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John Wick

Scheme #5153, Viewed 1147 Time(s)

Basic Information
Summary
F1
F2
F3
F4
F8
F10
F12
Crate probability
15.6%
15.6%
15.6%
15.6%
15.6%
3.9%
3.9%
3.9%
3.9%
3.9%
1.9%
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: John Wick
Name:
Type: Battle
Submitted by:

Download this scheme:
Downloaded 211 time(s).
Example replays: Downloaded 80 time(s)

Time: June 04, 2023, 08:07 AM
Description:
In this scheme, you will be in the skin of John Wick. You have 20 seconds to act. With the tab key you can switch to any worm on your team at any time. 6 worms per team
Scheme game options
Game options
200
2
100%
Time options
15
20
5
5
5
Crate options
25
Sudden death options
Objects options
8
3
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
1
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
2
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
2
Handgun
4
Uzi
4
Minigun
1
Longbow
2
Fire Punch
3
Dragon Ball
3
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
3
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
1
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
3
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
3
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
3
Handgun
0
Uzi
2
Minigun
3
Longbow
1
Fire Punch
1
Dragon Ball
1
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
2
Bungee
0
Parachute
0
Teleport
1
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
3
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
30
Low Gravity
1
Fast Walk
1
Laser Sight
1
Invisibility
1
Bazooka
3
Homing Missile
3
Mortar
2
Homing Pigeon
3
Sheep Launcher
3
Grenade
3
Cluster Bomb
2
Banana Bomb
3
Battle Axe
3
Earth Quake
1
Shotgun
3
Handgun
3
Uzi
3
Minigun
3
Longbow
3
Fire Punch
3
Dragon Ball
3
Kamikaze
3
Suicide Bomber
1
Prod
3
Dynamite
3
Mine
3
Sheep
3
Super Sheep
3
Mole Bomb
3
Air Strike
3
Napalm Strike
3
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
3
Girder Starter Pack
1
Ninja Rope
1
Bungee
1
Parachute
1
Teleport
1
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
3
Flame Thrower
3
Sally Army
1
MB Bomb
1
Petrol Bomb
3
Skunk
3
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
3
Old Woman
3
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
1
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
1
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
1
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
4
Handgun
4
Uzi
4
Minigun
1
Longbow
1
Fire Punch
4
Dragon Ball
4
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
1
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Maximum crate count on map at once
8
Sudden Death worm damage per turn
8
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block everywhere
Floating weapon glitch
Terrain overlap phasing glitch
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
RubberWorm crate shower
Help

0 Members and 1 Guest are viewing this topic.

FoxHound

I'd say it's a Kaos-like scheme with a different name, but seems good.

Lupastic

it's a combination of freemediate + kaos features in my opinion. not exactly kaos, cuz of short turntime, less crates, less weapons.. there's crate showering, new weapons being unlocked after delay time. just John Wick style :D

Kaleu

This scheme is the only one I've seen so far that most often exploit this mechanic of changing worms at any time during the turn.
Not even my freemediate scheme comes close to this one, congratulations, the scheme is incredible and balanced!



Kradie

Cool scheme there you made Kirill. Impressive 8)
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