Challenges
April 26, 2024, 11:19 AM

Big RR Challenge #4

Challenge #281, Viewed 3681 Time(s)

Basic Information
Rate challenge
5 / 5
Total Members Voted: 3
Name: Big RR Challenge #4
Type: TTRR
Moderator: Norway Masta

Started: October 13, 2013, 08:56 PM
Expire time: October 19, 2013, 12:00 PM

EXPIRED
You can still submit your time. But you won't recieve the 4 points as it is not the current challenge anymore.

Challenge maps:
Scheme File(s): scheme TTRR

Description:
Important: We are using the ttrr scheme again, submit your score in seconds (xxx.xx).

Rules:
1. Get from start to finish as fast as you can.
2. Each time you lose control over the worm there will be a 5 second penalty added to your overall time. E.g. if you finished the map in 300 seconds, but lost your turn 3 times your overall time would be 315 seconds.

Clarifications:
Loss of control followed by landing at finish will not add a 5 second penalty to your time.
Make sure you re-aim your rope angle from 180/0 degrees to the preferred rope angle at start rather than starting with that rope angle directly.

Estimated map length:
2-3 min

Other info:
I decided to make the expire time a bit shorter this time to push it one day back, because I plan to host every Saturday.
A special thanks goes to Drumstick for making this map :)

hF ;D
Name: Externet by Drumstick
Best Record: 113.1 by Shtaket
Pending times: 0
Number of members participated: 9
Number of Records: 16

Download Map:
Downloaded 711 time(s)
Recorded Country Player Recorded Groups Record Replay Map Points Posted Overall Points Overall Rate Info
1st Ukraine Shtaket db tr rrX 113.1s
p:00:00
20 April 20, 2022, 09:03 PM 6,116 Elite
2nd Russian Federation Statik dt sm fp 114.84s
p:02:08
15 October 15, 2013, 02:36 PM 5,908 Elite
3rd Norway Masta nS` 121.9s
p:0:07
10 October 17, 2013, 02:46 PM 8,415 Elite
4th Canada Drumstick BFW 126.46s
p:00:00
5 October 14, 2013, 09:12 PM 1,362 Novice
5th United States TheWalrus MV S17 a2a 128.78s
p:0:00
4 April 10, 2024, 05:28 AM 2,302 Field Marshall
6th Poland timo UC UW dS 139.9s
p:00:42
3 October 15, 2013, 09:34 PM 1,736 Fairly Competent
7th Finland Husk TdC ea b2b 153.78s
p:0:00
2 October 16, 2013, 08:49 PM 5,233 Elite
8th Russian Federation _ssm_ che 154.2s
p:0:00
1 October 14, 2013, 12:48 PM 7,840 Elite
9th Bulgaria Worm_gamer UC X2a dS 197.84s
p:00:27
0 October 14, 2013, 12:41 PM 3,906 Elite

Statistics of this challenge

Points Overall Points Overall Rate
Russian Federation Statik 25 5,908
Norway Masta 20 8,415
Canada Drumstick 15 1,362
Poland timo 10 1,736
Finland Husk 9 5,233
Russian Federation _ssm_ 8 7,840
Bulgaria Worm_gamer 7 3,906

Author Topic: Challenge #265, Time Trial Mine Madness  (Read 4692 times)

0 Members and 1 Guest are viewing this topic.

Online Triad

« Last Edit: September 13, 2013, 06:26 PM by Triad »



Offline Xrayez

Re: Challenge #265, Time Trial Mine Madness
« Reply #1 on: September 12, 2013, 06:36 PM »
oops delete plz xD

Offline Xrayez

Re: Challenge #265, Time Trial Mine Madness
« Reply #2 on: September 12, 2013, 06:37 PM »

Quote
   Fire doesn't pause timer
The timer doesn't pause while firing any weapon. Useful with Shot doesn't turn, because without it one could extend his turn time for a very long time using drill or blow torch, for example.
Controlled by the third bit of the crate probability of Mole Squadron (add 4 to enable).
@WKB

I would add this feature!

Online Triad

Re: Challenge #265, Time Trial Mine Madness
« Reply #3 on: September 12, 2013, 07:04 PM »
Ok i added :) Redownload it!



Offline barman

Re: Challenge #265, Time Trial Mine Madness
« Reply #4 on: September 12, 2013, 07:59 PM »
Can I simply skip when the wrong team starts, instead or forcing draw? Doesn't seem to matter :)
My WA compilation videos: 2007 2013
My photography work

Quote from: Statik
barman's fails are best

Online Triad

Re: Challenge #265, Time Trial Mine Madness
« Reply #5 on: September 12, 2013, 08:57 PM »
Sure you can :)



Offline Xrayez

Re: Challenge #265, Time Trial Mine Madness
« Reply #6 on: September 12, 2013, 11:30 PM »
Ah lol I forgot I have teleport !  :D


Hmm dude, seems like the scheme remained the same, here's the link to "proper" scheme in attachment.


« Last Edit: September 12, 2013, 11:37 PM by Xrayez »

Offline barman

Re: Challenge #265, Time Trial Mine Madness
« Reply #7 on: September 13, 2013, 12:02 AM »
seems like the scheme remained the same
Yeah, I had to add /fdpt manually before the game.
My WA compilation videos: 2007 2013
My photography work

Quote from: Statik
barman's fails are best

Online Triad

Re: Challenge #265, Time Trial Mine Madness
« Reply #8 on: September 13, 2013, 07:11 AM »
Redownload again. Sorry, replaced with wrong scheme before this. Now replaced with correct scheme i guess.



Offline LeTotalKiller

Re: Challenge #265, Time Trial Mine Madness
« Reply #9 on: September 15, 2013, 04:14 PM »
Weird, I can't use teleport for some reason.

Offline barman

Re: Challenge #265, Time Trial Mine Madness
« Reply #10 on: September 15, 2013, 05:11 PM »
Weird, I can't use teleport for some reason.
Same here, seems like a rubberworm bug.
Tip: use it in the very beginning of the turn, this way it works.
My WA compilation videos: 2007 2013
My photography work

Quote from: Statik
barman's fails are best

Online Triad

Re: Challenge #265, Time Trial Mine Madness
« Reply #11 on: September 15, 2013, 05:38 PM »
Yeah same bug happened to me.

My theory, you know when you make some good kills, it shows an auto-replay. When tele selected, if that thing shows up, tele dies.



Offline LeTotalKiller

Re: Challenge #265, Time Trial Mine Madness
« Reply #12 on: September 19, 2013, 08:55 PM »
Same here, seems like a rubberworm bug.

I wonder if it isn't a bug in the W:A engine though; after all, RW just enables hidden settings in the W:A executable, so it might be some improper implementation in W:A.

Tip: use it in the very beginning of the turn, this way it works.

Yup, that's what I can tell from my tests related to this bug.

Offline Lupastic

Re: Challenge #265, Time Trial Mine Madness
« Reply #13 on: April 30, 2022, 11:35 AM »
longbow + weaponusedoesntendturn = uzilongbow :D