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Author Topic: Elite maps? Random or Elaborated?  (Read 1989 times)

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Offline Turko

Elite maps? Random or Elaborated?
« on: October 02, 2013, 01:17 AM »
This is a "worms question without answer" (like BnG rules  :P )... What do you think about choosing a map to play elites?

Frist of all when I said "Elaborated maps" I dont mean saved maps... I mean maps like this one (https://www.tus-wa.com/maps/map-editor/?load=130032)

Ive heard some players saying "random maps are better becouse otherwise the game turns like a bng elite and its boring" or "elite means survive strategically in all kind of maps"

In my opinion when I play elite on random maps the game turns like "hysteria elite" I mean... whats the point of play strategically if your opponent can go to the other side of the map just using one rope?

I totally prefer elite in elaborated maps.
Asbest`FAW> after match I will complain to ffie 
MOD`Dmitry> ok i too 
TdC--Turko> and ill get a lawyer


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TdC''Turko> When will you fix your pc?
TaG'G> Never
TaG'G> Or maybe next week

Offline Korydex

Re: Elite maps? Random or Elaborated?
« Reply #1 on: October 02, 2013, 04:27 AM »
del
« Last Edit: April 24, 2015, 04:24 PM by Korydex »

Offline Kaleu

Re: Elite maps? Random or Elaborated?
« Reply #2 on: October 02, 2013, 05:34 AM »
Not so flat nor elaborated, but balanced maps.

https://www.tus-wa.com/maps/map-editor/?load=128557
Experience the best TTRR gameplays with my maps!

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↓ Average anti-modules player ↓

Re: Elite maps? Random or Elaborated?
« Reply #3 on: October 02, 2013, 06:43 AM »
Random maps just need to be chosen well; if you can get across the map in one turn then they're probably too simple. You definitely want to have a number of peaks and valleys so that mobility is reduced. On very complex maps, usually you can walk almost anywhere with ease, random maps help add variation to this, and make rope use a bit more strategic.

I definitely think you need to play well on both to be a complete player, on randoms you just need to think about placement a lot more. With fewer places to hide, you need to balance a number of things: having the best locations on the map (the spots that seem like they'll withstand BnG the best, as well as offer good hides to BnG from), having access to the best high ground for SD, having enough close worms to reinforce yourself, having some open worms to attack with (or possibly a worm for skunking), and especially having enough worms hidden away so you don't risk getting pummeled immediately.

On random maps, you really have to formulate a plan of attack, and this is almost entirely absent from many complex maps, where it's always at least an option to hide away and BnG without ever attempting to reach your opponent. There are many more instances where you can stop thinking during complex map games, but not so much for randoms.

Re: Elite maps? Random or Elaborated?
« Reply #4 on: October 02, 2013, 03:55 PM »
Wanna join REM community, Mab? You would have to quit ea first, though
<Ramone> we're just nicknames
<Ramone> isn't that sad..

<Johnny`> !fart
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My W:A related channel: https://www.youtube.com/user/HighCostage



Re: Elite maps? Random or Elaborated?
« Reply #6 on: October 02, 2013, 04:34 PM »
Wanna join REM community, Mab? You would have to quit ea first, though
funny coste ;)

btw, i like random maps edited a bit, its easy to modify high in map and make some hides, clean sides and put a hide... easy to make a good elite map

anyway im agree with Mablak, u need to play in all kind of maps to become an good eliter
keep on trying Turko, u and all :) ( as me, im trying to be an eliter since i joined W:A, someday i will get it )

salut

Re: Elite maps? Random or Elaborated?
« Reply #7 on: October 02, 2013, 04:47 PM »
Eight years ago, sure, the vast majority of Elite players was able to do it tastefully so that all aspects of the scheme remained relevant despite minor modifications being done to random maps. Though even then already, some people refused to play the scheme on anything but the fruit texture, so it wasn't that hard to predict the direction in which things would go...

And so here we are.

In this day and age, I just think it's too dangerous to allow any sort of editing in Elite and Intermediate maps. It has become incredibly obvious that too many players can't handle the responsibility and simply end up constructing maps that suit their playing style, whether intentionally or subconsciously. The same is happening in BnG as well, by the way, but it just seems like your average league player doesn't know or care enough to argue about it with their opponent.

:'(
« Last Edit: October 02, 2013, 04:52 PM by KoreanRedDragon »

Offline Turko

Re: Elite maps? Random or Elaborated?
« Reply #8 on: October 02, 2013, 05:56 PM »
About map textures... I remember when I start playing was almost obligatory use fruit... I get used to play in fruit, cheese and art... but its not bad idea try to play in forest, tribal or even jungle. My finished maps barely have 2 or 3 objects so Ill not deal with a big elephant in the middle of the map.

Edit: Ive played 2 games with guuria (-farm and urban) and it really worked, but In my way to create maps is impossible to play using some textures (for example, jungle or snow) without deleting some annoying pixels in the map, but if you use this kind of maps it could work...
Not so flat nor elaborated, but balanced maps.

https://www.tus-wa.com/maps/map-editor/?load=128557

« Last Edit: October 02, 2013, 07:53 PM by Turko »
Asbest`FAW> after match I will complain to ffie 
MOD`Dmitry> ok i too 
TdC--Turko> and ill get a lawyer


Spoiler! View

TdC''Turko> When will you fix your pc?
TaG'G> Never
TaG'G> Or maybe next week

Offline Rogi

Re: Elite maps? Random or Elaborated?
« Reply #9 on: October 05, 2013, 05:44 PM »
_ _ _ _ _ _ _ _ _ _ _
Calm the hell down.|

Offline Devilage

Re: Elite maps? Random or Elaborated?
« Reply #10 on: October 05, 2013, 06:48 PM »
I started to use random non editted map since mablak owned me on them, and tbh I enjoy them more.


Smoking proud.

Offline SPW

Re: Elite maps? Random or Elaborated?
« Reply #11 on: October 06, 2013, 08:08 AM »
The important thing is not to overpaint maps. Turkos example is way too much, for such a map you need more time until sd, then its ok. But some random maps are to simple, there yoo could just paint a little bit. But I agree with the most, a good player can proof it on every landscape.

About the texture. Well, fruit is nice to watch cause colourful and with sharp contures. There are some ones like "hell", just a fail from t17. Those textures are just not funny to play and an eliter wont give any value by winning/losing by pixels or unsharp contures. He usually want to feel that the better one wins by reducing the luck factor down to zero. Winds nobody can change so we all accepted that. But maps arent maps, so there is a chance.

But also with complex painted maps, you still can pile or nearpile the opponents worms so it turns out more tacticly. If the second guy going to the other side from beginning, sure it could turns out to elite bng.

Btw, welcome back turko  :)
« Last Edit: October 06, 2013, 08:11 AM by SPW »

Offline Turko

Re: Elite maps? Random or Elaborated?
« Reply #12 on: October 06, 2013, 04:44 PM »
Quote
i like random maps edited a bit, its easy to modify high in map and make some hides, clean sides and put a hide

Another difference between playing random or elaborated maps is find a good hide. Find a place to hide in random maps is really hard and in elaborated maps is too easy. I think the perfect balance are HHC's maps or Twyrfher's maps... not so tight but not "hysteria maps"

Quote
Though even then already, some people refused to play the scheme on anything but the fruit texture, so it wasn't that hard to predict the direction in which things would go...

Well predict the direction of skunks or sheeps is just part of the game... but in some textures (jungle for example) predict a sheep is a matter of luck...

A nice texture should be tools, easter or even -farm...

Quote
Btw, welcome back turko  :)

Thanks :D

Quote
Wanna join REM community, Mab? You would have to quit ea first, though

Asbest`FAW> after match I will complain to ffie 
MOD`Dmitry> ok i too 
TdC--Turko> and ill get a lawyer


Spoiler! View

TdC''Turko> When will you fix your pc?
TaG'G> Never
TaG'G> Or maybe next week

Re: Elite maps? Random or Elaborated?
« Reply #13 on: October 06, 2013, 06:58 PM »
Quote
Though even then already, some people refused to play the scheme on anything but the fruit texture, so it wasn't that hard to predict the direction in which things would go...

Well predict the direction of skunks or sheeps is just part of the game... but in some textures (jungle for example) predict a sheep is a matter of luck...

[ Invalid YouTube link ]t=161
<Ramone> we're just nicknames
<Ramone> isn't that sad..

<Johnny`> !fart
* Johnny` has farted out 0 Scoville units.
<Johnny`> Sonova

My W:A related channel: https://www.youtube.com/user/HighCostage


Re: Elite maps? Random or Elaborated?
« Reply #14 on: October 06, 2013, 07:08 PM »
Quote
Though even then already, some people refused to play the scheme on anything but the fruit texture, so it wasn't that hard to predict the direction in which things would go...

Well predict the direction of skunks or sheeps is just part of the game... but in some textures (jungle for example) predict a sheep is a matter of luck...

A nice texture should be tools, easter or even -farm...

I meant the direction in which Elite as a scheme would go!

This whole "minimising luck factors" thing is just an excuse with which players force their opponents to play under conditions that are favourable for the host. No matter how simple an Elite map is, no matter what terrain texture is used, the conditions are the same for both players and so luck doesn't even come into play. Especially since it has been proven that even in high level Intermediate play where both the map and the worm placement are random, the statistical advantage for the player who gets first turn is about the same as in chess. Anyone arguing that Worms needs to be more fair than chess is going to have to come up with some pretty amazing justification for it before we blindly sacrifice important parts of the game to make it happen.

In modern Elite without crates, where we have manual placement (not to mention the ability to always generate random maps of the highest complexity with that slider in the terrain editor), there is no excuse not to use random maps. Filling them up until they're 90% terrain and look like Fort maps only narrows down the number of skillsets that are required to look like an experienced Elite player, and no matter how you spin it, that's a bad thing for the scheme and the game as a whole, as far as playing it competitively is concerned.
« Last Edit: October 06, 2013, 07:20 PM by KoreanRedDragon »