and that's what I'm thinking: just remove a scheme due to popularity, or try to fix the scheme itself. right now BNG and SHOPPER are the least popular and deserve some sort of action. BNG right now is just unpleasant to play. Games are often long, played on flat maps making them repetitive and less exciting, and the rules try to make games fair and balanced, but all they do is make everyone feel uneasy and feel 'cheaped.' BNG could do with a lot more excitement, just removing rules and playing on more creative maps, and at least go up to 2 worms each, if not more. SHOPPER? I'm not a great shopper mind to figure out how to make it more competitively appealing to everyone, so if anyone has a great idea, we probably could really use it. SHOPPER needs a lot of help. And if nothing can be done, maybe it should be removed from classic.
I don't agree with your SHOPPER stance. It's pretty popular in cups. Also very popular on wormnet in general. TUS Classic is nevertheless the domain of the 'skilly' wormers.
You can throw shopper out cause it's unskilly, but you probably won't stimulate newbies to enter the competition when you remove one of their fav schemes.
I agree with BnG. The 1rBnG is pretty good though, as much as it still won't be my fav.
ROPER by the way, I also believe needs to go up to 2 worms each. That's how it is in clanners, and it should be consistent. Just like how in ELITE, you don't just double the amount of worms per player in clanners making it 8v8. I believe ROPER singles also benefits from the added strategy of having 2 worms, such as piling, and it also makes those far crates more interesting if there's another worm pile on the other side of the map (try to unpile or not?). this is getting long enough, so I'll stop here for now.
It's pretty hard to think for 2 though
The schemes-thing is a real problem though IMO. I was playing clanner with Peja today and I was wondering what scheme I could pick that would make a great fun match. Now that i've kinda gotten tired of the lameness in hyst... only T17 somewhat made the cut.
We decided to go for freeleague schemes instead.
Nevertheless, I wouldn't recommend TUS to go all drama and fix pretty much every scheme out there. It's more of a duty for the community perhaps.
Again, I haven't said this often enough. If it were up to me I'd throw out all the old schemes and think of new ones that are:
1) complete (no 2-weapon games, but schemes that make use of as many weapons as possibly can without f*ckin up the game balance).
2) FUN
3) competitive: noob can stand somewhat of a chance vs the pro's.
4) easy to understand (no long lists of houserules and unwritten cheapness laws).
5) challenging and unpredictable (!).
The current scheme-issues are the fault of the players who keep on urging for more 'skill-based' play. They have stripped every scheme to its very core and removed all things that could make it 'unpredictable'. The logical result: 1) 2-weapon games; 2) no-fun; 3) not competitive; 4) hard to understand; 5) predictable (games follow the same plan all the time) > boredom.
If only people would realize that.
But yeah, that's a question of mentality. And as long as I'm the only one who supports my fun-approach, nothing's gonna change.
Therefore, TUS should stick to what we have now. And like I suggested just add elite to the TRL and use the TEL league for experimental stuff (freeleague trl; different allround combo's, etc.).