zook first turn was introduced as a worms 2 rule (its about the only thing that w:a adopted, and for the totally wrong reason)
the zook first turn was put into place on worms 2, because we did not have the luxury of teleporting our worms where we wanted at the start of each game, it was randomly generated, so if you went second, and were placed at the top of the map, you still got shit luck, but atleast you it would not be an easy nade/mine attack for easy FD, zook was mandatory....
dont ask me why the f@#! w:a took this rule into effect, but thats a prime example showing how w:a roper rules were created when w:a was first made, and w:a people were just learning to rope.... why the hell are these same rules, turn times, and retreats still in effect?
i have said it time and time again.... but, you all consider yourself "pros" yet, you play with a total turn time of 25 seconds.... thats disgusting...
something needs to be changed, and its completely obvious the w:a community does not like drastic change, so lets start with this simple w2w rule.... (and yes, retreat time should be lowered) but lets just start with the w2w rule, u stubborn bastards