I prefer a scheme that is fun to play. That first of all. With all weapons doing the same damage it's bound to end up a damn boring scheme.
I'm having fun using nades because they can bounces on the floor, even if they deal max 46 dmgs.
Plus there are plenty of weapons which deals between 27dmgs & 60dmgs.
The more dmg a weapon does, the more fun you have ? I find it kindda weird.
Especially if I give you 50 different zooks which all deals different dmgs, do you still find it funny ?
I mean, you have fun thanks to the varity of weapons (the way you throw it, the way it exploses, etc..), not because of the dmgs they deal.
As a solution of removing the poor 3 super high weapons (I see only Nanas, Mings & Patxy atm) you really want to keep, we can lower the dmg they deal ?
PS: I totally agree with Shy.
In addition, why did we put some schemes in the "free league" ? 'Cause they had luck involved (yep, just remember of inter).
So if it's fine for you to get a league with luck-based scheme, I ask for the other schemes to be add in the classic league (Bungee & Battle Race ftw !).
PSS: MI, you can't control every crates your opponent collect.
If it's his turn, a crate appears, he collects the crate containing a SS: then you can do nothing.
Except maybe blocking all of his worms everytime, but should I remind you how lame it is ?
Moreover, should I remind you a T17 where you got angry 'cause I picked only super weapons (while only revolvers for you), and you died in like ... 4 turns ?
All this without being able to do anything ?
PSSS: Your argument is like "- I didn't do it on purpose ! - Then deliberately don't do it" to me (translated a french expression in english, I maybe made a mistake).