Started by Deadcode, December 31, 2018, 12:10 AM
0 Members and 2 Guests are viewing this topic.
Quote from: cuck on January 03, 2019, 03:35 PMFrom the quick glance of the changeset, most of the changes were directed towards fixing obvious bugs with windows 10 compatibility (yay!) and resolving glitches that were low level and so obscure, that we didn't know they even existed (yay... maybe?). Don't get me wrong, some technical features (ASLR) and fixes were truly necessary, but I bet that most players can live through a sea bubble skipping an animation frame.
Quote from: cuck on January 03, 2019, 03:35 PMThe thing that I cannot comprehend at the moment, is why do have to stick with absolutely perfect backwards compatibility across multiple WA versions. Most folks on WormNet stick with 3.7.2.1 (because it's newest* and greatest at the moment), 3.6.31.0 (because of ProjectX) or 3.7.2.2 (because they don't know any better and just use what steam installed by default). Yet, there has been substantial amount of work put into bringing back WA 1.0 to play nicely with 3.8. Too bad, that WA 1.0 is unobtainable at the moment, so the only somewhat viable way of playing 1.0 in the year 2019, was if someone's grandma found an ancient CD and wanted to relive the good ol' days of The Berlin Wall falling down. More of the time could be spent on more meaningful changes if we just decided to drop the compatibility support and print a nice prompt to update the game when somebody joined the party with their 1920 Ford model T. Btw, even if the core game can synchronize with 1.0, the Napoleonic Wars veteran will still be kicked out/desynchronized because he lacks the rubberworm or other modules.
Quote from: cuck on January 03, 2019, 03:35 PMThe power of WA is it's great community, that has already proven numerous times that it *can* and *will* bring many new exciting features through the Wormkit. Even better, we are backed by two truly skilled developers with access to the game's source code, so some technical and otherwise unfeasible changes can be done at the source code level. But I'm afraid this update missed the chance to revitalize the game. Of course, nobody expected a full ProjectX reimplementation, but at least a cornerstone of a true Wormkit system could be laid. We all know, that in its current state wormkit is a fancy name for LoadLibraryA wrapper and module developers are left to figure out everything by themselves. As result, every wormkit module implements important stuff in a chaotic way that often does not play out nice with other modules or game features. Of course, now* rubberworm is a part of the core game, so it is bound to behave nicely, but all other modules need to be redone or patched anyway with the same nonexistent API.
Quote from: cuck on January 03, 2019, 03:35 PMExtending the game with bigger weapon roster (alongside more team, player, sprite and other miscellaneous arrays) will break backwards compatibility (even though some protocol messages actually offer more space than needed), but if we just prompt the outdated player to upgrade the game, we will be just fine.
Quote from: cuck on January 03, 2019, 03:35 PMIf the community has to make a leap to 3.8 and redevelop most of the modules, please at least make it worthwhile.
Quote from: generic goose on January 03, 2019, 04:24 PMI love you guys. This update will be so great.Only features I could ask for are some system for downloading soundbanks (steam workshop integration maybe?), a way to make custom weapons, less limitations on the map image format (they aren't very restrictive, but having none would be best, although it's probably difficult) and last, but not least, game saving. Will any of those appear in the future?
Quote from: The Extremist on January 03, 2019, 11:14 PMQuote from: generic goose on January 03, 2019, 04:24 PMI love you guys. This update will be so great.Only features I could ask for are some system for downloading soundbanks (steam workshop integration maybe?), a way to make custom weapons, less limitations on the map image format (they aren't very restrictive, but having none would be best, although it's probably difficult) and last, but not least, game saving. Will any of those appear in the future?That all sounds like the kind of stuff planned for 4.0 (a very major update that's a long way off).
Quote from: WTF-8 on January 05, 2019, 08:14 PMThe primary concern against including RubberWorm into the base game is that many of its options would be "WTF hack" to newcomers. Like, someone joins what appears to be an usual Intermediate game, and suddenly gravity is wrong, worms bounce, shots don't end the turn and all that. Would there be some sort of notification or something if any game-changing RubberWorm options are enabled, or is it now mandatory to check all RubberWorm options in every game?
Quote from: Spid3yo on January 05, 2019, 08:35 PMJust bring the flaming health bars back that's all I want
Quote from: Ytrojan on January 05, 2019, 11:05 PMQuote from: Spid3yo on January 05, 2019, 08:35 PMJust bring the flaming health bars back that's all I want[sarcasm]Yes. In fact, let's make any animated GIF be able to be used in Health bars, I feel it could work.[/sarcasm]Seriously, though. While the flaming health bars are a good idea, the creation of the update has already been finished. However, I can see it happening in 3.9 or 4.0, which will likely be 5 years away
Quote from: Spid3yo on January 06, 2019, 07:36 PMQuote from: Ytrojan on January 05, 2019, 11:05 PMQuote from: Spid3yo on January 05, 2019, 08:35 PMJust bring the flaming health bars back that's all I want[sarcasm]Yes. In fact, let's make any animated GIF be able to be used in Health bars, I feel it could work.[/sarcasm]Seriously, though. While the flaming health bars are a good idea, the creation of the update has already been finished. However, I can see it happening in 3.9 or 4.0, which will likely be 5 years away5 more years for something they removed from the game 15 years ago