i believe the rules should be written like this:
when sudden death comes, you must then perform a wall 2 wall before an attack, if there is a crate on the map, you then have an option (you must perform either, a wall 2 wall, or collect a crate before an attack)
the rules SHOULD be listed as this.
i know some of you will wonder why i chose to give the option of cr8 or w2w, its because, if your opponent gets a hard cr8 right before sudden death, and fails to retrieve it... you should not be punished, and have to grab his crate, you should be able to go w2w if you choose to...however, if it was an easy crate, you can get the crate then attack... reasoning being... and i can not stress this enough YOUR OPPONENT FAILED TO COLLECT HIS CRATE you should then have options, you should NEVER be "punished" or "forced" into something due to your opponents failure.
You put IFs where there were never ifs.
It's still not your business whether your opponent fails to get a crate or not. The rules always were that you have to touch both walls, once there's no more crate spawns. If your opponent fails to collect his crate, YOU'RE MORE THAN LUCKY already to get an extra crate, but if you want to attack , don't forget to wall to wall... and your opponent GETS ENOUGH PUNISHMENT with failing to collect health, maybe some fall damage and a bad hide... YET you still want to get more benefits out of that, avoiding touching walls though the crate that it's there didn't spawn in your turn. And attacking!!
The main thing here is when sudden death comes, ignore CBA.
Again, you can't put ifs to your taste due to abusing the rules to your favor whenever such situations come up in your games.
what is wrong with you?? did you miss the part where i said "i believe the rules should be written like this: "
also, notice your text i highlighted in red, with this logic, are you suggesting that when my opponent falls, and leaves me an easy crate, it would be illegal for me to grab that crate and attack?? i can only grab the crate that spawns in my turn, before attack??? your wrong... your completely wrong.
as spleen said, you keep tossing around your knowledge of how the rules are, but so far you have given no proof of this, being the TUS rules are pretty open ended, where as spleen did give proof, and you guys just discredit his proof with "w2dinfo has not been updated in a long time"
anyway, as i have said before, and spleen is saying too... it really does not matter what the rules were in this thread, this thread is to discuss what the rules should be... i really wish you guys would stop saying i did anything to gain some kind of advantage.. did anyone watch the game? i was winning by a long shot, i did not need any advantage, and to suggest that i can not do a simple w2w when my opponent was in a top hide as well, is just ridiculous.
@senator: Its great you tried to update the rules, it needs to be done.. but, i just dont think that was a good update, the English needs to leave no room for miss interpretation, or confusion.
heres a start: feel free to proof read, edit, discuss:
Blocks: when your worm blocks another worm, and he can not get out from walking, shooting rope, or extending rope: if you block a worm and your opponent manages to attack, you must take a penalty coinciding with how much time he lost, if your opponent does not attack, you must skip your next attack as well.
Glitches: most all glitches are not allowed in roper, if you exploit any glitches that result in an advantage in the game, you must skip your next attack.. However the following glitches have been accepted as legal in roper schemes: "ghost nades"