maaaaaaaan yeah those falls suck xDDDD
hmmmmmm I wish there was a way to manipulate that luck but no1 hasn't just figured out how... and in future we will know of this way and can prevent such luck factors ruining our challenges =)
I just did a test yesterday on the bump jump under the row of minimum width worm holes on the realfoe map, bottom middle. Don't know if you will know the one, but its a jump where you have to to get last sub pixel to get it right. Your worm can be positioned perfectly to the naked eye and still miss the jump because its sub pixel position is off. I did it over and over and the best I could manage was around 70%. Still might have a go at trying to get a time but there will be luck involved.
Deadcode explained to me the concept a very long time ago (12-13 years now?), I wish I remembered, I think it had something to do with the worm's hitbox colliding with the sub pixels when on the very edge. Should pick his brain on it again at some point to get clarity.