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Wormopoly Party

Wormopoly Party

Scheme #4081, Viewed 8240 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
96.1%
3.8%
Scheme Rate
4.77 / 5
Total Members Voted: 9
Acronym: Wormopoly Party
Name: Wormopoly Party
Type: Race, Rubberworm
Submitted by:

Download this scheme:
Downloaded 455 time(s).
Example replays: Downloaded 286 time(s)

Time: August 20, 2021, 06:07 AM
Description:



RULES here: https://www.tus-wa.com/schemes/scheme-5679/

MAP: https://www.wmdb.org/41435    re-uploaded
        https://www.wmdb.org/41670    (short version)
        https://www.wmdb.org/43939    (tower map)
        https://www.wmdb.org/45092    (NEW MAP!!!)

Gameplay: https://www.youtube.com/watch?v=4guecxBbMZA&ab_channel=CAK-RULES

Scheme game options
Game options
0
Time options
23
1
1
3
Crate options
25
Sudden death options
Objects options
40
0
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
Inf
Laser Sight
Inf
Invisibility
Inf
Bazooka
Inf
Homing Missile
Inf
Mortar
Inf
Homing Pigeon
Inf
Sheep Launcher
Inf
Grenade
Inf
Cluster Bomb
Inf
Banana Bomb
Inf
Battle Axe
0
Earth Quake
Inf
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
Inf
Longbow
Inf
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
Inf
Mine
Inf
Sheep
Inf
Super Sheep
Inf
Mole Bomb
Inf
Air Strike
Inf
Napalm Strike
Inf
Mail Strike
Inf
Mine Strike
Inf
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
Inf
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
Inf
Holy Hand Grenade
Inf
Flame Thrower
Inf
Sally Army
Inf
MB Bomb
Inf
Petrol Bomb
Inf
Skunk
Inf
Ming Vase
Inf
French Sheep Strike
Inf
Mike's Carpet Bomb
Inf
Mad Cow
Inf
Old Woman
Inf
Concrete Donkey
0
Indian's Nuclear Test
Inf
Armageddon
Inf
Skip Go
0
Surrender
0
Worm Select
0
Freeze
Inf
Patsy's Magic Bullet
Inf
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
255
Laser Sight
255
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
16
Low Gravity
3
Fast Walk
1
Laser Sight
1
Invisibility
1
Bazooka
5
Homing Missile
19
Mortar
15
Homing Pigeon
4
Sheep Launcher
4
Grenade
5
Cluster Bomb
15
Banana Bomb
4
Battle Axe
1
Earth Quake
5
Shotgun
15
Handgun
15
Uzi
15
Minigun
15
Longbow
5
Fire Punch
15
Dragon Ball
15
Kamikaze
19
Suicide Bomber
1
Prod
5
Dynamite
4
Mine
14
Sheep
4
Super Sheep
5
Mole Bomb
15
Air Strike
4
Napalm Strike
5
Mail Strike
5
Mine Strike
5
Mole Squadron
5
Blow Torch
15
Pnuematic Drill
15
Girder
126
Baseball Bat
19
Girder Starter Pack
5
Ninja Rope
5
Bungee
5
Parachute
4
Teleport
5
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
4
Flame Thrower
14
Sally Army
5
MB Bomb
5
Petrol Bomb
15
Skunk
15
Ming Vase
5
French Sheep Strike
5
Mike's Carpet Bomb
5
Mad Cow
4
Old Woman
4
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
5
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
5
Damage x2
5
Jet Pack
0
Low Gravity
5
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
51
Scheme extended game options
Scheme extended game options
Constant Wind
Wind
65411
Wind Bias
30
Terrain Friction
0.96616
Phased Worms (Enemy)
Worms
Petrol Touch Decay
20
Maximum flamelet count
980
Maximum rope speed
17.70000
Unrestrict Rope
Maximum crate count on map at once
45
Sudden Death disables Worm Select
Rope-roll drops
As from rope only
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Keep control and rope
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Health crates cure poison
Cure all allied worms
Sheep Heaven's gate
explode
Conserve instant utilities
Terrain overlap phasing glitch
Anti-lock Aim
Worm Selection is never cancelled
RubberWorm crate rate
7
RubberWorm anti-sink
RubberWorm extended fuses/herds
RubberWorm Kaos mod
20, 15, 10, 5, 10, 15, 10, 10, 0
Help

0 Members and 1 Guest are viewing this topic.

FoxHound

Monopoly adaptation? Seems very interesting. Share some similarities with Board Game and maybe Boom for Weapons, but seems original with the dice there and probably more stuff I didn't understand so well yet.

Echiko

This user cannot be contacted through PMs.

Lupastic

can someone upload a replay of playing this scheme? ::)

FoxHound

#3
I see there is a demonstration replay now. Very interesting combos with the weapons, very creative. It looks a bit complicated but I think if you get the idea is actually simple.

I like the randomness of the game just like Monopoly. I mean, Monopoly (the real life board game) sucks in terms of gameplay, duration, balance, and luck. There are lots of better Board Games than Monopoly, but everybody knows Monopoly (it is a meme for me) and I have good memories playing it. The randomness and endless capitalism simulation game has its value, I really enjoyed playing the brazilian "pirate" version of Monopoly when I was a kid (Banco Imobiliário). So, this scheme may not be exactly equal to real life Monopoly (what is good), but it has many similarities. The wormy version is surely better than that Board Game.

Echiko

This user cannot be contacted through PMs.

Lupastic

I think it would be a great idea to host a cup on TUS out of this scheme ^^ CAK-smack-rules?

Kaleu




Zalo the moler

#7
This scheme is absolutely ahead of its time. So innovative and such a great space for creativity. In my opinion, it should instantly be added into Tus Free League. Most likely in the place of Elemental or Super Sheep race.

My suggestion is that mines and crates should be removed since (in my 20+ games), they only confuse players as to whether or not teleport to the field with them all over the place. Due to that, there simply seems to be more mess in the space where players could actually show skills and tactics. Dice is already random so randomness coming from the mines is not necessary and, I believe, not practical here. I am not sure what is the purpose of crates either (since 2x damage can hardly ever be used). Only 1 click would fix it anyway.

Lupastic

Quote from: ZorroX on October 05, 2021, 09:06 AM
This scheme is absolutely ahead of its time. So innovative and such a great space for creativity. In my opinion, it should instantly be added into Tus Free League. Most likely in the place of Elemental or Super Sheep race.

My suggestion is that mines and crates should be removed since (in my 20+ games), they only confuse players as to whether or not teleport to the field with them all over the place. Due to that, there simply seems to be more mess in the space where players could actually show skills and tactics. Dice is already random so randomness coming from the mines is not necessary and, I believe, not practical here. I am not sure what is the purpose of crates either (since 2x damage can hardly ever be used). Only 1 click would fix it anyway.

the utilitycrates are sometimes very useful for bigger booms, or after boom, the flames they make they can help you. I don't think they should be removed, but maybe spawning less of them is indeed a good idea.
the scheme option has 50 mines with random fuse, now that's a really stupid idea I agree. much fewer, like 30 mines would be perfect, and maybe on 3 sec fuse?
it's up to smack-rules though. he constantly likes changing the rules and adding new elements to the map, on his newest version of this map, there are triple combos with the weapons, so I'm not sure when he plans to finish it and make the final version of the map on which everyone could play in a TUS cup ^^

Zalo the moler

#9
Have you ever used 2x Dmg though? Most of the time these are collected by accident as you fly across the map 8 fields forward and you don't really end up using them. You would have to be leading and getting exactly the right square via dice + actually get the right crate. Around 15% of crates are 2x Dmg. Maybe it would be possible to remove every single crate that is not 2x Dmg? (Crate Spy, etc, + the ones with the weapons). Then it would be a nice boost.

Lupastic

Quote from: ZorroX on October 05, 2021, 02:00 PM
Have you ever used 2x Dmg though? Most of the time these are collected by accident as you fly across the map 8 fields forward and you don't really end up using them. You would have to be leading and getting exactly the right square via dice + actually get the right crate. Around 15% of crates are 2x Dmg. Maybe it would be possible to remove every single crate that is not 2x Dmg? (Crate Spy, etc, + the ones with the weapons). Then it would be a nice boost.

I have played like 10 wormopoly games so far, and nope, never had the chance to use 2x damage :D maybe one time, when you stand on a field that has supersheep, with supersheep you fly and get 2x damage crate, and then go back and boom yourself with it, but this has a very low chance to happen

FoxHound

3.8 allows to play with damage x2 since the beginning of the game until the end. Not sure if it would be better, since I didn't try the scheme yet. But, Monopoly is a 100% random and endless game, so maybe the luck factor is part of the scheme in purpose.

crmm1792

crates and mines shouldn´t be removed for thoese reasons: Lupastic already explain why u can get x2 of damage (recommended when u have a supersheep), "the utilitycrates are sometimes very useful for bigger booms" but also they work as opposite blocking your shot, anyway this option can be reduce or increased up to host for most or less
difficulty. About mines the same, 3rd rule explains why. Mines and Fire could make an unsuccessful landing witch means u have to be careful every time u move ur "token" limiting ur placement.(also this seeting can be reduced or increased up to host).

crmm1792

Lupastic "it's up to smack-rules though. he constantly likes changing the rules and adding new elements to the map"
Rules are the same can´t be changed but map does because this does not affect the rules at all, about i still adding new elements to the map make combo dynamic and unrepeatable.

Zalo the moler

#14
alright but like... can all crates be replaced with 2x Dmg Utility?

Paradise - THeDoGG