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April 27, 2024, 07:30 AM

BiG RR Challenge Series #11

Challenge #840, Viewed 1729 Time(s)

Basic Information
Rate challenge
5 / 5
Total Members Voted: 2
Name: BiG RR Challenge Series #11
Type: TTRR
Moderator: Germany Big Billy

Started: August 16, 2023, 04:33 PM
Expire time: September 06, 2023, 07:30 PM

EXPIRED
You can still submit your time. But you won't recieve the 4 points as it is not the current challenge anymore.

Challenge maps:
Scheme File(s): scheme TT Big RR (ldet)

Description:
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Wait? What?

Ah, yes it is time for the 11th BiG RR Challenge.
And since Komito was very active in the #09 episode where he tried to catch Mr-X again and again while streaming it I gave the map decision for this one to him.

So here it is: The SupaFly Map by TheKomodo is the map we roping through this time.

I sincerely hope this episode is getting more records again than the last.

Let the race begin and most of all:

Have fun roping!


Rules:
Use a RopeRace Scheme that have unlimited turn time, and no end of turn when falling.
Start is on the RED LINE at the bottom left side of the RED 'S' Letter at the top left side of the map.
You finish by touching ANY RED PART OF THE 'F' OR THE HORIZONTAL RED LINE CONNECTED TO THE LETTER 'F'

Custom medals:
Name: SupaFly by TheKomodo
Best Record: 190.58 by Masta
Pending times: 0
Number of members participated: 7
Number of Records: 14

Download Map:
Downloaded 231 time(s)
Recorded Country Player Recorded Groups Record Replay Map Points Posted Overall Points Overall Rate Info
1st Norway Masta G 190.58s
p:00:00
20 April 05, 2024, 11:00 PM 8,415 Elite
2nd Russian Federation Sir-J 193.4s
p:00:27
15 September 22, 2023, 06:57 PM 3,449 Elite
3rd United Kingdom TheKomodo CKC a2a TUTE 201.1s
p:31:49
10 September 14, 2023, 08:19 PM 1,702 Fairly Competent
4th United States sock CKC rrX 218.1s
p:00:00
5 August 17, 2023, 04:18 AM 3,178 Elite
5th United States TheWalrus MV S17 a2a 258.16s
p:0:00
4 April 12, 2024, 02:16 AM 2,302 Field Marshall
6th Poland timo UC dS 277.94s
p:09:11
3 August 29, 2023, 07:08 PM 1,736 Fairly Competent
7th Russian Federation kirill470 303.14s
p:00:00
2 August 16, 2023, 05:25 PM 2,272 Major

Statistics of this challenge

Points Overall Points Overall Rate
Norway Masta 25 8,415
United Kingdom TheKomodo 20 1,702
United States sock 15 3,178
Poland timo 10 1,736
Russian Federation kirill470 9 2,272

Author Topic: Challenge #840, BiG RR Challenge Series #11  (Read 1839 times)

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Offline Big Billy

Challenge #840, BiG RR Challenge Series #11
« on: August 16, 2023, 04:37 PM »
New Chally started!

Offline TheKomodo

Re: Challenge #840, BiG RR Challenge Series #11
« Reply #1 on: August 17, 2023, 09:28 PM »
Crazy how much I love my own map right now...

Actually made this map on the 26th May 2021! Just forgot to upload it or pretty much ever play it :D

Definitely see Sub 210s coming pretty easy, Sub 200s possible.

Not bad for my 2nd worm that got to the finish, plenty room for improvement and optimization!

Offline TheKomodo

Re: Challenge #840, BiG RR Challenge Series #11
« Reply #2 on: August 25, 2023, 09:41 PM »
Ugh! I got a PB but think I've deleted the replay by accident, I was a bit drunk lol.

I got a 208.36 on stream!

I had a ridiculously good pace where I messed up at the 1st massive fly and lost 5-6 seconds! So I used TA to take over and it was a 197s turn had I finished with no mistakes! So gutted!

Still, pretty happy with the improvement!

Offline Big Billy

Re: Challenge #840, BiG RR Challenge Series #11
« Reply #3 on: August 30, 2023, 02:57 PM »
First sub 200s by Masta. Very nice and smooth run.

Offline Big Billy

Re: Challenge #840, BiG RR Challenge Series #11
« Reply #4 on: September 07, 2023, 04:34 PM »
The 11th episode has condluded!

Congratz to Masta with a mindblowing 194.22s
Very nice second place for TheKomodo   with 205.22s
And good job for Sock with 218.1s

And thanks to Komo for streaming the hell out of his tries :)

See you on the next one.

Offline TheKomodo

Re: Challenge #840, BiG RR Challenge Series #11
« Reply #5 on: September 07, 2023, 11:49 PM »
I will come back to this challenge!

Determined to get a sub 200s, my theoretical best was 189.56, so anywhere between that and 199 I'm happy with! :D

The Wooting 60HE will be arriving between 15th and 18th September! So I'll pick up then and pop the kbs cherry on this map!

Plus, Starfield came out a few days ago and I'm absolutely hooked! So gives me time to complete that as well in between!

Congratz Masta, consistent as usual!

Edit - Wait what? I got a better time 205.14 and sure I uploaded it lol! I got that some days ago anyway I'll upload it again now!

Offline TheKomodo

Re: Challenge #840, BiG RR Challenge Series #11
« Reply #6 on: April 07, 2024, 10:54 PM »
Damn Masta... Very nice run! Impressive it was about 1 second to my original Save State replay run!

Didn't even know this was submitted, Triad told me so checked it out!

So the TA run is done by roping as normal, but whenever I make a mistake, or didn't do a section the way as intended, you basically just reload the replay and take control from that point and then get it right.

I decided to update my TA run, using the Wooting 60HE and about 30 or 40 save states, only took about 30 minutes though:



It's definitely a style of roping that's crazy precise and fast, but very possible for the select handful of ropers who can rope that fast, if they could practise the same map for months or perhaps even years like real speedrunners do...

Anyway, us WA players have thousands of maps so we don't spend THAT much time, so this TA run gives an ideal of what the best of us could actually achieve if we played ONLY that map for long enough.



Edit - @Masta(or anyone else), if you watched the TA run I did, are there any parts you saw and think could be done more optimized to save some seconds? I'd love to try do a sub 180 and trying to think which sections to could improve here and there...

Offline TheKomodo

Re: Challenge #840, BiG RR Challenge Series #11
« Reply #7 on: April 08, 2024, 03:55 AM »
Improved it down to 178.34, the pumps at the end, during that actual run in the video, it took a few attempts to get that last pump at the end right... Then when I thought "I'll see if it's actually possible to do that many kicks in a row" I did, multiple times, the best one actually saving 0.26s.

Those pumps at the end are actually SupaEasy(pun intended)... Due to the distance between the walls and the height that you are pumping at, for many ropers I see them able to pull this sort of 40-50 degree angle perfectly multiple times in a row as it's just the goldilocks of timing for that specific move, easy to replicate... It's kind of similar to the full power bounce in a bungee race after you get the first full extension and YEET!

The 2 double power outlaws in a row at 88 seconds are actually MUCH easier to pull off in a real run than the version in the video above with the one power outlaw to scroll... You need to get a perfect setup to get the scroll full speed with the perfect line to quickly tap and get under the next section... With a double power outlaw there is more room for error/correction by a few frames.

So I'd highly advise the double power outlaw.

Though, there's absolutely NOTHING else at the moment I can think of to make it better with manual roping using save states in a way that you are doing moves that are pretty easy to repeat on their own successfully... Though I am sure there's a way to shave another second off probably.

It's stringing them all together that would make anyone who could pull it off, the greatest roper that has ever lived. :D


Offline Masta

Re: Challenge #840, BiG RR Challenge Series #11
« Reply #8 on: April 08, 2024, 11:41 AM »
Damn Masta... Very nice run! Impressive it was about 1 second to my original Save State replay run!
Thanks, it could have been faster without the fall so I'm a bit disappointed but there is still a bunch of time to save as you have shown.

It's stringing them all together that would make anyone who could pull it off, the greatest roper that has ever lived. :D
I don't agree with this or even care the only reason I would try to do it is if you did a sub 190 as my goal for this map is to be 10s faster than you.
« Last Edit: April 08, 2024, 11:51 AM by Masta »

Offline TheKomodo

Re: Challenge #840, BiG RR Challenge Series #11
« Reply #9 on: April 08, 2024, 02:08 PM »
There is absolutely no way I'm spending that amount of time doing a legit run  :D

I think if you get a sub 190 it would be impressive enough for this map even by challenge standards. I know it's possible, I'm happy enough with that.

I reckon you could get like a legit 5 seconds less run with a bit of effort more than usual.
Trying to push the TA run any faster borders between what's realistically possible like doing moves you'd just never do in a real run, even a challenge... There are already so many frame perfect moments or timing and reflexes in that one... At least without there being some crazy incentive.

The greatest roper that has ever lived comment was obviously more of a biased kinda true kinda not joke comment... You know when you eat a really good mac n cheese and say "This is the best damn mac n cheese I've ever had!" That's what I meant... It's like the pinnacle of something you wanted to experience in a certain way so far.

Funny thing is, my goal with TA is to be 10 seconds faster than your legit run 🤣 I just can't be bothered with the time it takes to be that consistent anymore, so many other fun things to do!

Offline TheKomodo

Re: Challenge #840, BiG RR Challenge Series #11
« Reply #10 on: April 08, 2024, 08:12 PM »
I keep saying I'm not sure how to improve but then end up improving it again:



This is definitely very close to the limit though, I genuinely cannot think of doing anything else there differently... It's like the maximum of what I even know how to do using the Ninja Rope as a human player, even for a challenge that takes 3 minutes to complete.

This is getting close to what would take months maybe even years to pull off in 1 continous legit run without a single mistake and lots of frame perfect timing with the spacebar as well as frame perfect control with the arrow keys.

It took me about 60 - 90 minutes to make that run with TA, somewhere around 100 to 200 save state reattempts where I failed and loaded the save state again.



I just want to add... Obviously I'm less consistent than when I practised every day for hours many many years ago... So there's virtually no way I'm ever doing a run like this for real without months to years of practise on JUST this map and doing nothing else in WA. But, nope lol, there's too many good things to do in this game now!

However, this Wooting 60HE when it comes to racing scheme takes roping to new levels which I can now see the potential of which these TA runs, I can't recommend this keyboard enough for anyone who wants to win real roping events legit it really does give the edge... When it comes to the quick double tap and triple tap, the sensitivity is so damn precise with the lowest latency I've ever encountered I'm able to do those really close to the ceiling throws legit quite often! That's something I couldn't even do when I was recognized as a very strong and fast roper 20-25 years ago.

I cannot rope this precise and tight with any other keyboard period, it's just got this next level feeling to it.

Offline Masta

Re: Challenge #840, BiG RR Challenge Series #11
« Reply #11 on: April 09, 2024, 08:27 AM »
I'm glad we are on the same page about time investment. Playing on the same map for more than 90 min is usually enough for me to get bored and start to lose focus. I read what you said as indirectly suggesting that someone should try to do a sub 180 on this map, that's why I made the sub 190 suggestion to you. If you want to do a certain time on a map you should do so at your own discretion and because it's a goal you set for yourself, that's how I feel at least. My apologies if I misunderstood.

As for analogue keyboards I would feel bad for using one in combination with finger rolling. The tapping speed you gain with finger rolling and the additional tapping control needed feels balanced to me, but the nature of analogue switches kind of negates the finger control aspect. I'm also afraid I will lose the finger control I've built up over the years and become dependent on analogue switches.

@Masta(or anyone else), if you watched the TA run I did, are there any parts you saw and think could be done more optimized to save some seconds?
Here are a couple of moves that could improve the run, it's just my intuition that it's faster so I can't guarantee a time save:

Offline TheKomodo

Re: Challenge #840, BiG RR Challenge Series #11
« Reply #12 on: April 09, 2024, 10:39 AM »
I'm glad we are on the same page about time investment. Playing on the same map for more than 90 min is usually enough for me to get bored and start to lose focus. I read what you said as indirectly suggesting that someone should try to do a sub 180 on this map, that's why I made the sub 190 suggestion to you. If you want to do a certain time on a map you should do so at your own discretion and because it's a goal you set for yourself, that's how I feel at least. My apologies if I misunderstood.

Oh, no worries, I didn't even realize you misunderstood or anything. :D

Well, I don't think any human is getting sub 180 without at least a month of practise multiple hours a day, and not focusing on any other video game so their mind retains muscle memory for this game.

180-185 though I definitely feel is possible for someone with the level of consistency that yourself and Sir-J are on, just need to go a little faster.

As for analogue keyboards I would feel bad for using one in combination with finger rolling. The tapping speed you gain with finger rolling and the additional tapping control needed feels balanced to me, but the nature of analogue switches kind of negates the finger control aspect. I'm also afraid I will lose the finger control I've built up over the years and become dependent on analogue switches.

Really? I've found the opposite to be true!

I've never ever done finger rolling before because I was so inaccurate... The window of error you get doing it with the Wooting is so good it helped me train my muscle memory pretty quickly so that I'm able to do very nice scrolls in a warmer... However I'd still need to practise for months to years to get good at using it in all other ways.

I can actually finger roll on my other normal keyboards now thanks to the Wooting... The good thing about the Wooting as well is that you can program it to various sensitivity to replicate whatever keyboard you want.

I believe you would be even better with a Wooting, ESPECIALLY with the finger control, both tapping speed/sensitivity/latency and finger control speed/sensitivity/latency is improved.

You might find that you get better with the Wooting than you were with your normal keyboard, then going back to your normal keyboard you lose that 5% edge you had with the Wooting.

In these videos I am not finger rolling, just single normal taps, it's more accurate than finger rolling in my opinion. At least for the time being, though in theory finger rolling should technically be faster if mastered enough, but you don't need to go any faster than that anyway as it becomes more for show than necessity.

Here are a couple of moves that could improve the run, it's just my intuition that it's faster so I can't guarantee a time save:


Interesting... 1st of all, for me, that sound bank can take a flying jump off a cliff it makes the audio timing of everything feel so off and unsatisfying lol.

Anyway though:

#1 seems obvious and it's the way I was doing it before or at least trying to in a normal run, but then you did it the other way and I thought that's actually very good in association with the previous tunnel section, if I got a slightly higher throw from the tunnel below to the wall on the right it would give me the momentum needed to get up that way, I'll try it!

#2 seems very easy, thanks, will try that!

#3 doesn't seem faster than the current run due to the way you approach it versus the way I approach it. Your approach has a faster burst to reach the top, but I reach the top faster than the way you have. I'll try it anyway with a slightly higher throw up the wall and see if it works.

#4 definitely is faster, without a doubt, will add this.

#5 looks faster at the bottom part but slower at the top part so I think this is pretty even, and the way I've done it seems easier. I will test it just to make sure, I think it has potential though.

I think these little changes could take us to 169! Will try that today or tomorrow. Thanks!

Offline TheKomodo

Re: Challenge #840, BiG RR Challenge Series #11
« Reply #13 on: April 09, 2024, 03:58 PM »
Ok, I'm done with this now, very happy with this final TA run, there's nothing I can do that does it faster without being over the top trying to save a few frames here and there.

So...

#1 It was faster
#2 It wasn't faster, the power spike looks faster but is an illusion based on slowing down and then having a slower rope speed up until the swoosh.
#3 It wasn't faster in the end, it was slower, at least based on the speed I already had.
#4 Not only was your way faster, I found an even FASTER way thanks to what you did as it take a couple of frames extra to setup, but the payoff after the power bounce at the bottom makes it save a lot of frames!
#5 Wasn't faster it's pretty equal, I also tried a few variations and it was about the same give or take a few frames based on how good your timing was the whole way through but I like the way the swoosh to quick flick looks so kept that and feels easier for me personally.




Offline Triad

Re: Challenge #840, BiG RR Challenge Series #11
« Reply #14 on: April 09, 2024, 04:09 PM »

Beautiful run. If Worms Armageddon was a popular esports title and the best ropers could dedicate hours to improve their roping skills, I wonder how close they could get to this theoretical level in all Big RR maps.