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Warmer cup (horse)

Cup #217, Viewed 24313 Time(s)

Basic Information
Moderators

5 / 5
Total Members Voted: 1
Log
Signups
9 days
Groups
19 days
Knockouts
82 days
Name: Warmer cup (horse)
Type: Public
Game type: 1vs1
Created: May 30, 2011, 12:44 PM

Cup scheme(s): scheme TTRR
Click on the book to download the scheme. Click on the scheme name to view the scheme page.

Signups time: May 30, 2011, 01:00 PM

Finished


Description:
Warmer cup!
There's been some talk in the forums about warmers and how there's a lack of them, so perhaps this is a nice way to kickstart it :) Horse!

Rules
  • Horse is actually quite simple: do a move and your opponent will have to copy it in his/her turn. Once you copy the move of your opponent, it's your turn to do a move that your opponent must copy.
  • You get 5 lives. If your turn ends before you can copy your opponent's move, then you lose a life.
  • If you manage to copy your opponent's move, but you don't have enough time to make a move of your own, you don't lose a life, but you also lose the opportunity to do something your opponent must copy.
  • It comes without saying that your opponent should get ample opportunity to perform the move, so no blocks and no getting in the way. If you feel your opponent's worm is in the way, you must mention this at the start of your turn and skip turn. Your opponent must then move his own worm away and skip turn. Alternatively, you can just activate /RacingStuff :)
  • You have to call your moves before youdo them.
  • Apologies, the scheme should not have an infinite timer. The turns should be 60 or 90 seconds. If there's no agreement, then the turn time is 60.
  • If there's no agreement before the game "pump" refers to "sexy pump"

General rules
  • Rude behaviour may result in you being kicked from the cup
  • Being inactive both with your games and on the cup forum may result in you being kicked from the cup

Activity rules

  • Games in the group phase are best of 1.
  • Games in the knockout phase are best of 3.
  • Deadlines for each round are 2 weeks.
  • If you can't play your games within the deadline (vacation, exams, opponent not online), post in this forum, so I can make exceptions.

Knockout

Deadline: September 18, 2011, 06:00 PM


Final

ANO Italy
FUBbui

Bronze Match

Gold

Silver

ANO Italy
FUBbui

Bronze


ANO Italy
FUBbui

Groups

Deadline: July 03, 2011, 05:00 PM

Group 1

Country Player Groups Total Won Lost
Chile seBa
CKCeaFGM
2 1 1 #2
Germany Random00
CFea
1 1 0 #1
Chile Bry4N
rOxtS
1 0 1
Italy OrangE
FoSFUBsR
0 0 0
Games [2]

ID Winner Loser Replay Time Game Rate
76055
1:0
July 02, 2011, 02:35 AM 0
75751
1:0
June 29, 2011, 09:48 PM 0

Group 2

Country Player Groups Total Won Lost
Poland Bonhert
CKC
2 2/6 0 #1
Brazil ShaggY
bOr
2 1/4 1 #2
Australia TapstaR
nGr
2 0 2
Switzerland darKz
b2bCFea
0 0 0
Games [3]

ID Winner Loser Replay Time Game Rate
75981
5:3
July 01, 2011, 04:56 PM 0
75976
1:0
July 01, 2011, 03:41 PM 0
75345
1:0
June 26, 2011, 01:27 AM 0

Group 3

Country Player Groups Total Won Lost
Finland Husk
eaTdC
3 3 0 #1
Uruguay Karlos
GrW
2 1 1
Italy ANO
FoSFUBsR
2 1 1 #2
Germany philie
FoSod
3 0 3
Deadline: July 16, 2011, 06:00 PM
Games [5]

ID Winner Loser Replay Time Game Rate
75448
1:0
June 26, 2011, 11:17 PM 0
74543
1:0
June 18, 2011, 01:50 PM 0
73440
Italy ANO

1:0
June 10, 2011, 10:43 PM 0
73300
Italy ANO

1:0
June 09, 2011, 09:29 PM 0
73121
1:0
June 08, 2011, 10:02 PM 2

Group 4

Country Player Groups Total Won Lost
Poland Dulek
eaNfBXps
1 1 0 #2
Brazil Gambit
IiNWee
1 1 0 #1
Brazil TitiO
dCIiN
2 0 2
Italy angus
bOrFoS
0 0 0
Games [2]

ID Winner Loser Replay Time Game Rate
76160
1:0
July 02, 2011, 08:57 PM 0
74435
1:0
June 17, 2011, 03:37 PM 0

0 Members and 1 Guest are viewing this topic.

darKz

Now we're mixing WA with THPS? I'm down! :D
I remember knowing who it was but dont remember exactly what I knew
~ Dubc 2010

DarkOne

btw: a move can be more than just one trick, so if you want to do an outlaw followed by a mexi, that's fine :) but your opponent will just have to copy one part.
If you make a combination of outlaw and mexi, then your opponent has to pull off that combination :) if you do an outlaw and then later on a mexi, you pick which one your opponent has to pull off

Guaton

ok too complex , im off xD gl

Impossible

really no idea how to play it,  ut if some one make replay with example..  :D

OrangE

i suggest this rule:

DECLARE the move BEFORE u do it, just to prevent luck.
(in case of combos, just declare the combo first, u will not need to know silly names or shit, just try to describe what ure gonna do)

TapstaR

And play with racing stuff to prevent blocks and all that?
It Dosent Take Much To Smile :)

TitiO

Quote from: OrangE on June 01, 2011, 11:34 PM
i suggest this rule:

DECLARE the move BEFORE u do it, just to prevent luck.
(in case of combos, just declare the combo first, u will not need to know silly names or shit, just try to describe what ure gonna do)

its a nice suggestion.

prevent luck

ANO

dunno about that one of "luky", this rule kills the freedom of warmer and his spontaneity...   

Husk

Quote from: OrangE on June 01, 2011, 11:34 PM
i suggest this rule:

DECLARE the move BEFORE u do it, just to prevent luck.
(in case of combos, just declare the combo first, u will not need to know silly names or shit, just try to describe what ure gonna do)

Nice idea [=

DarkOne

Agreed :)
Also, if your opponent does a skidow and you copy it, you're not allowed to do yet another skidow. Tricks have to change :)

Also, no monotony. Don't go for 6 kicks or something like that. I'd say a maximum of 2 of the same technique in a row max

TapstaR

Quote from: OrangE on June 01, 2011, 11:34 PM
i suggest this rule:

DECLARE the move BEFORE u do it, just to prevent luck.
(in case of combos, just declare the combo first, u will not need to know silly names or shit, just try to describe what ure gonna do)
I like this idea. Yes warmer is about freestyle and doing what you like, but this is warmer (horse)  ;D
It Dosent Take Much To Smile :)


TapstaR

#12
Woo started  ;D My computer wont turn on  :( i think its just the button. Should be fixed in a couple of days I hope  :)



-Fixed ;D
It Dosent Take Much To Smile :)

DarkOne

The first replay pointed me towards an obvious flaw in the scheme: turn time!
I'll leave the turn time up to you guys, but it has to be between 60 and 90 seconds :)

Bonhert

We play only on true warmer maps, not some psedo-warmer-wxws, right?

Sure we could rope slower but it's not sexy!

Paradise - THeDoGG