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hysteria scheme

Started by r3spect, January 08, 2011, 10:39 AM

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NAiL

Quote from: DarkOne on January 08, 2011, 10:46 PM
The point of hysteria was that there's one weapon available for every F key. I don't think drill adds enough possibilities to warant it being added.

and thats a bad thing, its as tho the available weapons were selected in order to make the weapon box look pretty and less to make for a dynamic, engaging scheme.

Sure I think drills should be added, I also think a number of other weapons should be added to the scheme in order to make it more dynamic and enjoyable. I'll write up a big explanation of suggestions soon.
worm and learn

DarkOne

Quote from: NAiL on January 08, 2011, 10:52 PM
its as tho the available weapons were selected in order to make the weapon box look pretty and less to make for a dynamic, engaging scheme.

No, actually, one weapon per F-key because apparently, you only have 1 second per turn! (I bet he invented the scheme to have an infinite supply for WSE, too)

NAiL

Quote from: DarkOne on January 08, 2011, 11:02 PM
No, actually, one weapon per F-key because apparently, you only have 1 second per turn! (I bet he invented the scheme to have an infinite supply for WSE, too)

Regardless, you have enough time in that one second to tap the f key more than once. You can activate LG, perform a backflip, hit f4 and then space to do a big firepunch all in that one second! LG and jetpack are on the same key and theres never a problem in being able to select LG.
worm and learn

TheKomodo

Isn't it 1 weapon per F key because it's 1s per turn, so it's 1 and 1? Or summin?

I don't think we need more weapons for Hysteria, to add anything else could and probably will change alot of tactics, changing the game a bit.

Peja

hmm, if we add drill we got a problem, cause people would say:" they added drill, lets add sheep etc " if we add more weapons to hysteria we will change the scheme completly.. it wouldnt be the hysteria that we know. and i really enjoy the limitations of the weapons there.

r3spect

no more thats gril and close :] but its only my opinion: drill should be add.

tita

i dont like of drill. omg, you want finish with my dark side   =(   :'(



::)

SPW

Nothing should be added.

Hysteria is based for one weap per F-Key. If u wanna play Hysteria with drills or any different modus, play Worm Olympics, next starting at July. ;)

:-\ Your oppenent is darksiding? Just waste your turns and let water rise earlier.




BoNuS

if you add a hyateria pheumatic to change the rules hysterii And if we add the other upomną pheumatic by adding dynamite or scheep.
And will soon come to a five-second hysterii
!!! FULL Pack `TTRR` Maps By BoNuS !!! -- https://www.tus-wa.com/files/download/file-210-1/
!!! All Maps By BoNuS !!! -- https://www.tus-wa.com/maps/members/BoNuS/

Kaleu




GodiTo

Actually I understood what he said. If we add x then -> y... Then add z : y-> z...And then put 5 secs for Hysteria...etc!
He is right (everyone is) about we should not change Hysteria scheme.

ShyGuy

Quote from: Komito on January 08, 2011, 11:41 PM
Isn't it 1 weapon per F key because it's 1s per turn, so it's 1 and 1? Or summin?

Speaking of the number 1, why don't we just give each player 1 worm, random placing, and no attacking on the first turn rule... hysteria always ends up 1v1 between two worms... I realized how terribly narrow the game is because of this...  let's just have 1 worm at the start so we don't have to go through the rotation rape crap we all go through and get straight to the point
  <-- my brain when I clan with avi

SPW

nah not all shyguy, I had a lot of games winning by more than one worm left ;d

Its all about tactic and skills, and a bit luck ;d

Csongi

Quote from: ShyGuy on January 29, 2011, 10:38 PM
Quote from: Komito on January 08, 2011, 11:41 PM
Isn't it 1 weapon per F key because it's 1s per turn, so it's 1 and 1? Or summin?

Speaking of the number 1, why don't we just give each player 1 worm, random placing, and no attacking on the first turn rule... hysteria always ends up 1v1 between two worms... I realized how terribly narrow the game is because of this...  let's just have 1 worm at the start so we don't have to go through the rotation rape crap we all go through and get straight to the point
not at all.if a player avoids the turn advantage good enough he can end up with 2vs1 or even 3vs1 worms... so he can use his lower hp'd worms to grave dmg or smt.  :-[

EDIT : spw posted while i was writing this,if i would've knew i wouldn't have posted this anymore xD
"Every day I get up and look through the Forbes list of the richest people in America. If I'm not there, I go to work." - Robert Orben

[avirex`mm] ill rape ur mother
[avirex`mm] twice in the same night
[avirex`mm] and she will ask for a third
[avirex`mm] cuz she's a whore

kins> Don't let girls ruins ur tus games :)


GodiTo

Csongi, but if you try to avoid from turn advantage, it's obvious you need to place your worms next to eachother. But if you do that, your worms can be hurt "easily". Why I say this? Because if the worms are next to eachother, it's obvious, you can hurt "Worm One", if it's next to "Worm Two", however you focus on "Worm Two". Of course it's up on the map, and either on the hides :P