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May 13, 2024, 11:54 AM

Author Topic: WWP anyone?  (Read 4538 times)

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Offline Abnaxus

Re: WWP anyone?
« Reply #15 on: December 06, 2012, 03:59 PM »
I have the CD and I'm up for a game. :]
Watashi wa, jinmei ni iku sa reru ka o kakunin surunoni nagai jikan o matteita.
Shikashi, tada nariyuki o mimamoru.
Jikan dake to iudarou gen'in to naru.

May the force be with you.

Offline Conny

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Re: WWP anyone?
« Reply #16 on: December 11, 2012, 03:18 PM »
I never really understood why W:A became the popular one instead of WWP. It'd really make more sense upgrading wwp to the same standard as W:A is now, to be honest.
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Offline TheWalrus

Re: WWP anyone?
« Reply #17 on: December 11, 2012, 04:14 PM »
I never really understood why W:A became the popular one instead of WWP. It'd really make more sense upgrading wwp to the same standard as W:A is now, to be honest.
probably because they are the same game, and wa was way more popular than wwp ever was.  sans wormpot ofc.

Offline darKz

Re: WWP anyone?
« Reply #18 on: December 11, 2012, 09:59 PM »
Deadcode already made Silkworm back in the day, why let it go to waste and move to WWP? It was the better choice to keep working on WA in my opinion.
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Offline StepS

Re: WWP anyone?
« Reply #19 on: December 12, 2012, 07:12 AM »
I never really understood why W:A became the popular one instead of WWP. It'd really make more sense upgrading wwp to the same standard as W:A is now, to be honest.
yet again

http://forum.team17.com/showthread.php?t=27160
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Aerox

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Re: WWP anyone?
« Reply #20 on: December 12, 2012, 10:38 AM »
I never really understood why W:A became the popular one instead of WWP. It'd really make more sense upgrading wwp to the same standard as W:A is now, to be honest.
yet again

http://forum.team17.com/showthread.php?t=27160

Andrews forgets a key aspect of what made WWP bad (and understandably so because he was never good at worms)

WWP's lower framerate makes you fall from the rope.
MonkeyIsland, my friend, I know your english is terrible and your understanding of society limited. However, in real life, people attack and humiliate others without the use of a single bad word. They even go to war with lengthy politeness. You can't base the whole moderation philosophy of a community based on the use of bad words and your struggle with sarcasm and irony. My attack to Jonno was fully justified and of proper good taste.
Eat a bag full of dicks.

Offline TheWalrus

Re: WWP anyone?
« Reply #21 on: December 12, 2012, 03:00 PM »
Oh and the gay frontend.  Forgot about that.  Probably the main reason.

Offline Husk

Re: WWP anyone?
« Reply #22 on: December 12, 2012, 04:50 PM »
lmfao =P I still hope we will witness custom single- and custom multiplayer missions here in w:a tho

Offline barman

Re: WWP anyone?
« Reply #23 on: December 12, 2012, 05:02 PM »
lmfao =P I still hope we will witness custom single- and custom multiplayer missions here in w:a tho
You can now edit the default single player missions with wkFileOverride. They're in the Data/Mission directory, and the mission file (*.wam) format is easy to understand.
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Offline rU`

Re: WWP anyone?
« Reply #24 on: December 12, 2012, 05:16 PM »
loved warmers on wwp as its gravity is slightly higher.
LaW`T0WER , LoR`T0WER at wwp 2004-2007

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Offline Aerox

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Re: WWP anyone?
« Reply #25 on: December 13, 2012, 11:43 AM »
lmfao =P I still hope we will witness custom single- and custom multiplayer missions here in w:a tho


in 4.0 wwp and wa are the same thing so
MonkeyIsland, my friend, I know your english is terrible and your understanding of society limited. However, in real life, people attack and humiliate others without the use of a single bad word. They even go to war with lengthy politeness. You can't base the whole moderation philosophy of a community based on the use of bad words and your struggle with sarcasm and irony. My attack to Jonno was fully justified and of proper good taste.
Eat a bag full of dicks.

Offline Abnaxus

Re: WWP anyone?
« Reply #26 on: December 16, 2012, 09:35 PM »
loved warmers on wwp as its gravity is slightly higher.
Ropers in general. :)
Watashi wa, jinmei ni iku sa reru ka o kakunin surunoni nagai jikan o matteita.
Shikashi, tada nariyuki o mimamoru.
Jikan dake to iudarou gen'in to naru.

May the force be with you.

Offline StepS

Re: WWP anyone?
« Reply #27 on: December 18, 2012, 09:51 AM »
WWP's lower framerate makes you fall from the rope.
true

on wwp as its gravity is slightly higher.
false
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Re: WWP anyone?
« Reply #28 on: December 18, 2012, 12:40 PM »
Okay guys, what framerate does the WWP engine run at, then? Compared to WA's 50 fps?

:D

Offline Anubis

Re: WWP anyone?
« Reply #29 on: December 18, 2012, 04:26 PM »
W:A used to run at 30fps, or?