Challenges
May 05, 2024, 08:55 AM

NdSC #42

Challenge #892, Viewed 1481 Time(s)

Basic Information
Rate challenge
5 / 5
Total Members Voted: 3
Name: NdSC #42
Type: Misc
Moderator: Turkey Triad

Started: April 21, 2024, 10:08 AM
Expire time: April 28, 2024, 10:30 AM

EXPIRED
You can still submit your time. But you won't recieve the 4 points as it is not the current challenge anymore.

Challenge maps:
Scheme File(s): scheme Darts

Description:
Welcome to new dS challenge #42 hosted by




Get the highest score with 1 team of 8 worms.

If you're not sure about general rules and gameplay of darts, click here, there's also a description of how to score spiked and rebounded worms.



Special Rules for this map:

Teleport your worms to start. Then:
  • Attach rope to wall to the left.
  • Rattle your worm between walls next to start and fly to lower right wall.
  • Use first bounce to fly to upper left wall.
  • Again, use first bounce, and fly to upper right wall.
  • Swoosh to the target on your first bounce.

Gif Demo:




Maximum possible score: 120



NdSC List & Ladder: https://www.tus-wa.com/forums/ds-ds-challenges/ndsc-list-ladder-27138/



Gl, hf, and may the darts be with you!
Name: Horror by XanKriegor
Best Record: 117 by TheKomodo
Pending times: 0
Number of members participated: 4
Number of Records: 9

Download Map:
Downloaded 381 time(s)
Recorded Country Player Recorded Groups Record Replay Map Points Posted Overall Points Overall Rate Info
1st United Kingdom TheKomodo ICB a2a dS 117pts
p:00:11
20 April 24, 2024, 06:30 PM 1,727 Fairly Competent
2nd Ukraine Shtaket ICB tr rrX 111pts
p:00:00
15 April 22, 2024, 08:53 PM 6,076 Elite
2nd Turkey Triad UC dS AbC 111pts
p:0:00
15 April 24, 2024, 04:55 PM 2,577 Elite
3rd Russian Federation kirill470 24pts
p:00:00
10 April 21, 2024, 10:24 AM 2,312 Field Marshall

Statistics of this challenge

Points Overall Points Overall Rate
United Kingdom TheKomodo 25 1,727
Turkey Triad 20 2,577
Ukraine Shtaket 20 6,076
Russian Federation kirill470 15 2,312

Author Topic: Challenge #892, NdSC #42  (Read 1619 times)

0 Members and 1 Guest are viewing this topic.

Offline Masta

Re: Challenge #892, NdSC #42
« Reply #45 on: April 25, 2024, 03:41 PM »
I measure every move based on what you see with the normal frame by frame replay
In this case you can't see the grenade touching the wall. In your view does this mean the bounce doesn't count and that the red team didn't win the game? It looks like the grenade was repulsed by a magnetic force, perhaps you would like to say it was repulsed instead of bounced in this case? The replay is attached.


A scenario where two players are playing trick race:
Quote
*Player 1 does a swoosh after 10 minutes of trying*
Player 2: That was kind of close to the edge, let's close the game and look at the replay frame by frame to make sure it wasn't a mexican swoosh.
*Turns out it was a mexican swoosh*
Player 2: You must try to do it again, you didn't do a swoosh. Now let's start the game, teleport back to our old positions and resume playing.
This is unreasonable and cumbersome to me. This scenario is one practical reason for why I'm arguing against the notion that how it looks is what counts. It's so this doesn't become the way we have to do things, as you say f that.

Offline TheKomodo

Re: Challenge #892, NdSC #42
« Reply #46 on: April 25, 2024, 04:00 PM »
In this case you can't see the grenade touching the wall. In your view does this mean the bounce doesn't count and that the red team didn't win the game? It looks like the grenade was repulsed by a magnetic force, perhaps you would like to say it was repulsed instead of bounced in this case? The replay is attached.

You can hear bounce off the wall and you can see that it changed direction.

Not sure what you are trying to achieve here other than trying to be a smartarse now?

We don't judge "tricks" with grenades or how they hit, we just use them to hit. It's not as relevant HOW they hit, unless you play BnG with rules like no sitters, but do you know what I mean?

A scenario where two players are playing trick race:
Quote
*Player 1 does a swoosh after 10 minutes of trying*
Player 2: That was kind of close to the edge, let's close the game and look at the replay frame by frame to make sure it wasn't a mexican swoosh.
*Turns out it was a mexican swoosh*
Player 2: You must try to do it again, you didn't do a swoosh. Now let's start the game, teleport back to our old positions and resume playing.
This is unreasonable and cumbersome to me. This scenario is one practical reason for why I'm arguing against the notion that how it looks is what counts. It's so this doesn't become the way we have to do things, as you say f that.

Do you think I have pity for 2 players who can't do a pretty easy enough move after 10 minutes of trying in a Trick Race lol? Sounds like they need to get better lol.

Try harder though Masta. It's not a good enough example to change my mind, the way I measure it is still more practical in my opinion.

If it's so bad, then just do what Triad and I did, allow mexican swooshes to count as swooshes. The way you do it is unreasonable and cumbersome to me, it literally takes longer to check it your way than my way. At least if you are watching in slow motion waiting to see the rope angle if you don't have access to TA.

Technically speaking we ARE actually using the information you reminded us of though, just in a different way from what you want, it was useful though, thanks!



If you ARE trying to convince me otherwise though, tackle it with this approach... Don't tell me what's more practical for YOU, think of something that would appeal to ME.

Right now, I see zero actual problems with doing it your way OR my way, they are both valid ways of measuring, it's just that the way I do it is more comfortable, feels more natural, it's faster to check for me personally etc. It also feels more traditional, historic and authentic to me.

The way you do it, you couldn't even check with the original game. So if you want to convince me you're going to have to think of something that appeals to me, not you since this is based on opinion.



Oh, one more thing!

Don't worry about it anyway, if you want to make a trick race and ALLOW it, then you are free to allow it in that Trick Race, you can say "This is what is considered a genune swoosh in this challenge" then define it any way you want.

Offline Masta

Re: Challenge #892, NdSC #42
« Reply #47 on: April 25, 2024, 04:19 PM »
I'm asking you to be on the latest version of the game, press Shift + 0 + 9 and take an extra 5-10 seconds to check rare edge cases. You are asking me to always be unsure if I actually did a trick and having to restart mid-game to check. You are asking a lot more of me than I am asking of you.

Offline TheKomodo

Re: Challenge #892, NdSC #42
« Reply #48 on: April 25, 2024, 04:38 PM »
I'm asking you to be on the latest version of the game, press Shift + 0 + 9 and take an extra 5-10 seconds to check rare edge cases. You are asking me to always be unsure if I actually did a trick and having to restart mid-game to check. You are asking a lot more of me than I am asking of you.

Wait what?

You're asking me to take an extra 5-10 seconds to check, but somehow I'm asking more of you? How is something that takes longer actually faster lol? You're the one asking ME to do more, something that takes longer, and isn't as common.

It takes longer than 5-10 seconds because... You do realize that in Darts you don't have a rope shooting either direction as a signal right? So if the rope looks like it's on the wrong side we have to check anyway, and we want to check using frame by frame, not super slow motion tweening method.

How long it takes aside, why would you be unsure if the method I use is simple to understand and clear/visible to see? I don't believe you are "unsure" as you understood perfectly enough how I measure it to debate about it and specifically explain the difference between the methods.

Your measurement method takes slightly longer and requires an extra step as opposed to skipping to the time and just skipping frame by frame.

Not to mention it's not how long it takes that's important it's what you actually see, and as I've said before, your method involves "tweening". What you are seeing is something that's been added to the game more recently, which is why the method I use is more traditional, historic and authentic.



On the bright side, this is something that you are only ever going to have to use on very few occasions, and on those occasions it's up to the moderators of the event to decide which way to use so they can do it however they like.

Triad and I have decided that for Darts Challenges and dS Stuff we're going to do it the way we've mentioned. Interestingly enough, the result is the same in the end than if we did it your way anyway since the frame you personally think of as a swoosh is something we allow now anyway.

When it comes to Darts at least, you would have to check either way since you don't have the rope shoot direction to even see if it was an arch or a mexi. It just makes more sense to me this way.

Offline Masta

Re: Challenge #892, NdSC #42
« Reply #49 on: April 25, 2024, 05:22 PM »
As long as a for example a trick race challenge replay can't be voided because a mexican swoosh was performed by accident instead of a swoosh (unless it is clearly stated in the description of the challenge that a mexican swoosh doesn't count as swoosh) I don't have an issue. We seem to have a fundamental disagreement about the importance how rope tricks look to determine what that trick is and that's fine. If I was abrasive, difficult or a smart ass at points in the discussion I apologize.

Offline TheKomodo

Re: Challenge #892, NdSC #42
« Reply #50 on: April 25, 2024, 05:56 PM »
As long as a for example a trick race challenge replay can't be voided because a mexican swoosh was performed by accident instead of a swoosh (unless it is clearly stated in the description of the challenge that a mexican swoosh doesn't count as swoosh) I don't have an issue. We seem to have a fundamental disagreement about the importance how rope tricks look to determine what that trick is and that's fine. If I was abrasive, difficult or a smart ass at points in the discussion I apologize.

Yeah, to be honest, it's pretty cool that we even have different ways of measuring these things. People have different ways of interpreting things, so the good thing is, you have a method you like, I have a method I like, we both together know and understand both methods and their differences so we can still agree on any particular event with absolute certainty and award judgement accordingly.

Sorry if I came across as a pain as well, but thanks for sticking in there and helping us out!