Name: Artillery cup
Type: Public
Game type: 1vs1
Created: July 05, 2012, 04:17 PM
Cup scheme(s):
ArtilleryClick on the book to download the scheme. Click on the scheme name to view the scheme page.
Signups time: July 05, 2012, 05:00 PM
Finished
Description:
Artillery is one of the in-game schemes, you don't need to download it
You can check the scheme details here:
https://www.tus-wa.com/schemes/scheme-725/Some things to sum it up:
1) artillery mode enabled
2) worms can switch
3) weaps are basic BnG stuff + a powerful nana after a few turns
4) got ropes, teles and torches to move
5) a girder pack to defend
6) 2 homing missiles (!)
7) mines are 0 sec
Special rules for this tourney:
- 4 worms on each team
- play on any island map (a fairly, but not overly complicated map is best perhaps)
- no other rules: telecow and other shits are allowed
- all games (from group to final) are
bo3. The scheme is set to 2 victories by default, so that works
Artillery is a scheme with no apparent twitches that make it unplayable. There are no tactics and strategies that I know of, since people haven't played it much, if at all so far. So it's gonna be fun thinking of things that might give you the upper hand
It's somewhat like BnG, but the odd weapons and the crates and all that make it pretty weird.
So can't really compare it with that.