Challenges
May 03, 2024, 10:34 PM

dirty jobs

Challenge #554, Viewed 6122 Time(s)

Basic Information
Rate challenge
5 / 5
Total Members Voted: 1
Name: dirty jobs
Type: Misc
Moderator: Finland Husk

Started: September 20, 2015, 05:35 PM
Expire time: September 27, 2015, 06:30 PM

EXPIRED
You can still submit your time. But you won't recieve the 4 points as it is not the current challenge anymore.

Challenge maps:
Scheme File(s): scheme WRTT [Fast Walk]

Description:
start to finish
use any shortcuts u can find
replays are hidden for now, can be changed if participants want to =)

I hope you have fun in this mapa =D

oh and do not lose ur turn ok ??? xD
Name: Dirty Jobs by Husk
Best Record: 429.4 by Husk
Pending times: 0
Number of members participated: 1
Number of Records: 1

Download Map:
Downloaded 510 time(s)
Recorded Country Player Recorded Groups Record Replay Map Points Posted Overall Points Overall Rate Info
1st Finland Husk TdC dS bf 429.4s
p:0:00
20 September 30, 2015, 02:37 PM 5,241 Elite

Author Topic: Challenge #554, dirty jobs  (Read 6314 times)

0 Members and 1 Guest are viewing this topic.

Offline Husk

Re: Challenge #554, dirty jobs
« Reply #15 on: September 28, 2015, 06:58 PM »
No, i meant how do you make the MAP, not the record.

here is the replay m8 =P

Offline XanKriegor

Re: Challenge #554, dirty jobs
« Reply #16 on: September 28, 2015, 07:01 PM »
I got it already xD

Offline Husk

Re: Challenge #554, dirty jobs
« Reply #17 on: September 28, 2015, 07:05 PM »
lol how =P it said error file too big looool

Offline XanKriegor

Re: Challenge #554, dirty jobs
« Reply #18 on: September 28, 2015, 07:07 PM »
LEL read the whole thread again mate)))

Offline Husk

Re: Challenge #554, dirty jobs
« Reply #19 on: September 29, 2015, 06:17 PM »
btw I alrdy made a new map but I'm gonna publish it the day I start chally with it... I'm torturing myself xDDDDD atleast time to test it throughoutly to see if any unwanted pixels / shortcuts

Offline Korydex

Re: Challenge #554, dirty jobs
« Reply #20 on: September 29, 2015, 07:17 PM »
btw I alrdy made a new map but I'm gonna publish it the day I start chally with it... I'm torturing myself xDDDDD atleast time to test it throughoutly to see if any unwanted pixels / shortcuts
:-*

Offline Husk

Re: Challenge #554, dirty jobs
« Reply #21 on: September 30, 2015, 01:29 PM »
maaaaan what the shit xD

* 2015-09-30 13.20.55 [Offline Round 2] Pulp.WAgame (124.7 kB - downloaded 35 times.)
« Last Edit: September 30, 2015, 01:31 PM by Husk »

Offline Sensei

Re: Challenge #554, dirty jobs
« Reply #22 on: September 30, 2015, 01:52 PM »
maaaaan what the shit xD

[attachment=1]

i never thought it takes so much skill just to walk around :D

Offline Korydex

Re: Challenge #554, dirty jobs
« Reply #23 on: September 30, 2015, 04:19 PM »
maaaaan what the shit xD

[attachment=1]
yeah ssm said that this fall wasn't safe, sometimes it works and sometimes not

Offline TheWalrus

Re: Challenge #554, dirty jobs
« Reply #24 on: September 30, 2015, 05:24 PM »
Got caught by the 2+ sub pixel jump in your map aye husky?  This is the main reason why I'm not even trying some of these challenges.  Not going to do 2/3 of a br map only to fall because the worm decided to jump a step on a sub pixel jump.  I must say though, you put on a clinic for sure up to that point.

Offline Husk

Re: Challenge #554, dirty jobs
« Reply #25 on: September 30, 2015, 05:45 PM »
maaaaaaaan yeah those falls suck xDDDD

hmmmmmm I wish there was a way to manipulate that luck but no1 hasn't just figured out how... and in future we will know of this way and can prevent such luck factors ruining our challenges =)

Offline TheWalrus

Re: Challenge #554, dirty jobs
« Reply #26 on: September 30, 2015, 09:20 PM »
maaaaaaaan yeah those falls suck xDDDD

hmmmmmm I wish there was a way to manipulate that luck but no1 hasn't just figured out how... and in future we will know of this way and can prevent such luck factors ruining our challenges =)
I just did a test yesterday on the bump jump under the row of minimum width worm holes on the realfoe map, bottom middle.  Don't know if you will know the one, but its a jump where you have to to get last sub pixel to get it right.  Your worm can be positioned perfectly to the naked eye and still miss the jump because its sub pixel position is off.  I did it over and over and the best I could manage was around 70%.  Still might have a go at trying to get a time but there will be luck involved.

Deadcode explained to me the concept a very long time ago (12-13 years now?), I wish I remembered, I think it had something to do with the worm's hitbox colliding with the sub pixels when on the very edge.  Should pick his brain on it again at some point to get clarity. 

Offline Hurz

Re: Challenge #554, dirty jobs
« Reply #27 on: September 30, 2015, 11:56 PM »
agree. some of the jumps you include in yer doggy maps are just not predictable. so only really no lifer would stick around to try a whole run :D ofc they are all possible but in some cases you cant tell if it will work or not imo, even after 50 times of trying. and when get rewarded with plop then its like ah f@#! it :D

Offline Husk

Re: Challenge #554, dirty jobs
« Reply #28 on: October 01, 2015, 01:26 AM »
I just did a test yesterday on the bump jump under the row of minimum width worm holes on the realfoe map, bottom middle.

hmmm is it the facing right enter? I think both 3rd and 4th edge work for it

Offline Husk

Re: Challenge #554, dirty jobs
« Reply #29 on: October 01, 2015, 10:10 PM »
maaaaan what the shit xD

[attachment=1]
yeah ssm said that this fall wasn't safe, sometimes it works and sometimes not

I now know how to make those parts work 100% of time... you need to backflip from 4th edge, will always land you on the next pixel =P

ofc the bad side of this method is that it requires roof over so your worm doesn't jump too long
« Last Edit: October 01, 2015, 10:13 PM by Husk »