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Team Fortress 2 (TF2) Spy

File #851, Viewed 2824 Time(s)

Basic Information
File rate
5 / 5
Total Members Voted: 3
Name: Team Fortress 2 (TF2) Spy
Type: Soundbank
Author: United Kingdom DarkHoodness

Click to download: (Downloaded 1306 time(s))
DH TF2 Spy.zip

Downloaded 1306 time(s).

Time: August 19, 2015, 04:06 PM
Description:
"I'm back, you subnormal half-wit!" ~ TF2 Spy

A complete (including jumping & pain grunts) soundbank based on the Spy from Valve's Team Fortress 2, voiced by Dennis Bateman. I put some thought into choosing voice lines for each event while bearing TF2's memes and memorable lines in mind, though some sounds may be a little long.

Preview it (and other soundbanks) here:


More TF2 themed graves, flags and soundbanks can be found at: https://www.tus-wa.com/profile/DarkHoodness/files/

TF2 themed maps: https://www.tus-wa.com/maps/mappack-363/

Author Topic: File #826, wtf bungee 0o  (Read 1433 times)

0 Members and 1 Guest are viewing this topic.

Offline Mega`Adnan

File #826, wtf bungee 0o
« on: July 30, 2015, 07:53 AM »
Lmao, you damn glitch inventer! Why not let us invent some glitches too? xD



Adnan, you are Mega, not Micro and not even faint  :D So fight till the end please.

Offline Xrayez

Re: File #826, wtf bungee 0o
« Reply #1 on: July 30, 2015, 01:35 PM »
Did you press spacebar at the moment of falling?

Offline Korydex

Re: File #826, wtf bungee 0o
« Reply #2 on: July 31, 2015, 09:40 AM »
<@Deadcode> Wow
<@Deadcode> Confirmed that it wasn't done by pressing space
<@StepS> I might know why it happened
<@StepS> And earlier versions of the game are unaffected, if my theory is correct
<@Deadcode> that game was emulating 3.6.31.0
<@Deadcode> it's just the bug where a worm showing its damage taken disconnects an active rope
<@Deadcode> was that your guess?
<@StepS> Oh
<@Deadcode> it was fixed in 3.7.0.0
<@StepS> Nope
<@StepS> So my guess was incorrect
<@Deadcode> I should edit the bugfix description though
<@Deadcode> * [DC] With BattyRope not enabled, if a worm with a perfectly vertical rope attached was touching the ground, and pending damage on another worm was ready to be displayed, the rope would be detached. (This usually happened with a Ninja Rope that had just been fired straight up.)
<@Deadcode> but it can also apply to Bungee under certain circumstances
« Last Edit: November 13, 2016, 09:19 PM by Korydex »