Team17
It is just bad luck... bad luck wormers refuse to correct because oil drums in t17 are "classic".
This is exactly the attitude that has made me quit WA for the time being.
What is with you people that every single, tiny aspect of the game needs to be 'corrected' to take out the random/ "bad luck" factor?? Ask yourself this, would Worms, on a competitive level, still be fun if it came down to pure skill all the time? Wouldn't it be just as easy then to get rid of TUS and just hand out the Elite trophies to the CF squad, the RR to Ryan, the BnG to Komodo and the T17 to me (lolz)?
Heck, would Worms still be 'fun'?
I dont know about you but I feel that many schemes have already degenerated into some kind of chess, in which each and every game has the same set-up and an almost equal way the games develop towards SD. We have altered the maps, added manual placements, basically we've done everything to make this game more predictable under the pretense that it accurately reflects who has more skillzzz, but what we've actually done is taken the fun out of all of it.
Not just Roper and Shopper use custom maps nowadays, but Elite and BnG maps are also tweaked to meet our demands.. to get rid of any possible 'luck'-factors that might take us to a situation that is new to us, to which we are not prepared, to a game that is beyond our personal control. Oh horror!
In the meantime we push newbies away with our intricate and abundant houserules and our pro-schemes which have little to nothing to do with what Worms was originally meant to be.
You guys may whine all you want when 'boons' on the T17 forum, as well as Team17 themselves, fail to recognize the superiority of WA and its gametypes, but in all honesty.. it's the WA community itself that is blinded by its own incompetence to keep the game interesting for new and old players alike.
What people want is not some kind of inate chess-game in which the winner is pretty much predetermined (You can tell almost exactly who is going to be in the final of a RR cup or Elite tourney), instead, they want a game that is fun, easily accessible and competitive. In your drive to make this game more skill-based you have also made it dull, predictable and elitist.
Team17 has been the only scheme that kept me playing WA for longer than 2 months. It is the only scheme left that is not totally predictable. It's the fun of being faced with situations that are beyond your control and in which you must try to think of ways to gain benefit, to gain the upper hand. No T17 game is ever the same.. it's like playing chess, but instead the pieces are scattered randomly across the board. This makes for an entirely different game and no matter how you twist it: there's plenty of opportunity for good players to turn the game in their advantage.
Take out the 'overpowered' weapons, the barrels, the random placements, etcetera etcetera and what you are left with is the same inate, dull chess-shit Elite got turned into in the days of ESL.
Worms Reloaded for me is much more fun because placements are random, maps are random, mines are random, there's crates, barrels, fires, mines, etcetera etcetera. No game is ever the same. Playing a newbie can still be a challenge and each and every game you have to adapt to the circumstances given and exactly THAT is what's most fun to me.
But alas, even in W:R people want to inforce manual placement, the banning of caverns in BnG, the implementation of houserules, etc. So I wouldnt be surprised if they sucked out the fun out of this game as well.
So yeah, maybe it's time for the community to look in the mirror and ask themselves whether it's not a good idea to bring back random maps, auto placements and well, everything that can make the game more random. Random = good.