Cups
April 26, 2024, 07:33 PM

Warmer cup (horse)

Cup #217, Viewed 21512 Time(s)

Basic Information
Moderators
Netherlands DarkOne
5 / 5
Total Members Voted: 1
Log
Signups
9 days
Groups
19 days
Knockouts
82 days
Name: Warmer cup (horse)
Type: Public
Game type: 1vs1
Created: May 30, 2011, 12:44 PM

Cup scheme(s): scheme TTRR
Click on the book to download the scheme. Click on the scheme name to view the scheme page.

Signups time: May 30, 2011, 01:00 PM

Finished


Description:
Warmer cup!
There's been some talk in the forums about warmers and how there's a lack of them, so perhaps this is a nice way to kickstart it :) Horse!

Rules
  • Horse is actually quite simple: do a move and your opponent will have to copy it in his/her turn. Once you copy the move of your opponent, it's your turn to do a move that your opponent must copy.
  • You get 5 lives. If your turn ends before you can copy your opponent's move, then you lose a life.
  • If you manage to copy your opponent's move, but you don't have enough time to make a move of your own, you don't lose a life, but you also lose the opportunity to do something your opponent must copy.
  • It comes without saying that your opponent should get ample opportunity to perform the move, so no blocks and no getting in the way. If you feel your opponent's worm is in the way, you must mention this at the start of your turn and skip turn. Your opponent must then move his own worm away and skip turn. Alternatively, you can just activate /RacingStuff :)
  • You have to call your moves before youdo them.
  • Apologies, the scheme should not have an infinite timer. The turns should be 60 or 90 seconds. If there's no agreement, then the turn time is 60.
  • If there's no agreement before the game "pump" refers to "sexy pump"


General rules
  • Rude behaviour may result in you being kicked from the cup
  • Being inactive both with your games and on the cup forum may result in you being kicked from the cup


Activity rules

  • Games in the group phase are best of 1.
  • Games in the knockout phase are best of 3.
  • Deadlines for each round are 2 weeks.
  • If you can't play your games within the deadline (vacation, exams, opponent not online), post in this forum, so I can make exceptions.

Knockout

Deadline: September 18, 2011, 06:00 PM


Final


Bronze Match

Gold

Silver

Bronze


Groups

Deadline: July 03, 2011, 05:00 PM
Group 1
Country Player Groups Total Won Lost #1 #2
Chile seBa CKC ea FGM 2 1 1
Germany Random00 CF ea 1 1 0
Chile Bry4N rOx tS 1 0 1
Italy OrangE FoS FUB sR 0 0 0
Games [2]

ID Winner Loser Replay Time Game Rate
76055 Chile seBa Chile Bry4N
1:0
July 02, 2011, 02:35 AM 0
75751 Germany Random00 Chile seBa
1:0
June 29, 2011, 09:48 PM 0
Group 2
Country Player Groups Total Won Lost #1 #2
Poland Bonhert CKC 2 2/6 0
Brazil ShaggY bOr 2 1/4 1
Australia TapstaR nGr 2 0 2
Switzerland darKz b2b CF ea 0 0 0
Games [3]

ID Winner Loser Replay Time Game Rate
75981 Poland Bonhert Brazil ShaggY
5:3
July 01, 2011, 04:56 PM 0
75976 Poland Bonhert Australia TapstaR
1:0
July 01, 2011, 03:41 PM 0
75345 Brazil ShaggY Australia TapstaR
1:0
June 26, 2011, 01:27 AM 0
Group 3
Country Player Groups Total Won Lost #1 #2
Finland Husk ea TdC 3 3 0
Uruguay Karlos GrW 2 1 1
Italy ANO FoS FUB sR 2 1 1
Germany philie FoS od 3 0 3
Deadline: July 16, 2011, 06:00 PM
Games [5]

ID Winner Loser Replay Time Game Rate
75448 Finland Husk Uruguay Karlos
1:0
June 26, 2011, 11:17 PM 0
74543 Uruguay Karlos Germany philie
1:0
June 18, 2011, 01:50 PM 0
73440 Italy ANO Germany philie
1:0
June 10, 2011, 10:43 PM 0
73300 Finland Husk Italy ANO
1:0
June 09, 2011, 09:29 PM 0
73121 Finland Husk Germany philie
1:0
June 08, 2011, 10:02 PM 2
Group 4
Country Player Groups Total Won Lost #1 #2
Poland Dulek ea NfBX ps 1 1 0
Brazil Gambit IiN Wee 1 1 0
Brazil TitiO dC IiN 2 0 2
Italy angus bOr FoS 0 0 0
Games [2]

ID Winner Loser Replay Time Game Rate
76160 Brazil Gambit Brazil TitiO
1:0
July 02, 2011, 08:57 PM 0
74435 Poland Dulek Brazil TitiO
1:0
June 17, 2011, 03:37 PM 0

Author Topic: Cup #217: Warmer cup (horse)  (Read 24764 times)

0 Members and 1 Guest are viewing this topic.

Offline darKz

Cup #217: Warmer cup (horse)
« on: May 30, 2011, 01:50 PM »
Now we're mixing WA with THPS? I'm down! :D
I remember knowing who it was but dont remember exactly what I knew
~ Dubc 2010

Re: Cup #217: Warmer cup (horse)
« Reply #1 on: May 30, 2011, 02:04 PM »
btw: a move can be more than just one trick, so if you want to do an outlaw followed by a mexi, that's fine :) but your opponent will just have to copy one part.
If you make a combination of outlaw and mexi, then your opponent has to pull off that combination :) if you do an outlaw and then later on a mexi, you pick which one your opponent has to pull off

Offline Guaton

Re: Cup #217: Warmer cup (horse)
« Reply #2 on: May 30, 2011, 02:10 PM »
ok too complex , im off xD gl

Re: Cup #217: Warmer cup (horse)
« Reply #3 on: May 30, 2011, 03:39 PM »
really no idea how to play it,  ut if some one make replay with example..  :D

Offline OrangE

Re: Cup #217: Warmer cup (horse)
« Reply #4 on: June 01, 2011, 11:34 PM »
i suggest this rule:

DECLARE the move BEFORE u do it, just to prevent luck.
(in case of combos, just declare the combo first, u will not need to know silly names or shit, just try to describe what ure gonna do)

Offline TapstaR

Re: Cup #217: Warmer cup (horse)
« Reply #5 on: June 02, 2011, 12:08 AM »
And play with racing stuff to prevent blocks and all that?
It Dosent Take Much To Smile :)

Offline TitiO

Re: Cup #217: Warmer cup (horse)
« Reply #6 on: June 02, 2011, 02:24 AM »
i suggest this rule:

DECLARE the move BEFORE u do it, just to prevent luck.
(in case of combos, just declare the combo first, u will not need to know silly names or shit, just try to describe what ure gonna do)

its a nice suggestion.

prevent luck

Offline ANO

Re: Cup #217: Warmer cup (horse)
« Reply #7 on: June 02, 2011, 08:26 AM »
dunno about that one of "luky", this rule kills the freedom of warmer and his spontaneity...   

Offline Husk

Re: Cup #217: Warmer cup (horse)
« Reply #8 on: June 02, 2011, 10:16 AM »
i suggest this rule:

DECLARE the move BEFORE u do it, just to prevent luck.
(in case of combos, just declare the combo first, u will not need to know silly names or shit, just try to describe what ure gonna do)

Nice idea [=

Re: Cup #217: Warmer cup (horse)
« Reply #9 on: June 02, 2011, 11:08 AM »
Agreed :)
Also, if your opponent does a skidow and you copy it, you're not allowed to do yet another skidow. Tricks have to change :)

Also, no monotony. Don't go for 6 kicks or something like that. I'd say a maximum of 2 of the same technique in a row max

Offline TapstaR

Re: Cup #217: Warmer cup (horse)
« Reply #10 on: June 02, 2011, 01:05 PM »
i suggest this rule:

DECLARE the move BEFORE u do it, just to prevent luck.
(in case of combos, just declare the combo first, u will not need to know silly names or shit, just try to describe what ure gonna do)
I like this idea. Yes warmer is about freestyle and doing what you like, but this is warmer (horse)  ;D
It Dosent Take Much To Smile :)

Re: Cup #217: Warmer cup (horse)
« Reply #11 on: June 07, 2011, 08:40 PM »
2 more signups and I start this cup :)

Offline TapstaR

Re: Cup #217: Warmer cup (horse)
« Reply #12 on: June 09, 2011, 12:34 PM »
Woo started  ;D My computer wont turn on  :( i think its just the button. Should be fixed in a couple of days I hope  :)



-Fixed ;D
« Last Edit: June 10, 2011, 10:51 AM by TapstaR »
It Dosent Take Much To Smile :)

Re: Cup #217: Warmer cup (horse)
« Reply #13 on: June 09, 2011, 06:03 PM »
The first replay pointed me towards an obvious flaw in the scheme: turn time!
I'll leave the turn time up to you guys, but it has to be between 60 and 90 seconds :)

Offline Bonhert

Re: Cup #217: Warmer cup (horse)
« Reply #14 on: June 10, 2011, 01:10 PM »
We play only on true warmer maps, not some psedo-warmer-wxws, right?

Sure we could rope slower but it's not sexy!