Quote from: Rok on February 02, 2011, 03:54 AM
Ok let's say, we choose to reset everything every season. What about people who like to compete yet don't have time to play enough worms to be able to fight for playoffs? I'll give myself for example - I don't think I'll ever have enough time again to play ~100 leagues games in a season nor I wish to play that much. But I'd still like to have some comparison to other players. A rating table does that for me just fine, while fresh seasonal standings every two months simply don't.
I could even live with overall ratings and seasonal scores completely separated, as long as I have something to fight for. That's my biased view but I'm sure there are others around wormnet who feel the same way.
This is what my system does, it seperates season-scores from the overall-rating.
When you play a match your overall rating might go up 8 points (and opponent losing 8, according to old ELO), while your season rating may go up to say 45 points.
The overall ranks have no significance anymore for P/O's, instead they are used as a tool to see how skilled one's opponent is (and based on that, determine how valuable your win is).
However, since this eliminates the importance of the overall ranking I proposed the idea of the global TUS ranking in which the overall ratings of the different leagues are calculated together.. as to give people something to work on in the long run.
@Franz: can you explain to me why high overall rankings have a benefit in the season rankings in my system? I don't think that's the case to be honest. Random receives the same amount of points for beating Noob than say HHC (I have an overall rank of 1030 or something). Likewise, I lose as much points as Random does if I lose.
Like I said, the overall rating is merely used to determine your opponents strength. It has no influence on one's own stats.
Back to Rok

QuoteI think all of your plans for changes come from the idea that seasonal rating should eventually approach overall rating. Did I get you right? But as I said, seasonal rating (why shouldn't even call it rating in the first place, but rather "performance", "score, or smth) should show us how players perform in a given season, not show the skill, that's what we have overall rating for.
Season ranking should resemble the skill of a player in a given season.
Right now, the season points are way off because they are affected by the overall rankings. They won't be anymore in my system.
When I say that someone's season rating will approach his overall rating I'm merely saying that, based on his historical results, a player is expected to gain a certain amount of points. For example, right now, Uber's TEL overall ranking is 1700. In my system he will start the season with 1000 points as season rank. I expect him to win many games again, up to the point where he approaches his 'old' rank of 1700. At this point he will win/lose the same amount of points as he does now (as his new season ranking of 1700, which is used to calculate the points one gets, equals the 1700 overall ranking that was used to calculate his points in the old system).
This is what Mablak reffers to with his 'upper limit' on Season ranking. Uber will go up in points as the season progress, until he reaches his 'natural limit'.
Sooo, Uber is expected to finish a season with a rating of 1700 if he performs as expected. If he does better this season, he will end up with say 1800... if he does worse, 1600.
In the old system Uber would have 1000 season ranking if he performs as usual, 1100 if he does better, 900 if he does worse.
As you can see, in the old system the season rating is waaay off the overall rating, while in my system the season rating is expected (based on historical results) to be somewhere near his (usual) overall score. This is what I mean when I say that season is likely to approach overall.
The big advantage here is that we now can see who's really doing the best this season. Uber is no longer ranked 156th with 1000 and a brilliant record, but instead ranked where he should be: with 1700 points (prolly in the top10).