playing?

Seriously, I could pick Darts, takes 5 minutes, then they pick Mole Shopper or Team17 or BattleRace and i'm stuck for at least 30 minutes absolutely bored out my f**king skull, as would most people be, you can do a lot in your life in 30 minutes man, a lot of people have a lot of reasons for quitting, but I am very confident that's a big one, being forced to play schemes you don't like for their pick, then being insulted when you want to give a free win.

What's worse, someone not wanting to waste their time, or someone noob bashing someone that actually hates that scheme?

I've already said my piece so I won't propose more ideas because that's my personal favourite I suggested.

Title: Re: Current status of the League
Post by: skunk3 on August 06, 2018, 07:18 PM
Nah, honestly, f**k that, do NOT make the mistake of giving people far too much choice, it just splits everyone up even more.

All we need is a small handful of popular schemes, something that appeals to old and new players.

I could name at least 10 people off the top of my head that would stop playing if this system Chicken23 and skunk3 said was put into place.

Who honestly gives a f**k about 3 scheme PO when you still gotta put up with boring ass schemes you don't wanna waste your life playing?

Seriously, I could pick Darts, takes 5 minutes, then they pick Mole Shopper or Team17 or BattleRace and i'm stuck for at least 30 minutes absolutely bored out my f**king skull, as would most people be, you can do a lot in your life in 30 minutes man, a lot of people have a lot of reasons for quitting, but I am very confident that's a big one, being forced to play schemes you don't like for their pick, then being insulted when you want to give a free win.

What's worse, someone not wanting to waste their time, or someone noob bashing someone that actually hates that scheme?

I've already said my piece so I won't propose more ideas because that's my personal favourite I suggested.

If you want people to play league games you have to entice them to do so. Older/veteran players would likely be fine with a league with a handful of scheme options, especially if the scheme picks made sense. However, never players are going to want to play the schemes that they know and enjoy. Also, regardless of what handful of schemes are picked for the league, I don't see that decision as enticing any currently inactive veteran players to become active. Do you? The people who are inactive right now aren't inactive because of the format of the league, mostly. They've stopped playing because of life issues, other games taking over interest and time, and lack of desire to play due to other people not playing.

We all know what are the most popular schemes on WormNET these days, and if we don't cater to those schemes then we cannot possibly expect the league to be active. It's as simple as that. Whether some of those schemes are boring and/or take a while to play is irrelevant to the stated overall goal. Why should Darts be an allowed scheme pick when T17 is bemoaned? What is 'boring' is pretty subjective when it comes to Worms if you ask me. I think that BnG is the most boring scheme ever and I'm not advocating removing it. IMO schemes like mole shopper, SSR, intermediate, classic, and wxw and/or shopper should definitely be a part of the league because that's what people play.

I don't see an option that can please everyone. I still say that we should focus on league shit after we address the primary problem, which is player inactivity. If more people post to TUS saying "I'm back!" and show up in AG to play games and whatnot, that will drum up more interest than a league format change.

Title: Re: Current status of the League
Post by: Chicken23 on August 21, 2018, 07:38 PM
Nah, honestly, f**k that, do NOT make the mistake of giving people far too much choice, it just splits everyone up even more.

All we need is a small handful of popular schemes, something that appeals to old and new players.

I could name at least 10 people off the top of my head that would stop playing if this system Chicken23 and skunk3 said was put into place.

Who honestly gives a f**k about 3 scheme PO when you still gotta put up with boring ass schemes you don't wanna waste your life playing?

Seriously, I could pick Darts, takes 5 minutes, then they pick Mole Shopper or Team17 or BattleRace and i'm stuck for at least 30 minutes absolutely bored out my f**king skull, as would most people be, you can do a lot in your life in 30 minutes man, a lot of people have a lot of reasons for quitting, but I am very confident that's a big one, being forced to play schemes you don't like for their pick, then being insulted when you want to give a free win.

What's worse, someone not wanting to waste their time, or someone noob bashing someone that actually hates that scheme?

I've already said my piece so I won't propose more ideas because that's my personal favourite I suggested.

If you want people to play league games you have to entice them to do so. Older/veteran players would likely be fine with a league with a handful of scheme options, especially if the scheme picks made sense. However, never players are going to want to play the schemes that they know and enjoy. Also, regardless of what handful of schemes are picked for the league, I don't see that decision as enticing any currently inactive veteran players to become active. Do you? The people who are inactive right now aren't inactive because of the format of the league, mostly. They've stopped playing because of life issues, other games taking over interest and time, and lack of desire to play due to other people not playing.

We all know what are the most popular schemes on WormNET these days, and if we don't cater to those schemes then we cannot possibly expect the league to be active. It's as simple as that. Whether some of those schemes are boring and/or take a while to play is irrelevant to the stated overall goal. Why should Darts be an allowed scheme pick when T17 is bemoaned? What is 'boring' is pretty subjective when it comes to Worms if you ask me. I think that BnG is the most boring scheme ever and I'm not advocating removing it. IMO schemes like mole shopper, SSR, intermediate, classic, and wxw and/or shopper should definitely be a part of the league because that's what people play.

I don't see an option that can please everyone. I still say that we should focus on league shit after we address the primary problem, which is player inactivity. If more people post to TUS saying "I'm back!" and show up in AG to play games and whatnot, that will drum up more interest than a league format change.

And how would the issue of player activity be addressed?

I think life issues have been the biggest factor for veteran players and you can't really change that for those with kids, full time careers and busy social lives. I guess what you can change is wanting people to play WA in the little downtime that they do have by themselves. I've personally spent time watching TV series over w:a when i do get time to myself. I don't play other computer games.

I think an active league would bring alot of people back if it could stay active but its a bit of a chicken and egg situation. To get an active league again you need players coming back or ways of getting the new players, competing in league games. Hence the suggestion of a more inclusive league system.

Dave - you spend a lot of time still on w:a and on the worms community but you do not have the deserve to play classic league. Imagine if you did and was picking bng and roper against players like dibz and sbaffo, it would encourage others to maybe think about picking tus as well.

So far no one has commented the potential change of league system into a point based league. I think that would make a huge difference and could encourage activity even if the schemes stayed the same.

Also i'm not saying we add EVERY scheme, we could certainly experiment and add moleshopper, inter, big rr, ssr first.

Title: Re: Current status of the League
Post by: Chicken23 on August 21, 2018, 07:49 PM
oh and ariel.

Why don't we propose some changes for MI to implement in a league update and see what that does for tus?

Title: Re: Current status of the League
Post by: Senator on August 21, 2018, 08:36 PM
You were away for too long Chicken23 :D

There is all-round ladder. Rope and default ladders are just on top of that. Inter and Big RR are already in the all-round (Classic) league.

Seasons were 60 days for a long time. Only after the rope and default ladders were introduced the all-round season was lengthend. Activity had dropped well before that.

Playoffs are already possible with 4 players.

I don't think more schemes or a different point system would help at all. People on WormNet are not interested in playing in a league and if they are, they don't want to play Classic league schemes. You could make a league with Mole Shopper, Shopper and Intermediate, for example, but I'm not sure if even that would bring new players. Btw, I asked players who participated in Mole Shopper cups if they were interested in a Mole Shopper league and only 6 were interested.
Title: Re: Current status of the League
Post by: Chicken23 on August 30, 2018, 06:17 PM
You were away for too long Chicken23 :D

There is all-round ladder. Rope and default ladders are just on top of that. Inter and Big RR are already in the all-round (Classic) league.

Seasons were 60 days for a long time. Only after the rope and default ladders were introduced the all-round season was lengthend. Activity had dropped well before that.

Playoffs are already possible with 4 players.

I don't think more schemes or a different point system would help at all. People on WormNet are not interested in playing in a league and if they are, they don't want to play Classic league schemes. You could make a league with Mole Shopper, Shopper and Intermediate, for example, but I'm not sure if even that would bring new players. Btw, I asked players who participated in Mole Shopper cups if they were interested in a Mole Shopper league and only 6 were interested.


Ok. I think one problem is then that all the different ladders confuse people and potential new commers? You just want to see one set of standings. Looking through the list of games there are free league schemes that are being split between that league and classic. IF activity is at an all time low then combining the free and classic leagues would centralise all games into 1 league which could boast activity. You need to make the league appeal to the mole shopper, and Ariel, ssr guys.

I think the tus league looks far too complex and the games are being split across different leagues in that sense? Whats the harm of merging free with classic and letting some free league schemes being available for playoff choices?

Title: Re: Current status of the League
Post by: Chicken23 on August 30, 2018, 06:32 PM
What is the different between classic allround and classic overall? It just seems confusing when you hoover over standings and see so many options.

A part of online community building is UX/UI. The user experience is going to be important on a website and you want to make things more simply, we can argue about the mindset of players doing league games but we could also make it easier if the barriers to entry of learning how a league works and playing games were easier.

So the new season length is nearly 1 year?? How can we currently be on 335th day of season #3?? Thats insane? Why on earth would i want to even play a single league game if i have to wait nearly a year to be crowned champion of wa for a season??
Title: Re: Current status of the League
Post by: skunk3 on August 31, 2018, 04:15 AM
Agreed with all of these points.

Seasons should be no longer than quarterly.
Title: Re: Current status of the League
Post by: sock on August 31, 2018, 05:46 AM
Seasons are a bit long.
Title: Re: Current status of the League
Post by: Senator on September 01, 2018, 08:22 AM
Inter and Big RR were removed from Free league when they were added in Allround league (and in default/rope). No scheme is in both Allround and Free league. When you play Inter, for example, the game is counted in both default and allround. Rope and default ladders give people another incentive to participate in the allround league. I'm sure many haven't even read the announcement regarding rope & default ladders so they don't know how everything works. I agree it's a bit complex system but activity isn't being split between leagues.

Allround seasons were 3 months long. Activity had dropped close to zero and there was no hope of playoffs. Instead of starting a new season every 3 months, MI decided to make the season indefinitely long so that people could still report their games.

I still don't believe the allround league would become any more appealing to newcomers if we added Mole Shopper etc. You'd also need to remove most of the Classic league schemes.
Title: Re: Current status of the League
Post by: sock on September 01, 2018, 05:55 PM
Inter and Big RR were removed from Free league when they were added in Allround league (and in default/rope). No scheme is in both Allround and Free league. When you play Inter, for example, the game is counted in both default and allround. Rope and default ladders give people another incentive to participate in the allround league. I'm sure many haven't even read the announcement regarding rope & default ladders so they don't know how everything works. I agree it's a bit complex system but activity isn't being split between leagues.

Allround seasons were 3 months long. Activity had dropped close to zero and there was no hope of playoffs. Instead of starting a new season every 3 months, MI decided to make the season indefinitely long so that people could still report their games.

I still don't believe the allround league would become any more appealing to newcomers if we added Mole Shopper etc. You'd also need to remove most of the Classic league schemes.
Well if activity is low, why remove classic schemes?
Title: Re: Current status of the League
Post by: Gabriel on September 01, 2018, 10:58 PM
Inter and Big RR were removed from Free league when they were added in Allround league (and in default/rope). No scheme is in both Allround and Free league. When you play Inter, for example, the game is counted in both default and allround. Rope and default ladders give people another incentive to participate in the allround league. I'm sure many haven't even read the announcement regarding rope & default ladders so they don't know how everything works. I agree it's a bit complex system but activity isn't being split between leagues.

Allround seasons were 3 months long. Activity had dropped close to zero and there was no hope of playoffs. Instead of starting a new season every 3 months, MI decided to make the season indefinitely long so that people could still report their games.

I still don't believe the allround league would become any more appealing to newcomers if we added Mole Shopper etc. You'd also need to remove most of the Classic league schemes.
Well if activity is low, why remove classic schemes?

because people would get picked schemes they don't like, discouraging the activity
Title: Re: Current status of the League
Post by: Anubis on September 01, 2018, 11:44 PM
Just open the flood gates, anything goes. Playerbase (competitive) too small to limit schemes.
Title: Re: Current status of the League
Post by: sock on September 02, 2018, 03:54 AM
Just open the flood gates, anything goes. Playerbase (competitive) too small to limit schemes.
ya
Title: Re: Current status of the League
Post by: Senator on September 03, 2018, 01:36 PM
I haven't seen many newcomers participating in Free league although it has had Mole Shopper, SSR, Big RR, Inter and what not. Apart from Husk, no one wants to learn and practice 30 schemes :D
Title: Re: Current status of the League
Post by: Sensei on September 03, 2018, 01:48 PM
Title: Re: Current status of the League
Post by: sock on September 03, 2018, 07:15 PM
put aerial into classic then we got something
Title: Re: Current status of the League
Post by: Sensei on September 03, 2018, 07:28 PM
put aerial into classic then we got something

It's not oldsock anymore. It's new, improved sock. This sock has cast away that failure of scheme called hysteria and embraced something modern, superior, collosal.. Aerial is what it is all about.

That's one small step for man, one giant leap for TUS league.
Title: Re: Current status of the League
Post by: Chicken23 on September 03, 2018, 08:19 PM
lets open the flood gates, add ariel to classic, mole shooper and other popular schemes

reduce the season length, try 90 days again...

i think you need some motivation to play and a really long season is the opposite of that for anyone who is playing to try and make playoffs.

There is literally nothing to lose and with this little activity putting all the schemes in 1 pot to encourage the new players is fine.

Title: Re: Current status of the League
Post by: sock on September 04, 2018, 02:52 AM
lets open the flood gates, add ariel to classic, mole shooper and other popular schemes

reduce the season length, try 90 days again...

i think you need some motivation to play and a really long season is the opposite of that for anyone who is playing to try and make playoffs.

There is literally nothing to lose and with this little activity putting all the schemes in 1 pot to encourage the new players is fine.
mole shopper and aerial into classic, 90 days, sounds good to me.
Title: Re: Current status of the League
Post by: skunk3 on September 06, 2018, 09:39 AM
Honestly I don't think anything f@#!ing matters in terms of TUS / leagues / etc. Hardly anyone plays anymore.

Every time I log on to WormNET it's just the typical people on snoopers or IRC and a handful of random noobs. Players of note RARELY ever play. I'm tired of it. The past few weeks have convinced me that W:A is f@#!ing dead. Revamping the league won't help. This game is done. Earlier in the summer it wasn't quite as bad but now it's like there's no point of even booting up the game. There's no competition. Everyone is playing their gay ass Rocket League, Fortnite, etc.
Title: Re: Current status of the League
Post by: TheKomodo on September 06, 2018, 10:35 AM
Everyone is playing their gay ass Rocket League, Fortnite, etc.

This.

It's not our fault, it's the way the world works, the younger generations don't want to copy the same sh*t their predecessors did. Because it's "not cool enough".

So they end up playing easier simple games with no depth like Rocket League, PUBG, Fortnite etc.

I haven't even loaded WA for weeks now, don't ever intend to install it again, just not enough activity to be worth it anymore.
Title: Re: Current status of the League
Post by: MarianRV on September 06, 2018, 11:09 AM
Everyone is playing their gay ass Rocket League, Fortnite, etc.
What's wrong with Rocket League? xd
Title: Re: Current status of the League
Post by: Mega`Adnan on September 06, 2018, 03:11 PM
Everyone is playing their gay ass Rocket League, Fortnite, etc.

I agree.... especially Mine"CRAP"t. Not even one humiliating parody is made on it, and people are feeling proud having themselves as Minecraft character bullshit.
And a 12 year old boy making rip-off songs adding Minecraft bullshit to it, people are proud of it and listens to this crappy voice everyday.
 They think they have achieved something good in their lives, but actually they have not. :D
Title: Re: Current status of the League
Post by: TheWalrus on September 06, 2018, 09:10 PM
lets open the flood gates, add ariel to classic, mole shooper and other popular schemes

reduce the season length, try 90 days again...

i think you need some motivation to play and a really long season is the opposite of that for anyone who is playing to try and make playoffs.

There is literally nothing to lose and with this little activity putting all the schemes in 1 pot to encourage the new players is fine.
mole shopper and aerial into classic, 90 days, sounds good to me.
i second this, should happen
Title: Re: Current status of the League
Post by: Senator on September 07, 2018, 08:42 AM
So the consesus about the league is: It's dead and nothing will change that? xD

Merging Free and Classic leagues would be the kiss of death, that's for sure ;D If I were to change something, I would make the league easier to approach for newcomers. Less schemes and replace some of the classics. If you are just going to add more schemes to Classic league, you can forget about Mole because molers won't join anyway. Aerial you could add because it seems to be "hot" now among TUS people.

edit: deleted stupid ideas
Title: Re: Current status of the League
Post by: TheKomodo on September 07, 2018, 05:50 PM
Merging Classic and Free, is the most backwards idea i've heard considering leagues.

Many of us here that are left on the forums, have extreme hatred towards certain schemes, is that really gonna help us? Are we HONESTLY going to play schemes we don't like when an opponent picks them? I know I wouldn't, I don't play singles simply because they added Intermediate, and I don't like seeing Intermediate AND Elite, in the same League.

I've wanted to play Singles for like 5-6 years now but haven't ever saw a system I thought is worth my time.

Which do you want more:

The league to be active.
YOU to be actively playing leagues.

If you want the league to be more active, you are gonna have to drop everything you love, and make it a few schemes, the ones that people still playing WA actually enjoy most.

If that means having Mole Shopper, Big RR, and Aerial as the only League schemes available, why not? If you care more about the league and your own personal agenda, I feel it's the right choice to make.

Or!

Ask the community what THEY want, put a vote up, ask everyone what 3 schemes they want, just take the 3 most voted answers, and make those the schemes we play.

You could take a vote once or twice a year, and just make the League those schemes, then it will always reflect the modern times.
Title: Re: Current status of the League
Post by: skunk3 on September 08, 2018, 09:02 AM
Anybody who plays an inordinate amount of video games is at the very least depressed on some level, whether they can acknowledge it or not. Of course there could be other factors involved, like living in the middle of nowhere, being disabled, etc... but the fact remains that heavy, chronic gamers almost invariably experience depression. This leads us to a 'chicken or the egg' scenario though - Do gamers play a lot because they are depressed, or does gaming a lot make one depressed? I suspect it's a bit of both, with the former being more influential by far.

Myself included, I have never known anyone in my life who is a hardcore gamer who IS NOT depressed. That's anecdotal but still counts for something. Furthermore, 12 hours of play time per day is far beyond what most heavy gamers even play. That's an attempt to escape your life. Your problems. Your feelings. It's basically a drug, and definitely an addiction of a sort.

Regardless of your copypasta definition of the world "problem," you know exactly what I meant because I spoke in plain colloquial language, so don't equivocate here. Gaming 12 hours a day is a major problem whether or not you have kids or are in a relationship. It's bad for YOU as a person physically and psychologically. Once in a while a 12 hour marathon isn't a bad thing but every day for a month straight? That's a red flag, a serious red flag.

Between gaming and sleeping you had a total of MAYBE 6 hours per day to do everything else you need to do in life... cook, eat, shop, socialize, bathe, clean, handle personal business, look for a job, keep in contact with friends and family, and any number of things that don't involve gaming. I think it is safe to assume that you were quite likely not attending to things that you needed to attend to and probably sitting around your abode all stinky and unkempt.

Anyway I hope that you're not still gaming 12 hours a day or anywhere even close to that... for your own sake. Seriously.

Title: Re: Current status of the League
Post by: Chicken23 on September 18, 2018, 08:25 PM
 :(

i just want to be able to find a tus or competitive game on the odd occasion when i come online, but i can't be the sole driver of sitting on ag and always being active to try and keep WA. I love worms and don't want to see competitive leagues die, but it needs everyone working in the same direction and some collective mind set to make it enjoyable enough for us to either all come back, or motivate new players to want to play 'league' style.

I do think that cups are becoming more popular or getting activity shows that the short term appeal of winning a cup of tourney in schemes that are in the main league highlights the issues of the league seasons being too long and not allowing schemes which are now more popular than traditional classic.

I don't think the community or league should be governed just by komodo disagreeing either.

There needs to be some kind of action or vote, and i think maybe enough people here would vote for shorter seasons and adding kaos, arieal and mole shopper at a minimum?
Title: Re: Current status of the League
Post by: Sensei on September 18, 2018, 08:42 PM
:(

i just want to be able to find a tus or competitive game on the odd occasion when i come online, but i can't be the sole driver of sitting on ag and always being active to try and keep WA. I love worms and don't want to see competitive leagues die, but it needs everyone working in the same direction and some collective mind set to make it enjoyable enough for us to either all come back, or motivate new players to want to play 'league' style.

Probably wasn't your intention but I saw this post as: "my time is more precious than yours so you rather sit in ag and make stuff happen so I can come in once a week and get some instant games going.."
Some of us are tired of trying to convince oldschool to get back. ;)

There needs to be some kind of action or vote, and i think maybe enough people here would vote for shorter seasons and adding kaos, arieal and mole shopper at a minimum?
There was dozens of polls and tryouts to make league active again. Not many of ppl are interested anymore. Lots of schemes still needs corrections but we can't even get that going. As I've mentioned few times - of all community only around 40 ppl voted in that poll about new update release.. And 80% of them voted "NO!"
What else is there to say!? :D

Although, I would be the last to say it's over. Will support any ideas that might actually get us somewhere. But lets stop recycling posts. Twitters, reddits, twitch, compilations, videos, promotions. Surely there are ppl in community that can get some new faces, playing on nostalgia card. Saw it, did it. It's possible. But I don't have skills nor resources for attracting larger amount of newbies.
Title: Re: Current status of the League
Post by: Chicken23 on September 19, 2018, 07:19 PM
:(

i just want to be able to find a tus or competitive game on the odd occasion when i come online, but i can't be the sole driver of sitting on ag and always being active to try and keep WA. I love worms and don't want to see competitive leagues die, but it needs everyone working in the same direction and some collective mind set to make it enjoyable enough for us to either all come back, or motivate new players to want to play 'league' style.

Probably wasn't your intention but I saw this post as: "my time is more precious than yours so you rather sit in ag and make stuff happen so I can come in once a week and get some instant games going.."
Some of us are tired of trying to convince oldschool to get back. ;)


I can totally see how the post came across like that and point accepted. I think what I was trying to say is that one person cannot single handedly restore competitive league games to wa. It needs to be a collective effort. I just know personally the reasons why i am inactive and so many other oldschoolers are is because of personal reasons in life with jobs and family etc, compared to 10 or even 5 years ago when i had less responsibilities.



There was dozens of polls and tryouts to make league active again. Not many of ppl are interested anymore. Lots of schemes still needs corrections but we can't even get that going. As I've mentioned few times - of all community only around 40 ppl voted in that poll about new update release.. And 80% of them voted "NO!"
What else is there to say!? :D

Although, I would be the last to say it's over. Will support any ideas that might actually get us somewhere. But lets stop recycling posts. Twitters, reddits, twitch, compilations, videos, promotions. Surely there are ppl in community that can get some new faces, playing on nostalgia card. Saw it, did it. It's possible. But I don't have skills nor resources for attracting larger amount of newbies.

I hate going in circles and recycling posts, everyone disagrees, komodo (sorry Dave) will always argue against something or someone else will. Just sitting around debating it isn't going to help unless there are some real actions taken and the only person who can do that is MI.

Yes we are all in agreement that to make the league active again we need to train newbies and log into ag to play ourselves, but we would be lying to ourselves if there are not other things we can do (mainly MI) and some changes to the TuS website, or the creation of a more simple league system and website, would make competitive gaming in worms and the concept of logging into a website to report the games you've played on wa into that league more appealing.

As mentioned, adding in newer schemes which are more popular to the players of today will help.
Improving the UX/UI of tus site and navigation to make it more clear and simple to report games and see standings (currently we have about 4 different leagues and standing tables?) but in the older league days it was just one ladder or 1 league and so easy to see exactly what was going on.

Centralize all the leagues and systems so its clear whats being played, we are spoilt for too much choice.
Reduce the season length.

Perhaps with some of those changes things might pick up and it may make it more encouraging for older and more inactive players to continue to play and coming to AG maybe more than once a week.

Title: Re: Current status of the League
Post by: TheKomodo on September 20, 2018, 03:24 AM
Tom we all have our own ideas, in order to argue against something, you have to support something else...

I think merging everything is a bad idea, i'd like to see everything simplified.

How are you going to convince everyone to come back and start playing when there is a mountain of issues that prevent or encourage people not to play?

We've been waiting for 4.0 for many years, players don't want to play schemes they don't like, activity is low people don't want to sit around for hours looking for a clanner or singles when they could be having fun doing something else, the general atmosphere and behaviour of many different cultures/players don't exactly combine very well these days, the idea of what we even think is suitable for a league doesn't spark with the newer generation of casual players, the elitist attitude of experienced players, poor sportsmanship, cheating, the fact that the skill gap between experienced players and beginner players...  The list goes on...

I honestly don't know what it will take to generate activity to the point we have a healthy, active league, and to be honest I don't think anyone else does either, especially when everyone keeps disagreeing with everyone.

So stop blaming me, it's rude.
Title: Re: Current status of the League
Post by: skunk3 on September 20, 2018, 09:43 AM
 ::)

The way the site is at the moment was fine years ago when the game was active. These days the game is as inactive as it has ever been. I personally can't think of a time when activity was so low, especially activity of seasoned players. I personally don't have an issue with the UI of this site but the league formats themselves are confusing because everything is so separated. I think some major simplication wouldn't hurt at all, even if people might complain about having to play schemes they don't like. Big deal.

Many W:A newbies have no idea what TUS even means and probably little to no desire to play leagues, and those who would potentially be interested in playing leagues would most likely be extremely confused by this website, particularly when it comes to Leagues and whatnot. League play is at a trickle already and making changes probably wouldn't hurt it for the worse. I dunno. As I said before, I don't think it matters at all what changes are made because I can't think of any changes to the Leagues that would bring players back, and seeing old players become more active (in general) is far more desirable to me than seeing newer players become more active within TUS... and since there's no real incentive for anyone to come back out of sheer boredom and nostalgia, what else is there to offer? Nothing, basically. Empty hopes and promises of a 3.8 release that may be officially released one day. To be honest, I don't even think 3.8 would be enough to bring back a lot of players, especially not long term. A few might install and check it out but I doubt they'll become active again.

To me this whole discussion is akin to two guys bailing water out of the bottom of a sinking boat and arguing about whether it is best to bail water with a circular pail or a squared one.

I think the real question that needs to be asked is of the inactive players: What would you NEED to see implemented to become seriously active again? Is there anything that could be done, or has life and its various commitments relegated W:A to 'fond memory' status? I still don't even fully understand why SO MANY players went inactive at roughly the same time. It's like all of a sudden the game died because of a domino effect of: "if (X) isn't playing anymore, I won't either..."

I think that all of this talk of brainstorming ideas to entice veteran players to become active again is just wishful thinking and chat, nothing more. The only thing that can save this game is 3.8 being way more awesome than expected, and it being released soon.






Title: Re: Current status of the League
Post by: TheKomodo on September 20, 2018, 03:21 PM
I think the real question that needs to be asked is of the inactive players: What would you NEED to see implemented to become seriously active again?

Personally, for me, i'd play singles if the league was simplified into 3 schemes, but i'd have to personally like those 3 schemes as well.

And that's an option I don't think many people would like to see lol.
Title: Re: Current status of the League
Post by: Chicken23 on September 20, 2018, 07:01 PM
I think the real question that needs to be asked is of the inactive players: What would you NEED to see implemented to become seriously active again?

Personally, for me, i'd play singles if the league was simplified into 3 schemes, but i'd have to personally like those 3 schemes as well.

And that's an option I don't think many people would like to see lol.

for me it would be activity, knowing whenever i log into wn i can find a classic tus single or clanner and that enough players were taking part to make it worthwhile trying to make CKC win the leagues or reaching playoffs and winning against a group of skilled allrounders.

Just like the domino effect of old players disappearing so quickly, it would need a similar effect in a positive way of getting people back.

seasons at nearly a year long make me not want to even bother because there will never be an end to a season so whats the point?

we are all in agreement about how we are on deathsdoor, so lets just reduce the season length back to their originals and add arieal to classic, there is literally nothing to lose and MI could make the change tomorrow i'd imagine??
Title: Re: Current status of the League
Post by: Ytrojan on September 23, 2018, 10:14 PM
At this point, we need a promotion on an alternative media platform. If VidLii or BitChute can get loads of views on Worms Armageddon videos, then Worms Armageddon can have new players interested.


However, that's a big "IF". There's no guarantee, but it's the best we've got.
Title: Re: Current status of the League
Post by: Senator on October 03, 2018, 09:03 AM
We will start a new season soon and the season length will be 2 months again. Just a fresh start to give people a signal to start playing. :D

I don't think we will remove or replace schemes but we could do something about the balance. No one plays all 10 or even 8 schemes evenly so that means a player can just ignore a whole scheme type (BnG & Hysteria for example) and still succeed in this league. We could put the schemes in 3-6 classes. Then ignoring a class would have some effect. I'll just leave a couple of examples here:
Spoiler! View

Old idea by KRD/ropa/Mablak/Auto ("what a true allrounder can do")

BnG/Hysteria
Elite/Intermediate
Team17/Shopper
Roper/WxW (<- Big RR?)
TTRR (<- Big RR?)

2 classes for rope/strategic/artillery

BnG/Fort
Hysteria/Aerial
Elite/Intermediate
Team17/Shopper
Roper/WxW (<- Big RR?)
TTRR (<- Big RR?)

1 class for each

BnG/Hysteria
Elite/Intermediate/Team17/Shopper
TTRR/Roper/WxW/Big RR
Title: Re: Current status of the League
Post by: Sensei on October 03, 2018, 11:02 AM
We're not going much forward with these, but at least it's some kind of a moving so I'll participate in debate.

Would be cool if 1 clan could refuse some pick from their opponents. Let's say dt wanna pick rr against Pn. They decide to refuse it and play whatever next pick of dt would be. Ofc, every clan would have limited amount of available refuses to each clan per season. Let's say 7. If this could easily be implemented in TUS (maybe in reporting section as: opponent refused scheme: YES NO), why not.

Schemes for classic:
BnG
Elite
Aerial (bo3 with updated scheme, pls just put it in league already)
BigRR &/or RR
Shopper (with inf zook or just leave it out of any league ever again)
Title: Re: Current status of the League
Post by: Mega`Adnan on October 03, 2018, 01:00 PM
AdD BuNgEe ShOpPaH iN dA LiSt!i! AnD I CaN GuArAnTeE YoU DaT ThE AcTiViTy oF TuS WiLl Be InCrEaSeD!i!I
Title: Re: Current status of the League
Post by: TheKomodo on October 03, 2018, 02:53 PM
Last resort now man, how about shutting all Leagues down completely, and waiting a few months to see if there is any demand for a League?

I know some people will say, "But I want to play Leagues even if it's not very active".

To which I answer, what's the difference these days? The reason you play Leagues is for competitive serious gameplay, improving yourself, and bragging rights...

And these days, there is literally nothing to brag about is there? You can still play competitive games against the other players remaining in private, you still save replays and can show other people if you want to brag about beating someone, and you can still improve.

When a lot of people are having fun competing, eventually on their own accord they want to start competing seriously.

We've discussed every option, argued and debated every technique/system, and nothing has worked, try the Cartmanland technique, close it down and build up some hype or something for a while.

While the Leagues are shut down, try asking newer players to get involved, what kind of League they would like to see etc.

Honestly, the era of the Oldschooler schemes is over, by far.
Title: Re: Current status of the League
Post by: spleen17 on October 03, 2018, 03:36 PM
Why not let people host their own leagues, as with tournaments and cups?

Not all leagues will be successful but the best and most popular ones could get interesting.
Title: Re: Current status of the League
Post by: TheWalrus on October 03, 2018, 05:39 PM
I like oldsock or chickens idea, maybe both of them, adding aerial and moleshopper

oh god i almost choked there saying that
Title: Re: Current status of the League
Post by: Kradie on October 03, 2018, 06:43 PM
I once brought up the idea in a similar topic where there's a  two types of league ''Normal League'' & ''Pro League''
Where Normal League could consist of the following schemes: Intermediate, Mole, Hysteria and Big RR.
While the pro league could consist of these schemes: Elite, RR, BnG & ZaR.
Of course it could be rearranged ''Fast League'' Hysteria, Aerial, RR & ZaR.
''Passive League'' Normal, Elite, BnG & Big RR.

Also, TuS's site ergonomic is very outdated, and it requires a complete overhaul to appease modern visitors.
Title: Re: Current status of the League
Post by: Sensei on October 03, 2018, 08:17 PM
While the pro league could consist of these schemes: Elite, RR, BnG & ZaR.

Pro league containing a scheme with no chute, 0 sec mines and.. what, 12-13 sec for turn?
Not to mention roper hides and wind affecting turns when zook is only weapon you can use.
Might as well rename it to masochistic league.
Title: Re: Current status of the League
Post by: Kradie on October 03, 2018, 08:47 PM
While the pro league could consist of these schemes: Elite, RR, BnG & ZaR.

Pro league containing a scheme with no chute, 0 sec mines and.. what, 12-13 sec for turn?
Not to mention roper hides and wind affecting turns when zook is only weapon you can use.
Might as well rename it to masochistic league.

I admit, I was a bit bias when I suggested ZaR. It can be replaced with another appropriate scheme.
Title: Re: Current status of the League
Post by: sock on October 04, 2018, 12:23 AM
 :)
Title: Re: Current status of the League
Post by: Chicken23 on October 04, 2018, 06:43 PM
i think reducing season length to 2 months and a change on the visual experience of browsing and navigating the site for first time users will improve things, MI has agreed to making it a bit more simply to see the most active and current league. It might be worth hiding TEL, rope league and all those other variations somewhere for historical data browsing and not to overwhelm us with so many links and places to go...

I like the idea of scheme classes, but i personally would only enforce them at a PO stage? And the POs could be very minimum at this stage due to active of only 4 playoff spots? Bo3 or Bo5 from the different 'classes'? Whatever those classes are is indeed up to debate and probably should be done in a separate topic.

I don't see an issue in including moleshopper and ariel into the mix personally, but i do understand the point of views of people saying its too many schemes to master, however it doesn't matter if you can't master them all surely? Because you make up your skills in another area, and as long as the playoffs have the right 'classes' you'll be ok knowing that if someone was the best ariel/hysteria player in POs, you've still got a chance to pick elite/inter, roper, or ttrr/bigrr if you know what i mean?

finding the right class groups won't be easy.. but lets worry about that in the POs and see if we get increased activity? even if POs are picking an approved scheme in order, and as long as the highest seed player has first choice, its still fair and the best allrounder should still win?
If an allrounder today means being pro in moleshop and ariel then so be it, they are the more active player and popular schemes on WA and PO seeds will be determined by your activity and skill level which should reflect the current state of wormnet right? The league should represent what people are playing in AG and people are still playing classic and people are playing newer schemes, so lets have an inclusive league of what represents today's wn. I've got no issues with someone who totally owns these new schemes being in POs because they deserve their place there for taking the time to learn and enjoy that scheme.

its just the same as 10 years ago, technical experts in one scheme like ryan and lordhound in rr, or komodo in bng could nearly get a 100% win, but thats why we've got rating schemes now to encourage allround activity. Imagine if mablak and random00 were active with all their allrounder schemes maxed out with elite rating, add a new scheme and they would need to train and learn it before seeing that rating increase, so a pro in moleshopper, at somepoint is going to start picking their weaker schemes if interested in points to be champion of wa.


thinking about this more, with 2 month seasons, 4 place POs and maybe 30 games to reach POs spot, highest points earn a PO spot. That would be enough to sustain a league and system perhaps for todays level of activity? Players like dibz, oldsock, csongi, sentator, etc could easily play enough games to have POs and be the season champion again and that might be enough to encourage old players to return, but newer players to take part, especially if schemes in that system included schemes they enjoyed. Look at the tournaments, they are still active and popular, WA isn't dying, its just evolving and we need a league that represents the interest of todays players, but new gen and classic.
Title: Re: Current status of the League
Post by: TheWalrus on October 04, 2018, 07:35 PM
i think reducing season length to 2 months and a change on the visual experience of browsing and navigating the site for first time users will improve things, MI has agreed to making it a bit more simply to see the most active and current league. It might be worth hiding TEL, rope league and all those other variations somewhere for historical data browsing and not to overwhelm us with so many links and places to go...

I like the idea of scheme classes, but i personally would only enforce them at a PO stage? And the POs could be very minimum at this stage due to active of only 4 playoff spots? Bo3 or Bo5 from the different 'classes'? Whatever those classes are is indeed up to debate and probably should be done in a separate topic.

I don't see an issue in including moleshopper and ariel into the mix personally, but i do understand the point of views of people saying its too many schemes to master, however it doesn't matter if you can't master them all surely? Because you make up your skills in another area, and as long as the playoffs have the right 'classes' you'll be ok knowing that if someone was the best ariel/hysteria player in POs, you've still got a chance to pick elite/inter, roper, or ttrr/bigrr if you know what i mean?

finding the right class groups won't be easy.. but lets worry about that in the POs and see if we get increased activity? even if POs are picking an approved scheme in order, and as long as the highest seed player has first choice, its still fair and the best allrounder should still win?
If an allrounder today means being pro in moleshop and ariel then so be it, they are the more active player and popular schemes on WA and PO seeds will be determined by your activity and skill level which should reflect the current state of wormnet right? The league should represent what people are playing in AG and people are still playing classic and people are playing newer schemes, so lets have an inclusive league of what represents today's wn. I've got no issues with someone who totally owns these new schemes being in POs because they deserve their place there for taking the time to learn and enjoy that scheme.

its just the same as 10 years ago, technical experts in one scheme like ryan and lordhound in rr, or komodo in bng could nearly get a 100% win, but thats why we've got rating schemes now to encourage allround activity. Imagine if mablak and random00 were active with all their allrounder schemes maxed out with elite rating, add a new scheme and they would need to train and learn it before seeing that rating increase, so a pro in moleshopper, at somepoint is going to start picking their weaker schemes if interested in points to be champion of wa.


thinking about this more, with 2 month seasons, 4 place POs and maybe 30 games to reach POs spot, highest points earn a PO spot. That would be enough to sustain a league and system perhaps for todays level of activity? Players like dibz, oldsock, csongi, sentator, etc could easily play enough games to have POs and be the season champion again and that might be enough to encourage old players to return, but newer players to take part, especially if schemes in that system included schemes they enjoyed. Look at the tournaments, they are still active and popular, WA isn't dying, its just evolving and we need a league that represents the interest of todays players, but new gen and classic.
I'd definitely say less PO spots, 4 sounds great, more activity to fight to get into playoffs (in theory).  The interface is confusing and the standings are hard to figure out, it definitely needs streamlining, I had trouble finding current season and so forth.  Allround should be merged with classic, one set of standings that you get pointed to.  Currently you have to select the current season from the bar to view standings, it defaults to season 55 of classic. 

These new changes will likely be the last incarnation of this league, whatever form it takes is likely the last, so I would trend toward something simple that would be viable going forward.
Title: Re: Current status of the League
Post by: Senator on October 04, 2018, 08:22 PM
If you give less PO spots in a system where you can play as much as you want, you will eventually have only the nerdiest players fighting against each other. When the league was still active, I was advocating for more PO spots to stop the unhealthy competition for the last PO spots. You can always adjust the minimum game limit if you want more games from a single player.
Title: Re: Current status of the League
Post by: Senator on October 05, 2018, 12:08 PM
I like the idea of scheme classes, but i personally would only enforce them at a PO stage? And the POs could be very minimum at this stage due to active of only 4 playoff spots? Bo3 or Bo5 from the different 'classes'? Whatever those classes are is indeed up to debate and probably should be done in a separate topic.

Scheme classes have been discussed before (here (https://www.tus-wa.com/forums/announcements/new-plan-for-leagues-14372/msg114925/#msg114925) and here (https://www.tus-wa.com/forums/leagues-general/league-change-14364/msg115257/#msg115257) for example). Many seemed to be stuck with "T17 is not Shopper" and "Roper is not WxW" and couldn't see the whole plot. MI actually tested those classes once but back then there was also Classic league playoffs and people were not interested in additional playoffs. Keep in mind classes would be used just to rank players in allround season table. Every scheme would still have its own season and overall rating.
Title: Re: Current status of the League
Post by: Chicken23 on October 05, 2018, 06:45 PM
lets just keep it simple

4 PO spots
add koas/arieal/moleshopper
60 day seasons (30 months)
rolling seasons (no break between them)
clean navigation across site to main league
30 games minium to reach POs (even if someone is not as active as others, a high winning percentage will award them with PO spot - look at almog who wasn't that active compared to others but consistently managed to reach POs when league was ok)
Some PO system of highest seed picks first

ps. there is 9 days until the new season, can we do all these changes in time? I'd personally be motivated to search for tus if the above was introduced and honestly, WA has always been a passion in my life, i've explained the situation to my wife of the dying competition and she understands if i platy worms again...  :o ;D :P

Lets just try those changes and see what happens next before we get lost in PO classes etc
Title: Re: Current status of the League
Post by: sock on October 05, 2018, 06:48 PM
This is how it works, Keep it Simple, KIS- KEEP IT SIMPLE. Only way a league or life works well and enjoyable.
Title: Re: Current status of the League
Post by: Chicken23 on October 05, 2018, 06:50 PM
This is how it works, Keep it Simple, KIS- KEEP IT SIMPLE. Only way a league or life works well and enjoyable.

please! lets do it and lets get komodo and anubis and others playing and trying to be the best wormer again! i could probably manage 30 games a season and maybe more if i had something to play for, and thats a PO spot. If activity gets too high we can increase PO spots or game limit to reach POs.
Title: Re: Current status of the League
Post by: sock on October 05, 2018, 06:58 PM
This is how it works, Keep it Simple, KIS- KEEP IT SIMPLE. Only way a league or life works well and enjoyable.

please! lets do it and lets get komodo and anubis and others playing and trying to be the best wormer again! i could probably manage 30 games a season and maybe more if i had something to play for, and thats a PO spot. If activity gets too high we can increase PO spots or game limit to reach POs.
We might be able to get anubis on board, but komodo's I think is in a more 1 scheme league or two leagues that have 1 scheme each domination mode idea he's got in his head I think. Komodo want to play his bigrr, roper league, while not dealing with playing games like ttrr with people, he hasn't got time for that such thing, and such things bore him to death.
Title: Re: Current status of the League
Post by: TheKomodo on October 05, 2018, 07:35 PM
I never have nor ever will try to be the best wormer, I only got good at things cuz I enjoy them and became obsessed with learning them/creating new ways.

Actually sock, my favourite idea so far, which was my own suggestion, which I said would be make a 3 scheme league:

Big RR or WxW
Hysteria or Aerial
Elite or Intermediate

2nd to that, I prefer the idea spleen17 came up with.

I don't know why I even bother talking to you anymore, you've lost the plot man.

Personally, I think Chickens idea is ridiculous in this day and age of WA, but at least he's trying.

Title: Re: Current status of the League
Post by: sock on October 05, 2018, 07:37 PM
I never have nor ever will try to be the best wormer, I only got good at things cuz I enjoy them and became obsessed with learning them/creating new ways.

Actually sock, my favourite idea so far, which was my own suggestion, which I said would be make a 3 scheme league:

Big RR or WxW
Hysteria or Aerial
Elite or Intermediate

2nd to that, I prefer the idea spleen17 came up with.

I don't know why I even bother talking to you anymore, you've lost the plot man.

Personally, I think Chickens idea is ridiculous in this day and age of WA, but at least he's trying.
We all know you prefer these schemes man you been saying it forever, exactly what i am talking about
Title: Re: Current status of the League
Post by: TheKomodo on October 05, 2018, 07:50 PM
I've only ever played like a dozen Aerials, and even less Intermediate games.

If it were my choice alone, and everyone happily accepted whatever I choose, that wouldn't be my choice.

Why does what I prefer matter? Everyone else is saying what they prefer, what's the problem?
Title: Re: Current status of the League
Post by: sock on October 05, 2018, 07:55 PM
I've only ever played like a dozen Aerials, and even less Intermediate games.

If it were my choice alone, and everyone happily accepted whatever I choose, that wouldn't be my choice.

Why does what I prefer matter? Everyone else is saying what they prefer, what's the problem?
Yeah, everyone else. You've have been saying what you prefer for the past 20 years.
Title: Re: Current status of the League
Post by: TheKomodo on October 06, 2018, 10:22 AM
I've only ever played like a dozen Aerials, and even less Intermediate games.

If it were my choice alone, and everyone happily accepted whatever I choose, that wouldn't be my choice.

Why does what I prefer matter? Everyone else is saying what they prefer, what's the problem?
Yeah, everyone else. You've have been saying what you prefer for the past 20 years.

So have you, so has every human being in the existence of the human race...

Get over it.
Title: Re: Current status of the League
Post by: Chicken23 on October 06, 2018, 11:00 AM
Having had some discussions with MI i think hes in agreement for the following;

Next season will have Aerial added
4 PO spots
duration 60 days
30 games minumum required for PO place (+ 50% greater winning ratio for PO place)
highest seed in POs picks scheme first
Cleaner navigation to main league with some edits to the menu and links

Good Luck WA league and hope to see some of you in this thread searching for TUS. 

Title: Re: Current status of the League
Post by: TheKomodo on October 06, 2018, 12:16 PM
While it's nice to hear about the cleaner navigation, and also seeing change, it's quite disappointing to have such a change made without even so much as a vote, regardless if it's something we want or not, it would feel nice to at least have something implemented by seeing a vast majority winning a vote even if you voted for the losing side...

Why can't we just wait, and do some manual advertising and question the actual community to see what they want first? I'd definitely support any setup as long as I saw evidence that is what the majority of people wanted.
Title: Re: Current status of the League
Post by: Chicken23 on October 06, 2018, 12:36 PM
While it's nice to hear about the cleaner navigation, and also seeing change, it's quite disappointing to have such a change made without even so much as a vote, regardless if it's something we want or not, it would feel nice to at least have something implemented by seeing a vast majority winning a vote even if you voted for the losing side...

Why can't we just wait, and do some manual advertising and question the actual community to see what they want first? I'd definitely support any setup as long as I saw evidence that is what the majority of people wanted.

I can understand your point about a vote and democracy, but this thread has been going since July with about... 6-7 main contributors of opinions? I think we've had plenty of time about talking and trying to make decisions, some actions were needed and if things pick up with activity as a result it would be a better platform when more people who are active in tus are commenting and discusses the changes here.
Title: Re: Current status of the League
Post by: TheKomodo on October 06, 2018, 01:32 PM
It's not our fault MonkeyIsland hasn't done anything about it yet... He is the only person around here with the power to implement League changes and new ladders or whatever since it's his website.

Rather than just listen to someone privately and go with their idea, it would be best to actually openly get involved with the entire community and see what the majority actually want.

Now, I am sorry if I am jumping the gun here, but with the information provided, it doesn't look like much thought or effort was put into this decision :(

And please, nobody step in accusing me of being a d**k not getting what he wants, this isn't about me, so don't make it about me! I openly support any changes made that the majority of the community wants, I would love to see this community flourish again, but this isn't the way to do it man...

Edit - It is however, better than nothing lol.
Title: Re: Current status of the League
Post by: Senator on October 07, 2018, 03:15 PM
I haven't suggested a radical change because I have listened to qualified people ;D

Quote
20:55:07 KRD: Basically, it depends on the sort of league you want to be.
20:56:03 KRD: And it sounds to me like your line of thinking is that the community right now would more readily accept a single-scheme league than an all-around one.
20:56:37 KRD: But if it was me and I was launching a proper all-around league, I wouldn't let current scheme popularity dictate too much.
20:57:33 KRD: Because basically your product isn't a place where people can (or can't) play certain schemes. Rather, it's a place where they can play WA competitively.
20:57:41 KRD: So I'd just support the most competitive schemes.
20:58:05 KRD: And I think that's a reasonably constant thing, not something that changes over time.

This inactivity has probably nothing to do with the scheme selection.. but if it does have, then adding Aerial indeed won't change much.

I'd be fine with testing a scheme selection that is closer to what the majority likes to play today. 3 schemes is too less imo. Big RR alone is not popular enough. Roper and TTRR have been way more popular in TUS games. I'd still include Big RR because that's what new players like to play on WN. We need Roper AND Big RR, Elite AND Intermediate etc. A compromise between what old and new players want to play.

Maybe we should open a thread where people can tell their preferred scheme list and then make a poll based on them.

Or just start a new season with the current setup + Aerial and have fun :)
Title: Re: Current status of the League
Post by: Sensei on October 07, 2018, 04:21 PM
I'm sure good number of ppl that tried hyst and aerial, would prefer league containing aerial nowadays.

Could be wrong.
Title: Re: Current status of the League
Post by: Kradie on October 07, 2018, 04:25 PM
I think Roper should be replaced with ZaR Roper, because ZaR is more popular, and also fifth biggest roping community on Worms.

Many of my roper Z games are stacked with new and familiar faces, and most are used to this version of roper.




Title: Re: Current status of the League
Post by: TheKomodo on October 07, 2018, 06:15 PM
and also fifth biggest roping community on Worms.

That really made me laugh...

I like ZaR, and I like you, but 5th biggest roping community is hardly an achievement to use as a reason to introduce ZaR to the League lol.
Title: Re: Current status of the League
Post by: Kradie on October 07, 2018, 07:03 PM
and also fifth biggest roping community on Worms.

That really made me laugh...

I like ZaR, and I like you, but 5th biggest roping community is hardly an achievement to use as a reason to introduce ZaR to the League lol.

It is an current objective fact, and with that, it has more than enough reasons to be part of the league. It is up there with Hysteria and Elite community in terms of size and list ranking, as it is a popular scheme. Heck, it even trumps b2b community, and how many bng games do you see nowadays? Barely none to nothing at all. Sure, bng can't be compared to ZaR Roper, and yes I am the one that hosts ZaR games the most. People still comes to play it, and they all have a good time.
Title: Re: Current status of the League
Post by: Y2JID on October 07, 2018, 07:25 PM
 ::)Yo krad dave
Title: Re: Current status of the League
Post by: Ytrojan on October 07, 2018, 09:37 PM
In just a week and a day, there will probably be new leagues.


The current seasons have been going on for longer than a year, so we should've had a few seasons done by now.


Then again, Worms Armageddon (Still timeless after 20 years) is being drowned out by Fortnite (which won't exist in 10 years) and Rocket League (which will probably be around the size of Worms Reloaded today in 10 years).
Title: Re: Current status of the League
Post by: TheKomodo on October 08, 2018, 12:35 AM
Yeah but i'm not sitting here suggesting Darts or BnG or anything lol.

You had a David Brent moment, it's ok Kradie :D

Also, like I haven't been online for a few months now really, but during my past active periods, I really only saw you and maybe 2 or 3 other guys hosting ZaR.

I think it's a good scheme by the way, but Roper is definitely still more popular.
Title: Re: Current status of the League
Post by: MonkeyIsland on October 08, 2018, 06:45 AM
lets just keep it simple

4 PO spots
add koas/arieal/moleshopper
60 day seasons (30 months)
rolling seasons (no break between them)
clean navigation across site to main league
30 games minium to reach POs (even if someone is not as active as others, a high winning percentage will award them with PO spot - look at almog who wasn't that active compared to others but consistently managed to reach POs when league was ok)
Some PO system of highest seed picks first

ps. there is 9 days until the new season, can we do all these changes in time? I'd personally be motivated to search for tus if the above was introduced and honestly, WA has always been a passion in my life, i've explained the situation to my wife of the dying competition and she understands if i platy worms again...  :o ;D :P

Lets just try those changes and see what happens next before we get lost in PO classes etc

4 PO spots:
it is currently like that. It picks 4, 8 or 16 based on activity. So if the activity is low, it will automatically go for 4.

add koas/arieal/moleshopper:
Kaos is not popular and doesn't run on standard game settings and will be hard for newcomers to get it running.
Members who play moleshopper usually play mostly moleshopper.

rolling seasons (no break between them):
It's already like that. Current season got extended because there was no activity and no reason to start a new season so I just extended it so people can report.

clean navigation across site to main league:
All old leagues will be removed from the menus.

30 games minium to reach POs:
No problem.

Some PO system of highest seed picks first:
It is already like that.


Personally I don't think the changes does much. The main problem of the league is the lack of new blood. We are all older and more busy with our lives. Even if some of us try to play leagues again it would be for a short time until we get inactive again.
If you have any plans to attract newcomers and teach them how the league works though...
Title: Re: Current status of the League
Post by: Kradie on October 08, 2018, 08:59 AM
Yeah but i'm not sitting here suggesting Darts or BnG or anything lol.

You had a David Brent moment, it's ok Kradie :D

Also, like I haven't been online for a few months now really, but during my past active periods, I really only saw you and maybe 2 or 3 other guys hosting ZaR.

I think it's a good scheme by the way, but Roper is definitely still more popular.

You are barely online, we do not play together, and yet there are times where my games are filled. People do not object on the scheme when they found out that it isn't classic roper. To my experience, people find ZaR as the standard roper scheme.

So here is what I do know. Roper in theory is more popular because it is in the league, and the league isn't that active.  Which means?

And I am not saying ZaR scheme will save the league, it could at least give some recognition to newcomers and fans of the scheme.
Title: Re: Current status of the League
Post by: TheKomodo on October 08, 2018, 02:46 PM
Personally I think ZaR is a great scheme, for fun, and for personal Tournaments/Cups.

If you ask me to accept it as the main competitive League scheme for roping, I can only laugh, it's some kind of joke to me in that regard...

12 seconds, no parachute, crazy maps, zook only... Most games I see are decided after like 2 turns each... I think this is not a scheme to attract noobs at all.

I think Roper got less and less popular as the maps got crazier and more evil, and more decided by luck.

zook being the only weapon as well, that gets pretty boring when you are used to grenade/mine as well for so many years.

Being able to toss a 2s nade when you can't make it to zook/mine, it's one of the greatest things about that scheme, having opportunities like this.

I see ZaR as a simplified, stripped down version of Roper, yes it's fun, yes it's competitive, if it would honestly bring more popularity into the League, i'd support it, but this is simply my opinion, it's not fact or anything, and I don't want it as a main League scheme, ever.

Title: Re: Current status of the League
Post by: Kradie on October 08, 2018, 04:27 PM
Kudos to you Komodo for ZaR accolades :)
Quote
12 seconds, no parachute, crazy maps, zook only... Most games I see are decided after like 2 turns each... I think this is not a scheme to attract noobs at all.

Crazy maps, I barely choose any of the sorts. My maps are usually designed for ZaR. They're usually thin, with thin middle, no land close to the island's feet. Sure, there are maps that may seem convoluted, but perhaps that is the idea of it? They're still slimmed down and not as fat as say some of Mablak's ropers. On fat maps, you can't even make shortcut cuts to maneuver yourself through.Which is one of roping skills, adaptability. In regular ropers you are forced to go through the entirety of the map, which is a skill of itself, but you can easily make it less luck based in ZaR when you do create these holes. to snuggle yourself through.

Quote
I think Roper got less and less popular as the maps got crazier and more evil, and more decided by luck.

True, that's why I try to keep it fair.

Quote
zook being the only weapon as well, that gets pretty boring when you are used to grenade/mine as well for so many years.

This is likely true, to me I never found it boring. I do agree that grenade further the attack range and makes for interesting games.
Long ago, I remember people hosted zook only ropers, I thought of it at the time it was a pro weapon, since I was a noob and always used mine. Nowadays It is hard for me to consider mine as a weapon if ever I do competitive. Heck it is even embarrassing for me to choose parachute, because to me it feels like crutches. Yes, I know you can use the parachute to wall hit and glide and continue your turn, that is pro too.

Quote
I see ZaR as a simplified, stripped down version of Roper, yes it's fun, yes it's competitive, if it would honestly bring more popularity into the League, i'd support it, but this is simply my opinion, it's not fact or anything, and I don't want it as a main League scheme, ever.
ZaR is literally stripped down version, in order to make it more difficult (Opinion).

Komodo, you don't take time to get to know people from WA. You sit there up in your high tower with your Nostalgia goggles, and make decision that best suit yourself. Perhaps it is time to join everyone else? The people here on these forums aren't the only ones that plays worms.

About the league, I had an interesting conversation with two individuals. One of them asked if it was ''free'', the other one asked ''Why do I need to play the league?''
I am trying to get more people to look up tus :)
Title: Re: Current status of the League
Post by: TheKomodo on October 08, 2018, 04:51 PM
Komodo, you don't take time to get to know people from WA. You sit there up in your high tower with your Nostalgia goggles, and make decision that best suit yourself.

That is a ridiculous claim...

I play a lot of funners with people i've never played before, Grenade Wars, I join ZaR from time to time, I play Darts, Hoops, still BnG from time to time, lots of Big RR.

I am usually the person who tries to engage in conversation about life while everybody else keeps quiet or spams nonsense...

I've spent a vast amount of time teaching people how to play BnG, Darts, Roper etc...

Again, that's a ridiculous claim!

I haven't been active for the last 1-2 months, but before that, pfft!

Remember the whole Moleshopper thing a few months back? Who was the person who took the time to get to know Zalo and spectate many hours of games with him?

Seriously, that is the biggest load of bullsh*t i've ever been accused of!
Title: Re: Current status of the League
Post by: Chicken23 on October 08, 2018, 10:19 PM

Personally I don't think the changes does much. The main problem of the league is the lack of new blood. We are all older and more busy with our lives. Even if some of us try to play leagues again it would be for a short time until we get inactive again.
If you have any plans to attract newcomers and teach them how the league works though...

Maybe, there is no denying older players have grown up and life takes up more time, only time will tell, but if enough of us are in AG, being brand evanglists of TUS for a short period of time as we have something slightly competitive to play for (who can stop dibz or oldsock winning the first season?), maybe that activity around tus classic, combined with this cleaner league navigation on the site will bring some new players and interest to the tus website.

WA is far from dead, the number of people in AG isn't an issue, its just the way the community has evolved to what it is today.
Title: Re: Current status of the League
Post by: Ytrojan on October 10, 2018, 02:38 AM
lets just keep it simple

4 PO spots
add koas/arieal/moleshopper
60 day seasons (30 months)
rolling seasons (no break between them)
clean navigation across site to main league
30 games minium to reach POs (even if someone is not as active as others, a high winning percentage will award them with PO spot - look at almog who wasn't that active compared to others but consistently managed to reach POs when league was ok)
Some PO system of highest seed picks first

ps. there is 9 days until the new season, can we do all these changes in time? I'd personally be motivated to search for tus if the above was introduced and honestly, WA has always been a passion in my life, i've explained the situation to my wife of the dying competition and she understands if i platy worms again...  :o ;D :P

Lets just try those changes and see what happens next before we get lost in PO classes etc

4 PO spots:
it is currently like that. It picks 4, 8 or 16 based on activity. So if the activity is low, it will automatically go for 4.

add koas/arieal/moleshopper:
Kaos is not popular and doesn't run on standard game settings and will be hard for newcomers to get it running.
Members who play moleshopper usually play mostly moleshopper.

rolling seasons (no break between them):
It's already like that. Current season got extended because there was no activity and no reason to start a new season so I just extended it so people can report.

clean navigation across site to main league:
All old leagues will be removed from the menus.

30 games minium to reach POs:
No problem.

Some PO system of highest seed picks first:
It is already like that.


Personally I don't think the changes does much. The main problem of the league is the lack of new blood. We are all older and more busy with our lives. Even if some of us try to play leagues again it would be for a short time until we get inactive again.
If you have any plans to attract newcomers and teach them how the league works though...
The real problem is that I fear that you might delete the Classic games, or at least make them harder to access.
Title: Re: Current status of the League
Post by: spleen17 on October 10, 2018, 12:12 PM
and also fifth biggest roping community on Worms.

That really made me laugh...

I like ZaR, and I like you, but 5th biggest roping community is hardly an achievement to use as a reason to introduce ZaR to the League lol.

It's the biggest roping community, and 5th biggest clan or community overall, get your facts right Kradie  :D

Personally I don't think the changes does much. The main problem of the league is the lack of new blood. We are all older and more busy with our lives. Even if some of us try to play leagues again it would be for a short time until we get inactive again.
If you have any plans to attract newcomers and teach them how the league works though...

This is why I suggested letting people host their own leagues. If they come to tus just to play mole or zar, they will learn how the league works and (hopefully) some will start to play the classic schemes too.
Title: Re: Current status of the League
Post by: Senator on October 23, 2018, 08:54 AM
I like the idea of scheme classes, but i personally would only enforce them at a PO stage? And the POs could be very minimum at this stage due to active of only 4 playoff spots? Bo3 or Bo5 from the different 'classes'? Whatever those classes are is indeed up to debate and probably should be done in a separate topic.

Why allow one-sided picks in regular season and demand different kind of schemes only at PO stage? Anyway, there could be 3 or 6 classes for PO depending whether you want to allow combos such as Hysteria+Aerial or Roper+WxW. The 5 classes by KRD etc may not be ideal as we have Aerial and Big RR in the mix.

Here's an example of why the current system sucks:

Player A picks mostly TTRR, Big RR, Roper, WxW (= 2 classes)
Player B picks mostly TTRR, Roper, Elite, BnG (= 4 classes)

With the current system they get the same amount of points.
Title: Re: Current status of the League
Post by: Chicken23 on October 23, 2018, 08:56 PM
Playoffs certainly need some review of the rules.

I think there was a max of no more than 3 rope based schemes?

Also Hysteria and Ariel could be grouped into 1 class, so if someone picked Hysteria, Ariel wasn't available.

Also wxw and shopper could be grouped into another class, so if someone picked shopper, wxw couldn't be picked?

However this could just create tactical picking of schemes to avoid something you suck at, eg. I'd always pick shopper so people didn't pick wxw vs me because its my weakest scheme.

ttrr and big rr/tower could be grouped with the same rule as above?

Perhaps a new thread for PO rules now that we have extra schemes in classic?
Title: Re: Current status of the League
Post by: Senator on October 24, 2018, 08:47 AM
No comment on regular season vs playoffs?

I think there was a max of no more than 3 rope based schemes?

Nope. It's been allowed to pick TTRR, WxW, Roper, Shopper if that's what you mean.

Also wxw and shopper could be grouped into another class, so if someone picked shopper, wxw couldn't be picked?

Come on Chicken23! Roper and WxW are one of the most obvious couples in Allround league. WxW has been a Roper duplicate for a long time (since we've had hard WxW maps). It has been explained in other threads before.

If we use 6 classes, I would put them this way

BnG (could add Forts)
Hysteria/Aerial
Elite/Intermediate
Team17/Shopper
Roper/WxW
TTRR/Big RR

What's unique in T17 and Shopper is that you start with no weapons and must make the most of what you get. That's why they have a separate class and shouldn't be picked both. Big RR with TTRR is also controversial because the roping technique is closer to WxW/Roper. The reason why it's with TTRR is that they are both racing schemes and there's no battle.

3 classes would be more simple but they couldn't be used for the point system of regular season. And then you could pick 2 schemes that are very similar.

Max 2 picks per group
BnG, Hysteria, Aerial
Elite, Intermediate, Team17, Shopper
TTRR, Big RR, Roper, WxW
Title: Re: Current status of the League
Post by: TheKomodo on October 24, 2018, 09:12 AM

Come on Chicken23! Roper and WxW are one of the most obvious couples in Allround league. WxW has been a Roper duplicate for a long time (since we've had hard WxW maps). It has been explained in other threads before.

What's unique in T17 and Shopper is that you start with no weapons and must make the most of what you get. That's why they have a separate class and shouldn't be picked both. Big RR with TTRR is also controversial because the roping technique is closer to WxW/Roper. The reason why it's with TTRR is that they are both racing schemes and there's no battle.

I just found this interesting to discuss.

I always thought of WxW of it as more of a combination of Shopper & TTRR, I don't even come close to understanding why you called it a Roper duplicate, any chance of elaborating on that?

From my experience Roper has it's own technique, Big RR shares the same techniques as WxW in terms of actual roping around, not attacking of course. TTRR is most similar to Big RR, but I still regard it as it's own technique because it's slower moving, but faster reacting and you need to learn a completely different type of reactions for the 2.

I've always consider Roper as thee entry level scheme for roping, but nowadays for anyone interested in roping i'd suggest Big RR.

As for classes i'd have the 3 classes exactly the same as you but add forts as follows.



Artillery:

Aerial / BnG / Forts / Hysteria

Strategic:

Elite / Intermediate / Shopper / Team17

Roping:

Big RR / Roper / TTRR / WxW



And to be honest, now that I see it laid out like that, i'd actually prefer to see 3 main leagues setup like this, and we could easily add schemes to each class whenever we feel one is worthy enough as a community, and only players who actually play that class, would have their opinion considered.

I would love this because I could focus on 1 every few months to keep things interesting :)

Either that, or the 3 scheme idea I suggested in the past.
Title: Re: Current status of the League
Post by: Senator on October 24, 2018, 09:55 AM
I always thought of WxW of it as more of a combination of Shopper & TTRR
Big RR shares the same techniques as WxW in terms of actual roping around, not attacking of course.

So you thought of WxW as a combination of Big RR and Shopper, right? :P

I don't even come close to understanding why you called it a Roper duplicate, any chance of elaborating on that?

Sure.

You're still doing the same thing, roping very fast from A to B and then try to get an attack in, and after that, you pile, not to mention how the skills translate, in real WxW maps (those that barely give you enough time to attack) usually the best roper wins, as opposed to the best shopper (who is a totally different scheme in which time is spent in strategically using the weapons as opposed from roping from point to point). And really, most of the attacks in WxW are not different from roper, you barely get there and attack with whatever you can. Surely you can punish mistakes easier because it's easier to pile worms together and break havok in WxW, but on high skill level, it usually come downs to roping skill and crate luck, the way you attack is irrelevant because most of the time you're only gonna get one worm and if you can hit with a zook you can hit with a sheep, the only difference in the damage dealt, which is what makes WxW luck based, in part, but all down to roping.

Now I do agree that the roping style might seem more similar to that in RR because both maps use straight lines but not really, as you're doing mostly kicks, spikes and scrolling at full speed, something not very present in RR. I do consider roper to be the best part of roping but you just can't ignore the similarities.
We used to have a problem, that WxW and Roper were too similar to guarantee each being a scheme in classic league.

Now you've gone and made them even more similar to the point where WxW is simply a roper in linear maps, whilst Roper is a WxW in a random map.
And I've heard many opinions claiming WxW is similar to Roper, which I didn't think was justified at first, but with the advent of more difficult WxW maps, there's not much difference anymore.
Title: Re: Current status of the League
Post by: TheKomodo on October 24, 2018, 10:15 AM
So you thought of WxW as a combination of Big RR and Shopper, right? :P

Well no, because WxW came before Big RR, and TTRR and Shopper already existed, Big RR is the newest out of all 4.

About being similar to Roper, I thought you were talking purely about roping style and technique, not the overall point of the scheme. But now that you mention it, there are really only 2 options when it comes to competitive roping schemes, racing and attacking.

I say WxW is closer to Big RR/Shopper than Roper because of how you actually rope around, use various weapons and have to think more. So I wouldn't even make a fuss that the overall point of WxW is too similar to Roper(going from a-b as fast as you can then attacking), because the simple fact is there isn't really any alternative goals to roping schemes, and the actual style of roping, and weapon variety is unique and interesting enough to make them different.

You could say in that sense that Hysteria and Aerial are the same because you do what you can in limited time, and kill your enemy by any means you can, and Elite/Intermediate are the same because you have to outsmart your enemy and use your limited weapons as best as possible.

But yeah, thanks for explaining, I was just curious :)

I mean, there is Warmer, but you can't really play quick League games with that cuz it's based purely on opinion and no pre-determined goal.
Title: Re: Current status of the League
Post by: Senator on October 24, 2018, 11:52 AM
I say WxW is closer to Big RR/Shopper than Roper because of how you actually rope around

It really comes down to how tight the map is. Some people use Roper maps where it's too risky to even do a spike. And some WxW/Big RR maps have also "TTRR" parts. I can agree that WxW is Big RR + Shopper combined. WxW (hard map) is still closer to Roper than Shopper alone.

I'd prefer 6 classes over 3 because then we would see more different schemes. But let's see what other people have to say. :)
Title: Re: Current status of the League
Post by: TheKomodo on October 24, 2018, 12:25 PM
I guess it comes down to which perspective you look at it then, when in actual fact it's really a solid combination of like Big RR/Shopper & Roper skills/experience combined, I guess with a hint of TTRR thrown in there as well, but personally I consider proper Big RR as maps without obstacles and without TTRR sections.

The only WxW scheme I thought resembled Roper was the one with health crates and zook without weapon drops, but that one wasn't very good, that really was someone trying to implement Roper into WxW.

Title: Re: Current status of the League
Post by: Senator on October 26, 2018, 08:45 AM
I guess it comes down to which perspective you look at it then

I look at what's dominant in those schemes. In Roper and WxW it's roping. Who can rope fast from A to B more consistently usually wins. In Shopper it's weapon usage and tactics rather than roping fast.

I see you did too because you put WxW in the same group with Roper etc and Shopper in the same group with T17 etc. How could you after that say that WxW is actually closer to Shopper than Roper? ;)

About the number of scheme classes. If we don't allow Hysteria+Aerial, should we still allow WxW+Big RR or BnG+Hysteria? In that sense 3 classes could be more justified.
Title: Re: Current status of the League
Post by: TheKomodo on October 26, 2018, 11:21 AM
I see you did too because you put WxW in the same group with Roper etc and Shopper in the same group with T17 etc. How could you after that say that WxW is actually closer to Shopper than Roper? ;)

Because as I said, WxW came before Big RR.

So when I think of where that inspiration came from to create WxW, I look at Shopper and TTRR.

Then I would imagine people thought roping in WxW maps were fun, because people started making WxW style Warmers, then Big RR came into play shortly after.

It's like TTRR because of how the maps are built with tunnels with thin walls and you have to rope far distances compared to Roper, and it's like Shopper because of weapon variation, experience needed with those weapons and attacking efficiently.

I don't think of it like roper "from a to b" because every scheme on worms(more or less) you have to kill worms, and roping in essence IS getting from A to B as fast as possible, so comparing it that way is pretty pointless.

I put Shopper in with Strategic schemes because it is more focused on strategic hiding / worm placement and knowledge of weapon use to maximize damage dealt.
Title: Re: Current status of the League
Post by: Senator on October 27, 2018, 05:56 PM
I asked MI and he said we could add the rule Komo and I were talking about.

Quote
Players can pick
2 of BnG, Hysteria, Aerial
2 of Elite, Intermediate, Team17, Shopper
2 of TTRR, Roper, WxW, Big RR

For example, if you pick Elite and your opponent picks Shopper, you can't pick Intermediate or Team17 anymore.

Is this a good idea?
Title: Re: Current status of the League
Post by: TheKomodo on October 27, 2018, 07:03 PM
Wait what  :D

Do you mean you and Chicken? I was just interested in the WxW thing, and categorizing the schemes into classes :D

I didn't realize it would have an affect on PO picking, I hope that doesn't annoy anyone  ;D
Title: Re: Current status of the League
Post by: Senator on October 27, 2018, 08:20 PM
I mean we could use the classes you and I were talking about.
Title: Re: Current status of the League
Post by: TheWalrus on October 27, 2018, 10:39 PM
I asked MI and he said we could add the rule Komo and I were talking about.

Quote
Players can pick
2 of BnG, Hysteria, Aerial
2 of Elite, Intermediate, Team17, Shopper
2 of TTRR, Roper, WxW, Big RR

For example, if you pick Elite and your opponent picks Shopper, you can't pick Intermediate or Team17 anymore.
Is this a good idea?
It seems okay, but I'm not sure what it is exactly accomplishing.  Does this make it fundamentally better?  I've never walked away from a PO series thinking I've been screwed by picks.  Sometimes I've wished I had 3 picks instead of 2, but that is what is important about playoff seeding and attaining a good spot in the standings.
Title: Re: Current status of the League
Post by: Sensei on October 28, 2018, 10:51 AM
Quote
Players can pick
2 of BnG, Hysteria, Aerial
2 of Elite, Intermediate, Team17, Shopper
2 of TTRR, Roper, WxW, Big RR

For example, if you pick Elite and your opponent picks Shopper, you can't pick Intermediate or Team17 anymore.

Well, this is a good change for all-rounders. Players who love few of the schemes and don't really play others, can only get disadvantage from it.
For example, if I ever get to PO's, from 1st group i love 2 of 3 schemes.. from 2nd I love 0 of 4.

I don't mind someone picking their best schemes and beat me in them. But I want to be able to pick mine best too and enjoy PO's.

If you really wanna make it fair do the Random Scheme Generator, as Darts players did with maps before matches:
http://www.worms-univers.com/worms-armageddon/dsp/

That way no one will cry about it. Although, it won't really be fair to higher seeds then, cause they should be allowed to pick first. Maybe allow higher seed to change one scheme from random generator!?
Title: Re: Current status of the League
Post by: Senator on October 29, 2018, 02:01 PM
It seems okay, but I'm not sure what it is exactly accomplishing.

Playoffs should represent the league in miniature and tell which player masters a set of different kind of schemes the best. We can accomplish that by having every scheme type played in a PO series. KRD, Mablak, ropa etc defined what schemes a true all-arounder should master and they created 5 classes for a Bo5 playoff series. These 3 classes are basically a rougher version of the same idea. Previous all-around leagues have had similar rules for playoffs.

Most of the past PO series would have been OK according to this rule but there are also many examples where people either played only 2 of 3 scheme types or they played the same scheme type 3 times. A full PO series should test players' skills in all kind of schemes, and one scheme type alone shouldn't decide the outcome.
 
Sometimes I've wished I had 3 picks instead of 2, but that is what is important about playoff seeding and attaining a good spot in the standings.

I wouldn't be worried about the system not giving enough incentive to play. 1) there's a minimum game limit that can be adjusted 2) there's a limited number of PO spots 3) top seeded players get probably an easier opponent 4) the higher ranked player has still the advantage of choosing 3 schemes, he just can't pick the same scheme type 3 times.
Title: Re: Current status of the League
Post by: TheWalrus on October 30, 2018, 12:01 AM
I wouldn't be worried about the system not giving enough incentive to play. 1) there's a minimum game limit that can be adjusted 2) there's a limited number of PO spots 3) top seeded players get probably an easier opponent 4) the higher ranked player has still the advantage of choosing 3 schemes, he just can't pick the same scheme type 3 times.
1.)  Minimum game limit was already adjusted, its 30 currently, makes sense since there is less activity

2.)  I don't think the playoff spots can be considered "limited", when total league activity amounts to 14 'active' players (more than 5 GP) fighting for 8 playoff spots.  In fact I would say that there was never a time in TUS allround/classic league where getting to PO's is any easier than it is now.  I actually laughed at the whole 'limited' thing a few times, the more I think about it the more I realize it is laughably the polar opposite. 

3.)  Top seeded players traditionally got an easier opponent, but that hasn't been true with diminished activity.  Seeding becomes more accurate with more games played, which isn't happening atm.  Top seeded players 1-4 should play a weaker opponent in theory, but in practice its different.  Last 2 allround PO's I was seed #1 and #4, respectively, and I got first round matchups of Daina, and Daina again.  Anecdotal, yes, but hardly a seeding advantage at present.

4.)  The larger issue you are missing is that if a player that isn't good at a particular scheme set, and has seed advantage, his final pick will be for the opponent, essentially.  They will be forced to pick a scheme in the deciding match that more or less, the opponent will have the advantage, unless they picked their worst scheme set first, which doesn't make any sense unto itself either.  Who wants to pick something they are shit at in the deciding game of a Bo5?

Again, these new rules are catering to the elite level allround players and risks alienating the playerbase which already isn't playing TUS.  One or two scheme specialists should be able to be competitive in this league, and be able to choose the schemes they are good at.  Players like xrayez, sensei, fad; many good players who might otherwise be interested would likely be turned off by this new system.  Also, non rope default players would be forced to choose rope for their last pick.  Hardly makes for an exciting, competitive Bo5.

I really don't like this idea, it makes sense in that if everyone loved allround and played all the schemes equally it makes for a greater competitive challenge.  But allround isn't being played as much, and the only new players TUS has gotten to the league are usually specialists who play one or two schemes in allround, not all of them.  There is close to zero new players who play all the schemes in allround over the past few years that have stuck around.  Feel free to give me an example if im wrong, but I see mostly old players coming back spiking the activity on a season to season basis.  The only goal of this league should be to gain new players, and elitist ideas like this are being proposed that only really satisfy who?  A few of the players what have been active that will be active regardless?  I don't get it.


Title: Re: Current status of the League
Post by: Senator on October 30, 2018, 11:04 AM
if a player that isn't good at a particular scheme set, and has seed advantage, his final pick will be for the opponent, essentially.  They will be forced to pick a scheme in the deciding match that more or less, the opponent will have the advantage, unless they picked their worst scheme set first, which doesn't make any sense unto itself either.  Who wants to pick something they are shit at in the deciding game of a Bo5?

If you can only bng while your opponent is good at both roping and strategic schemes, then yes. We want that the best all-arounder wins the all-around league, don't we? What's the point in winning the title when everyone knows that it happened only because the system was flawed? You get no bragging rights.

Some of the schemes in different classes have some similarities. If you can only rope, you can pick Shopper as your 2nd pick and then a real rope scheme again as 3rd. If you can only bng, you can pick Elite. If you can only play strategic schemes, you can pick Aerial. You may need to leave your comfort zone but not be totally screwed.

Also, non rope default players would be forced to choose rope for their last pick. Hardly makes for an exciting, competitive Bo5.

You mean when you pick 2 x strategic scheme and your opponent picks 2 x artillery scheme? Playing 1 rope scheme out of 5 shouldn't be a big deal. When you play someone who can rope, you are forced to play a rope scheme twice.

the only new players TUS has gotten to the league are usually specialists who play one or two schemes in allround, not all of them.

These new players who play one or two schemes are not even close to getting in playoffs so...

This is about having a league that makes sense and where winning the title actually means something. Having such a league can boost activity. For scheme specialists we do have Default and Rope playoffs. There's no need to let a scheme specialist win the all-around league title and then pretend that he was the best all-arounder.
Title: Re: Current status of the League
Post by: TheKomodo on October 30, 2018, 11:24 AM
These new players who play one or two schemes are not even close to getting in playoffs so...

Nope, when I 1st started playing TUS, all I ever picked was BnG, and I made the Playoffs, of course I opted out of them because I wasn't interested.

It's a tricky situation this by the way, I totally side with Senator in terms of making the picks reflect all-round skill seeing as it is an all-round league, but... We honestly don't have a big enough player base for that and agree with walrus when he says it's alienating players who don't care about all-round skills...

With the amount of players actively playing now, you could pretty much go straight to playoffs anyway lol.
Title: Re: Current status of the League
Post by: Chicken23 on November 08, 2018, 08:23 PM
Whats wrong with letting highest seed pick first, bo5 and all schemes in tus classic are available? I'd say the only schemes that should be grouped where you can't pick one if the other gets played would be big rr and ttrr? You could potentially pair hysteria and ariel but i know some new guys may feel they are very different?

I don't think we have an active enough league and player base to split hairs on this matter for the time being?
Title: Re: Current status of the League
Post by: sock on November 09, 2018, 04:54 PM
The highest seed in each bracket traditionally goes against the lowest ranked seed.
Title: Re: Current status of the League
Post by: Senator on November 11, 2018, 04:43 PM
Playoffs certainly need some review of the rules.
Whats wrong with letting highest seed pick first, bo5 and all schemes in tus classic are available?

???

I don't agree with the view that this rule would alienate non all-arounders. Firstly, a scheme specialist has a fair chance in Shopper/Elite/Aerial as I mentioned earlier. Secondly, this rule will more likely help scheme specialists because the opponent can't pick 3 x your biggest weakness. Players who play all the schemes are usually ranked higher and have the advantage of picking first.
Title: Re: Current status of the League
Post by: Chicken23 on November 12, 2018, 08:46 PM
Playoffs certainly need some review of the rules.
Whats wrong with letting highest seed pick first, bo5 and all schemes in tus classic are available?

???

I don't agree with the view that this rule would alienate non all-arounders. Firstly, a scheme specialist has a fair chance in Shopper/Elite/Aerial as I mentioned earlier. Secondly, this rule will more likely help scheme specialists because the opponent can't pick 3 x your biggest weakness. Players who play all the schemes are usually ranked higher and have the advantage of picking first.

I'm not sure exactly what we are debating as i can't remember previous PO rules. Please remind me :)

Then once remembering these rules, can think how they work with the new additional schemes.


Didn't we used to say no more than 3 roper schemes and wxw and shopper were in same group, if you picked shopper your opponent couldn't pick wxw? Or was that another league?
Title: Re: Current status of the League
Post by: Senator on November 12, 2018, 09:52 PM
Ah now I understand :) Currently there are no rules at all. You can pick anything.

Shopper and WxW used to have a shared rating but they got separated in 2009. As WxW maps evolved, it was later grouped with Roper in "Allround league". There was a poll between two scheme class options and the one with Roper/WxW won over WxW/Shopper (see the picture below).

There was also a rule about scheme picks in playoffs but it was removed in 2011 I think.
Quote
In the Classic League, the first four games must include two rope based schemes (Rope Race, Roper, WxW/Shopper) and two normal schemes (BnG, Team17, Elite, Hysteria). The last game is picked by the higher ranked player and can be any of these schemes.

That rule was quite useless anyway. You could just pick WxW first and then TTRR + Roper.
Title: Re: Current status of the League
Post by: Chicken23 on November 14, 2018, 08:33 PM
Ah now I understand :) Currently there are no rules at all. You can pick anything.

Shopper and WxW used to have a shared rating but they got separated in 2009. As WxW maps evolved, it was later grouped with Roper in "Allround league". There was a poll between two scheme class options and the one with Roper/WxW won over WxW/Shopper (see the picture below).

There was also a rule about scheme picks in playoffs but it was removed in 2011 I think.
Quote
In the Classic League, the first four games must include two rope based schemes (Rope Race, Roper, WxW/Shopper) and two normal schemes (BnG, Team17, Elite, Hysteria). The last game is picked by the higher ranked player and can be any of these schemes.

That rule was quite useless anyway. You could just pick WxW first and then TTRR + Roper.

And whats your suggestion? What is the problem with the above? If highest seed player picks and has advantage to select 3 rope based schemes.. thats fair because they are the highest seeded player right?
Title: Re: Current status of the League
Post by: Chicken23 on November 14, 2018, 08:35 PM
Just changing the topic slightly.

The current system requirements at the mid way point have pretty much given us POs for tus singles. we have 30 days for 1 more active person to get a 50% winning ratio.

What about clanners?! i'm seeing some games being played...

Title: Re: Current status of the League
Post by: TheWalrus on November 15, 2018, 12:36 AM
Just changing the topic slightly.

The current system requirements at the mid way point have pretty much given us POs for tus singles. we have 30 days for 1 more active person to get a 50% winning ratio.

What about clanners?! i'm seeing some games being played...
I think 50% win ratio should be waived with this few people in the league.  There isn't a big pool of people and there is deserving players like chicken23 and oldsock that would be otherwise penalized for playing an inordinate amount of games against the top players in the league. 

50% win ratio is pointless with the current ELO system tus uses, the points already balance out the good players from the bad players.
Title: Re: Current status of the League
Post by: Senator on November 15, 2018, 10:40 AM
And whats your suggestion? What is the problem with the above? If highest seed player picks and has advantage to select 3 rope based schemes.. thats fair because they are the highest seeded player right?

It might be fair but it's against the idea of an all-around league.

Playoffs should represent the league in miniature and tell which player masters a set of different kind of schemes the best. We can accomplish that by having every scheme type played in a PO series.
Players can pick
2 of BnG, Hysteria, Aerial
2 of Elite, Intermediate, Team17, Shopper
2 of TTRR, Roper, WxW, Big RR

For example, if you pick Elite and your opponent picks Shopper, you can't pick Intermediate or Team17 anymore.

We have roughly 3 different scheme types in the league - roping, artillery and strategic. "Max 2 picks per scheme type" makes sure that all the scheme types get played. To win a PO series, you need to show all-around skills and beat the opponent at least in 2 different scheme types. The higher ranked player would still have an advantage but not as huge as currently.
Title: Re: Current status of the League
Post by: Chicken23 on November 24, 2018, 08:27 PM

Players can pick
2 of BnG, Hysteria, Aerial
2 of Elite, Intermediate, Team17, Shopper
2 of TTRR, Roper, WxW, Big RR

For example, if you pick Elite and your opponent picks Shopper, you can't pick Intermediate or Team17 anymore.

I think it has to either be this system you propose.. or first seed picks first and bo5 out of all available schemes.

My only disagreement with your scheme pool is that shopper isn't anywhere near as strategic as elite, inter and t17. Shopper is a rope based scheme in my opinion that requires pure consistency and attacking every turn with knowledge of a mix of weapons to win. Against a good shopper player you both players never miss a turn.. also shopper shouldn't have unlimited zooks and should no bullshit cr8s like fp or db..

however, a lot of strong ropers would hate that because a good default player could pick shopper on purpose to use up a 'rope based' pick and stop opponent picking wxw, rr and roper..

thats actually what i used to do in single playoffs in some leagues!  8)