Quote from: Uber on January 30, 2011, 04:14 AM
But Komo, what u basically say is that u want a clanner system based by individuals. A "singles" system inside the clanner system. Really the same as a 2vs2 tus single, just that it keep its own score, and that we all start with 1k in rating in each scheme. It goes beyond my belief of what a team game should be like!
Imagine the noob-bashing in the start of this then. every clan are even. every player 2. First 2 play a "noob clan" 10 matches, woho!
I get ur point, and i see what ur thinking. i Just dont share ur opinion m8!
No, that isn't it Uber, I try explain again lol:
** IF YOU ARE TOO LAZY TO DO THE MATH HERE, DO NOT REPLY **
When you play 2v2 TuS Classic Singles, it counts as 1 set of points for 2 different players, and both players have different overall score and this player can play 1v1 for HIS score alone.
When you play 2v2 TuS Clanner with my idea of points, it counts as 2 seperate points for both the clan AND the players;
Team 1 - Player A has 1000, Player B has 1000;
Team 2 - Player A has 1000, Player B has 1000;
Team 1 can gain/drop 40 points - Team 2 can gain/drop 40 points;
Team 1 win;
Team 1 wins 40 points for making their Team score 1040, Player A gains 40 points and Player B gains 40 points, making Player A 1040 and player B 1040;
Team 2 lose and drop 40 points making their Team score 960, Player A drops 40 points and Player B drops 40 points making Player A 960 and player B 960;
Team 1 Player C and Player D, both having a score of 1000, and their Team has 1040;
Team 2 Player C and Player D. both having a score of 1000, and their Team has 960;
Team 1 win, their Team wins 38, Each player gains 38;
Team 2 lose, their Team drops 38, Each player drops 38;
So Team 1, both players A and B have 1040, and players C and D have 1038, Team 1 has a score of 1078;
Team 2, both players A and B have 960, and players C and D have 962, Team 2 has a score of 922.
Do you see where this is going, imagine the players from A to D winning losing games with different partners and take note of the results in the future, but give each player a Win ratio for example A: 90% B: 80% C: 50% D: 70% and do the same for the other Team.
Judging by their "skill level" give a fair % of wins and loses for each team and each player in relation to their win percentage, it works out extremely fair for both the players and the teams.
Not only does this seem like a fairer and more accurate system, it also actually makes each individuals part in playing clanners important, while keeping being a clan as a whole just as equally important