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dirty jobs

Challenge #554, Viewed 7535 Time(s)

Basic Information
Rate challenge
5 / 5
Total Members Voted: 1
Name: dirty jobs
Type: Misc
Moderator:

Started: September 20, 2015, 05:35 PM
Expire time: September 27, 2015, 06:30 PM

EXPIRED
You can still submit your time. But you won't recieve the 4 points as it is not the current challenge anymore.

Challenge maps:
Scheme File(s): scheme WRTT [Fast Walk]

Description:
start to finish
use any shortcuts u can find
replays are hidden for now, can be changed if participants want to =)

I hope you have fun in this mapa =D

oh and do not lose ur turn ok ??? xD
1920 x 696, PNG, 78.74 KB, Downloaded 579 time(s)
Best Record: 429.4 seconds by
Pending times: 0
Number of members participated: 1
Number of Records: 1
Recorded Country Player Recorded Groups Record Replay Map Points Posted Overall Points Overall Rate Info
1st Finland Husk
TdCdSbf
429.4s
p:0:00
20 September 30, 2015, 02:37 PM 4,979 Elite

0 Members and 1 Guest are viewing this topic.

Husk

Quote from: XanKriegor on September 21, 2015, 10:52 AM
No, i meant how do you make the MAP, not the record.

here is the replay m8 =P

XanKriegor


Husk

lol how =P it said error file too big looool

XanKriegor

LEL read the whole thread again mate)))

Husk

btw I alrdy made a new map but I'm gonna publish it the day I start chally with it... I'm torturing myself xDDDDD atleast time to test it throughoutly to see if any unwanted pixels / shortcuts

Korydex

Quote from: Husk on September 29, 2015, 06:17 PM
btw I alrdy made a new map but I'm gonna publish it the day I start chally with it... I'm torturing myself xDDDDD atleast time to test it throughoutly to see if any unwanted pixels / shortcuts
:-*

Husk

#21

Sensei

Quote from: Husk on September 30, 2015, 01:29 PM
maaaaan what the shit xD

[attachment=1]

i never thought it takes so much skill just to walk around :D

Korydex

Quote from: Husk on September 30, 2015, 01:29 PM
maaaaan what the shit xD

[attachment=1]
yeah ssm said that this fall wasn't safe, sometimes it works and sometimes not

TheWalrus

Got caught by the 2+ sub pixel jump in your map aye husky?  This is the main reason why I'm not even trying some of these challenges.  Not going to do 2/3 of a br map only to fall because the worm decided to jump a step on a sub pixel jump.  I must say though, you put on a clinic for sure up to that point.

Husk

maaaaaaaan yeah those falls suck xDDDD

hmmmmmm I wish there was a way to manipulate that luck but no1 hasn't just figured out how... and in future we will know of this way and can prevent such luck factors ruining our challenges =)

TheWalrus

Quote from: Husk on September 30, 2015, 05:45 PM
maaaaaaaan yeah those falls suck xDDDD

hmmmmmm I wish there was a way to manipulate that luck but no1 hasn't just figured out how... and in future we will know of this way and can prevent such luck factors ruining our challenges =)
I just did a test yesterday on the bump jump under the row of minimum width worm holes on the realfoe map, bottom middle.  Don't know if you will know the one, but its a jump where you have to to get last sub pixel to get it right.  Your worm can be positioned perfectly to the naked eye and still miss the jump because its sub pixel position is off.  I did it over and over and the best I could manage was around 70%.  Still might have a go at trying to get a time but there will be luck involved.

Deadcode explained to me the concept a very long time ago (12-13 years now?), I wish I remembered, I think it had something to do with the worm's hitbox colliding with the sub pixels when on the very edge.  Should pick his brain on it again at some point to get clarity. 

Hurz

agree. some of the jumps you include in yer doggy maps are just not predictable. so only really no lifer would stick around to try a whole run :D ofc they are all possible but in some cases you cant tell if it will work or not imo, even after 50 times of trying. and when get rewarded with plop then its like ah f@#! it :D

Husk

Quote from: TheWalrus on September 30, 2015, 09:20 PM
I just did a test yesterday on the bump jump under the row of minimum width worm holes on the realfoe map, bottom middle.

hmmm is it the facing right enter? I think both 3rd and 4th edge work for it

Husk

#29
Quote from: Korydex on September 30, 2015, 04:19 PM
Quote from: Husk on September 30, 2015, 01:29 PM
maaaaan what the shit xD

[attachment=1]
yeah ssm said that this fall wasn't safe, sometimes it works and sometimes not

I now know how to make those parts work 100% of time... you need to backflip from 4th edge, will always land you on the next pixel =P

ofc the bad side of this method is that it requires roof over so your worm doesn't jump too long

Paradise - THeDoGG