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best scheme for introducing friends to worms?

Started by STRGRN, August 18, 2017, 03:39 PM

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Shadow-The-Worm

The Beginner scheme is the best choice for the newcomers. The Select Worm at the turn's start + unlimited Ninja Ropes, Kamikazes and 1 Laser Sight make the Beginner scheme the best scheme for the newcomers!
I don't want to harm anybody, but when I am triggered, you'll see no mercy, only angry reaction.
My reaction to 3.8: STATUS CANNOT BE REMOVED!

STRGRN

Quote from: Shadow-The-Worm on August 22, 2017, 03:57 PM
The Beginner scheme is the best choice for the newcomers. The Select Worm at the turn's start + unlimited Ninja Ropes, Kamikazes and 1 Laser Sight make the Beginner scheme the best scheme for the newcomers!

in your opinion, yes

in everyone else's opinion, no

Triad

If they're already familiar with Worms but not the online part of it, Shopper is a good choice.

If they're completely new, Intermediate is fine.



nino

Full Wormage is nice to test all weapons and stuff xD
You Are Losing Time Reading my Signature.

Shadow-The-Worm

Quote from: STRGRN on August 22, 2017, 05:20 PM
Quote from: Shadow-The-Worm on August 22, 2017, 03:57 PM
The Beginner scheme is the best choice for the newcomers. The Select Worm at the turn's start + unlimited Ninja Ropes, Kamikazes and 1 Laser Sight make the Beginner scheme the best scheme for the newcomers!

in your opinion, yes

in everyone else's opinion, no

It doesn't matter. Just, don't pick Hysteria as the best scheme for the newcomers, it will sound like a hell for their brains. Even I can't act so fast in this scheme, althrough I am an advanced wormer
I don't want to harm anybody, but when I am triggered, you'll see no mercy, only angry reaction.
My reaction to 3.8: STATUS CANNOT BE REMOVED!

Sensei

Quote from: nino on August 22, 2017, 08:45 PM
Full Wormage is nice to test all weapons and stuff xD

You can't give them all the cake at start!
They will never move from full wormage.


Godmax

And they would never move away from max scheme, exactly. So better give them the shit first. First the work then the pleasure

Rogi

What about FORTS? This scheme limits tactic part of game, but opens good artillery style.

Intermediate+

SINGLE PLAYER -> TRY MISSION :D:D
_ _ _ _ _ _ _ _ _ _ _
Calm the hell down.|

nino

Quote from: Sensei on August 24, 2017, 04:23 PM
Quote from: nino on August 22, 2017, 08:45 PM
Full Wormage is nice to test all weapons and stuff xD

You can't give them all the cake at start!
They will never move from full wormage.

I Did move and all others from my time did. it is relative, Einstein knows what iam talking about
You Are Losing Time Reading my Signature.

Ytrojan

Sorry for the necro, but I suggest Full Wormage.


Seriously, they can use whatever weapons they want.
Imagine What a Buck Could Do!



I now declare a brand new league (and the successor to the failed Ultra League): WormsRF!



Husk

anything rope related, roper (easier maps), warmer, shopper and flyshopper. flyshopper is much better than wxw for newcomers

goom

I'd recommend a lax Kaos (give them a couple ropes/teleports/jetpacks to start with). Kaos scheme is great because they can play around figuring out weapons without instant turn loss from damage or missing their single shot by a mile. that can be very frustrating to new players, especially in a larger group (minutes between turns), this gives them a chance to settle in.

Hysteria is in my opinion the best scheme to improve shots, but the fast reaction times make it a bad introduction for newcomers (short wait between turns is a positive, once they're familiar enough to try it).

skunk3

#28
Quote from: Ytrojan on June 10, 2018, 10:49 PM
Sorry for the necro, but I suggest Full Wormage.


Seriously, they can use whatever weapons they want.

This. Newcomers should start with Full Wormage because it's fun and easy for them and they get the chance to try out a bunch of weapons and figure out what they do. After a while they can transition to other schemes like Blast Zone, then to ones with more limited inventories and get into the finer points of strategy. Newcomers could also perhaps give shopper a go eventually to practice up with the rope since it's a pretty simple scheme.