I totally agree with komo, it's not about the scheme or the cr8s or even the rules. It's simply about the maps. Why do we need highly complex maps where you basically need to rr through a cavern to get a cr8. (I am myself a good rrer so I don't have a problem with it) But still can't get the reason. It makes no sense. Why are there maps where, even if you rope like a demigod, you can't possibly make it to the cr8 + attack. Have you ever noticed that lower skilled people usually ALWAYS pick harder maps? Not because they are more funnier, it's just so they have a higher chance of cr8 rape. When I hosted ropers I made maps that were fairly low, not that complex and I usually won them or lost because I f@#!ed up.
And Avi, you talk about w2 scheme and stuff, I have played w2 ropers, even ladder and almost all maps were really easy. And that's why in w2 the land was destructable, because it didn't matter if land got destroyed as the map itself was already easy. I have a w2 rope mappack and there is maximum 1-2 hard maps where I would say, ok there it could be possible not to get cr8 + attack.
Old players knew what is right, easier maps mean less cr8 rape. The solution is so easy, yet so less see it.
Most people blame the maps, pixel here, pixel there. f@#!ing hide, etc. and what do people change? The scheme/rules... yeah right wake up. ^^
It's basically like when we are playing on flat maps bng and people complain about straight zook shots, what will they do? Add a rule don't straight zook instead of changing map.

And another thing, check all the very old competitive players, Jmoberg and his rival hamster. both players would nowadays suck ass because the maps are totally uncommon for them. And warmer maps were the same, open no weird cavern RR style. why would you warm on maps when in reality you rope on 3x harder maps, makes no sense. It's basically when you train for a 45 sec RR maps and practise on something like 20sec map. I remember back in the days (WL, Cl2k) it was normal for ropers to use maps from SfX, and they were so open and yet so fair. I don't remember any cr8 rape. If you were a top roper you could do any cr8 + attack.
fact is, back in the days there existed almost no cr8 rape. The technical thing added to Ropers added cr8 luck. People added more land, weird caverns and that shit to maps to make it interesting, that is right it is more interesting. But it is NOT useful to get rid of cr8 rape.
Another thing what I wanted to say is, basically most people believe the easier the map the higher the chances for a newb to win the match. Well if that would be the case newbs would win easy RR maps. Like 20sec turners. But that is not the case. And the same would happen for easier roper maps. Hell I would say even if you make 2 plain Hills in a map with almost zero obstacles still 99% of the time the more skilled roper will win...
And more fall damage like in w2 would add skill. in w2 if you messed up it was basically a GG, you could get up to 100 dmg if you naded someone well. And even if you hit someone on the bottom you could do a lot more dmg than you can with W:A scheme. That and waterdrop (another thing totally senseless added to the roper scheme in W:A in my opinion) should be changed.
Well I think that's enough for now, that's how I would get rid of cr8 luck. Just another scheme without looking at the source of the problem isn't doing good.
Last but not least, your w2 scheme ported to W:A added wind luck since zooka is the most powerful attack in your scheme. There are also impossible zooka shots with certain hides/wind so another luck factor added to the already existing cr8 luck. In worms2 the nade was the best. Zooka only if time ran out or hide was too hard for a decent nade so you simply destroyed the hide. -.-
I am pro w2 ropers. But at least port it 1:1. same scheme, same maps, same fd same weapon priority.
Whatever will be done, I hope it is at least fun. :p
P.S.: I would rather lose to someone who roped perfect (no fall, good attacks, fd) than to one f@#!ing cr8 that dropped in a hell of a cavern on the other island EVEN if I know the other player can't rope that well.