Dudes
I have played this scheme since It appeared, and as I remember, Telecow (should be called Telelame), was allowed. But, one day, JEDI clan made a new word: Telecow. One of his members (as I heard) was really good at it, but kept losing by telecows... I really think that Who made this scheme should've expected this, and If im not bad, i read somewhere that It was possible, and allowed in the formal scheme. Telecow was just a rule for fun matchs.
Btw, that's true, there's skill involved. Try beating Random00, Titahemp, Bonus, Phantom or Thouson, Artic maybe. You couldnt. Neither if they have bad placements, because u can move.
Teleport at start is more stupid. Someone can think, and say "i can plop one of my worms to do telecow" and they'd do it, until they get 1 worm and BNG, as you want, with an impossible hide and a short game. Teleport would be the end of Hysteria.
Roper, yes, has a lucky factor, but, as me and wowwow said, there's skill involved. Try beating Zippo, Titio or Daina, they are really good, and if they get a bad crate, they hide properly and continue playing.
And remember, Elite and Intermediate has telecow too. (Sometimes, very often at Intermediate). And in EVERY game there's lucky involved. (Rope games has less than Ground)
And...