It's time to add ZaR to the classic league.
.....You don't see us crying to remove TTRR.
haha this bullshit again
haha this bullshit againThat
i vote yes because simply i dont like hysteria.
i vote yes because simply i dont like hysteria.
Why stop there? Just throw your computer in the bin.
Why stop there? Go find your own planet to live on and do the hell what you want.
here are some reason why it should not be in classic.
1) its not a 'classic' scheme... like roper, shoppa, elite, t17, bng (imo those are the classic schemes, and others should not be in classic.. but thats just my opinion)
2) it was invented for fun, and a laugh between mates... how it got so popular, and even introduced to league is shocking.
3) there are many flaws in the scheme, that should/could be fixed to make it a better "league" worthy scheme.
4) its the easier scheme to learn, newbs can become pros with in a week.. thats not really "classic" league worthy imo.
Seriously? Hyst shouldn't belong to classic, the only reason it has been added it's because it's extremely noob friendly and this league has a good amount of mediocre/lazy players.
Absolutely everyone can play it in days, unlike Shopper which makes you rope and it can be pretty tough for begginers and trust me it took me months to play shopper decently in my early days.
Hyst has little room for any advanced tactic/strategy, it's a scheme for lazy people without any desire to become a real good player and that's why we see players focused in other lucky/easy schemes such as t17 and shopper.
Any beginner can learn how to play those schemes, avoid as much as possible to get a good spot in PO and win it flipping a coin. All the years learning how to master your roping, learning elite tactics and throwing the perfect nades in bng become pointless if the other opponent picks first.
haha this bullshit againThat
What is the problem with hyst again? You're salty 'cause ppl are abusing quick SD tactics? Sorry, but that's part of the game, so deal with it,bitch!
What about poker? Anyone can learn how to play this within 1 hour, does that make it for noobs? Does that make it any less professional or competitive?
Lol now I'm close minded, I am not the one who thinks is always right.
it's shocking to me you can't see the huge difference between mastering wxw and hyst for example.
The league is already dying and we have let beginners have many choices to play what they want. They are not pushed to become good allrounders anymore. So please tell me how many good allrounders were born in the last 5 years? Ren because he's pushed by other allrounder latinos and Sbaffo.
if you hadnt noticed, there isnt really any new players, but yeah, lets make the league more inaccessible to those players.
if anything, this league needs to adapt to what is popular on wormnet, not go the opposite direction. mole shopper should be added to classic league before hysteria is removed. and i dont like mole shopper one f@#!ing bit.
if you hadnt noticed, there isnt really any new players, but yeah, lets make the league more inaccessible to those players.
Were the previous leagues before TUS inaccessible to new players?if anything, this league needs to adapt to what is popular on wormnet, not go the opposite direction. mole shopper should be added to classic league before hysteria is removed. and i dont like mole shopper one f@#!ing bit.
Afaik, Shopper and Intermediate are the most popular schemes on WormNet. I rarely see Hysteria games being hosted (correct me if I'm wrong).
The whole world revolves around less than a dozen players?
Were the previous leagues before TUS inaccessible to new players?Only really played cl2k and wl, but these were two very noob friendly leagues that were made up of mostly noobs. Shopper was the most popular scheme. There were pros, who obviously didn't like shopper as much as the noobs, but the leagues were built around new players (see div1 and div2 cl2k). Now obviously having two divisions isn't the answer, but you have lost the overall plot, and that is the point here. The health of the league doesn't depend on the fairest test of worming ability, your "pro" goggles have blinded you. The league's viability is bringing in new players, and nothing else. To constrict the league by removing popular schemes is to basically admit that the current playerbase is all there will ever be, and to rely on those players to always be active from here on out. That is a losing proposition, as that player pool will slowly die out.
As Kradie said, people will play what they enjoy, SKILL does not matter, winning doesn't matter, people want to have fun.
Newcomers don't enjoy being called noobs and fags and being kicked from TTRR and other schemes where the top players are arrogant f**ks.
Are newcomers interested in leagues at allHow can we know that, the proper question is "Are newcomers aware that WA has got a league?" Mostly don't, the answer should be. Because this game is as simple as ut used to be year ago, it gets updated slowly, and things looks like never change, until 4.0 patch is released i guess, the news section is still locked on the 2012 update when it could be used more.wisely. TUS should be sponsorized in wormnet OR we should have a new channel on wmnet dedicated to ranked games. Also as i mentioned before, tus system has to change as well... maybe have two leagues like "pro" and "amateur" league, which in each there are different schemes? I dunno, i have lots of ideas, but i'm not a coder/programmer unfortunately...
The only schemes this league should ever consider removing is unpopular ones (Shopper, BnG, Team17), not one of the most actively played schemes (Hysteria)
This season, (games played):
Hysteria 193
BnG 70
Shopper 62
Team17 52
More hysteria games played than the bottom 3 schemes combined. But yeah, lets remove the scheme from classic.
If Hysteria was moved to Free league, I bet Shopper/T17 would become more popular in Classic league.
Can't think of anything worse to be honest.
Senator, Free, if you had your way this League would die.
You are being unbelievably selfish.
I don't even care you don't like Hysteria it just annoys me you don't understand the definition of "competitive" in the English dictionary.
Senator, Free, if you had your way this League would die.
You are being unbelievably selfish.
I don't even care you don't like Hysteria it just annoys me you don't understand the definition of "competitive" in the English dictionary.
I dont need a dictionary to tell me what I know.
Hyst has potential but aerial atm is closer to a skilled scheme, both skill and tactics wise.
Afaik, Shopper and Intermediate are the most popular schemes on WormNet. I rarely see Hysteria games being hosted (correct me if I'm wrong).
Whatever Dave, can't discuss with someone who thinks hysteria, t17 or shopper are as challenging/competitive as elite or ttrr.
New players don't bother to rope anymore because playing hysteria is much easier.
Wanking is easier than getting a pussy too.
You're missing the point, Classic League is meant to be a competitive League with the same spirit as XTC or FB leagues. And in strict terms of competition RR, wxw, elite and bng win by a landslide, that's a fact.
And don't even talk to me about having fun in game, you don't see me quitting every bng I'm losing and promising I wouldn't play against someone because I don't like him ''notching'' or not lighting up because ''you didn't give me my favourite colour''.
You would consider removing one of the most popular schemes on WormNet (Shopper)? A moment ago you were bringing in Mole Shoppa cos it's popular on WormNet ;)I thought that point was quite obviously demonstrative but apparently you missed out. I don't actually want mole shopper, can't believe I had to write that, didn't think I would need to spell it out for you.
If Hysteria was moved to Free league, I bet Shopper/T17 would become more popular in Classic league.I happen to like hysteria because of my short attention span. If I couldn't play it, I'd rather not play at all than just start picking something I dislike like shopper/t17.
From TUS yes, nice to see you wasting a vote though, very mature.
From TUS yes, nice to see you wasting a vote though, very mature.
It's not an official poll, don't lose sleep over it.
Hyst is going nowhere!
I thought that point was quite obviously demonstrative but apparently you missed out. I don't actually want mole shopper, can't believe I had to write that, didn't think I would need to spell it out for you.
Your causation makes no sense senator, t17 and shopper are getting less play simply because people do not like these schemes as much at the other options. Just because hysteria isn't available, it wouldn't make these unpopular options popular by osmosis.
Well it was asked by Senator
From TUS yes, nice to see you wasting a vote though, very mature.
It's not an official poll, don't lose sleep over it.
Hyst is going nowhere!
I dont need a dictionary to tell me what I know.
Hyst has potential but aerial atm is closer to a skilled scheme, both skill and tactics wise.
Well it was asked by Senator
This is not an official poll. I asked Kory in shoutbox to open a poll as I saw he opened a poll about Elite maps. It was kinda joke but anyway it's nice to see if anything has changed after a couple of years ;D
Ok since you cannot talk like a civilized adult, you had this coming.
I rage quit in games because I don't agree with the sportsmanship of other players notching, because I don't care about winning.
Yes, I know it's childish me wanting green all the time, it doesn't hurt anyone and it's my problem.
Now let's take a minute and discuss your flaws shall we?
How about cheating in TUS with MULTIPLE accounts, still having access to and reading cfc forums through okeis account when you left to make that clan with ropa? Aliasing several players to be in multiple clans at once? Absolutely tearing into Instantly because he lost a lot of games - AT LEAST HE'S TRYING!!!
Or how about asking me to play 2 computers at once to beat CF at a BnG clanner when you were living with me? I am a c**t for actually doing it, but I felt terrible doing it but you were my friend and wanted to make you happy.
All i've done is be confident in myself, I never truly hurt people, but you? You are a f**king bully, a cheat, a smuggler, etc.
After all this I still want to be your friend, but because you cannot accept the way I talk you've f**ked it.
Lmfao boxers had totally forgot about that lol.
Daina - That would be like me saying b2b is still mine. And I ask a similar question what does me choosing green or quitting some bngs have to do with anything?
Exactly...
Yeah we all obviously done some bad sht hopefully we can learn from these mistakes and move on.
Since he was trying to make me look bad I was pathetic and done the same, another moment of weakness...
i made like 5 valid points on why hyst should not be in classic league, and you disputed each and every one...
i think you were too busy wanting to argue, and dispute any little thing you could, that you did not notice i actually said hysteria should not be removed.
do you even care??? or do you just want to dispute things??
i remember when i was eager to get my 'w2roper' scheme accepted at TUS, you were the main person on the forum fighting that it should not be accepted into TUS, and its a horrible scheme, etc. etc etc.
i played it with you about a month ago and you said something like "hey, this is a cool scheme, this should be the roper scheme!" so, you proved yourself you never even tried the scheme, you just wanted to debate, fight, and have your presence known then i asked..."wtf dont you remember you fighting me for many many pages regarding this scheme?" you had no idea... you just like to argue dude..... gtfo
all the new players have no interest in roping, because they can play hyst, and be a pro in a week... then when they find out there is a league for hyst they are all about it!!!
but lets be honest, hyst players will have no longevity... 9 out of 10 old schoolers fell in love with the game, and stayed as long as they have because of roping... and if ground schemes were the only option when they started, chances are they would have left long ago....
ZAR Roper scheme for classic ?
Stop avi or I will tell all the times you have ever aliased thus cheating in this casual game.
Hysteria is FUN and COMPETITIVE AS MUCH AS TTRR, THIS IS WRITTEN IN THE DICTIONARY, LOOK IT UP YOU ILLITERATE. If you give me any solid argument like you and Gabriel already did I won't listen because Hysteria is FUN, FUN, FUN.
Give me my old green, don't beat me with notching, dont say a word if I quit when I am losing, listen to my superior intellect or I'm gone!
You don't care, you don't play..
komo said how hysteria was harder for him to learn then bng was???
then in another post, he said bng was harder for him to learn then rope was??
so... to sum things up, hysteria is harder to learn then roping.... and this is the guy that speaks nothing but facts...
1 more thing komo, i said 9 out of 10 old schoolers stuck around because of roping....
you came to me "no, chicken is an oldschooler, and he hates rope"
then you said Mablak...
WRONG AGAIN: Mablaks first love was roping, he dedicated more time to perfecting that art then most likely any other wormers, and its payed off... you can not think of rope race legends, or even rope in general, without thinking the name Mablak.
then you said random00
And for the record TTRR isn't more competitive than Hysteria, one is mentally demanding the other is physically demanding
Ttrr is unique, it can make you heart race and your hands shake like crazy, a scheme in which every little mistake means you lose.if your heart is racing and your hands are shaking like crazy, it merely means you need to get outside more often. i could truncate this a bit more, but this is the basic reality. ive never in my life nerded out so hard on worms that my hands shook.
Ttrr is unique, it can make you heart race and your hands shake like crazy, a scheme in which every little mistake means you lose.if your heart is racing and your hands are shaking like crazy, it merely means you need to get outside more often. i could truncate this a bit more, but this is the basic reality. ive never in my life nerded out so hard on worms that my hands shook.
Yeah, everytime you know you were wrong you give up, change the subject and start being dramatically sarcastic.
And for the record TTRR isn't more competitive than Hysteria, one is more mentally demanding and the other is more physically demanding.
You can win with 1 worm / turn in Hysteria and you can win with 1 worm / turn in TTRR.
Both schemes are easy to learn and finish, but both take years to master all the combined skills within the game.
2 noobs look bad in both games, anyone could win.
2 pros looks awesome in both games, anyone could win.
A good player can lose to a bad player in both schemes.
I laugh at your failure to see the truth.
I'm sorry but what lalo said is true, call me a nerd, but only ttrr players know this feeling during a league game, because it's actually the only scheme that gives you this feeling.
I typed that very fast cuz at work lol.
I mean we all are right that we experience this feeling.
It's not limited to TTRR lmao.
People who are in favour of moving it away from classic think it's a dumb scheme because killing yourself right from the start is a viable strategy (which it is)
Missing the point.
Missing the point.No, YOU are missing the point.
Missing the point.No, YOU are missing the point.
Fine. Make a solid argument that killing your own worm in turn 1 by dropping it in the water without damaging your opponent is useful if you're not allowed to abuse turn order. Because that scenario is why people think hysteria is a dumb scheme.
Off the top of my head, if I have 3 worms on top in nice positions, and my 1st turn is a worm below, and there are no more nice spots left, I will sacrifice that worm so I can focus on having the worms in nice positions to execute nice shots.
That's useful.
[...]people do it in other schemes as well, why don't people complain about that? When people use kamikaze in Elite? Or sacrifice a worm in Roper or WxW or Team17 or Shopper to gain turn advantage.
Off the top of my head, if I have 3 worms on top in nice positions, and my 1st turn is a worm below, and there are no more nice spots left, I will sacrifice that worm so I can focus on having the worms in nice positions to execute nice shots.
That's useful.
...but objectively inferior to simply teleporting to a better position, unless you plan to abuse turn order.
[...]people do it in other schemes as well, why don't people complain about that? When people use kamikaze in Elite? Or sacrifice a worm in Roper or WxW or Team17 or Shopper to gain turn advantage.
It has been posted here often enough why people think it's a problem in hysteria. When people use kamikaze in elite, they tend to also do a lot of damage to the opposing team with that kami.
When they sacrifice a worm in roper, they do that when the worm is almost dead, not at the start of the game.
Same with WxW and shopper (though I don't know that that ever took place from my own experience, generally, people hold on to their worms).
The argument is that killing off your own worm at the start of the game is a good idea in current hysteria, regardless of the situation.
1st off, thanks for debating in a civilized manner, and putting effort/theory into your posts, now i'm enjoying it :)
That's how I generally post :) A shouting match is fun for other people, but in the end, both parties think they won the argument and feel the other guy didn't listen. So not something I particularly enjoy.
To be clear, I'm not against turn order abuse as a strategy. It's a good way to improve your chances when you've been dealt a bad card with worm placement and such. It's also a good counter against people hiding one of their 80 HP worms in a difficult/impossible to hit spot while dealing damage with the others.
I just think it becomes silly if there are people who go straight for those tactics in every game right off the bat (which severely limits the possibilities of the scheme imo). Several people have severely overused this strategy straight from the start against me, which killed the fun of the scheme for me.
I'm pretty sure I'm not alone in that assessment, either.
Now your turn, hotshot classic league beyond pro players! Tell me, pls, what's that you have against schemes like:JPR: first it sounded a big bullshit that it hurts our hands, but after i was trying to practice it for the cup with 8 worms on a 120 sec map, i had to accept that it is right. + too less maps
JPR, Boom race, Golf, Big RR, Darts...
They not gonna bring you 10$ for being in first 8? :(
We need a racing league :D Not in TUS perhaps but once a year event like WO.Gabriel would stomp everyone in this setup, there is no one near to him in expertise over these 8 schemes, except possibly Mablak.
Something like:
* TTRR
* Bungee Race
* Jetpack Race
* Parachute Race
* Boom Race
* Golf
* Battlerace
* Super Sheep Race
Followed by a bo7 PO.
A person who mastered all these 8 would be considered far skilled than those mastered 8 Classic scheme.
Who would kill his own worms in wxw/shopper from the very start? I know, not a skilled player.
Hahaha wtf komo, you don't even know how to play those schemes leave alone elite. I have always had to told you everything you had to do.
Big RR: same, map whoring and it requires quite a big monitor for some maps which have big flies and the finish can be quite often draw.When I reached #1 on Big RR overall for the first time, I was using 1024x768.with ctrl+home. Obviously higher resolution is better but smaller resolution is not a big issue unless you got used to play on higher resolution.
Here's one example that points to hyst being a broken scheme... even the newer players, that use hosting buddy, and host hyst games just for fun, hate tele pile... they will call you lame, cow, etc. If you tele pile...
And people who think that BoomRace, Darts or Golf should be part of the Classic Leauge should first learn how to play current classic schemes.
why cant we all get along
For instance, you saying you seen it happen where a skilled player killed his worms as starting game strategy in wxw or shoppa...
Another example, you plopping your first worm in hyst is only because your other3 worms have good placement, and has absolutely nothing to do with tele pile.. lol again, we all know the truth, we all know the reality, even you know the truth komo, but you won't admit it... because you will never admit to losing your precious debate...
We can debate about what color the sky is, if one person says it's blue, you will say it's green, then tell everyone it's a matter of opinion, so your still right.
Here's one example that points to hyst being a broken scheme... even the newer players, that use hosting buddy, and host hyst games just for fun, hate tele pile... they will call you lame, cow, etc. If you tele pile...
So now you have both ends of the spectrum saying the scheme is broken
And people who think that BoomRace, Darts or Golf should be part of the Classic Leauge should first learn how to play current classic schemes.
The early game doesnt matter at all most of the times, but the midgame is the time where you can gain an advantage for the endgame. I think in ~75% (thats just a random guess out of my memory) of the games I have an HP lead when it's down to 1vs1 in Hysteria.
But imo, there are easy-to-execute tactics that can give you a gamble situation at the end. I never saw anyone actually doing it against me yet, but I think this is the main flaw of hysteria. It kinda leads to the situation that Free described, where its down to one nearly horizontal shot with zook at the end of sd.
Depending on the map and the bng skill of the player that uses this tactic you can win at least 1 out of 3 games against ANY player. I can't prove it, cause like I said, I've never seen anyone tyring to play like this, cause your winning chances are <50% like this, imo, because your opponent has to miss one important shot for you to win.
Even if the game doesn't go your way you can still save it late game by hiding on the edge of the map, forcing SD, hope for your opponent to miss once you teleport up (of course it's a gamble, nobody has 100% accuracy, not even you Komo), and then have a big chance to gg him. The success rate of this is, as has already been said, less than 50%, but even if it were only 10% it's still ridiculously high for not doing anything productive during the entire game.
The early game doesnt matter at all most of the times, but the midgame is the time where you can gain an advantage for the endgame. I think in ~75% (thats just a random guess out of my memory) of the games I have an HP lead when it's down to 1vs1 in Hysteria.
But imo, there are easy-to-execute tactics that can give you a gamble situation at the end. I never saw anyone actually doing it against me yet, but I think this is the main flaw of hysteria. It kinda leads to the situation that Free described, where its down to one nearly horizontal shot with zook at the end of sd.
Depending on the map and the bng skill of the player that uses this tactic you can win at least 1 out of 3 games against ANY player. I can't prove it, cause like I said, I've never seen anyone tyring to play like this, cause your winning chances are <50% like this, imo, because your opponent has to miss one important shot for you to win.
Even if the game doesn't go your way you can still save it late game by hiding on the edge of the map, forcing SD, hope for your opponent to miss once you teleport up (of course it's a gamble, nobody has 100% accuracy, not even you Komo), and then have a big chance to gg him. The success rate of this is, as has already been said, less than 50%, but even if it were only 10% it's still ridiculously high for not doing anything productive during the entire game.
And people who think that BoomRace, Darts or Golf should be part of the Classic Leauge should first learn how to play current classic schemes.
No one here said that. When I joined TUS, you were among few ppl that helped me to figure out how this thing works. Wasn't much of a help, tbh, but I appreciate the effort.
Now.. you're commenting this thread after 1-2 years of inactivity.
I could say more about you personally, and give evidences of how salty as player you are but nvm. No one gives a f@#!. I'm always open to play boom,jpr,darts.. If you're the "real pro" you're not gonna have hard time winning all of mentioned schemes that you think every noob can handle at first sight ;)
INF PETROL!??? :'(
haha this bullshit again
Even if Elite doesn't go your way you can get a few lucky roller nades and do a lot of damage and make a huge comeback.
Even if the scheme is a lil 'broken', which IMO it isn't, it's still the most popular scheme.. among pro and newbs alike.
Even if Elite doesn't go your way you can get a few lucky roller nades and do a lot of damage and make a huge comeback.
Yeah but the chance of a comeback after a shitty early + mid game is much higher in Hysteria than in any other Classic scheme (except TTRR which is not comparable cos it's time trial) and that's why many hate it. That's also why many like it (you can make funny turns and stay in the match).
Even if the scheme is a lil 'broken', which IMO it isn't, it's still the most popular scheme.. among pro and newbs alike.
It can be popular for different reasons.. for example daiNa has said she picks Hysteria cos it's faster and she is rusty. That doesn't mean she thinks it's a great scheme with much depth.
Even if the scheme is a lil 'broken', which IMO it isn't, it's still the most popular scheme.. among pro and newbs alike.
It can be popular for different reasons.. for example daiNa has said she picks Hysteria cos it's faster and she is rusty. That doesn't mean she thinks it's a great scheme with much depth.
Intermediate Elite / Roper / T17 / RR (NOT TTRR) / Shoppa / BnG are classic schemes!
Contrary to some of the classic league schemes.. like BnG.. WxW.. TTRR. Schemes that are IMO to blame for the dead of TUS. At some point we decided to stick to our old favs and to schemes that clearly benefit the strongest players, rather than embrace the schemes that the vast majority of (noob) players played on wormnet. Like normal, like shopper, like hysteria. If we had slightly adjusted those popular schemes to a league format we'd be way better off right now. IMO.
Contrary to some of the classic league schemes.. like BnG.. WxW.. TTRR. Schemes that are IMO to blame for the dead of TUS. At some point we decided to stick to our old favs and to schemes that clearly benefit the strongest players, rather than embrace the schemes that the vast majority of (noob) players played on wormnet. Like normal, like shopper, like hysteria. If we had slightly adjusted those popular schemes to a league format we'd be way better off right now. IMO.If there is anything that is a rampant problem in this community it is just what HHC said, and what I referenced in an earlier post, TUS has a problem of attraction. I see many new players logging on to wormnet, but not many making the jump to league registration and playing. Part of that is the inevitable division of players that occurs, when a game has been around for years and years, some players become incredibly proficient and skilled at playing the game. The skill gap has never been larger than what it is right now.
Contrary to some of the classic league schemes.. like BnG.. WxW.. TTRR. Schemes that are IMO to blame for the dead of TUS. At some point we decided to stick to our old favs and to schemes that clearly benefit the strongest players, rather than embrace the schemes that the vast majority of (noob) players played on wormnet. Like normal, like shopper, like hysteria. If we had slightly adjusted those popular schemes to a league format we'd be way better off right now. IMO.If there is anything that is a rampant problem in this community it is just what HHC said, and what I referenced in an earlier post, TUS has a problem of attraction. I see many new players logging on to wormnet, but not many making the jump to league registration and playing. Part of that is the inevitable division of players that occurs, when a game has been around for years and years, some players become incredibly proficient and skilled at playing the game. The skill gap has never been larger than what it is right now.
Becoming an above average allrounder in classic league currently has a learning curve that I would average at about 1-2 years of playing 20 hours a week. Other games (allbeit more popular games with a larger player base) have matchmaking systems that allow players to feel more instantly competitive by being matched with players of their own skill levels. Who really wants to be swatted around in classic league for season upon season by worms pros? Practically no one, judging by the current circulation of new players on TUS. I don't pretend to know all the answers, nor do I have a solution, but it is obvious that any solution has to take into account what new players like to play, and finding a competitive playing field on which to play it.
The vitality of this league is only as strong as its adaptive tenets, and I forsee a future where league activity declines if changes are not made. I'm not yet sure what those changes look like, but the classic schemes appear to not be the answer as the older players retire for good.
i know komo will come here and say its just my opinion, and him and hundreds of others love bng blah blah blah....
i agree with you here, to a certain degree... we might have more players interested in league, but how long would they last for? if we cater to newer players, and make it ok for them to not learn, and master the greatest scheme in the game (roping, and all its variations) then there will be no longevity to those players...
but, im sure 90 out of 100 wormers would agree with me that roping is was really drew them to this game, if it was not for roping, they would not have got so attached to worms, and invested nearly as much time.... sure, after the roping drew them in, they discovered other schemes, and invested time into those to master as well... but roping was the main reason.... i already touched on this a couple pages back, and komo tried to disagree with me, only because he likes to debate...
but before he comes here and says the same old thing.. let me just say, in W:As prime, roping was about the only scheme played... its was by far the most popular scheme.... the more and more we catered to newbs, the less and less popular it came, IMO... and hyst is the death of w:a :D i truly believe that.
ok komo, have fun.
so then there is an idea of divisions.... PROS, and.... wahtever you wanna call the not so pros....
but that only splits up our already small community...
i do agree, we have to attract the newer players some how... but also, is that what we want worms to turn into??? Hysteria, and Shoppa fest in 5 years from now?? because we are only going to cater to the newbs weakness, and not push them to get better???
i dont know what the answer is either, and clearly something needs to change, ill agree with that.... but who the hells know what that is... and with people that debate any sign of change, at every turn... it makes it very difficult to ever find a solution
Pro league and amateur league! :)
Pro league and amateur league! :)
Don't know why ppl still talk about newcomers playing leagues, when 90% of ppl will just kick any unfamiliar name out of the lobby. You know it's true.Long ago we made a welcome bot which sent a welcome message and some info + link to tus forum. Dunno the result, but i guess who is willing to stay at least 2 weeks to play wa he should meet the term tus and "rules". The problem is when he doesnt know English.
In the times of big steam sales, there should be a little pop-up window in #ag which, in few short lines, explains to newbies what to expect out of this game and where to find all answers. Linking them to TUS ofc.
I guess it's better then to join 3 games, get kicked 3 times. Then ask in lobby why everyone acts like morons, just to get some witty answer by taner.
Was this a pleseant first sight for the new guy?
- Nope.
People saying Shopper is popular but actually it's not. Here's overall stats:
(http://i.imgur.com/AGT13ff.jpg)
But it's popular around newbies, so it can gain more interest if we divide leagues to amateur and pro.
D1 League:
* Elite
* TTRR
* WxW
* Roper
* Hysteria (less noob friendly like limited petrol)
* a2b BnG
D2 League:
* Light Elite (more noob friendly like it has 5 sec hotseat etc.)
* Big RR
* Shopper
* Roper
* Hysteria
* BnG
Let's get rid of current free league and replace it with something like:
* Darts
* Team17
* Aerial(pls remove crates)
* Boom Race
* Bungee Race
* Kaos
* Abnormal
* an 8th scheme that is fairly popular and doesn't have much or any luck, and it's not Normal or Mole(normal got ONL and CWT, and Mole got Team17 instead)
Bo7 PO for new free league.
Rest excluded schemes can renew interest with cups or TRL.
People saying Shopper is popular but actually it's not. Here's overall stats:
(http://i.imgur.com/AGT13ff.jpg)
But it's popular around newbies, so it can gain more interest if we divide leagues to amateur and pro.
D1 League:
* Elite
* TTRR
* WxW
* Roper
* Hysteria (less noob friendly like limited petrol)
* a2b BnG
D2 League:
* Light Elite (more noob friendly like it has 5 sec hotseat etc.)
* Big RR
* Shopper
* Roper
* Hysteria
* BnG
Let's get rid of current free league and replace it with something like:
* Darts
* Team17
* Aerial(pls remove crates)
* Boom Race
* Bungee Race
* Kaos
* Abnormal
* an 8th scheme that is fairly popular and doesn't have much or any luck, and it's not Normal or Mole(normal got ONL and CWT, and Mole got Team17 instead)
Bo7 PO for new free league.
Rest excluded schemes can renew interest with cups or TRL.
Sounds great
you move from 2 inactive leagues to 3 inactive leagues, mind to elaborate whats so great about this?Some new players afraid to play Classic because they're scared from pros. It's like High School Basketball Team vs NBA Team. Division 2 would be like a school till they graduate and join
if you want to save leagues you need fresh blood, to get fresh blood you need to make the concept attractive for newcomers.LMAO. That's like to increase your country's population, you legalize rape and illegalize abortion. You might increase population but current population will get f@#!ed for that.
- shutdown all leagues on tus
- open one league with supersheeper, mole shopper, shopper, hysteria, team 17, intermediate.
- host a big eac like tourney which takes a year, including cool prices for the remaining tryhard nerd pros.
- if your league attracts new players, you can reopen a refined classic year after 1 or 2 years.
Free League is inactive because it houses shit ton of unnecessary schemes. Smaller Free League like my example would attract more player that looks something different than Classic. At least we can give new Free League a chance, if fails shut permanently.
8th scheme in new Free league can be Bo5 Mine Madness. Because:haha this guy doesnt include battle race but includes mine madness
* Fast and fun.
* Fairly popular.
* Requires jetpack skills, delicate rope knocks and some fair F3 weapons skills.
* Bo5 removes major luck factor.
why are people saying that no one plays the free league, because it has some shitty schemes no1 cares about in it???quoted for truth, there is some feeble ideas being tossed around that ignore the problem
can you explain to me what makes you think more people will play the free league, if it had less schemes to choose from??
nobody plays the free leagues, because not many people are interested in the free league, its as simple as that...
taking out 5 or 6 of the least active schemes in the free league today, will not make any body more interested in it tomorrow.. im sorry.
mine madness is terrible, its not a skill scheme and will never be a skill scheme
I based my list on popularity. I didn't pick Plop War because luck placement and map rape, unlike MM which has fixed map.
Battle Race takes time, allows map whoring, and people not interested at it, as you can see above. Mine Madness is fast paced, all explosion and shit attracts newbies and contrary to popular belief it's not luck scheme. When played Bo5 you couldn't beat people like Barman, Zwitter etc.
Actually that 8 schemes was based on Team17 becoming part of Free and Big RR becoming part of D2 Classic. If Classic will stay same as it is then we don't need MM. It would be:
* Darts
* Mole Shopper (I really hate it but it seems popular around both WormNET and free league)
* Aerial(pls remove crates)
* Boom Race
* Bungee Race
* Kaos
* Abnormal
* Big RR
I know we said TFL has too many schemes that ppl dislike, but why limiting it on 8 like classic? Imo, triad, there should be at least 12-13 schemes in it.Reason I wanted 8 schemes is to make Free as competitive and compact as possible. In a Bo7 4:3 PO game, 7 out of 8 would be played. If you have a lot scheme, you'll stick with your favorite ones and ignore other schemes just like currently on TFL. That's why having 8 schemes might motivate players to master all Free schemes.
You removed JPR and Inter for some reason!? :/Yeah, I didn't add Intermediate because I thought it gets attention it deserves already via ONL and CWT. Beside, Abnormal is pretty similiar and more interesting for newbies. But I wouldn't mind if everyone wanted it in, it's a good scheme.
Golf is a good fun for example, only con is small amount of maps atm.
Why not add few more competitive and fast paced schemes like drown syndrome and kaos shopper?
You can't have Kaos because it requires rubberworm, and League should be as simple as possible for newcomers, it shouldn't require to install an add-on to play should it?Fair point for Kaos, I would be fine whether you keep it or not.
If Kaos didn't require rubber, and you removed Mole Shopper, sounds like an amazing lineup.
Big RR is far more popular and it's completely luck free.The problem I have with turn-based RR is that even if both players fail and lose their turn at the exactly same spot on the map, they are likely to lose different amount of turn time depending on how much turn time they had left, ranging from one second to almost full turn. That is, very different weight of punishment for exactly same mistake, with the lesser one going to whoever was lucky to have the least turn time left.
You can't have Kaos because it requires rubberworm, and League should be as simple as possible for newcomers, it shouldn't require to install an add-on to play should it?Installing RubberWorm is as simple as downloading the installer (http://myfiles.my1.ru/wa/wk/RubberWorm-00117-L-installer.rar), launching it, Next, Next, Next, Install, done. It's 2017 there's hardly any reason to not have it installed; intentionally demoting one of the best and accessible modules makes no sense and limits the possibilities of a league.
Installing RubberWorm is as simple as downloading the installer (http://myfiles.my1.ru/wa/wk/RubberWorm-00117-L-installer.rar), launching it, Next, Next, Next, Install, done. It's 2017 there's hardly any reason to not have it installed; intentionally demoting one of the best and accessible modules makes no sense and limits the possibilities of a league.
There is nothing negative associated with rubber... there is no reason not to have it...
You shouldn't have to install an extra program to play a League where the rest don't require it...agreed
roper, shoppa, elite, t17, bng (imo those are the classic schemes, and others should not be in classic.. but thats just my opinion)
Elite / Roper / T17 / RR / Shoppa / BnG are classic schemes!
- Classic league: Elite, Roper, Shopper, Hysteria, BnG
- Rope league: WxW, TTRR, Big RR (luck free schemes for ropers). This league might attract players like Ryan and Masta.
- Team17 in Free league, Big RR out
- a CWT style cup once in a while (Bo5 matches with Elite, Roper, TTRR, BnG and Shopper). Perhaps a separate website dedicated to this cup. This might make Classic league less valued, though, but the same problem is with ONL/CWT and TEL/EAC.
D1 League:
* Elite
* TTRR
* WxW
* Roper
* Hysteria (less noob friendly like limited petrol)
* a2b BnG
D2 League:
* Light Elite (more noob friendly like it has 5 sec hotseat etc.)
* Big RR
* Shopper
* Roper
* Hysteria
* BnG
Standard league:
1) Hysteria
2) Shopper
3) 25/30 sec Elite/Pro/Intermediate
4) Team17/land shopper/Aerial/something BnGish
5) Roper (maybe 20 sec? or somehow dumbed down?)
6) Misc (other schemes when both players agree)
First 5 schemes are PO picks.
Pro league/classic schemes:
limited to 30 players.
1) TTRR
2) Roper
3) BnG
4) Elite
5) Team17 (to balance out rope vs default) with adjustments to minimize crateluck.
6) WxW
First 5 schemes are PO picks.
Freeleague pwned.
elite t17 bng roper as the real classic schemes + rr + br to even it out.actually now i think that golf could be added to that as well as the 'racing' scheme for bng players. it's not really classic scheme i guess, but anyway it would be more fair to bngers to have it in.