Name: Apparition
Type: Public
Game type: 1vs1
Created: February 16, 2022, 06:23 PM
Cup scheme(s):
Teleport ShopperClick on the book to download the scheme. Click on the scheme name to view the scheme page.
Signups time: February 16, 2022, 05:30 PM
Finished
Description:
Welcome to the Apparition cup!This cup uses shopper maps and a shopper variant scheme where your only possibility of movement is by teleporting around the map from crate to crate, and then giving multiple shots to your opponent. Prepare your finger on F8 (or wherever you have it binded) because you will use it a lot in this scheme.
This scheme will require quick and smooth mouse controlling all over the map, quick thinking, nice reflexes, knowing all hotkeys, and a bit of BnG skills from you.
You play this cup with 6 worms per player.
Worms are anchored to the ground. 5 crates spawn every turn and that's the max number, it doesn't exceed if you don't pick up any crates.
Multi-shots are on. Self-damage and fall damage ends your turn.
Rules:-
Crate Before Attack: CBA You need to pick up at least 1 crate before attacking, then it's up to you if you go for the rest or not. If you break this rule, you instantly lose that round.
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Teleport Only To Crates You can't teleport to a spot/location where there is no crate. If you don't pick up any crate after your teleportation occurs, that can break the rule in 2 possible ways:
^ You just barely missed the crate teleporting a few pixels away from picking it up, this can happen accidentally anytime, therefore it's not punished by instant losing the round. Instead, you need to skip your turn RIGHT AWAY without any further movement. If you do so, the match goes on. If you keep attacking or teleporting after a missed crate, and you don't skip, or you realise to skip too late, then you lose the round. If you do a last second teleporting before your turntime is about to end, and you miss the crate by a few pixels, you don't need to skip at the start of your next turn. New turn starts fresh.
^ You teleport to a blank spot far away from any crates, where it is undoubtedly sure that no crates around at all and you obviously did it on purpose to flee for good hide, or to abuse the system in any other way as a last move. This is punished by losing the round immediately, even if it might be only an accidental mouseclick or something from you. Cowing at the endgame before GG: if you fail the teleport and fail to pick up a crate when you are about to GG your opponent with a last killing blow as you are fleeing away, a draw result will occur. Neither you (because you failed the last teleport and crate) nor the enemy will win (because his last worm died anyway).
Group stage: best of 3
KO stage: best of 5
Finals: best of 5Download and test the cup scheme before you would start playing your matches.
A presentation replay of this scheme has been posted in the scheme description. If you haven't played this yet, go and check it out how a match and the scheme itself work.
https://www.tus-wa.com/schemes/scheme-4334/^ You will need to be using this scheme for the cup.
Since not every Shopper map is suitable to play Apparition on, we collected unique maps for this scheme. Download the Apparition mappack that is linked to this cup, you will need to play your matches only on those maps. If you use any other shopper map, those rounds will be voided. When you play your bo3/bo5/bo7 matches, you can use a map only once, the same map can't be repeated. Try to discuss with your opponent the maps you would play on, pick something that benefits both of your taste.
The mappack for the cup (
UPDATED ON 19/02/2022) :
https://www.tus-wa.com/maps/mappack-532/The 1st, 2nd, and 3rd pos players will be rewarded with custom made medals for their TUS profiles. (See down here below)
Good luck and may your trigger-teleport-finger work right!
Cup Medals: