Well I do have different question about all of this but first let me give my opinion on an interesting post which is HHC one
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I don't agree with a lot of them
In elite and t17 the rope is too powerful this way imo. It's nearly impossible to get a hide where you cant get pwned nemore These are default games, you're supposed to kill mostly on foot
Elite has 2 rope and T17 only one. It is very unlikely you'll be able to kill more than one worms with the rope. We could suppose that you'd at least use one rope for a movement rather than a knock. Moreover, in the end the knocking will be used 80% of the time in order to bat/dyna plop. You'll have to be more careful on your hide that's all. In the other hand some people already abuse the no knock rule in order to cheap win a game. I don't see it has a bad thing.
Roper is kinda confusing with 2 worms. I also dont like the current schemes which forces SD already after 20 mins. Roper is supposed to be played with crates :x In only super long games the SD should be used to finally cut down on HP.
This is basically as playing a clanner except you have two worms. It also add some strategy for the piling as we have in clanner.
Also adding an higher fall damage is a good idea. Fall damage should really affect you more than what it is currently doing in my opinion. The backside is that if you fall it'll be really hard to come back into the game.
Which brings me to wxw without weaps crates, which makes it SD-roping as well.
Well on this, I somehow agree with you. If we follow the logic, why changing the wxw like that and not doing the same for shopper then ?
Are we doing that in order to reduce crate luck ? If yes, why shouldn't we do the same with shopper ?
In my opinion, fun=crate, skill=no crate. I am playing for fun and I am not sure that the difference between crate and no crate in term of skills is very important. As said berria on a very easy map it'll for sure but aren't both team supposed to agree on the map ? Doesn't that mean that if you want to avoid cheap easy map player picker you can just refuse to play on their map ? Shouldn't we try to figure out a way to avoid cheap map rather than removing the crate ? Crate are meaningless now which means that you don't have any disadvantage in falling before taking the crate which remove some roping strategies. In this case, if we go for a scheme like that why not put health crate of 20 HP. Won't do much but if you fall before taking your crate +40 HP is not negligible.
And then there's 5 worms TTRR.. almost impossible not to finish now. I know this is nice for the awesome ropers, but there's no chance to beat them nemore now for not so good players, and the PLOP factor is pretty much out of the equation now.
Well, as you HHC my only chance were that my opponent fall too much during its turn. Now with 5 worms it is kinda impossible. At the end you still can say that the best won.. Even if I don't like it because it'll be very hard for me now to compete in TTRR, I must admit that I see TTRR as the roper king scheme where you can really see who has the best roping skills and this change help it so I can't disagree with it
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Especially wxw seems like a totally dumb shit game now. Might as well kick it out and replace it with roper, which is IMO a lot more tactical and not just silly wall to wall roping.
I see wxw as a roper/rr scheme it is not the same to rope between walls and on a fabrousse map !
So here are my questions:
1) Could you please give the changes for clanner (as the number of worms for TTRR, roper..) ?
2) If we want changes, why not adding others scheme as aerial which is played by a lot of player nowadays and has proven to be a skilled scheme ?
3) Speaking by adding scheme, there are lot of old scheme (much older than hysteria) that could be added and wouldn't do so much damages like bungerace, wascar, battlerace, fort..
4) The hysteria change 5 sec sd is good but I doubt it is enough. As I said before, since the main problem is piling and that people mainly pile by using jetpack. Shouldn't we just limit the number of jetpack in order to avoid it ?
Overall, I like these changes. Great job !