Now we're getting somewhere, ShyGuy
Some people still don't believe anything is wrong with hysteria as Komo just proved with his last post.
I used to be in favor of randomsteria, DarkOne, but the more I think about it, the less I like it. I don't want to completely remove rotation advantage from the game, just make it more risk for the reward. I don't like the idea of random turn order because:
1. You can still try rotation rape, which is good; however, you'd be relying on the random turn order for whether or not it will work out... You can't control the random turn order, so I don't like the idea of being countered or allowed a certain strat based off of a random factor you can't control, do you understand what I'm saying? If I decide to telepile, the risk does go up because of random turn order, but if it does thwart me, it's not like the enemy team did anything to counter me, they just got fortunate with the turn order... there was no special move or skill they had to do, the turn order just happened to be in their favor. I hope I'm explaining this well enough.
2. Random turn order makes it harder for you to organize moves within your own team because you don't know the order of your own team. If you're setting stuff up, it's highly reliant on getting a good turn order. It would be interesting if you could see your turn order but the enemy can't, but that's a discussion for another day.
@1 yeah, you explained it just fine
Random turn order is not entirely random, though. In every game, your team has a turn cycle: in a turn cycle, all your worms must have had their turns. I haven't done a full calculation here, but I reckon you do abuse turn order safely if you have half the worms of your opponent - as long as you pay attention to the turn order and keep in mind what I said above. If you try to abuse turn order before you hit that ratio, then yes, you will be depending on luck
So yes, random turn order does have its weakness in that respect, I fully agree. I don't see another way to keep the tactic around while downpowering it somewhat, though. Happy to hear an alternative, though
franz mentioned worm select at the start of the turn. I'm curious whether that included /racingstuff or not: RS would limit options like jetpack knocking (which can be done for some very nice tactics) and would fully abolish turn order abuse. Without RS, is abolishes turn order abuse when it comes down to 2 vs 1 worm, would take good tapping skills to avoid it with 3 worms. When it comes down to 2v1, I can see that the team with 2 worms can pretty safely hide his higher HP worm at the bottom, while the lower HP worm does damage on the other team.
It could work
@2: Yes, that's another weakness to it, I'm aware of it. franz' option would fix that weakness, but we'd have to test it to see what it does to turn order advantage - does it merely diminish it or does it destroy it?
Adding random turn order still doesn't fix the fundamental problem with hysteria, which is the 1 second turn time that breaks the scheme and allows for abuse in the scheme. It's the 1 second turn time that makes the game design goals of hysteria not work. So yes, Darkone, like I've pushed for before, I would like to see a 3 second hysteria variant like Aerial to replace the scheme.
Aerial is an entirely different scheme, though, for instance when it comes down to using sd as a tactic. Aerial doesn't even have sudden death. Aerial is all about using the jetpack for combat, just look at the replays. Hysteria does have jetpack options, but they are far more limited and therefore far less used. It basically comes down to removing hysteria again if we were to go through with this suggestion.