Hey guys, great news! I know that a lot of you are roping junkies, so I took some time to improve the rope (both the mechanics and texturing) and decided to show it off.
PNG map by Nullum - https://www.tus-wa.com/maps/map-2144/I haven't performed advanced rope tricks presented in the map because some of them are difficult, and some I just skipped because those were impossible to pull-off with the current mechanics which need to be refined through configuring proper physics properties, therefore I'm not quite satisfied with it yet. The "pump" feeling is there, but not consistent.
Rope pushing/pulling affects the character after rope is detached, which tends to mess up with rope scrolls, but I'm not sure whether it's just a thing of the habit or simply new mechanism. This can be partially observed in the Cannonball trick at 0:58 which created massive pump that might be inappropriate in some cases. All-in-all, I'm aiming to create
consistent rope mechanics at the very least.