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May 03, 2024, 01:36 AM

How come this landmine didn't activate?

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Name: How come this landmine didn't activate?
Type: Replay
Author: -
Submitted by: Hungary Lupastic

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Lucky Strike, 11.11 gametime, weird landmine radius.WAgame

Downloaded 315 time(s).

Time: July 10, 2022, 05:39 PM
Description:

11:11 gametime, that's an incredibly close mine landed right next to the worm, but somehow it didn't go off. It's probably the closest I have ever seen failing like this, even though I know how steep slopes can f@#! up the game's physics sometimes :D

Author Topic: File #2208, Cosmic Terrain  (Read 5801 times)

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Offline FoxHound

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Re: File #2208, Cosmic Terrain
« Reply #15 on: July 06, 2022, 08:50 AM »
Next step is Kradie asking for a ZaR terrain. Bazooka varied art objects, varied ninja rope art objects, mini roper map objects and on the main land written infinitely "join ZaR community and support our lord Kradie".
« Last Edit: July 06, 2022, 08:53 AM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Online Lupastic

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Re: File #2208, Cosmic Terrain
« Reply #16 on: July 06, 2022, 10:05 AM »
xDDD I love this, daily roasts from Foxhound to kraddy everyday please :-\ :-\ :-* :-*

(Btw this texture looks perfect and beautiful the way it is, keep things the way they are :d)

Offline Kradie

Re: File #2208, Cosmic Terrain
« Reply #17 on: July 06, 2022, 10:34 AM »
I'm not entirely sure what FoxHound problem is with me. But whatever it may be, I don't think this is the right place for it. I suggest taking it elsewhere or PM.

@ King-Gizzard, to clarify, there's nothing wrong with your terrain. I just hope you don't take offense of my subtle musing impression. Perhaps it could be a source of inspiration, that's all. If you see it as otherwise, I apologize. I respect your work you do for the community :)
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Offline h3oCharles

Re: File #2208, Cosmic Terrain
« Reply #18 on: July 06, 2022, 11:38 AM »
Next step is Kradie asking for a ZaR terrain. Bazooka varied art objects, varied ninja rope art objects, mini roper map objects and on the main land written infinitely "join ZaR community and support our lord Kradie".

worm on a rope is not a game object lol

Offline doc

Re: File #2208, Cosmic Terrain
« Reply #19 on: July 15, 2022, 08:35 AM »
Me and Kradie did change the background texture after all. But the colors obviously not exactly the same so might not work with some objects because of the color limit. I also cannot extract asteroids debris.spr, is there a way to do it?
« Last Edit: July 15, 2022, 09:02 AM by doc »

Offline King-Gizzard

Re: File #2208, Cosmic Terrain
« Reply #20 on: July 15, 2022, 09:20 AM »
The original texture uses nearly half of the palette which most of the 32 terrain objects share, so there won't be much room for new colours.   I've attached the full 113 colour palette file for the terrain (112 + transparency).   If you force your new texture to remap to that palette, all objects and background etc will work perfectly.

Offline doc

Re: File #2208, Cosmic Terrain
« Reply #21 on: July 15, 2022, 11:13 AM »
I was also curious if it's possible to extract asteroids debris.spr. I've used the old ones from the TERRAIN GUIDE FILES before for breaking bad crystal meth look. I wonder if I can't extract it because SpriteEditor doesn't extract terrains made with it properly.

And btw, I wonder if text.img icon counts toward the color limit?
« Last Edit: July 15, 2022, 11:23 AM by doc »

Offline King-Gizzard

Re: File #2208, Cosmic Terrain
« Reply #22 on: July 15, 2022, 12:04 PM »
You can extract to PNG using SpriteEddy: https://worms2d.info/SpriteEddy   You'd then need to create the .spd with the frames and dimensions.  I've attached all of the files to save you the trouble.

The Text.img icon is separate to the terrain, it's only used in the land generator screen, max of 17 colours (including transparency)
« Last Edit: July 15, 2022, 12:07 PM by King-Gizzard »