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W:A v3.7.0.0 Released

Started by Deadcode, December 19, 2012, 03:48 PM

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LeTotalKiller

Nice update there.

(Note for those who have troubles getting the French translation working: see this.)

Hussar

Ok i got newest update and all working well after reinstalation.

Can i instal newest wormkit now coz i cant host without wormnat2

also i need rubberworm to play kaos PO's ........


LeTotalKiller

#32
Quote from: Berria on December 27, 2012, 03:44 PM
Can i instal newest wormkit now coz i cant host without wormnat2

also i need rubberworm to play kaos PO's ........

You don't need WormKit anymore, because there's now an option in the Advanced Options menu for loading modules.

As for RubberWorm, you'll have to count on Kawoosh. In the meantime, maybe you can install a .6.31 parallel copy (there can be as many W:A copies on the harddrive as you wish - but the .6.31 copy will probably have to be named WA.exe in order to make it work with WormKit.exe).

Hussar


DENnis

#34
I'm sad that the worst bugs arent fixed yet.

You can't use SuperSheep, Teleporter or MouseClick-Weaps correct if Ctrl+Home (always centered worm) is on.

It is very annoying because I always play ropegames with Ctrl Home on and I hate it if the Supersheep has to fly out of screen, if I have to mouseclick out of screen for homing missile, bird or MagicBullet or if I need a fast tele back when I would plop otherwise. But then I have to tele outsite the screen which causes many fails and I hate it so much! B4 the game starts tele works too (manuell placement for tower race) ... So it should be fixable. And no, the most times theres not the time to find the Home key to deactivate the "mouseclick/tele"-bug.


  • The cam has to follow the Supersheep
  • The cam has to follow the Attack-Mouse-Pointer for attacks with MouseClick Weapons (homing missile, bird or MagicBullet)
  • The cam has to follow Tele!!!
Please!

The rest looks good and I heard with the help of StepS there were many bugs fixed alrdy, ty for all that!!!

;DENnis



LeTotalKiller

Quote from: Berria on December 27, 2012, 07:49 PM
but i cant host anymore  >:(

Once you enabled that option, you can install WormNAT2 just like before. Only difference is that WormKit.exe (and WormKitDS too!) isn't needed anymore.

StepS

Quote from: DENnis on December 27, 2012, 08:30 PMYou can't use SuperSheep, Teleporter or MouseClick-Weaps correct if Ctrl+Home (always centered worm) is on.
the fix for this was planned, but forgotten, and there's no need to explain it. devs know the solution but forgot about the bug

Quote from: Berria on December 27, 2012, 03:44 PMalso i need rubberworm to play kaos PO's ........
tell this to kawoosh which now plays minecraft
but it can be updated anytime, which i don't know for sure
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Sbaffo

hi, i just got back and i updated wa, but it gave me a lot of problems with fps, they're not staticm how can i change well settings? i use an old computer with xp.

KoreanRedDragon

Try picking some of the other renderers here:



That's the new advanced options menu.

Mablak

Oi bar, didja tell CS and DC about the roping problems you're getting? For me, the new patch detects space presses about 1 frame more quickly than before, but bar said it was slower for him.

On an unrelated note, why haven't I been able to connect to mIRC for a week!

StepS

Quote from: Mablak on January 21, 2013, 03:55 AMthe new patch detects space presses about 1 frame more quickly than before
:)
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

barman

I got roping problems like Mablak said; depending on the settings, I either get relatively huge input lag (like 3-4 frames) or microscopic screen lags (the game seems to run at like 40 FPS instead of 50). I tried all renderer/sync combinations, nothing solves both problems at once.
Anyway that's not a big deal for me, I'll just stick to 3.6.31.0, which works perfectly. The only downside is that I can't watch some of the new replays ;)
My WA compilation videos: 2007 2013
My photography work

Quote from: Statikbarman's fails are best

Statik

I have the same problem. I asked some other people (including Ryan), same issue... Fortunately it takes 1 min to switch between 2 versions (I had to watch challenge replays), patch installs very fast :D


dt`wreckz: zooks are effected my win

Sbaffo

i used direct3d9 shader and works fine, even online,thank you very much!

Tomi

wee I just found out my solution! I was playing w:a in slow motion mode for years lol :D I didn't know that the game is so fast.. but now, rope responds immediately.. it's incredible.. totally like a cheat! it makes roping so easy at tight places.. is that really the correct game speed? :o now I can tap so fast with fingerroll like my friends could, but it never worked for me that time xD everything is so easy now ;D